// Code generated by the FlatBuffers compiler. DO NOT EDIT. package order import ( flatbuffers "github.com/google/flatbuffers/go" common "galaxy/schema/fbs/common" ) type UserGamesOrderResponse struct { _tab flatbuffers.Table } func GetRootAsUserGamesOrderResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderResponse { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &UserGamesOrderResponse{} x.Init(buf, n+offset) return x } func FinishUserGamesOrderResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsUserGamesOrderResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderResponse { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &UserGamesOrderResponse{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedUserGamesOrderResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *UserGamesOrderResponse) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *UserGamesOrderResponse) Table() flatbuffers.Table { return rcv._tab } func (rcv *UserGamesOrderResponse) GameId(obj *common.UUID) *common.UUID { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { x := o + rcv._tab.Pos if obj == nil { obj = new(common.UUID) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func (rcv *UserGamesOrderResponse) UpdatedAt() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *UserGamesOrderResponse) MutateUpdatedAt(n int64) bool { return rcv._tab.MutateInt64Slot(6, n) } func (rcv *UserGamesOrderResponse) Commands(obj *CommandItem, j int) bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { x := rcv._tab.Vector(o) x += flatbuffers.UOffsetT(j) * 4 x = rcv._tab.Indirect(x) obj.Init(rcv._tab.Bytes, x) return true } return false } func (rcv *UserGamesOrderResponse) CommandsLength() int { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.VectorLen(o) } return 0 } func UserGamesOrderResponseStart(builder *flatbuffers.Builder) { builder.StartObject(3) } func UserGamesOrderResponseAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) { builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0) } func UserGamesOrderResponseAddUpdatedAt(builder *flatbuffers.Builder, updatedAt int64) { builder.PrependInt64Slot(1, updatedAt, 0) } func UserGamesOrderResponseAddCommands(builder *flatbuffers.Builder, commands flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(commands), 0) } func UserGamesOrderResponseStartCommandsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT { return builder.StartVector(4, numElems, 4) } func UserGamesOrderResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }