// Code generated by the FlatBuffers compiler. DO NOT EDIT. package order import ( flatbuffers "github.com/google/flatbuffers/go" ) type UserGamesOrderGetResponse struct { _tab flatbuffers.Table } func GetRootAsUserGamesOrderGetResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGetResponse { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &UserGamesOrderGetResponse{} x.Init(buf, n+offset) return x } func FinishUserGamesOrderGetResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsUserGamesOrderGetResponse(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGetResponse { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &UserGamesOrderGetResponse{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedUserGamesOrderGetResponseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *UserGamesOrderGetResponse) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *UserGamesOrderGetResponse) Table() flatbuffers.Table { return rcv._tab } func (rcv *UserGamesOrderGetResponse) Found() bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetBool(o + rcv._tab.Pos) } return false } func (rcv *UserGamesOrderGetResponse) MutateFound(n bool) bool { return rcv._tab.MutateBoolSlot(4, n) } func (rcv *UserGamesOrderGetResponse) Order(obj *UserGamesOrder) *UserGamesOrder { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { x := rcv._tab.Indirect(o + rcv._tab.Pos) if obj == nil { obj = new(UserGamesOrder) } obj.Init(rcv._tab.Bytes, x) return obj } return nil } func UserGamesOrderGetResponseStart(builder *flatbuffers.Builder) { builder.StartObject(2) } func UserGamesOrderGetResponseAddFound(builder *flatbuffers.Builder, found bool) { builder.PrependBoolSlot(0, found, false) } func UserGamesOrderGetResponseAddOrder(builder *flatbuffers.Builder, order flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(order), 0) } func UserGamesOrderGetResponseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }