// Code generated by the FlatBuffers compiler. DO NOT EDIT. package lobby import ( flatbuffers "github.com/google/flatbuffers/go" ) type ApplicationSummary struct { _tab flatbuffers.Table } func GetRootAsApplicationSummary(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSummary { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &ApplicationSummary{} x.Init(buf, n+offset) return x } func FinishApplicationSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsApplicationSummary(buf []byte, offset flatbuffers.UOffsetT) *ApplicationSummary { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &ApplicationSummary{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedApplicationSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *ApplicationSummary) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *ApplicationSummary) Table() flatbuffers.Table { return rcv._tab } func (rcv *ApplicationSummary) ApplicationId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *ApplicationSummary) GameId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *ApplicationSummary) ApplicantUserId() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *ApplicationSummary) RaceName() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *ApplicationSummary) Status() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *ApplicationSummary) CreatedAtMs() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *ApplicationSummary) MutateCreatedAtMs(n int64) bool { return rcv._tab.MutateInt64Slot(14, n) } func (rcv *ApplicationSummary) DecidedAtMs() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *ApplicationSummary) MutateDecidedAtMs(n int64) bool { return rcv._tab.MutateInt64Slot(16, n) } func ApplicationSummaryStart(builder *flatbuffers.Builder) { builder.StartObject(7) } func ApplicationSummaryAddApplicationId(builder *flatbuffers.Builder, applicationId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(applicationId), 0) } func ApplicationSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameId), 0) } func ApplicationSummaryAddApplicantUserId(builder *flatbuffers.Builder, applicantUserId flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(applicantUserId), 0) } func ApplicationSummaryAddRaceName(builder *flatbuffers.Builder, raceName flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(raceName), 0) } func ApplicationSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(status), 0) } func ApplicationSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) { builder.PrependInt64Slot(5, createdAtMs, 0) } func ApplicationSummaryAddDecidedAtMs(builder *flatbuffers.Builder, decidedAtMs int64) { builder.PrependInt64Slot(6, decidedAtMs, 0) } func ApplicationSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }