package controller import ( "errors" "fmt" "github.com/google/uuid" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/order" ) func (c *Controller) ValidateOrder(actor string, commands ...order.DecodableCommand) (err error) { for i := range commands { if _, ok := commands[i].(order.CommandRaceQuit); ok && i != len(commands)-1 { err = e.NewQuitCommandFollowedByCommandError() } if err != nil { return err } err = errors.Join(err, c.applyCommand(actor, commands[i])) } return } func (c *Controller) applyCommand(actor string, cmd order.DecodableCommand) (err error) { var m *order.CommandMeta if v, ok := order.AsCommand[*order.CommandRaceQuit](cmd); ok { m = &v.CommandMeta err = c.RaceQuit(actor) } else if v, ok := order.AsCommand[*order.CommandRaceVote](cmd); ok { m = &v.CommandMeta err = c.RaceVote(actor, v.Acceptor) } else if v, ok := order.AsCommand[*order.CommandRaceRelation](cmd); ok { m = &v.CommandMeta err = c.RaceRelation(actor, v.Acceptor, v.Relation) } else if v, ok := order.AsCommand[*order.CommandShipClassCreate](cmd); ok { m = &v.CommandMeta err = c.ShipClassCreate(actor, v.Name, v.Drive, int(v.Armament), v.Weapons, v.Shields, v.Cargo) } else if v, ok := order.AsCommand[*order.CommandShipClassMerge](cmd); ok { m = &v.CommandMeta err = c.ShipClassMerge(actor, v.Name, v.Target) } else if v, ok := order.AsCommand[*order.CommandShipClassRemove](cmd); ok { m = &v.CommandMeta err = c.ShipClassRemove(actor, v.Name) } else if v, ok := order.AsCommand[*order.CommandShipGroupLoad](cmd); ok { m = &v.CommandMeta err = c.ShipGroupLoad(actor, uuid.MustParse(v.ID), v.Cargo, v.Quantity) } else if v, ok := order.AsCommand[*order.CommandShipGroupUnload](cmd); ok { m = &v.CommandMeta err = c.ShipGroupUnload(actor, uuid.MustParse(v.ID), v.Quantity) } else if v, ok := order.AsCommand[*order.CommandShipGroupSend](cmd); ok { m = &v.CommandMeta err = c.ShipGroupSend(actor, uuid.MustParse(v.ID), uint(v.Destination)) } else if v, ok := order.AsCommand[*order.CommandShipGroupUpgrade](cmd); ok { m = &v.CommandMeta err = c.ShipGroupUpgrade(actor, uuid.MustParse(v.ID), v.Tech, v.Level) } else if v, ok := order.AsCommand[*order.CommandShipGroupMerge](cmd); ok { m = &v.CommandMeta err = c.ShipGroupMerge(actor) } else if v, ok := order.AsCommand[*order.CommandShipGroupBreak](cmd); ok { m = &v.CommandMeta err = c.ShipGroupBreak(actor, uuid.MustParse(v.ID), uuid.MustParse(v.NewID), uint(v.Quantity)) } else if v, ok := order.AsCommand[*order.CommandShipGroupDismantle](cmd); ok { m = &v.CommandMeta err = c.ShipGroupDismantle(actor, uuid.MustParse(v.ID)) } else if v, ok := order.AsCommand[*order.CommandShipGroupTransfer](cmd); ok { m = &v.CommandMeta err = c.ShipGroupTransfer(actor, v.Acceptor, uuid.MustParse(v.ID)) } else if v, ok := order.AsCommand[*order.CommandShipGroupJoinFleet](cmd); ok { m = &v.CommandMeta err = c.ShipGroupJoinFleet(actor, v.Name, uuid.MustParse(v.ID)) } else if v, ok := order.AsCommand[*order.CommandFleetMerge](cmd); ok { m = &v.CommandMeta err = c.FleetMerge(actor, v.Name, v.Target) } else if v, ok := order.AsCommand[*order.CommandFleetSend](cmd); ok { m = &v.CommandMeta err = c.FleetSend(actor, v.Name, uint(v.Destination)) } else if v, ok := order.AsCommand[*order.CommandScienceCreate](cmd); ok { m = &v.CommandMeta err = c.ScienceCreate(actor, v.Name, v.Drive, v.Weapons, v.Shields, v.Cargo) } else if v, ok := order.AsCommand[*order.CommandScienceRemove](cmd); ok { m = &v.CommandMeta err = c.ScienceRemove(actor, v.Name) } else if v, ok := order.AsCommand[*order.CommandPlanetRename](cmd); ok { m = &v.CommandMeta err = c.PlanetRename(actor, v.Number, v.Name) } else if v, ok := order.AsCommand[*order.CommandPlanetProduce](cmd); ok { m = &v.CommandMeta err = c.PlanetProduce(actor, v.Number, v.Production, v.Subject) } else if v, ok := order.AsCommand[*order.CommandPlanetRouteSet](cmd); ok { m = &v.CommandMeta err = c.PlanetRouteSet(actor, v.LoadType, uint(v.Origin), uint(v.Destination)) } else if v, ok := order.AsCommand[*order.CommandPlanetRouteRemove](cmd); ok { m = &v.CommandMeta err = c.PlanetRouteRemove(actor, v.LoadType, uint(v.Origin)) } else { return e.NewUnrecognizedCommandError(cmd.CommandType().String()) } if ge, ok := errors.AsType[*e.GenericError](err); ok { m.Result(ge.Code) } else if err != nil { panic(fmt.Errorf("error applying command has unknown origin: %w", err)) } else { m.Result(0) } return } // TODO: test commands ordering func (c *Controller) applyOrders(t uint) error { raceOrder := make(map[int][]order.DecodableCommand) unloadGroups := make([]uuid.UUID, 0) unloadQuantities := make([]float64, 0) for ri := range c.Cache.listRaceActingIdx() { o, ok, err := c.Repo.LoadOrder(t, c.Cache.g.Race[ri].ID) if err != nil { return err } if !ok { continue } raceOrder[ri] = o.Commands for i := range o.Commands { if o.Commands[i].CommandType() == order.CommandTypeShipGroupUnload { unloadCommand := o.Commands[i].(order.CommandShipGroupUnload) unloadGroups = append(unloadGroups, uuid.MustParse(unloadCommand.ID)) unloadQuantities = append(unloadQuantities, unloadCommand.Quantity) } } } if err := c.Cache.shipGroupUnloadColonistChallenge(unloadGroups, unloadQuantities); err != nil { return err } for ri := range raceOrder { for _, cmd := range raceOrder[ri] { if cmd.CommandType() == order.CommandTypeShipGroupUnload { // group unload commands execution should be failed at this point, // otherwise produce no-errors if v, ok := order.AsCommand[*order.CommandShipGroupUnload](cmd); ok { v.Result(0) } continue } // any command might fail due to challenged planets colonization _ = c.applyCommand(c.Cache.g.Race[ri].Name, cmd) } } for ri := range c.Cache.listRaceActingIdx() { if err := c.Repo.SaveOrder(t, c.Cache.g.Race[ri].ID, &order.Order{Commands: raceOrder[ri]}); err != nil { return err } } return nil }