ui: plan 01-27 done #1

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developer merged 120 commits from ai/ui-client into main 2026-05-13 18:55:14 +00:00
2 changed files with 9 additions and 7 deletions
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@@ -952,9 +952,9 @@ Targeted tests (delivered):
invitation removes card and adds the game to My Games. Phase 7
auth flow now also runs over the FlatBuffers wire.
## ~~Phase 9. Map Renderer with Fixture Data~~
## Phase 9. Map Renderer with Fixture Data
Status: done.
Status: pending.
Goal: stand up the PixiJS map renderer with pan/zoom, primitive
drawing, torus wrap behaviour and bounded-plane (no-wrap) mode against
@@ -3,6 +3,7 @@
import { page } from "$app/state";
import {
createRenderer,
minScaleNoWrap,
sampleWorld,
type RendererHandle,
type RendererPreference,
@@ -60,12 +61,13 @@
}
backend = handle.getBackend();
// Initial camera: place world centre.
// Initial camera: world centre, zoomed slightly past the
// fits-the-viewport floor so neighbouring torus copies are
// visible too.
handle.viewport.moveCenter(world.width / 2, world.height / 2);
// Initial zoom: fit-ish (slight zoom-in from minScale).
const minScale = Math.max(
containerEl.clientWidth / world.width,
containerEl.clientHeight / world.height,
const minScale = minScaleNoWrap(
{ widthPx: containerEl.clientWidth, heightPx: containerEl.clientHeight },
world,
);
handle.viewport.setZoom(minScale * 1.2, true);
if (mode === "no-wrap") handle.setMode("no-wrap"); // re-clamp post zoom