// Code generated by the FlatBuffers compiler. DO NOT EDIT. package order import ( flatbuffers "github.com/google/flatbuffers/go" ) type CommandPlanetProduce struct { _tab flatbuffers.Table } func GetRootAsCommandPlanetProduce(buf []byte, offset flatbuffers.UOffsetT) *CommandPlanetProduce { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &CommandPlanetProduce{} x.Init(buf, n+offset) return x } func FinishCommandPlanetProduceBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsCommandPlanetProduce(buf []byte, offset flatbuffers.UOffsetT) *CommandPlanetProduce { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &CommandPlanetProduce{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedCommandPlanetProduceBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *CommandPlanetProduce) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *CommandPlanetProduce) Table() flatbuffers.Table { return rcv._tab } func (rcv *CommandPlanetProduce) Number() int64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetInt64(o + rcv._tab.Pos) } return 0 } func (rcv *CommandPlanetProduce) MutateNumber(n int64) bool { return rcv._tab.MutateInt64Slot(4, n) } func (rcv *CommandPlanetProduce) Production() PlanetProduction { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return PlanetProduction(rcv._tab.GetInt8(o + rcv._tab.Pos)) } return 0 } func (rcv *CommandPlanetProduce) MutateProduction(n PlanetProduction) bool { return rcv._tab.MutateInt8Slot(6, int8(n)) } func (rcv *CommandPlanetProduce) Subject() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func CommandPlanetProduceStart(builder *flatbuffers.Builder) { builder.StartObject(3) } func CommandPlanetProduceAddNumber(builder *flatbuffers.Builder, number int64) { builder.PrependInt64Slot(0, number, 0) } func CommandPlanetProduceAddProduction(builder *flatbuffers.Builder, production PlanetProduction) { builder.PrependInt8Slot(1, int8(production), 0) } func CommandPlanetProduceAddSubject(builder *flatbuffers.Builder, subject flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(subject), 0) } func CommandPlanetProduceEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }