// Code generated by the FlatBuffers compiler. DO NOT EDIT. package report import ( flatbuffers "github.com/google/flatbuffers/go" ) type OtherPlanet struct { _tab flatbuffers.Table } func GetRootAsOtherPlanet(buf []byte, offset flatbuffers.UOffsetT) *OtherPlanet { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &OtherPlanet{} x.Init(buf, n+offset) return x } func FinishOtherPlanetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsOtherPlanet(buf []byte, offset flatbuffers.UOffsetT) *OtherPlanet { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &OtherPlanet{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedOtherPlanetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *OtherPlanet) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *OtherPlanet) Table() flatbuffers.Table { return rcv._tab } func (rcv *OtherPlanet) Owner() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *OtherPlanet) X() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateX(n float32) bool { return rcv._tab.MutateFloat32Slot(6, n) } func (rcv *OtherPlanet) Y() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateY(n float32) bool { return rcv._tab.MutateFloat32Slot(8, n) } func (rcv *OtherPlanet) Number() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *OtherPlanet) MutateNumber(n uint64) bool { return rcv._tab.MutateUint64Slot(10, n) } func (rcv *OtherPlanet) Size() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateSize(n float32) bool { return rcv._tab.MutateFloat32Slot(12, n) } func (rcv *OtherPlanet) Name() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *OtherPlanet) Resources() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateResources(n float32) bool { return rcv._tab.MutateFloat32Slot(16, n) } func (rcv *OtherPlanet) Capital() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(18)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateCapital(n float32) bool { return rcv._tab.MutateFloat32Slot(18, n) } func (rcv *OtherPlanet) Material() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(20)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateMaterial(n float32) bool { return rcv._tab.MutateFloat32Slot(20, n) } func (rcv *OtherPlanet) Industry() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(22)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateIndustry(n float32) bool { return rcv._tab.MutateFloat32Slot(22, n) } func (rcv *OtherPlanet) Population() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(24)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutatePopulation(n float32) bool { return rcv._tab.MutateFloat32Slot(24, n) } func (rcv *OtherPlanet) Colonists() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(26)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateColonists(n float32) bool { return rcv._tab.MutateFloat32Slot(26, n) } func (rcv *OtherPlanet) Production() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(28)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *OtherPlanet) FreeIndustry() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(30)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *OtherPlanet) MutateFreeIndustry(n float32) bool { return rcv._tab.MutateFloat32Slot(30, n) } func OtherPlanetStart(builder *flatbuffers.Builder) { builder.StartObject(14) } func OtherPlanetAddOwner(builder *flatbuffers.Builder, owner flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(owner), 0) } func OtherPlanetAddX(builder *flatbuffers.Builder, x float32) { builder.PrependFloat32Slot(1, x, 0.0) } func OtherPlanetAddY(builder *flatbuffers.Builder, y float32) { builder.PrependFloat32Slot(2, y, 0.0) } func OtherPlanetAddNumber(builder *flatbuffers.Builder, number uint64) { builder.PrependUint64Slot(3, number, 0) } func OtherPlanetAddSize(builder *flatbuffers.Builder, size float32) { builder.PrependFloat32Slot(4, size, 0.0) } func OtherPlanetAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(name), 0) } func OtherPlanetAddResources(builder *flatbuffers.Builder, resources float32) { builder.PrependFloat32Slot(6, resources, 0.0) } func OtherPlanetAddCapital(builder *flatbuffers.Builder, capital float32) { builder.PrependFloat32Slot(7, capital, 0.0) } func OtherPlanetAddMaterial(builder *flatbuffers.Builder, material float32) { builder.PrependFloat32Slot(8, material, 0.0) } func OtherPlanetAddIndustry(builder *flatbuffers.Builder, industry float32) { builder.PrependFloat32Slot(9, industry, 0.0) } func OtherPlanetAddPopulation(builder *flatbuffers.Builder, population float32) { builder.PrependFloat32Slot(10, population, 0.0) } func OtherPlanetAddColonists(builder *flatbuffers.Builder, colonists float32) { builder.PrependFloat32Slot(11, colonists, 0.0) } func OtherPlanetAddProduction(builder *flatbuffers.Builder, production flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(12, flatbuffers.UOffsetT(production), 0) } func OtherPlanetAddFreeIndustry(builder *flatbuffers.Builder, freeIndustry float32) { builder.PrependFloat32Slot(13, freeIndustry, 0.0) } func OtherPlanetEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }