package game import ( "encoding/json" "slices" "strings" "github.com/google/uuid" e "github.com/iliadenisov/galaxy/internal/error" ) type Game struct { ID uuid.UUID `json:"id"` Age uint `json:"turn"` // Game's turn number Map Map `json:"map"` Race []Race `json:"races"` ShipGroups []ShipGroup `json:"shipGroup,omitempty"` Fleets []Fleet `json:"fleet,omitempty"` } func (g Game) Votes(raceID uuid.UUID) float64 { // XXX: calculate [Race]Population once when loading Game from Storage? var pop float64 for i := range g.Map.Planet { if g.Map.Planet[i].Owner == raceID { pop += g.Map.Planet[i].Population } } return pop / 1000. } func (g Game) raceIndex(name string) (int, error) { i := slices.IndexFunc(g.Race, func(r Race) bool { return r.Name == name }) if i < 0 { return i, e.NewRaceUnknownError(name) } return i, nil } func (g Game) UpdateRelation(race, opponent string, rel Relation) error { ri, err := g.raceIndex(race) if err != nil { return err } var other int if race == opponent { other = ri } else if other, err = g.raceIndex(opponent); err != nil { return err } if err != nil { return err } return g.updateRelationInternal(ri, other, rel) } func (g Game) updateRelationInternal(ri, other int, rel Relation) error { for o := range g.Race[ri].Relations { switch { case ri == other: g.Race[ri].Relations[o].Relation = rel case g.Race[ri].Relations[o].RaceID == g.Race[other].ID: g.Race[ri].Relations[o].Relation = rel return nil } } if ri != other { return e.NewGameStateError("UpdateRelation: opponent not found") } return nil } func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) { ri, err := g.raceIndex(hostRace) if err != nil { return RaceRelation{}, err } other, err := g.raceIndex(opponentRace) if err != nil { return RaceRelation{}, err } return g.relationInternal(ri, other) } func (g Game) relationInternal(ri, other int) (RaceRelation, error) { rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID }) if rel < 0 { return RaceRelation{}, e.NewGameStateError("Relation: opponent not found") } return g.Race[ri].Relations[rel], nil } // ----------------------------------------------------------------------------- // validateTypeName always return v without leading and trailing spaces func validateTypeName(v string) (string, bool) { s := strings.TrimSpace(v) if len(s) > 0 { return s, true } // TODO: special symbols return s, false } func (g Game) MarshalBinary() (data []byte, err error) { return json.Marshal(&g) } func (g *Game) UnmarshalBinary(data []byte) error { return json.Unmarshal(data, g) }