// Code generated by the FlatBuffers compiler. DO NOT EDIT. package order import ( flatbuffers "github.com/google/flatbuffers/go" ) type CommandScienceCreate struct { _tab flatbuffers.Table } func GetRootAsCommandScienceCreate(buf []byte, offset flatbuffers.UOffsetT) *CommandScienceCreate { n := flatbuffers.GetUOffsetT(buf[offset:]) x := &CommandScienceCreate{} x.Init(buf, n+offset) return x } func FinishCommandScienceCreateBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.Finish(offset) } func GetSizePrefixedRootAsCommandScienceCreate(buf []byte, offset flatbuffers.UOffsetT) *CommandScienceCreate { n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:]) x := &CommandScienceCreate{} x.Init(buf, n+offset+flatbuffers.SizeUint32) return x } func FinishSizePrefixedCommandScienceCreateBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) { builder.FinishSizePrefixed(offset) } func (rcv *CommandScienceCreate) Init(buf []byte, i flatbuffers.UOffsetT) { rcv._tab.Bytes = buf rcv._tab.Pos = i } func (rcv *CommandScienceCreate) Table() flatbuffers.Table { return rcv._tab } func (rcv *CommandScienceCreate) Name() []byte { o := flatbuffers.UOffsetT(rcv._tab.Offset(4)) if o != 0 { return rcv._tab.ByteVector(o + rcv._tab.Pos) } return nil } func (rcv *CommandScienceCreate) Drive() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(6)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *CommandScienceCreate) MutateDrive(n float64) bool { return rcv._tab.MutateFloat64Slot(6, n) } func (rcv *CommandScienceCreate) Weapons() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(8)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *CommandScienceCreate) MutateWeapons(n float64) bool { return rcv._tab.MutateFloat64Slot(8, n) } func (rcv *CommandScienceCreate) Shields() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(10)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *CommandScienceCreate) MutateShields(n float64) bool { return rcv._tab.MutateFloat64Slot(10, n) } func (rcv *CommandScienceCreate) Cargo() float64 { o := flatbuffers.UOffsetT(rcv._tab.Offset(12)) if o != 0 { return rcv._tab.GetFloat64(o + rcv._tab.Pos) } return 0.0 } func (rcv *CommandScienceCreate) MutateCargo(n float64) bool { return rcv._tab.MutateFloat64Slot(12, n) } func CommandScienceCreateStart(builder *flatbuffers.Builder) { builder.StartObject(5) } func CommandScienceCreateAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(name), 0) } func CommandScienceCreateAddDrive(builder *flatbuffers.Builder, drive float64) { builder.PrependFloat64Slot(1, drive, 0.0) } func CommandScienceCreateAddWeapons(builder *flatbuffers.Builder, weapons float64) { builder.PrependFloat64Slot(2, weapons, 0.0) } func CommandScienceCreateAddShields(builder *flatbuffers.Builder, shields float64) { builder.PrependFloat64Slot(3, shields, 0.0) } func CommandScienceCreateAddCargo(builder *flatbuffers.Builder, cargo float64) { builder.PrependFloat64Slot(4, cargo, 0.0) } func CommandScienceCreateEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }