package controller_test import ( "math" "slices" "testing" e "galaxy/error" "galaxy/game/internal/model/game" "github.com/google/uuid" "github.com/stretchr/testify/assert" ) func TestShipGroupJoinFleet(t *testing.T) { c, g := newCache() groupIndex := uuid.Nil fleetOne := "R0_Fleet_one" fleetTwo := "R0_Fleet_two" assert.ErrorContains(t, g.ShipGroupJoinFleet(Race_0.Name, BadEntityName, groupIndex), e.GenericErrorText(e.ErrInputEntityTypeNameInvalid)) assert.ErrorContains(t, g.ShipGroupJoinFleet(Race_0.Name, "Unnamed", groupIndex), e.GenericErrorText(e.ErrInputEntityNotExists)) // creating ShipGroup assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) groupIndex = c.ShipGroup(0).ID assert.ErrorContains(t, g.ShipGroupJoinFleet(UnknownRace, fleetOne, groupIndex), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupJoinFleet(Race_Extinct.Name, fleetOne, groupIndex), e.GenericErrorText(e.ErrRaceExinct)) // ensure race has no Fleets assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0) assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, groupIndex)) fleets := slices.Collect(c.ListFleets(Race_0_idx)) groups := slices.Collect(c.RaceShipGroups(Race_0_idx)) assert.Len(t, groups, 1) gi := 0 assert.Len(t, fleets, 1) assert.Equal(t, fleets[0].Name, fleetOne) fleetState := c.FleetState(fleets[0].ID) assert.Equal(t, game.StateInOrbit, fleetState.State) assert.NotNil(t, groups[gi].FleetID) assert.Equal(t, fleets[0].ID, *groups[gi].FleetID) // create another ShipGroup assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) groupIndex = c.ShipGroup(1).ID assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetTwo, groupIndex)) fleets = slices.Collect(c.ListFleets(Race_0_idx)) groups = slices.Collect(c.RaceShipGroups(Race_0_idx)) assert.Len(t, groups, 2) assert.Len(t, fleets, 2) assert.Equal(t, fleets[1].Name, fleetTwo) fleetState = c.FleetState(fleets[1].ID) assert.Equal(t, game.StateInOrbit, fleetState.State) gi = 1 assert.Len(t, groups, 2) assert.NotNil(t, groups[gi].FleetID) assert.Equal(t, fleets[1].ID, *groups[gi].FleetID) assert.Equal(t, uint(3), groups[gi].Number) groupIndex = groups[gi].ID assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, groupIndex)) fleets = slices.Collect(c.ListFleets(Race_0_idx)) assert.Len(t, fleets, 1) groups = slices.Collect(c.RaceShipGroups(Race_0_idx)) assert.NotNil(t, groups[gi].FleetID) assert.Equal(t, fleets[0].ID, *groups[gi].FleetID) fleetState = c.FleetState(fleets[0].ID) assert.Equal(t, game.StateInOrbit, fleetState.State) // group not In_Orbit assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) gi = 2 c.ShipGroup(gi).StateInSpace = &InSpace assert.ErrorContains(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).ID), e.GenericErrorText(e.ErrShipsBusy)) c.ShipGroup(gi).StateInSpace = nil // existing fleet not on the same planet or in_orbit c.ShipGroup(0).StateInSpace = &InSpace c.ShipGroup(1).StateInSpace = c.ShipGroup(0).StateInSpace assert.ErrorContains(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).ID), e.GenericErrorText(e.ErrShipsNotOnSamePlanet)) } func TestFleetMerge(t *testing.T) { c, g := newCache() // creating ShipGroup #1 at Planet_0 assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1 // creating ShipGroup #2 at Planet_2 assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2 // creating ShipGroup #3 at Planet_0 assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3 // ensure race has no Fleets assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0) fleetOnPlanet2 := "R0_Fleet_On_Planet_2" fleetSourceOne := "R0_Fleet_one" fleetTargetTwo := "R0_Fleet_two" assert.ErrorContains(t, g.FleetMerge(Race_0.Name, fleetSourceOne, fleetTargetTwo), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, g.FleetMerge(UnknownRace, fleetSourceOne, fleetTargetTwo), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.FleetMerge(Race_Extinct.Name, fleetSourceOne, fleetTargetTwo), e.GenericErrorText(e.ErrRaceExinct)) assert.ErrorContains(t, g.ShipGroupJoinFleet(UnknownRace, fleetSourceOne, c.ShipGroup(0).ID), e.GenericErrorText(e.ErrInputUnknownRace)) assert.ErrorContains(t, g.ShipGroupJoinFleet(Race_Extinct.Name, fleetSourceOne, c.ShipGroup(0).ID), e.GenericErrorText(e.ErrRaceExinct)) assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetSourceOne, c.ShipGroup(0).ID)) assert.ErrorContains(t, g.FleetMerge(Race_0.Name, fleetSourceOne, fleetTargetTwo), e.GenericErrorText(e.ErrInputEntityNotExists)) assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetTargetTwo, c.ShipGroup(2).ID)) assert.NoError(t, g.FleetMerge(Race_0.Name, fleetSourceOne, fleetTargetTwo)) assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleetOnPlanet2, c.ShipGroup(1).ID)) assert.ErrorContains(t, g.FleetMerge(Race_0.Name, fleetOnPlanet2, fleetTargetTwo), e.GenericErrorText(e.ErrShipsNotOnSamePlanet)) } func TestFleetSpeedAndMass(t *testing.T) { c, g := newCache() c.MustPlanet(R0_Planet_0_num).Material = 100. c.MustPlanet(R0_Planet_0_num).Capital = 100. fleet := "Fleet" var speed, mass float64 assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // 1 s := c.ShipGroup(0).Speed(c.MustShipClass(Race_0_idx, Race_0_Gunship)) m := c.ShipGroup(0).FullMass(c.MustShipClass(Race_0_idx, Race_0_Gunship)) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5)) // 2 assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, "MAT", 10.)) assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 3 assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, "CAP", 10.)) assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID)) fleetIndex := 0 speed, mass = c.FleetSpeedAndMass(fleetIndex) assert.Equal(t, s, speed) assert.Equal(t, m, mass) s = math.Min(s, c.ShipGroup(1).Speed(c.MustShipClass(Race_0_idx, Race_0_Freighter))) m += c.ShipGroup(1).FullMass(c.MustShipClass(Race_0_idx, Race_0_Freighter)) assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(1).ID)) speed, mass = c.FleetSpeedAndMass(fleetIndex) assert.Equal(t, s, speed) assert.Equal(t, m, mass) s = math.Min(s, c.ShipGroup(2).Speed(c.MustShipClass(Race_0_idx, Race_0_Freighter))) m += c.ShipGroup(2).FullMass(c.MustShipClass(Race_0_idx, Race_0_Freighter)) assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(2).ID)) speed, mass = c.FleetSpeedAndMass(fleetIndex) assert.Equal(t, s, speed) assert.Equal(t, m, mass) }