package game // import "iter" // func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber uint, quantity int) error { // return nil // g.createShips(ri, shipTypeName, int(planetNumber), quantity) // } // func (g Game) ListShipGroups(ri int) iter.Seq[ShipGroup] { // return func(yield func(ShipGroup) bool) {} // // return g.listShipGroups(ri) // } // func (g Game) ListFleets(ri int) iter.Seq[Fleet] { // return func(yield func(Fleet) bool) {} // // return g.listFleets(ri) // } // func (g Game) MustPlanetByNumber(num uint) Planet { // p, err := g.PlanetByNumber(num) // if err != nil { // panic(err) // } // return p // }