// EMPTY_SHIP_GROUPS supplies empty arrays / zero defaults for the // ancillary report fields added in Phase 19 (ship-groups + fleets), // Phase 21 (sciences), Phase 22 (races / diplomacy / voting), and // Phase 23 (full player roster, foreign sciences, foreign ship // classes, battle ids, bombings, ships in production). // Test fixtures spread it into their report objects so the fixture // body still focuses on the fields under test, without forcing // every spec to enumerate the full GameReport surface. import type { ReportBattle, ReportBombing, ReportIncomingShipGroup, ReportLocalFleet, ReportLocalShipGroup, ReportOtherRace, ReportOtherScience, ReportOtherShipClass, ReportOtherShipGroup, ReportPlayer, ReportShipProduction, ReportUnidentifiedShipGroup, ScienceSummary, } from "../../src/api/game-state"; export const EMPTY_SHIP_GROUPS: { localShipGroups: ReportLocalShipGroup[]; otherShipGroups: ReportOtherShipGroup[]; incomingShipGroups: ReportIncomingShipGroup[]; unidentifiedShipGroups: ReportUnidentifiedShipGroup[]; localFleets: ReportLocalFleet[]; otherRaces: string[]; localScience: ScienceSummary[]; races: ReportOtherRace[]; myVotes: number; myVoteFor: string; players: ReportPlayer[]; otherScience: ReportOtherScience[]; otherShipClass: ReportOtherShipClass[]; battles: ReportBattle[]; battleIds: string[]; bombings: ReportBombing[]; shipProductions: ReportShipProduction[]; } = { localShipGroups: [], otherShipGroups: [], incomingShipGroups: [], unidentifiedShipGroups: [], localFleets: [], otherRaces: [], localScience: [], races: [], myVotes: 0, myVoteFor: "", players: [], otherScience: [], otherShipClass: [], battles: [], battleIds: [], bombings: [], shipProductions: [], };