ui: plan 01-27 done #1
@@ -36,7 +36,7 @@ help:
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up: build-engine prune-broken-engines
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$(COMPOSE) up -d --wait
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rebuild: build-engine
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rebuild: build-engine prune-broken-engines
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$(COMPOSE) build --no-cache backend gateway
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$(COMPOSE) up -d --wait
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@@ -239,6 +239,19 @@ make status docker compose ps
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the cancelled tile and provisions a fresh sandbox with a brand
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new state directory. To run the cleanup by hand without restarting
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the rest of the stack, `make prune-broken-engines`.
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The cycle relies on the backend image carrying the pre-bootstrap
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reconciler tick (`backend/cmd/backend/main.go`). `make up` reuses
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the cached image, so after pulling this commit the first time you
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must `make rebuild` once to bake the fix in. Future `make up`
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cycles will heal in one shot.
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If after the heal cycle the lobby still shows only a `cancelled`
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sandbox tile and no running game, the running backend image
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predates the pre-bootstrap reconciler tick — the periodic ticker
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cancels the orphan after bootstrap has already returned, leaving
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the lobby in the half-baked state. `make rebuild` recreates the
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image and then `make up` lands a fresh sandbox.
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- **`make up` reports a build error mentioning `pkg/cronutil`** —
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upstream module list drifted; copy any new `pkg/<name>/` line into
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the local-dev `backend.Dockerfile` / `gateway.Dockerfile` to match
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