package game_test import ( "iter" "math/rand/v2" "slices" "testing" "github.com/google/uuid" "github.com/iliadenisov/galaxy/internal/controller" e "github.com/iliadenisov/galaxy/internal/error" "github.com/iliadenisov/galaxy/internal/model/game" "github.com/stretchr/testify/assert" ) func TestCargoCapacity(t *testing.T) { test := func(cargoSize float64, expectCapacity float64) { ship := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Drive: 1, Armament: 1, Weapons: 1, Shields: 1, Cargo: cargoSize, }, } sg := game.ShipGroup{ Number: 1, State: "In_Orbit", Drive: 1.5, Weapons: 1.1, Shields: 2.0, Cargo: 1.0, } assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship)) } test(1, 1.05) test(5, 6.25) test(10, 15) test(50, 175) test(100, 600) } func TestCarryingAndFullMass(t *testing.T) { Freighter := &game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Freighter", Drive: 8, Armament: 0, Weapons: 0, Shields: 2, Cargo: 10, }, } sg := &game.ShipGroup{ Number: 1, State: "In_Orbit", Drive: 1.0, Weapons: 1.0, Shields: 1.0, Cargo: 1.0, Load: 0.0, } em := Freighter.EmptyMass() assert.Equal(t, 0.0, sg.CarryingMass()) assert.Equal(t, em, sg.FullMass(Freighter)) sg.Load = 10.0 assert.Equal(t, 10.0, sg.CarryingMass()) assert.Equal(t, em+10.0, sg.FullMass(Freighter)) sg.Cargo = 2.5 assert.Equal(t, 4.0, sg.CarryingMass()) assert.Equal(t, em+4.0, sg.FullMass(Freighter)) } func TestSpeed(t *testing.T) { Freighter := &game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Freighter", Drive: 8, Armament: 0, Weapons: 0, Shields: 2, Cargo: 10, }, } sg := &game.ShipGroup{ Number: 1, State: "In_Orbit", Drive: 1.0, Weapons: 1.0, Shields: 1.0, Cargo: 1.0, Load: 0.0, } assert.Equal(t, 8.0, sg.Speed(Freighter)) sg.Load = 5.0 assert.Equal(t, 6.4, sg.Speed(Freighter)) sg.Drive = 1.5 assert.Equal(t, 9.6, sg.Speed(Freighter)) sg.Load = 10 sg.Cargo = 1.5 assert.Equal(t, 9.0, sg.Speed(Freighter)) } func TestBombingPower(t *testing.T) { Gunship := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Drive: 60.0, Armament: 3, Weapons: 30.0, Shields: 100.0, Cargo: 0.0, }, } sg := game.ShipGroup{ Number: 1, State: "In_Orbit", Drive: 1.0, Weapons: 1.0, Shields: 1.0, Cargo: 1.0, } expectedBombingPower := 139.295 result := sg.BombingPower(&Gunship) assert.Equal(t, expectedBombingPower, result) } func TestUpgradeCost(t *testing.T) { Cruiser := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Name: "Cruiser", Drive: 15, Armament: 1, Weapons: 15, Shields: 15, Cargo: 0, }, } sg := game.ShipGroup{ Number: 1, State: "In_Orbit", Drive: 1.0, Weapons: 1.0, Shields: 1.0, Cargo: 1.0, } upgradeCost := sg.UpgradeDriveCost(&Cruiser, 2.0) + sg.UpgradeWeaponsCost(&Cruiser, 2.0) + sg.UpgradeShieldsCost(&Cruiser, 2.0) + sg.UpgradeCargoCost(&Cruiser, 2.0) assert.Equal(t, 225., upgradeCost) } func TestDriveEffective(t *testing.T) { tc := []struct { driveShipType float64 driveTech float64 expectDriveEffective float64 }{ {1, 1, 1}, {1, 2, 2}, {2, 1, 2}, {0, 1, 0}, {0, 1.5, 0}, {0, 10, 0}, {1.5, 1.5, 2.25}, } for i := range tc { someShip := game.ShipType{ ShipTypeReport: game.ShipTypeReport{ Drive: tc[i].driveShipType, Armament: rand.UintN(30) + 1, Weapons: rand.Float64()*30 + 1, Shields: rand.Float64()*100 + 1, Cargo: rand.Float64()*20 + 1, }, } sg := game.ShipGroup{ Number: rand.UintN(4) + 1, State: "In_Orbit", Drive: tc[i].driveTech, Weapons: rand.Float64()*5 + 1, Shields: rand.Float64()*5 + 1, Cargo: rand.Float64()*5 + 1, } assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip)) } } func TestShipGroupEqual(t *testing.T) { fleetId := uuid.New() someUUID := uuid.New() mat := game.CargoMaterial cap := game.CargoCapital left := &game.ShipGroup{ Index: 1, Number: 1, OwnerID: uuid.New(), TypeID: uuid.New(), FleetID: &fleetId, State: "In_Orbit", CargoType: &mat, Load: 123.45, Drive: 1.0, Weapons: 1.0, Shields: 1.0, Cargo: 1.0, } // essential properties right := *left assert.True(t, left.Equal(right)) left.OwnerID = someUUID assert.False(t, left.Equal(right)) right = *left left.TypeID = someUUID assert.False(t, left.Equal(right)) right = *left left.FleetID = &someUUID assert.False(t, left.Equal(right)) right = *left left.FleetID = nil assert.False(t, left.Equal(right)) right = *left left.State = "In_Space" assert.False(t, left.Equal(right)) right = *left left.CargoType = &cap assert.False(t, left.Equal(right)) right = *left left.CargoType = nil assert.False(t, left.Equal(right)) right = *left left.Load = 45.123 assert.False(t, left.Equal(right)) right = *left left.Drive = 1.1 assert.False(t, left.Equal(right)) right = *left left.Weapons = 1.1 assert.False(t, left.Equal(right)) right = *left left.Shields = 1.1 assert.False(t, left.Equal(right)) right = *left left.Cargo = 1.1 assert.False(t, left.Equal(right)) // non-essential properties right = *left left.Index = 2 assert.True(t, left.Equal(right)) left.Number = 5 assert.True(t, left.Equal(right)) } func TestJoinEqualGroups(t *testing.T) { g := &game.Game{ Race: make([]game.Race, 2), } raceIdx := 0 g.Race[raceIdx] = game.Race{ ID: uuid.New(), Name: "Race_0", Drive: 1.1, Weapons: 1.2, Shields: 1.3, Cargo: 1.4, } g.Race[1] = game.Race{ ID: uuid.New(), Name: "Race_1", Drive: 2.1, Weapons: 2.2, Shields: 2.3, Cargo: 2.4, } g.Map = game.Map{ Width: 10, Height: 10, Planet: make([]game.Planet, 3), } g.Map.Planet[0] = controller.NewPlanet(0, "Planet_0", g.Race[0].ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)) g.Map.Planet[1] = controller.NewPlanet(1, "Planet_1", g.Race[1].ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)) g.Map.Planet[2] = controller.NewPlanet(1, "Planet_2", g.Race[0].ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)) err := g.CreateShipType("Race_0", "R0_Gunship", 60, 30, 100, 0, 3) assert.NoError(t, err) err = g.CreateShipType("Race_0", "R0_Freighter", 8, 0, 2, 10, 0) assert.NoError(t, err) err = g.CreateShipType("Race_1", "R1_Gunship", 60, 30, 100, 0, 3) assert.NoError(t, err) err = g.CreateShipType("Race_1", "R1_Freighter", 8, 0, 2, 10, 0) assert.NoError(t, err) err = g.CreateShips(raceIdx, "Freighter", 0, 2) assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists)) err = g.CreateShips(raceIdx, "R0_Gunship", 1, 2) assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned)) err = g.CreateShips(raceIdx, "R0_Freighter", 0, 1) // 1 -> 2 assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 1) err = g.CreateShips(1, "R1_Freighter", 1, 1) assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(1)), 1) err = g.CreateShips(raceIdx, "R0_Freighter", 0, 6) // (2) assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 2) err = g.CreateShips(raceIdx, "R0_Gunship", 0, 2) // (3) assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 3) err = g.CreateShips(1, "R1_Gunship", 1, 1) assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(1)), 2) g.Race[raceIdx].Drive = 1.5 err = g.CreateShips(raceIdx, "R0_Gunship", 0, 9) // 4 -> 6 assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4) err = g.CreateShips(raceIdx, "R0_Freighter", 0, 7) // 5 -> 7 assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 5) err = g.CreateShips(raceIdx, "R0_Gunship", 0, 4) // (6) assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 6) err = g.CreateShips(raceIdx, "R0_Freighter", 0, 4) // (7) assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 7) g.Race[1].Shields = 2.0 err = g.CreateShips(1, "R1_Freighter", 1, 1) assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(1)), 3) err = g.JoinEqualGroups("Race_0") assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(1)), 3) assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4) shipTypeID := func(ri int, name string) uuid.UUID { st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name }) if st < 0 { t.Fatalf("ShipType not found: %s", name) return uuid.Nil } return g.Race[ri].ShipTypes[st].ID } for _, sg := range g.ListShipGroups(raceIdx) { switch { case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.1: assert.Equal(t, uint(7), sg.Number) assert.Equal(t, uint(2), sg.Index) case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.5: assert.Equal(t, uint(11), sg.Number) assert.Equal(t, uint(7), sg.Index) case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.1: assert.Equal(t, uint(2), sg.Number) assert.Equal(t, uint(3), sg.Index) case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.5: assert.Equal(t, uint(13), sg.Number) assert.Equal(t, uint(6), sg.Index) default: t.Error("not all ship groups covered") } } } func collectGroups(i iter.Seq2[int, game.ShipGroup]) []game.ShipGroup { result := make([]game.ShipGroup, 0) for _, sg := range i { result = append(result, sg) } return result }