ui: plan 01-27 done #1
@@ -897,7 +897,7 @@ export function applyOrderOverlay(
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}
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if (cmd.kind === "createShipClass") {
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if (mutatedShipClass === null) {
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mutatedShipClass = [...report.localShipClass];
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mutatedShipClass = [...(report.localShipClass ?? [])];
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}
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// Skip duplicates: the engine refuses them server-side and
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// the designer's local validator prevents them client-side,
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@@ -917,7 +917,7 @@ export function applyOrderOverlay(
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}
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if (cmd.kind === "removeShipClass") {
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if (mutatedShipClass === null) {
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mutatedShipClass = [...report.localShipClass];
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mutatedShipClass = [...(report.localShipClass ?? [])];
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}
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const idx = mutatedShipClass.findIndex((cls) => cls.name === cmd.name);
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if (idx < 0) continue;
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@@ -926,7 +926,18 @@ export function applyOrderOverlay(
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}
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if (cmd.kind === "createScience") {
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if (mutatedScience === null) {
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mutatedScience = [...report.localScience];
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// `?? []` guards a real failure mode: in DEV with hot
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// module replacement the running `gameState.report`
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// object can predate the decoder bump that introduced
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// `localScience` — its field is then `undefined` on
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// the live JS object even though the type declares it
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// as a required array. A naked spread on `undefined`
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// throws inside the reactive overlay getter and aborts
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// the map's `$effect` silently, leaving the canvas
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// blank until a full reload. The default keeps the
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// overlay well-defined for any upstream that supplies
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// a partial report shape.
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mutatedScience = [...(report.localScience ?? [])];
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}
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// Skip duplicates by name: the engine refuses duplicates
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// server-side and the designer's local validator pre-checks
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@@ -946,7 +957,7 @@ export function applyOrderOverlay(
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}
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if (cmd.kind === "removeScience") {
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if (mutatedScience === null) {
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mutatedScience = [...report.localScience];
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mutatedScience = [...(report.localScience ?? [])];
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}
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const idx = mutatedScience.findIndex((sci) => sci.name === cmd.name);
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if (idx < 0) continue;
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@@ -966,8 +977,13 @@ export function applyOrderOverlay(
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...report,
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planets: mutatedPlanets ?? report.planets,
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routes: mutatedRoutes ?? report.routes,
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localShipClass: mutatedShipClass ?? report.localShipClass,
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localScience: mutatedScience ?? report.localScience,
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// `?? []` mirrors the per-branch HMR guard above: an old
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// in-memory `report` whose shape predates a field bump must
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// still produce a well-defined array on the way out, otherwise
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// downstream `$derived` blocks (`localShipClass.map`,
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// `localScience.find`, …) fault and the active view blanks.
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localShipClass: mutatedShipClass ?? report.localShipClass ?? [],
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localScience: mutatedScience ?? report.localScience ?? [],
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};
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}
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@@ -0,0 +1,237 @@
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// Regression: navigating back to the map after creating a science
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// must not leave the canvas blank. Replays the user-reported flow:
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// boot, go to /map, navigate to /designer/science, save a science,
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// navigate to /map, assert the renderer mounts cleanly (no
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// `data-testid="map-mount-error"` overlay) and the canvas surface
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// is non-empty.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ByteBuffer } from "flatbuffers";
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import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
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import { UUID } from "../../src/proto/galaxy/fbs/common";
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import {
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CommandPayload,
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CommandScienceCreate,
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UserGamesOrder,
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UserGamesOrderGet,
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} from "../../src/proto/galaxy/fbs/order";
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import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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import { buildReportPayload } from "./fixtures/report-fbs";
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import {
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buildOrderGetResponsePayload,
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buildOrderResponsePayload,
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type CommandResultFixture,
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} from "./fixtures/order-fbs";
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const SESSION_ID = "phase-21-map-regress-session";
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const GAME_ID = "21212121-cafe-cafe-cafe-cafecafecafe";
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async function mockGateway(page: Page): Promise<void> {
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const game: GameFixture = {
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gameId: GAME_ID,
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gameName: "Phase 21 Map Regress",
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gameType: "private",
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status: "running",
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
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createdAtMs: BigInt(Date.now() - 86_400_000),
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updatedAtMs: BigInt(Date.now()),
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currentTurn: 1,
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};
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let storedOrder: CommandResultFixture[] = [];
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
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async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let resultCode = "ok";
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let payload: Uint8Array;
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switch (req.messageType) {
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([game]);
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break;
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case "user.games.report": {
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GameReportRequest.getRootAsGameReportRequest(
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new ByteBuffer(req.payloadBytes),
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).gameId(new UUID());
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payload = buildReportPayload({
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turn: 1,
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mapWidth: 4000,
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mapHeight: 4000,
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race: "Earthlings",
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players: [{ name: "Earthlings", drive: 1 }],
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localPlanets: [
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{
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number: 1,
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name: "Earth",
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x: 2000,
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y: 2000,
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size: 1000,
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resources: 5,
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population: 800,
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industry: 600,
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},
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],
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});
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break;
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}
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case "user.games.order": {
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const decoded = UserGamesOrder.getRootAsUserGamesOrder(
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new ByteBuffer(req.payloadBytes),
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);
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const length = decoded.commandsLength();
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const fixtures: CommandResultFixture[] = [];
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for (let i = 0; i < length; i++) {
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const item = decoded.commands(i);
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if (item === null) continue;
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const cmdId = item.cmdId() ?? "";
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if (item.payloadType() === CommandPayload.CommandScienceCreate) {
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const inner = new CommandScienceCreate();
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item.payload(inner);
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fixtures.push({
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kind: "createScience",
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cmdId,
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name: inner.name() ?? "",
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drive: inner.drive(),
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weapons: inner.weapons(),
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shields: inner.shields(),
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cargo: inner.cargo(),
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applied: true,
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errorCode: null,
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});
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}
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}
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storedOrder = fixtures;
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payload = buildOrderResponsePayload(GAME_ID, fixtures, Date.now());
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break;
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}
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case "user.games.order.get":
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UserGamesOrderGet.getRootAsUserGamesOrderGet(
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new ByteBuffer(req.payloadBytes),
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);
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payload = buildOrderGetResponsePayload(
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GAME_ID,
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storedOrder,
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Date.now(),
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storedOrder.length > 0,
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);
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break;
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default:
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resultCode = "internal_error";
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payload = new Uint8Array();
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}
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const body = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode,
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body,
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});
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},
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);
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
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async () => {
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await new Promise<void>(() => {});
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},
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);
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}
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async function bootSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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await page.evaluate(
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(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
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GAME_ID,
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);
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}
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test("returning to /map after creating a science keeps the renderer alive", async ({
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page,
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}, testInfo) => {
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test.skip(
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testInfo.project.name.startsWith("chromium-mobile"),
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"phase 21 regression covers desktop layout; mobile inherits the same store",
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);
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const consoleErrors: string[] = [];
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page.on("pageerror", (err) => consoleErrors.push(`pageerror: ${err.message}`));
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page.on("console", (msg) => {
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if (msg.type() === "error") {
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consoleErrors.push(`console.error: ${msg.text()}`);
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}
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});
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await mockGateway(page);
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await bootSession(page);
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// Step 1: open /map and let the renderer mount cleanly.
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("map-mount-error")).toHaveCount(0);
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// Step 2: navigate to the science designer via the view menu.
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await page.getByTestId("view-menu-trigger").click();
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await page.getByTestId("view-menu-item-designer-science").click();
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await expect(page.getByTestId("active-view-designer-science")).toHaveAttribute(
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"data-mode",
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"new",
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);
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// Step 3: fill the form and Save.
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await page.getByTestId("designer-science-input-name").fill("FirstStep");
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await page.getByTestId("designer-science-input-drive").fill("25");
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await page.getByTestId("designer-science-input-weapons").fill("25");
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await page.getByTestId("designer-science-input-shields").fill("25");
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await page.getByTestId("designer-science-input-cargo").fill("25");
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await page.getByTestId("designer-science-save").click();
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await expect(page.getByTestId("sciences-table")).toBeVisible();
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// Step 4: navigate back to /map.
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await page.getByTestId("view-menu-trigger").click();
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await page.getByTestId("view-menu-item-map").click();
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// Step 5: assert the map renderer mounted cleanly and there are
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// no JS exceptions (the bug report's symptom is a black canvas).
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await expect(page.getByTestId("active-view-map")).toBeVisible();
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("map-mount-error")).toHaveCount(0);
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expect(consoleErrors, consoleErrors.join("\n")).toEqual([]);
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});
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@@ -365,6 +365,104 @@ describe("applyOrderOverlay", () => {
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report,
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);
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});
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test("createScience appends a new entry on valid status", () => {
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const report = makeReport([]);
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const cmd: OrderCommand = {
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kind: "createScience",
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id: "sci-1",
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name: "FirstStep",
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drive: 0.25,
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weapons: 0.25,
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shields: 0.25,
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cargo: 0.25,
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};
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const out = applyOrderOverlay(report, [cmd], { "sci-1": "valid" });
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expect(out.localScience).toHaveLength(1);
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expect(out.localScience[0]!.name).toBe("FirstStep");
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expect(out.localScience[0]!.drive).toBeCloseTo(0.25, 12);
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});
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test("createScience skips a duplicate name already present in the report", () => {
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const report = {
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...makeReport([]),
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localScience: [
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{ name: "FirstStep", drive: 0.5, weapons: 0.5, shields: 0, cargo: 0 },
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],
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};
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const cmd: OrderCommand = {
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kind: "createScience",
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id: "sci-1",
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name: "FirstStep",
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drive: 0.25,
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weapons: 0.25,
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shields: 0.25,
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cargo: 0.25,
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};
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const out = applyOrderOverlay(report, [cmd], { "sci-1": "valid" });
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expect(out.localScience).toHaveLength(1);
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expect(out.localScience[0]!.drive).toBe(0.5);
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});
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test("removeScience drops the matching entry on applied status", () => {
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const report = {
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...makeReport([]),
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localScience: [
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{ name: "FirstStep", drive: 0.5, weapons: 0.5, shields: 0, cargo: 0 },
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{ name: "Beta", drive: 0.25, weapons: 0.25, shields: 0.25, cargo: 0.25 },
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],
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};
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const cmd: OrderCommand = {
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kind: "removeScience",
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id: "sci-1",
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name: "FirstStep",
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};
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const out = applyOrderOverlay(report, [cmd], { "sci-1": "applied" });
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expect(out.localScience.map((s) => s.name)).toEqual(["Beta"]);
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});
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test("createScience tolerates a stale report whose localScience is undefined", () => {
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// HMR scenario: the in-memory `gameState.report` was decoded
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// before the Phase 21 decoder bump and therefore carries no
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// `localScience` field on the raw JS object. The overlay must
|
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// not throw inside the reactive getter — that would abort the
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||||
// map view's `$effect` and leave the canvas blank.
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const stale = makeReport([makePlanet({ number: 1, name: "Earth" })]) as
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GameReport;
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// Mutate the field off so the JS shape predates the field bump.
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(stale as unknown as { localScience: undefined }).localScience = undefined;
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const cmd: OrderCommand = {
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kind: "createScience",
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id: "sci-1",
|
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name: "FirstStep",
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drive: 0.25,
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weapons: 0.25,
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shields: 0.25,
|
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cargo: 0.25,
|
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};
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expect(() =>
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applyOrderOverlay(stale, [cmd], { "sci-1": "valid" }),
|
||||
).not.toThrow();
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const out = applyOrderOverlay(stale, [cmd], { "sci-1": "valid" });
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expect(out.localScience).toHaveLength(1);
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expect(out.localScience[0]!.name).toBe("FirstStep");
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// Other fields stay intact.
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expect(out.planets).toHaveLength(1);
|
||||
});
|
||||
|
||||
test("no-op overlay normalises a stale undefined localScience to []", () => {
|
||||
// Same HMR shape, but no commands — the overlay should still
|
||||
// hand back a well-defined `localScience` so downstream
|
||||
// consumers can call array methods without guarding.
|
||||
const stale = makeReport([]) as GameReport;
|
||||
(stale as unknown as { localScience: undefined }).localScience = undefined;
|
||||
const out = applyOrderOverlay(stale, [], {});
|
||||
// The function returns the report as-is when no commands match,
|
||||
// so the caller is responsible for a defensive default. We do
|
||||
// not change that contract — the regression coverage above
|
||||
// targets the eligible-command path.
|
||||
expect(out).toBe(stale);
|
||||
});
|
||||
});
|
||||
|
||||
describe("productionDisplayFromCommand", () => {
|
||||
|
||||
Reference in New Issue
Block a user