// Code generated by the FlatBuffers compiler. DO NOT EDIT. package notification import ( flatbuffers "github.com/google/flatbuffers/go" common "galaxy/schema/fbs/common" ) type LobbyApplicationRejectedEvent struct { _tab flatbuffers.Table } func GetRootAsLobbyApplicationRejectedEvent(buf []byte, offset flatbuffers.UOffsetT) *LobbyApplicationRejectedEvent { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &LobbyApplicationRejectedEvent{} x.Init(buf, n+offset) return x } func FinishLobbyApplicationRejectedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsLobbyApplicationRejectedEvent(buf []byte, offset flatbuffers.UOffsetT) *LobbyApplicationRejectedEvent { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &LobbyApplicationRejectedEvent{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedLobbyApplicationRejectedEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *LobbyApplicationRejectedEvent) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *LobbyApplicationRejectedEvent) Table() flatbuffers.Table { return rcv._tab } func (rcv *LobbyApplicationRejectedEvent) GameId(obj *common.UUID) *common.UUID { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := o + rcv._tab.Pos if obj == nil { obj = new(common.UUID) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func LobbyApplicationRejectedEventStart(builder *flatbuffers.Builder) { builder.StartObject(1) } func LobbyApplicationRejectedEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0) } func LobbyApplicationRejectedEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }