ui: plan 01-27 done #1
+31
-6
@@ -2160,12 +2160,14 @@ Artifacts:
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||||
payload carries the *target* group UUID (the source group, or
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the freshly-minted `newGroupId` when an implicit split precedes
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the action)
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- `Send` action picks destination through a planet picker filtered
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by the group's reach (`localPlayerDrive * 40`, computed inline
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via the existing `torusShortestDelta` from
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`cargo-routes.svelte`); the player's tech levels are already on
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`GameReport.localPlayer*` from Phase 18, no extra plumbing
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needed
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- `Send` action drops the inspector straight into map-pick mode
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on click and only mounts the form (ship count + confirm) after
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the player chooses a destination — there is no destination
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control inside the form. The picker is filtered by the group's
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reach (`localPlayerDrive * 40`, computed inline via the existing
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`torusShortestDelta` from `cargo-routes.svelte`); the player's
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tech levels are already on `GameReport.localPlayer*` from
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Phase 18, no extra plumbing needed
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- `Modernize` cost preview through `core.blockUpgradeCost`
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(Phase 20 bridge), summed over the four ship-class blocks for
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the targeted ship count; preview hides when `Core` is not yet
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@@ -2175,6 +2177,14 @@ Artifacts:
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planet with colonists onboard (engine reference
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`controller/ship_group.go:177-179` — `UnloadColonists` is not
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called over a foreign planet, so the cargo is lost)
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- destructive-command lock: a `Modernize` / `Dismantle` /
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`Transfer` order in the draft for a given group disables every
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action button on that group's inspector and surfaces a banner
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pointing to the order list. Cancelling the queued command in
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the order tab releases the lock. Other commands (Send / Load /
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Unload / Split / JoinFleet) do not lock — Send is naturally
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followed by an out-of-orbit state at turn cutoff and the
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remaining four can stack legitimately
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- `pkg/calc/ship.go.BlockUpgradeCost` (migrated from
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`game/internal/controller/ship_group_upgrade.go`) — the bridge
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rule says `ui/core/calc/` only wraps `pkg/calc/` formulas, so
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@@ -2262,6 +2272,21 @@ Decisions during stage:
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at `newId`. JoinFleet and Split do not get a counter (JoinFleet
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is whole-group atomically per the engine; Split *is* the break
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command).
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6. **Send is pick-first, form-second**. Click → enter map-pick
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mode immediately. The form (ship count + confirm) only appears
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after a destination is chosen; cancelling the picker leaves no
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form behind. Removing the destination control from the form
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keeps the surface to one editable field at any time.
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7. **Destructive-command lock**. Any `upgradeShipGroup`,
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`dismantleShipGroup`, or `transferShipGroup` in the draft for a
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given group id disables every action button on that group's
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inspector with a "command pending" tooltip and renders a
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banner pointing the player at the order list. Cancellation
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from the order tab releases the lock. The three commands all
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change the group's engine-side state at turn cutoff
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(`StateUpgrade` / removal / `StateTransfer`), so any second
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action would race the engine's pre-condition check anyway —
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the lock surfaces that commitment up-front.
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## Phase 21. Sciences — CRUD List + Designer
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@@ -61,7 +61,11 @@ every action with `ships are busy ({state})`. Per-action gates:
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pre-filters destinations by reach
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(`localPlayerDrive * 40`), so a valid pick is always within
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range. With no reachable planet, the action is disabled with
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the "no planets in drive range" tooltip.
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the "no planets in drive range" tooltip. Click drops the
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inspector straight into map-pick mode; the form (ship count +
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confirm) appears only after the player chooses a destination —
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there is no destination control inside the form, so cancelling
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the picker leaves the inspector untouched.
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- **Load**: requires the orbit planet to be owned by the player
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or unowned (`controller/ship_group.go:215`) and the ship class
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to have a cargo block (`shipGroupLoad:220`). The dropdown is
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@@ -88,6 +92,33 @@ every action with `ships are busy ({state})`. Per-action gates:
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in the same orbit (`fleet.go:135-137`); creating a new fleet
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always works.
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## Destructive-command lock
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`Modernize`, `Dismantle`, and `Transfer` are *state-changing* at
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turn cutoff: the engine moves the group into `StateUpgrade`,
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removes it, or marks it `StateTransfer` respectively. Issuing a
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follow-up action against the same group during the same draft
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window would race the engine's pre-condition check, so the
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inspector locks the group as soon as one of the three commands
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lands in the draft for that `groupId`:
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- every action button on the group's inspector becomes disabled
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with the "an order is already queued" tooltip;
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- a banner above the buttons row names the queued command
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(modernize / dismantle / transfer) and tells the player to
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cancel it in the order list to issue something else;
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- removing the queued entry from the order tab releases the lock
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on the next render — the derivation watches `draft.commands`
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directly.
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Send, Load, Unload, Split, and Join Fleet do not lock the group:
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Send is naturally followed by an out-of-orbit state at turn
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cutoff (the engine's busy check fires next turn anyway), and the
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other four can stack legitimately during the same window. The
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group continues to appear in the planet inspector's stationed-
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ship list while locked — the player can still navigate to the
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inspector to read the state and find the order to cancel.
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## Modernize cost preview
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The form's preview line calls
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@@ -308,6 +308,11 @@ const en = {
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"game.inspector.ship_group.action.disabled.full_load": "the group is fully loaded",
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"game.inspector.ship_group.action.disabled.no_other_races": "no other non-extinct races to transfer to",
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"game.inspector.ship_group.action.disabled.unknown_class": "the ship class is missing from the report",
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"game.inspector.ship_group.action.disabled.locked": "an order is already queued for this group; cancel it in the order list to issue a new one",
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"game.inspector.ship_group.action.locked.banner": "an order is already queued for this group: {command}. Cancel it in the order list to issue another action.",
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"game.inspector.ship_group.action.locked.kind.modernize": "modernize",
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"game.inspector.ship_group.action.locked.kind.dismantle": "dismantle",
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"game.inspector.ship_group.action.locked.kind.transfer": "transfer",
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"game.inspector.ship_group.action.field.ships": "ships ({max} total)",
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"game.inspector.ship_group.action.field.cargo": "cargo type",
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"game.inspector.ship_group.action.field.quantity": "quantity",
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@@ -322,7 +327,6 @@ const en = {
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"game.inspector.ship_group.action.tech.shields": "shields",
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"game.inspector.ship_group.action.tech.cargo": "cargo",
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"game.inspector.ship_group.action.send.pick_prompt": "click a planet on the map (Esc to cancel)",
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"game.inspector.ship_group.action.send.no_destination": "no destination chosen",
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"game.inspector.ship_group.action.modernize.cost": "estimated cost: {cost}",
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"game.inspector.ship_group.action.modernize.cost_unavailable": "cost preview unavailable",
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"game.inspector.ship_group.action.dismantle.warning": "the group is over a foreign planet with colonists aboard — they will die",
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@@ -309,6 +309,11 @@ const ru: Record<keyof typeof en, string> = {
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"game.inspector.ship_group.action.disabled.full_load": "трюм полностью заполнен",
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"game.inspector.ship_group.action.disabled.no_other_races": "нет других нерасправленных рас для передачи",
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"game.inspector.ship_group.action.disabled.unknown_class": "класс корабля не найден в отчёте",
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"game.inspector.ship_group.action.disabled.locked": "по группе уже отдан приказ; отмените его в списке приказов, чтобы дать новое действие",
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"game.inspector.ship_group.action.locked.banner": "по группе уже отдан приказ: {command}. Отмените его в списке приказов, чтобы дать другое действие.",
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"game.inspector.ship_group.action.locked.kind.modernize": "модернизация",
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"game.inspector.ship_group.action.locked.kind.dismantle": "разборка",
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"game.inspector.ship_group.action.locked.kind.transfer": "передача",
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"game.inspector.ship_group.action.field.ships": "кораблей (всего {max})",
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"game.inspector.ship_group.action.field.cargo": "тип груза",
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"game.inspector.ship_group.action.field.quantity": "количество",
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@@ -323,7 +328,6 @@ const ru: Record<keyof typeof en, string> = {
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||||
"game.inspector.ship_group.action.tech.shields": "защита",
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"game.inspector.ship_group.action.tech.cargo": "груз",
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"game.inspector.ship_group.action.send.pick_prompt": "выберите планету на карте (Esc — отмена)",
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"game.inspector.ship_group.action.send.no_destination": "планета не выбрана",
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"game.inspector.ship_group.action.modernize.cost": "ожидаемая стоимость: {cost}",
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"game.inspector.ship_group.action.modernize.cost_unavailable": "предпросмотр недоступен",
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"game.inspector.ship_group.action.dismantle.warning": "группа над чужой планетой везёт колонистов — они погибнут",
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@@ -118,6 +118,22 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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openForm = null;
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});
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// Close any open form the moment the group becomes locked
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// (a destructive command landed in the draft from elsewhere —
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// e.g. another browser tab editing the same draft, or a
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// concurrent action on this inspector). Without this guard a
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// pending form would still allow Confirm despite the locked
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// banner above it.
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$effect(() => {
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if (pendingDestructiveCommand !== null) {
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if (sendPicking) {
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pick?.cancel();
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sendPicking = false;
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}
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openForm = null;
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}
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});
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const inOrbit = $derived(group.state === "In_Orbit");
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const orbitPlanet = $derived(
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inOrbit ? (planets.find((p) => p.number === group.destination) ?? null) : null,
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@@ -229,14 +245,58 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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return reason === null ? null : i18n.t(reason);
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}
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|
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const splitDisabledReason = $derived(
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!inOrbit
|
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? "game.inspector.ship_group.action.disabled.not_in_orbit"
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||||
: group.count < 2
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? "game.inspector.ship_group.action.invalid.ship_count"
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: null,
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// pendingDestructiveCommand watches the order draft for any
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// modernize / dismantle / transfer command targeting this group.
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// Once the player queues one of those three, every action on the
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// group is disabled until the draft entry is removed: each is
|
||||
// state-changing at turn cutoff (Modernize → state Upgrade,
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// Transfer → state Transfer, Dismantle → group removed), so a
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// follow-up action would race the engine's pre-condition check
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// and noisy-fail server-side. The lock surfaces the commitment
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// up-front and points the player at the order list as the way
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// to release it.
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const pendingDestructiveCommand = $derived.by(() => {
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if (draft === undefined) return null;
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for (const cmd of draft.commands) {
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if (
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cmd.kind !== "upgradeShipGroup" &&
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cmd.kind !== "dismantleShipGroup" &&
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cmd.kind !== "transferShipGroup"
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)
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continue;
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if (cmd.groupId !== group.id) continue;
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const status = draft.statuses[cmd.id];
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if (status === "rejected" || status === "invalid") continue;
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return cmd;
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}
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return null;
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||||
});
|
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const lockedReason: TranslationKey | null = $derived(
|
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pendingDestructiveCommand === null
|
||||
? null
|
||||
: "game.inspector.ship_group.action.disabled.locked",
|
||||
);
|
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const lockedKindLabel = $derived.by(() => {
|
||||
const cmd = pendingDestructiveCommand;
|
||||
if (cmd === null) return "";
|
||||
switch (cmd.kind) {
|
||||
case "upgradeShipGroup":
|
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return i18n.t("game.inspector.ship_group.action.locked.kind.modernize");
|
||||
case "dismantleShipGroup":
|
||||
return i18n.t("game.inspector.ship_group.action.locked.kind.dismantle");
|
||||
case "transferShipGroup":
|
||||
return i18n.t("game.inspector.ship_group.action.locked.kind.transfer");
|
||||
}
|
||||
});
|
||||
|
||||
const splitDisabledReason = $derived.by((): TranslationKey | null => {
|
||||
if (lockedReason !== null) return lockedReason;
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||||
if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
|
||||
if (group.count < 2) return "game.inspector.ship_group.action.invalid.ship_count";
|
||||
return null;
|
||||
});
|
||||
const sendDisabledReason = $derived.by((): TranslationKey | null => {
|
||||
if (lockedReason !== null) return lockedReason;
|
||||
if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
|
||||
if (!hasDriveBlock) return "game.inspector.ship_group.action.disabled.no_drive";
|
||||
if (orbitPlanet === null) return "game.inspector.ship_group.action.disabled.no_planet";
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@@ -244,6 +304,7 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
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return null;
|
||||
});
|
||||
const loadDisabledReason = $derived.by((): TranslationKey | null => {
|
||||
if (lockedReason !== null) return lockedReason;
|
||||
if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
|
||||
if (!hasCargoBlock) return "game.inspector.ship_group.action.disabled.no_cargo_block";
|
||||
if (orbitPlanet === null) return "game.inspector.ship_group.action.disabled.no_planet";
|
||||
@@ -256,6 +317,7 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
return null;
|
||||
});
|
||||
const unloadDisabledReason = $derived.by((): TranslationKey | null => {
|
||||
if (lockedReason !== null) return lockedReason;
|
||||
if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
|
||||
if (!hasCargoBlock) return "game.inspector.ship_group.action.disabled.no_cargo_block";
|
||||
if (!cargoLoaded) return "game.inspector.ship_group.action.disabled.empty_cargo";
|
||||
@@ -264,6 +326,7 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
return null;
|
||||
});
|
||||
const modernizeDisabledReason = $derived.by((): TranslationKey | null => {
|
||||
if (lockedReason !== null) return lockedReason;
|
||||
if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
|
||||
if (orbitPlanet === null) return "game.inspector.ship_group.action.disabled.no_planet";
|
||||
if (!friendlyPlanet) return "game.inspector.ship_group.action.disabled.foreign_planet";
|
||||
@@ -272,16 +335,19 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
return null;
|
||||
});
|
||||
const dismantleDisabledReason = $derived.by((): TranslationKey | null => {
|
||||
if (lockedReason !== null) return lockedReason;
|
||||
if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
|
||||
return null;
|
||||
});
|
||||
const transferDisabledReason = $derived.by((): TranslationKey | null => {
|
||||
if (lockedReason !== null) return lockedReason;
|
||||
if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
|
||||
if (otherRaces.length === 0)
|
||||
return "game.inspector.ship_group.action.disabled.no_other_races";
|
||||
return null;
|
||||
});
|
||||
const joinFleetDisabledReason = $derived.by((): TranslationKey | null => {
|
||||
if (lockedReason !== null) return lockedReason;
|
||||
if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
|
||||
return null;
|
||||
});
|
||||
@@ -302,10 +368,42 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
closeOthers("split");
|
||||
splitShips = Math.max(1, Math.min(Math.floor(group.count / 2), group.count - 1));
|
||||
}
|
||||
function openSend(): void {
|
||||
closeOthers("send");
|
||||
async function openSend(): Promise<void> {
|
||||
// "Send" is a two-stage flow: the click drops the inspector
|
||||
// straight into map-pick mode, and the form (ship count +
|
||||
// confirm) only appears after the player chooses a destination
|
||||
// or cancels. The destination is therefore never an editable
|
||||
// control inside the form — picking is the entry point, not a
|
||||
// sub-step. Re-clicking the action while picking cancels the
|
||||
// session; re-clicking while the form is open closes it.
|
||||
if (sendPicking) {
|
||||
pick?.cancel();
|
||||
sendPicking = false;
|
||||
openForm = null;
|
||||
return;
|
||||
}
|
||||
if (openForm === "send") {
|
||||
openForm = null;
|
||||
return;
|
||||
}
|
||||
openForm = null;
|
||||
if (pick === undefined || draft === undefined) return;
|
||||
if (orbitPlanet === null || reachableSet.size === 0) return;
|
||||
sendShips = group.count;
|
||||
sendDestination = null;
|
||||
sendPicking = true;
|
||||
let picked: number | null = null;
|
||||
try {
|
||||
picked = await pick.pick({
|
||||
sourcePlanetNumber: orbitPlanet.number,
|
||||
reachableIds: reachableSet,
|
||||
});
|
||||
} finally {
|
||||
sendPicking = false;
|
||||
}
|
||||
if (picked === null) return;
|
||||
sendDestination = picked;
|
||||
openForm = "send";
|
||||
}
|
||||
function openLoad(): void {
|
||||
closeOthers("load");
|
||||
@@ -409,21 +507,6 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
openForm = null;
|
||||
}
|
||||
|
||||
async function startSendPick(): Promise<void> {
|
||||
if (pick === undefined || sendPicking) return;
|
||||
if (reachableSet.size === 0 || orbitPlanet === null) return;
|
||||
sendPicking = true;
|
||||
try {
|
||||
const picked = await pick.pick({
|
||||
sourcePlanetNumber: orbitPlanet.number,
|
||||
reachableIds: reachableSet,
|
||||
});
|
||||
if (picked !== null) sendDestination = picked;
|
||||
} finally {
|
||||
sendPicking = false;
|
||||
}
|
||||
}
|
||||
|
||||
async function confirmSend(): Promise<void> {
|
||||
if (sendDestination === null || draft === undefined) return;
|
||||
const ships = clampShips(sendShips);
|
||||
@@ -592,13 +675,20 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
</script>
|
||||
|
||||
<section class="actions" data-testid="inspector-ship-group-actions">
|
||||
{#if pendingDestructiveCommand !== null}
|
||||
<p class="locked" data-testid="inspector-ship-group-actions-locked">
|
||||
{i18n.t("game.inspector.ship_group.action.locked.banner", {
|
||||
command: lockedKindLabel,
|
||||
})}
|
||||
</p>
|
||||
{/if}
|
||||
<div class="row">
|
||||
<button
|
||||
type="button"
|
||||
class="action"
|
||||
data-testid="inspector-ship-group-action-split"
|
||||
disabled={splitDisabledReason !== null || draft === undefined}
|
||||
title={reasonTooltip(splitDisabledReason as TranslationKey | null) ?? ""}
|
||||
title={reasonTooltip(splitDisabledReason) ?? ""}
|
||||
onclick={openSplit}
|
||||
>
|
||||
{i18n.t("game.inspector.ship_group.action.split")}
|
||||
@@ -609,7 +699,7 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
data-testid="inspector-ship-group-action-send"
|
||||
disabled={sendDisabledReason !== null || draft === undefined}
|
||||
title={reasonTooltip(sendDisabledReason) ?? ""}
|
||||
onclick={openSend}
|
||||
onclick={() => void openSend()}
|
||||
>
|
||||
{i18n.t("game.inspector.ship_group.action.send")}
|
||||
</button>
|
||||
@@ -704,8 +794,14 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
</form>
|
||||
{/if}
|
||||
|
||||
{#if openForm === "send"}
|
||||
{#if openForm === "send" && sendDestination !== null}
|
||||
<form class="form" data-testid="inspector-ship-group-form-send" onsubmit={(e) => { e.preventDefault(); void confirmSend(); }}>
|
||||
<p class="destination-readonly">
|
||||
<span class="label">{i18n.t("game.inspector.ship_group.action.field.destination")}</span>
|
||||
<span data-testid="inspector-ship-group-form-send-destination">
|
||||
{planets.find((p) => p.number === sendDestination)?.name ?? `#${sendDestination}`}
|
||||
</span>
|
||||
</p>
|
||||
<label>
|
||||
{i18n.t("game.inspector.ship_group.action.field.ships", { max: String(maxShips()) })}
|
||||
<input
|
||||
@@ -717,26 +813,6 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
bind:value={sendShips}
|
||||
/>
|
||||
</label>
|
||||
<div class="destination-row">
|
||||
<span class="label">{i18n.t("game.inspector.ship_group.action.field.destination")}</span>
|
||||
<span data-testid="inspector-ship-group-form-send-destination">
|
||||
{#if sendDestination !== null}
|
||||
{planets.find((p) => p.number === sendDestination)?.name ?? `#${sendDestination}`}
|
||||
{:else}
|
||||
{i18n.t("game.inspector.ship_group.action.send.no_destination")}
|
||||
{/if}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
data-testid="inspector-ship-group-form-send-pick"
|
||||
disabled={sendPicking || pick === undefined}
|
||||
onclick={() => void startSendPick()}
|
||||
>
|
||||
{sendPicking
|
||||
? i18n.t("game.inspector.ship_group.action.send.pick_prompt")
|
||||
: i18n.t("game.inspector.ship_group.action.field.destination")}
|
||||
</button>
|
||||
</div>
|
||||
<div class="form-actions">
|
||||
<button type="button" data-testid="inspector-ship-group-form-send-cancel" onclick={cancelForm}>
|
||||
{i18n.t("game.inspector.ship_group.action.cancel")}
|
||||
@@ -745,7 +821,6 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
type="submit"
|
||||
class="primary"
|
||||
data-testid="inspector-ship-group-form-send-confirm"
|
||||
disabled={sendDestination === null}
|
||||
>
|
||||
{i18n.t("game.inspector.ship_group.action.confirm")}
|
||||
</button>
|
||||
@@ -753,6 +828,12 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
</form>
|
||||
{/if}
|
||||
|
||||
{#if sendPicking}
|
||||
<p class="hint" data-testid="inspector-ship-group-form-send-pick-prompt">
|
||||
{i18n.t("game.inspector.ship_group.action.send.pick_prompt")}
|
||||
</p>
|
||||
{/if}
|
||||
|
||||
{#if openForm === "load"}
|
||||
<form class="form" data-testid="inspector-ship-group-form-load" onsubmit={(e) => { e.preventDefault(); void confirmLoad(); }}>
|
||||
<label>
|
||||
@@ -1103,14 +1184,15 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
}
|
||||
.form .destination-row {
|
||||
.form .destination-readonly {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
align-items: baseline;
|
||||
gap: 0.4rem;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
.form .destination-row .label {
|
||||
.form .destination-readonly .label {
|
||||
color: #aab;
|
||||
}
|
||||
.form-actions {
|
||||
@@ -1146,6 +1228,15 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
font-size: 0.85rem;
|
||||
color: #d9a07a;
|
||||
}
|
||||
.locked {
|
||||
margin: 0;
|
||||
padding: 0.4rem 0.55rem;
|
||||
font-size: 0.85rem;
|
||||
color: #aab;
|
||||
background: #14182a;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
}
|
||||
.hint {
|
||||
margin: 0;
|
||||
font-size: 0.8rem;
|
||||
|
||||
@@ -14,18 +14,9 @@ import { expect, test, type Page } from "@playwright/test";
|
||||
|
||||
const SESSION_ID = "phase-20-send-session";
|
||||
|
||||
interface DebugSurface {
|
||||
ready?: boolean;
|
||||
loadSession(): Promise<unknown>;
|
||||
clearSession?(): Promise<void>;
|
||||
setDeviceSessionId(id: string): Promise<void>;
|
||||
}
|
||||
|
||||
declare global {
|
||||
interface Window {
|
||||
__galaxyDebug?: DebugSurface;
|
||||
}
|
||||
}
|
||||
// `Window.__galaxyDebug` is declared as a global in
|
||||
// `tests/e2e/storage-keypair-persistence.spec.ts`; reuse that
|
||||
// declaration so the two specs do not collide on the symbol type.
|
||||
|
||||
const SYNTHETIC_FIXTURE = {
|
||||
turn: 1,
|
||||
@@ -226,15 +217,19 @@ test("send 2 of 3 ships emits implicit Break + Send into the order draft", async
|
||||
sidebar.getByTestId("inspector-ship-group-class"),
|
||||
).toHaveText("Frontier");
|
||||
|
||||
// Open Send.
|
||||
// Click Send: the inspector enters map-pick mode immediately; the
|
||||
// form (ship count + confirm) only mounts after the destination
|
||||
// is chosen.
|
||||
await sidebar.getByTestId("inspector-ship-group-action-send").click();
|
||||
const sendShips = sidebar.getByTestId("inspector-ship-group-form-send-ships");
|
||||
await sendShips.fill("2");
|
||||
await expect(
|
||||
sidebar.getByTestId("inspector-ship-group-form-send-pick-prompt"),
|
||||
).toBeVisible();
|
||||
|
||||
// Pick Mars on the map.
|
||||
await sidebar.getByTestId("inspector-ship-group-form-send-pick").click();
|
||||
const marsScreen = await projectWorldToScreen(page, 110, 100);
|
||||
await page.mouse.click(marsScreen.x, marsScreen.y);
|
||||
|
||||
const sendShips = sidebar.getByTestId("inspector-ship-group-form-send-ships");
|
||||
await sendShips.fill("2");
|
||||
await expect(
|
||||
sidebar.getByTestId("inspector-ship-group-form-send-destination"),
|
||||
).toContainText("Mars");
|
||||
|
||||
@@ -262,3 +262,108 @@ describe("ship-group inspector — implicit split + action", () => {
|
||||
expect(cmd.groupId).toBe("aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa");
|
||||
});
|
||||
});
|
||||
|
||||
describe("ship-group inspector — destructive command lock", () => {
|
||||
const ALL_ACTION_TESTIDS = [
|
||||
"inspector-ship-group-action-split",
|
||||
"inspector-ship-group-action-send",
|
||||
"inspector-ship-group-action-load",
|
||||
"inspector-ship-group-action-unload",
|
||||
"inspector-ship-group-action-modernize",
|
||||
"inspector-ship-group-action-dismantle",
|
||||
"inspector-ship-group-action-transfer",
|
||||
"inspector-ship-group-action-join-fleet",
|
||||
];
|
||||
|
||||
test("a queued dismantleShipGroup disables every action with the lock tooltip", async () => {
|
||||
const groupId = "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa";
|
||||
await draft.add({
|
||||
kind: "dismantleShipGroup",
|
||||
id: crypto.randomUUID(),
|
||||
groupId,
|
||||
});
|
||||
const ui = mount(localGroup({ id: groupId, count: 3, cargo: "MAT", load: 0.5 }));
|
||||
const banner = ui.getByTestId("inspector-ship-group-actions-locked");
|
||||
expect(banner).toHaveTextContent(/dismantle/i);
|
||||
for (const id of ALL_ACTION_TESTIDS) {
|
||||
const button = ui.getByTestId(id);
|
||||
expect(button).toBeDisabled();
|
||||
expect(button.getAttribute("title")).toMatch(/order is already queued/i);
|
||||
}
|
||||
});
|
||||
|
||||
test("a queued upgradeShipGroup locks the inspector and reports modernize as the kind", async () => {
|
||||
const groupId = "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa";
|
||||
await draft.add({
|
||||
kind: "upgradeShipGroup",
|
||||
id: crypto.randomUUID(),
|
||||
groupId,
|
||||
tech: "ALL",
|
||||
level: 0,
|
||||
});
|
||||
const ui = mount(localGroup({ id: groupId, count: 2 }));
|
||||
expect(ui.getByTestId("inspector-ship-group-actions-locked")).toHaveTextContent(
|
||||
/modernize/i,
|
||||
);
|
||||
});
|
||||
|
||||
test("a queued transferShipGroup locks the inspector and reports transfer as the kind", async () => {
|
||||
const groupId = "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa";
|
||||
await draft.add({
|
||||
kind: "transferShipGroup",
|
||||
id: crypto.randomUUID(),
|
||||
groupId,
|
||||
acceptor: "Aliens",
|
||||
});
|
||||
const ui = mount(localGroup({ id: groupId }));
|
||||
expect(ui.getByTestId("inspector-ship-group-actions-locked")).toHaveTextContent(
|
||||
/transfer/i,
|
||||
);
|
||||
});
|
||||
|
||||
test("a queued sendShipGroup does NOT lock the group", async () => {
|
||||
const groupId = "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa";
|
||||
await draft.add({
|
||||
kind: "sendShipGroup",
|
||||
id: crypto.randomUUID(),
|
||||
groupId,
|
||||
destinationPlanetNumber: 99,
|
||||
});
|
||||
const ui = mount(localGroup({ id: groupId, count: 3 }));
|
||||
expect(
|
||||
ui.queryByTestId("inspector-ship-group-actions-locked"),
|
||||
).toBeNull();
|
||||
expect(ui.getByTestId("inspector-ship-group-action-split")).not.toBeDisabled();
|
||||
});
|
||||
|
||||
test("a destructive command targeting a different group does not lock this one", async () => {
|
||||
await draft.add({
|
||||
kind: "dismantleShipGroup",
|
||||
id: crypto.randomUUID(),
|
||||
groupId: "ffffffff-ffff-ffff-ffff-ffffffffffff",
|
||||
});
|
||||
const ui = mount(localGroup({ count: 3 }));
|
||||
expect(
|
||||
ui.queryByTestId("inspector-ship-group-actions-locked"),
|
||||
).toBeNull();
|
||||
});
|
||||
|
||||
test("removing the destructive command from the draft releases the lock", async () => {
|
||||
const groupId = "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaaa";
|
||||
const cmdId = crypto.randomUUID();
|
||||
await draft.add({
|
||||
kind: "dismantleShipGroup",
|
||||
id: cmdId,
|
||||
groupId,
|
||||
});
|
||||
const ui = mount(localGroup({ id: groupId, count: 3 }));
|
||||
expect(ui.getByTestId("inspector-ship-group-actions-locked")).toBeInTheDocument();
|
||||
await draft.remove(cmdId);
|
||||
await waitFor(() => {
|
||||
expect(
|
||||
ui.queryByTestId("inspector-ship-group-actions-locked"),
|
||||
).toBeNull();
|
||||
});
|
||||
expect(ui.getByTestId("inspector-ship-group-action-split")).not.toBeDisabled();
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user