package game import ( "github.com/google/uuid" e "github.com/iliadenisov/galaxy/pkg/error" ) type Science struct { ID uuid.UUID `json:"id"` ScienceReport } type ScienceReportForeign struct { RaceName string ScienceReport } type ScienceReport struct { Name string `json:"name"` Drive float64 `json:"drive"` Weapons float64 `json:"weapons"` Shields float64 `json:"shields"` Cargo float64 `json:"cargo"` } func (g Game) Sciences(raceName string) ([]Science, error) { raceID, err := g.hostRaceID(raceName) if err != nil { return nil, err } return g.sciencesInternal(raceID) } func (g Game) sciencesInternal(race uuid.UUID) ([]Science, error) { for r := range g.Race { if g.Race[r].ID == race { return g.Race[r].Sciences, nil } } return nil, e.NewGameStateError("Sciences: race %v not found", race) } func (g Game) DeleteScience(raceName, typeName string) error { raceID, err := g.hostRaceID(raceName) if err != nil { return err } return g.deleteScienceInternal(raceID, typeName) } func (g Game) deleteScienceInternal(race uuid.UUID, name string) error { for r := range g.Race { if g.Race[r].ID == race { for sc := range g.Race[r].Sciences { if g.Race[r].Sciences[sc].Name == name { for pl := range g.Map.Planet { if g.Map.Planet[pl].Production.Production == ResearchScience && g.Map.Planet[pl].Production.SubjectID != nil && *g.Map.Planet[pl].Production.SubjectID == g.Race[r].Sciences[sc].ID { return e.NewDeleteSciencePlanetProductionError(g.Map.Planet[pl].Name) } } g.Race[r].Sciences = append(g.Race[r].Sciences[:sc], g.Race[r].Sciences[sc+1:]...) return nil } } return e.NewEntityTypeNameNotExistsError("science %w", name) } } return e.NewGameStateError("DeleteScience: race %v not found", race) } func (g Game) CreateScience(raceName, typeName string, d, w, s, c float64) error { raceID, err := g.hostRaceID(raceName) if err != nil { return err } return g.createScienceInternal(raceID, typeName, d, w, s, c) } func (g Game) createScienceInternal(race uuid.UUID, n string, d, w, s, c float64) error { name, ok := validateTypeName(n) if !ok { return e.NewEntityTypeNameValidationError("%q", name) } if d < 0 { return e.NewDriveValueError(d) } if w < 0 { return e.NewWeaponsValueError(w) } if s < 0 { return e.NewShieldsValueError(s) } if c < 0 { return e.NewCargoValueError(c) } sum := d + w + s + c if sum != 1 { return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", d, w, s, c, sum) } for r := range g.Race { if g.Race[r].ID == race { for sc := range g.Race[r].Sciences { if g.Race[r].Sciences[sc].Name == name { return e.NewEntityTypeNameDuplicateError("science %w", g.Race[r].Sciences[sc].Name) } } id := uuid.New() g.Race[r].Sciences = append(g.Race[r].Sciences, Science{ ID: id, ScienceReport: ScienceReport{ Name: name, Drive: d, Weapons: w, Shields: s, Cargo: c, }, }) return nil } } return e.NewGameStateError("CreateScience: race %v not found", race) }