.PHONY: help up down logs status rebuild clean psql logs-backend logs-gateway logs-mail build-engine stop-engines prune-broken-engines wait .DEFAULT_GOAL := help COMPOSE := docker compose REPO_ROOT := $(realpath $(CURDIR)/../..) ENGINE_IMAGE := galaxy-engine:local-dev # Engine containers spawned by backend's runtime fall outside the # compose project. We identify them by two labels: # STACK_LABEL — backend stamps this on every engine it spawns from # this stack (see BACKEND_STACK_LABEL env in the # compose file); # ENGINE_LABEL — image-level OCI title baked into the engine # Dockerfile. # Both filters together select exactly this stack's engine containers # and never compose-managed services or unrelated workloads. STACK_LABEL := galaxy.stack=local-dev ENGINE_LABEL := org.opencontainers.image.title=galaxy-game-engine help: @echo "Local development stack for the Galaxy UI:" @echo " make up Build (if needed) and bring up the stack, wait until healthy" @echo " make down Stop compose containers, leave engines + volumes intact" @echo " make rebuild Force rebuild of backend / gateway images and bring up" @echo " make build-engine Build the engine image $(ENGINE_IMAGE) used by running games" @echo " make stop-engines Stop and remove only the per-game engine containers" @echo " make prune-broken-engines Remove non-running engine containers Docker can't heal (run inside 'up')" @echo " make clean Stop everything (incl. engines) and wipe volumes + game state" @echo " make logs Tail all logs" @echo " make logs-backend Tail only the backend logs" @echo " make logs-gateway Tail only the gateway logs" @echo " make logs-mail Tail only the mailpit logs" @echo " make status docker compose ps" @echo " make psql Open a psql shell as galaxy@galaxy_backend" @echo "" @echo "After 'make up', point the UI at the stack with:" @echo " pnpm -C ui/frontend dev" @echo "and open http://localhost:5173 (UI) plus http://localhost:8025 (Mailpit)." @echo "" @echo "Sign in with email-OTP; the fixed login code 123456 works when" @echo "BACKEND_AUTH_DEV_FIXED_CODE is set in .env. No game is auto-provisioned —" @echo "load a legacy report via the UI's DEV report loader to exercise the map." up: build-engine prune-broken-engines $(COMPOSE) up -d --wait rebuild: build-engine prune-broken-engines $(COMPOSE) build --no-cache backend gateway $(COMPOSE) up -d --wait build-engine: @if docker image inspect $(ENGINE_IMAGE) >/dev/null 2>&1; then \ echo "$(ENGINE_IMAGE) already built; skipping (use 'docker rmi $(ENGINE_IMAGE)' to force a rebuild)."; \ else \ echo "building $(ENGINE_IMAGE)…"; \ docker build -t $(ENGINE_IMAGE) -f $(REPO_ROOT)/game/Dockerfile $(REPO_ROOT); \ fi down: $(COMPOSE) down clean: stop-engines $(COMPOSE) down -v @if [ -d /tmp/galaxy-game-state ]; then \ echo "wiping /tmp/galaxy-game-state…"; \ docker run --rm -v /tmp/galaxy-game-state:/state alpine sh -c 'rm -rf /state/*' 2>/dev/null || rm -rf /tmp/galaxy-game-state/* 2>/dev/null || true; \ fi # Spawned engine containers run outside the compose project (the # backend's runtime creates them on demand). They intentionally # survive `make down` so the runtime reconciler can reattach on the # next `make up` — killing them out of band makes the runtime # cascade the game to `cancelled`. We only remove them as part of # `clean`, where the whole DB is wiped anyway. stop-engines: @ids=$$(docker ps -aq \ --filter "label=$(STACK_LABEL)" \ --filter "label=$(ENGINE_LABEL)"); \ if [ -n "$$ids" ]; then \ echo "stopping engine containers for $(STACK_LABEL)…"; \ docker rm -f $$ids >/dev/null; \ fi # Remove engine containers Docker can no longer heal on its own. # After a host reboot, the per-game bind-mount source under # /tmp/galaxy-game-state/ may have been wiped (macOS clears # /private/tmp on reboot), so `restart: unless-stopped` cannot # revive the container — Docker refuses to start it with a missing # bind-mount source and leaves it stuck in `exited` / `created` # state. This target prunes the husks before `compose up`; the # backend's pre-bootstrap reconciler tick (`backend/cmd/backend/main.go`) # then cascades the orphan runtime row to `removed` and the lobby # cancels the game. Healthy `running` / `restarting` containers are # left intact so a long-lived game survives normal up/down cycles. prune-broken-engines: @ids=""; \ for cid in $$(docker ps -aq \ --filter "label=$(STACK_LABEL)" \ --filter "label=$(ENGINE_LABEL)" 2>/dev/null); do \ state=$$(docker inspect -f '{{.State.Status}}' $$cid 2>/dev/null); \ case "$$state" in \ running|restarting) ;; \ *) ids="$$ids $$cid";; \ esac; \ done; \ if [ -n "$$ids" ]; then \ echo "removing non-running engine containers (post-reboot cleanup):$$ids"; \ docker rm -f $$ids >/dev/null; \ fi logs: $(COMPOSE) logs -f --tail=100 logs-backend: $(COMPOSE) logs -f --tail=200 backend logs-gateway: $(COMPOSE) logs -f --tail=200 gateway logs-mail: $(COMPOSE) logs -f --tail=200 mailpit status: $(COMPOSE) ps psql: $(COMPOSE) exec postgres psql -U galaxy -d galaxy_backend