ui: plan 01-27 done #1
@@ -1,18 +1,23 @@
|
||||
.PHONY: help up down logs status rebuild clean psql logs-backend logs-gateway logs-mail build-engine wait
|
||||
.PHONY: help up down logs status rebuild clean psql logs-backend logs-gateway logs-mail build-engine stop-engines wait
|
||||
|
||||
.DEFAULT_GOAL := help
|
||||
|
||||
COMPOSE := docker compose
|
||||
REPO_ROOT := $(realpath $(CURDIR)/../..)
|
||||
ENGINE_IMAGE := galaxy-engine:local-dev
|
||||
# Label set by the engine `Dockerfile` runtime stage; used to find
|
||||
# engine containers spawned by backend's runtime that fall outside
|
||||
# `docker compose down`'s scope.
|
||||
ENGINE_LABEL := org.opencontainers.image.title=galaxy-game-engine
|
||||
|
||||
help:
|
||||
@echo "Local development stack for the Galaxy UI:"
|
||||
@echo " make up Build (if needed) and bring up the stack, wait until healthy"
|
||||
@echo " make down Stop containers, keep volumes"
|
||||
@echo " make down Stop containers (incl. spawned engines), keep volumes"
|
||||
@echo " make rebuild Force rebuild of backend / gateway images and bring up"
|
||||
@echo " make build-engine Build the engine image $(ENGINE_IMAGE) used by the dev sandbox"
|
||||
@echo " make clean Stop and wipe volumes (postgres data, game state)"
|
||||
@echo " make stop-engines Stop and remove only the per-game engine containers"
|
||||
@echo " make clean Stop and wipe volumes (postgres data, engines, game state)"
|
||||
@echo " make logs Tail all logs"
|
||||
@echo " make logs-backend Tail only the backend logs"
|
||||
@echo " make logs-gateway Tail only the gateway logs"
|
||||
@@ -42,11 +47,26 @@ build-engine:
|
||||
docker build -t $(ENGINE_IMAGE) -f $(REPO_ROOT)/game/Dockerfile $(REPO_ROOT); \
|
||||
fi
|
||||
|
||||
down:
|
||||
down: stop-engines
|
||||
$(COMPOSE) down
|
||||
|
||||
clean:
|
||||
clean: stop-engines
|
||||
$(COMPOSE) down -v
|
||||
@if [ -d /tmp/galaxy-game-state ]; then \
|
||||
echo "wiping /tmp/galaxy-game-state…"; \
|
||||
docker run --rm -v /tmp/galaxy-game-state:/state alpine sh -c 'rm -rf /state/*' 2>/dev/null || rm -rf /tmp/galaxy-game-state/* 2>/dev/null || true; \
|
||||
fi
|
||||
|
||||
# Spawned engine containers run outside the compose project (the
|
||||
# backend's runtime creates them on demand), so `compose down` does
|
||||
# not see them. We discover them by the engine image's
|
||||
# OCI title label, set by game/Dockerfile.
|
||||
stop-engines:
|
||||
@ids=$$(docker ps -aq --filter label=$(ENGINE_LABEL)); \
|
||||
if [ -n "$$ids" ]; then \
|
||||
echo "stopping engine containers…"; \
|
||||
docker rm -f $$ids >/dev/null; \
|
||||
fi
|
||||
|
||||
logs:
|
||||
$(COMPOSE) logs -f --tail=100
|
||||
|
||||
@@ -181,6 +181,19 @@ make status docker compose ps
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
- **Lobby shows "no games yet" after `make clean && make up`** —
|
||||
the browser still holds a keypair + device session bound to the
|
||||
user_id from the previous DB. The new user has the same email
|
||||
(`dev@local.test`) but a fresh user_id, so the old keypair
|
||||
authenticates against a session row that no longer exists or
|
||||
points at the wrong account. Open the page in an incognito
|
||||
window, or wipe site data for `localhost:5173` (DevTools →
|
||||
Application → Storage → Clear site data) and log in again.
|
||||
- **`make down` leaves a `galaxy-game-…` container behind** — fixed
|
||||
in this Makefile: `make down` and `make clean` now stop spawned
|
||||
engine containers via the `org.opencontainers.image.title=
|
||||
galaxy-game-engine` label. To stop them by hand without touching
|
||||
the rest of the stack, `make stop-engines`.
|
||||
- **`make up` reports a build error mentioning `pkg/cronutil`** —
|
||||
upstream module list drifted; copy any new `pkg/<name>/` line into
|
||||
the local-dev `backend.Dockerfile` / `gateway.Dockerfile` to match
|
||||
|
||||
Reference in New Issue
Block a user