// Code generated by the FlatBuffers compiler. DO NOT EDIT. package report import ( flatbuffers "github.com/google/flatbuffers/go" ) type UnidentifiedPlanet struct { _tab flatbuffers.Table } func GetRootAsUnidentifiedPlanet(buf []byte, offset flatbuffers.UOffsetT) *UnidentifiedPlanet { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &UnidentifiedPlanet{} x.Init(buf, n+offset) return x } func FinishUnidentifiedPlanetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsUnidentifiedPlanet(buf []byte, offset flatbuffers.UOffsetT) *UnidentifiedPlanet { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &UnidentifiedPlanet{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedUnidentifiedPlanetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *UnidentifiedPlanet) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *UnidentifiedPlanet) Table() flatbuffers.Table { return rcv._tab } func (rcv *UnidentifiedPlanet) X() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *UnidentifiedPlanet) MutateX(n float32) bool { return rcv._tab.MutateFloat32Slot(4, n) } func (rcv *UnidentifiedPlanet) Y() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *UnidentifiedPlanet) MutateY(n float32) bool { return rcv._tab.MutateFloat32Slot(6, n) } func (rcv *UnidentifiedPlanet) Number() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *UnidentifiedPlanet) MutateNumber(n uint64) bool { return rcv._tab.MutateUint64Slot(8, n) } func UnidentifiedPlanetStart(builder *flatbuffers.Builder) { builder.StartObject(3) } func UnidentifiedPlanetAddX(builder *flatbuffers.Builder, x float32) { builder.PrependFloat32Slot(0, x, 0.0) } func UnidentifiedPlanetAddY(builder *flatbuffers.Builder, y float32) { builder.PrependFloat32Slot(1, y, 0.0) } func UnidentifiedPlanetAddNumber(builder *flatbuffers.Builder, number uint64) { builder.PrependUint64Slot(2, number, 0) } func UnidentifiedPlanetEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }