ui: plan 01-27 done #1

Merged
developer merged 120 commits from ai/ui-client into main 2026-05-13 18:55:14 +00:00
2 changed files with 14 additions and 1 deletions
Showing only changes of commit ff53cc0ad3 - Show all commits
+1 -1
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@@ -36,7 +36,7 @@ help:
up: build-engine prune-broken-engines
$(COMPOSE) up -d --wait
rebuild: build-engine
rebuild: build-engine prune-broken-engines
$(COMPOSE) build --no-cache backend gateway
$(COMPOSE) up -d --wait
+13
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@@ -239,6 +239,19 @@ make status docker compose ps
the cancelled tile and provisions a fresh sandbox with a brand
new state directory. To run the cleanup by hand without restarting
the rest of the stack, `make prune-broken-engines`.
The cycle relies on the backend image carrying the pre-bootstrap
reconciler tick (`backend/cmd/backend/main.go`). `make up` reuses
the cached image, so after pulling this commit the first time you
must `make rebuild` once to bake the fix in. Future `make up`
cycles will heal in one shot.
If after the heal cycle the lobby still shows only a `cancelled`
sandbox tile and no running game, the running backend image
predates the pre-bootstrap reconciler tick — the periodic ticker
cancels the orphan after bootstrap has already returned, leaving
the lobby in the half-baked state. `make rebuild` recreates the
image and then `make up` lands a fresh sandbox.
- **`make up` reports a build error mentioning `pkg/cronutil`** —
upstream module list drifted; copy any new `pkg/<name>/` line into
the local-dev `backend.Dockerfile` / `gateway.Dockerfile` to match