# Default environment for `make -C tools/local-dev up`. The compose # file reads these via ${VAR:-} expansions; override per-developer by # editing this file (it is committed only with the project defaults). # Host-port mappings for the stack. The compose file reads each as # ${LOCAL_DEV_*_PORT:-}, so leaving them blank or removing # the lines below keeps the defaults shown next to each entry. Set # a non-default value when the default collides with something else # on the host (a system Postgres, a Prometheus instance on :9090, # a `crowdsec` sitting on :8080, etc.). The Vite dev server in # ui/frontend reads the gateway REST address from # VITE_DEV_PROXY_TARGET — point it at the same port (typically via # ui/frontend/.env.local). #LOCAL_DEV_POSTGRES_PORT=5433 #LOCAL_DEV_REDIS_PORT=6380 #LOCAL_DEV_MAILPIT_PORT=8025 LOCAL_DEV_GATEWAY_REST_PORT=18080 LOCAL_DEV_GATEWAY_GRPC_PORT=19090 # Six-digit decimal accepted by ConfirmEmailCode in addition to the # real bcrypt-verified code. Leave the value blank to disable the # override and force every login through Mailpit. BACKEND_AUTH_DEV_FIXED_CODE=123456 # Boot-time dev sandbox (backend/internal/devsandbox). When EMAIL is # non-empty the backend ensures a real user with that address, the # configured number of dummy participants, a private "Dev Sandbox" # game, and drives the lifecycle to running on every boot. Leave # EMAIL blank to disable the bootstrap entirely. BACKEND_DEV_SANDBOX_EMAIL=dev@local.test BACKEND_DEV_SANDBOX_ENGINE_IMAGE=galaxy-engine:local-dev BACKEND_DEV_SANDBOX_ENGINE_VERSION=0.1.0 BACKEND_DEV_SANDBOX_PLAYER_COUNT=20