// Code generated by the FlatBuffers compiler. DO NOT EDIT. package report import ( flatbuffers "github.com/google/flatbuffers/go" ) type Bombing struct { _tab flatbuffers.Table } func GetRootAsBombing(buf []byte, offset flatbuffers.UOffsetT) *Bombing { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &Bombing{} x.Init(buf, n+offset) return x } func FinishBombingBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsBombing(buf []byte, offset flatbuffers.UOffsetT) *Bombing { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &Bombing{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedBombingBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *Bombing) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *Bombing) Table() flatbuffers.Table { return rcv._tab } func (rcv *Bombing) Number() uint64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.GetUint64(o + rcv._tab.Pos) } return 0 } func (rcv *Bombing) MutateNumber(n uint64) bool { return rcv._tab.MutateUint64Slot(4, n) } func (rcv *Bombing) Planet() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *Bombing) Owner() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *Bombing) Attacker() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *Bombing) Production() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *Bombing) Industry() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(14)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *Bombing) MutateIndustry(n float32) bool { return rcv._tab.MutateFloat32Slot(14, n) } func (rcv *Bombing) Population() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(16)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *Bombing) MutatePopulation(n float32) bool { return rcv._tab.MutateFloat32Slot(16, n) } func (rcv *Bombing) Colonists() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(18)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *Bombing) MutateColonists(n float32) bool { return rcv._tab.MutateFloat32Slot(18, n) } func (rcv *Bombing) Capital() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(20)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *Bombing) MutateCapital(n float32) bool { return rcv._tab.MutateFloat32Slot(20, n) } func (rcv *Bombing) Material() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(22)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *Bombing) MutateMaterial(n float32) bool { return rcv._tab.MutateFloat32Slot(22, n) } func (rcv *Bombing) AttackPower() float32 { o := flatbuffers.UOffsetT(rcv._tab.Offset(24)) if o != 0 { return rcv._tab.GetFloat32(o + rcv._tab.Pos) } return 0.0 } func (rcv *Bombing) MutateAttackPower(n float32) bool { return rcv._tab.MutateFloat32Slot(24, n) } func (rcv *Bombing) Wiped() bool { o := flatbuffers.UOffsetT(rcv._tab.Offset(26)) if o != 0 { return rcv._tab.GetBool(o + rcv._tab.Pos) } return false } func (rcv *Bombing) MutateWiped(n bool) bool { return rcv._tab.MutateBoolSlot(26, n) } func BombingStart(builder *flatbuffers.Builder) { builder.StartObject(12) } func BombingAddNumber(builder *flatbuffers.Builder, number uint64) { builder.PrependUint64Slot(0, number, 0) } func BombingAddPlanet(builder *flatbuffers.Builder, planet flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(planet), 0) } func BombingAddOwner(builder *flatbuffers.Builder, owner flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(owner), 0) } func BombingAddAttacker(builder *flatbuffers.Builder, attacker flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(attacker), 0) } func BombingAddProduction(builder *flatbuffers.Builder, production flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(production), 0) } func BombingAddIndustry(builder *flatbuffers.Builder, industry float32) { builder.PrependFloat32Slot(5, industry, 0.0) } func BombingAddPopulation(builder *flatbuffers.Builder, population float32) { builder.PrependFloat32Slot(6, population, 0.0) } func BombingAddColonists(builder *flatbuffers.Builder, colonists float32) { builder.PrependFloat32Slot(7, colonists, 0.0) } func BombingAddCapital(builder *flatbuffers.Builder, capital float32) { builder.PrependFloat32Slot(8, capital, 0.0) } func BombingAddMaterial(builder *flatbuffers.Builder, material float32) { builder.PrependFloat32Slot(9, material, 0.0) } func BombingAddAttackPower(builder *flatbuffers.Builder, attackPower float32) { builder.PrependFloat32Slot(10, attackPower, 0.0) } func BombingAddWiped(builder *flatbuffers.Builder, wiped bool) { builder.PrependBoolSlot(11, wiped, false) } func BombingEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }