ui: plan 01-27 done #1
+67
-21
@@ -2307,43 +2307,89 @@ Decisions during stage:
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delta. Implemented in `ui/frontend/src/map/ship-groups.ts`
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alongside the existing in-space point primitive.
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## Phase 21. Sciences — CRUD List + Designer
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## ~~Phase 21. Sciences — CRUD List + Designer~~
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Status: pending.
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Status: done (local-ci run TBD).
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Goal: define and manage sciences (named mixes of tech proportions
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summing to 1.0) through a table view and a designer.
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summing to 1.0) through a table view and a designer, plus surface
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them in the planet production picker.
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Artifacts:
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- `ui/frontend/src/routes/games/[id]/table/sciences/+page.svelte`
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list of sciences with name and four tech proportions
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- `ui/frontend/src/routes/games/[id]/designer/science/[id]/+page.svelte`
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designer with four numeric inputs that auto-normalise to 1.0 and a
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name field
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- `ui/frontend/src/lib/active-view/table-sciences.svelte` — sciences
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list with sort / filter / Delete, mounted by the existing
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`routes/games/[id]/table/[entity]` catch-all when `entity ===
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"sciences"`.
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- `ui/frontend/src/lib/active-view/designer-science.svelte` —
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designer with four percent inputs (`step="0.1"`, range
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`[0, 100]`), live sum readout, strict sum-equals-100 gate, and a
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read-only view mode for the existing
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`routes/games/[id]/designer/science/[[scienceId]]` route.
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- `ui/frontend/src/sync/order-types.ts` extends with `CreateScience`
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and `UpdateScience` command variants
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- topic doc `ui/docs/science-designer-ux.md` covering
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auto-normalisation, validation, and the relationship to the planet
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production picker (Phase 15)
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and `RemoveScience` command variants (the original plan mentioned
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`UpdateScience`; the wire only carries Create + Remove, so the
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decision below replaces Update with Remove).
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- `ui/frontend/src/lib/util/science-validation.ts` — the TS-side
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mirror of `pkg/calc/validator.go.ValidateScienceValues` plus the
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entity-name rules and the percent → fraction conversion.
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- `ui/frontend/src/api/game-state.ts` — adds `ScienceSummary`,
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`localScience` on `GameReport`, decoder, and overlay branches for
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`createScience` / `removeScience`.
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- `ui/frontend/src/lib/inspectors/planet/production.svelte` — the
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Research sub-row gains one button per defined science; click
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emits `setProductionType("SCIENCE", "<name>")`.
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- topic doc `ui/docs/science-designer-ux.md` covering the percent
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input model, validation, and the planet-production-picker
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integration.
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Dependencies: Phase 17.
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Decisions during stage:
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1. `UpdateScience` was a planning error: the wire schema
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(`pkg/schema/fbs/order.fbs`) only carries
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`CommandScienceCreate` + `CommandScienceRemove`. Sciences are
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write-once on the wire — the designer's view mode therefore has
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no Save-edits affordance, and an "edit" is a Remove + Create
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sequence the player drives manually. Mirrors Phase 17's
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ship-class pattern.
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2. The production-picker integration places science buttons inside
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the existing Research sub-row, alongside the four tech buttons,
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instead of adding a fifth top-level segment. A science wins
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over a same-named tech display when the engine sends an
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ambiguous production string (a science named `Drive` shadows
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the Drive tech button).
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3. Designer inputs are percentages (`step="0.1"`, `[0, 100]`) with
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a strict sum-equals-100 gate (`SUM_EPSILON_PERCENT = 1e-3`),
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not auto-rebalanced fractions. The user controls the sum; the
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designer converts to fractions only on Save before dispatching
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`createScience`.
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Acceptance criteria:
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- the user can create, edit, and delete sciences;
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- proportions auto-normalise on edit so the sum is always 1.0;
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- the user can create and delete sciences (no in-place edit — see
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decision 1);
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- proportions are entered as one-decimal percentages and the four
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must sum to exactly `100` for Save to enable;
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- the planet production picker (Phase 15) lists the user's sciences
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and lets the user select one for research production;
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- name validation matches [`rules.txt`](../game/rules.txt) constraints (length, allowed
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characters, special characters not at start/end, no triple repeats).
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in the Research sub-row and lets the user select one for research
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production;
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- name validation matches [`rules.txt`](../game/rules.txt)
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constraints (length, allowed characters, special characters not
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at start/end, no triple repeats).
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Targeted tests:
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- Vitest unit tests for proportion normalisation;
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- Vitest unit tests for science name validation;
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- Playwright e2e: create a science, set a planet to research it,
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submit, confirm.
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- Vitest unit tests for percent-range validation, sum-equals-100
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gate, and percent → fraction conversion
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(`tests/science-validation.test.ts`);
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- Vitest component tests for the table
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(`tests/table-sciences.test.ts`) and the designer
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(`tests/designer-science.test.ts`);
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- Playwright e2e: create a science, set a planet's production to it
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via the Research sub-row, delete it
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(`tests/e2e/sciences.spec.ts`).
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## Phase 22. Races View — War/Peace Toggle and Votes
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@@ -0,0 +1,106 @@
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# Science designer UX
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A *science* is a named mix of four tech proportions —
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`drive`, `weapons`, `shields`, `cargo` — that sum to `1.0`. When a
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planet's production is set to a science, the planet's industry
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output for that turn is split between the four tech research tracks
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in those proportions
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(`game/internal/controller/planet/production.go.runScienceResearch`).
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Phase 21 lights up the CRUD list, the designer, and the
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production-picker integration. The wire and the engine validation
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are unchanged from earlier phases — only the UI is new.
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## Engine semantics in one paragraph
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`pkg/schema/fbs/order.fbs.CommandScienceCreate` carries
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`name + drive + weapons + shields + cargo` as four `float64`
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proportions. The engine validator
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(`pkg/calc/validator.go.ValidateScienceValues`) refuses any value
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outside `[0, 1]` and any sum that drifts further than its float
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tolerance from `1.0`. Names follow the universal entity-name rules
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(`pkg/util/string.go.ValidateTypeName`): trimmed, non-empty, ≤ 30
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runes, only letters / digits / combining marks / the allowed special
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set `!@#$%^*-_=+~()[]{}`, no special at start or end, ≤ 2 specials
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in a row, no whitespace. There is no `CommandScienceUpdate` on the
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wire — sciences are write-once, and an "edit" is a Remove + Create
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sequence.
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## Percent input model
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The designer presents the four proportions as percentages
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(`step="0.1"`, range `[0, 100]`) so the player can type and reason
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about whole-number splits — closer to how `game/rules.txt` describes
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sciences (`game/rules.txt:345-362`: "10 parts Drive, 5 parts
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Weapons, 30 parts Shields, 0 parts Cargo, …"). The wire shape is
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still fractions; conversion happens inside `validateScience` only on
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Save (`value / 100` for each of the four).
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The four inputs are *not* auto-rebalanced. The validator refuses a
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draft whose sum drifts further than `SUM_EPSILON_PERCENT` (`1e-3`)
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from `100`, and the form's Save button stays disabled until the sum
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matches. A live readout under the inputs displays the running total
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so the player can chase it down without trial-and-error guessing.
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The strict-sum gate is a Phase 21 decision (alternatives —
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auto-rebalance, raw-parts-with-engine-normalisation — were
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considered and rejected): keeping the input model close to "what
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gets sent on the wire" minimises surprises when the engine returns
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the science exactly as typed. See `lib/util/science-validation.ts`
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for the validator and the conversion helper.
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## Name validation
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`validateScience` runs `validateEntityName` first and returns its
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invalid-reason verbatim, so the designer's `aria-describedby`
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mapping reuses the existing translation keys for `empty`,
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`too_long`, `starts_with_special`, `ends_with_special`,
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`consecutive_specials`, `whitespace`, `disallowed_character`. A
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new key `duplicate_name` covers the UX-only check against the
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optimistic-overlay `localScience` projection — the engine would
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refuse the duplicate at submit time, but catching it locally keeps
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the Save button disabled with a clear hint instead of letting a
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red-badge `rejected` row land in the order tab.
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## Read-only view mode
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A `scienceId`-bearing URL renders the designer in view mode: a
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read-only table of the four percentages plus name, with Back and
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Delete affordances. Sciences are write-once on the wire, so there
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is no Save-edits affordance — to change a science, the player
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deletes it and creates a new one. Delete dispatches a
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`removeScience` order command; the engine refuses removals when the
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science is referenced by an active production target on any planet,
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which surfaces as `rejected` in the order tab.
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## Production-picker integration
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The planet inspector's Research sub-row
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(`lib/inspectors/planet/production.svelte`) renders the four tech
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buttons and one extra button per defined science from the player's
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`localScience` overlay. A click on a science button dispatches
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`setProductionType("SCIENCE", "<scienceName>")`, mirroring the
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wire-level `CommandPlanetProduce` shape
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(`pkg/schema/fbs/order.fbs.CommandPlanetProduce`).
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The active highlight is derived from `planet.production` — the
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display string the engine emits in the report. A science name
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shadows the matching tech display string when they collide (a
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science deliberately named `Drive` wins over the Drive tech
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button), because the wire string is ambiguous and the user clearly
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intended the named science. This is a pragmatic accept; a
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structured production tag on the wire would let us disambiguate
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without the shadow rule, but that is a separate backend concern.
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## Tests
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- `tests/science-validation.test.ts` — validator branches, percent
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→ fraction conversion, sum tolerance, duplicate-name detection.
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- `tests/table-sciences.test.ts` — table rendering, filter, sort,
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Delete dispatches `removeScience`, navigation to the designer.
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- `tests/designer-science.test.ts` — empty form Save disabled,
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live sum readout, valid Save dispatches `createScience` with
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fractions, view-mode Delete dispatches `removeScience`,
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duplicate-name guard against the overlay.
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- `tests/e2e/sciences.spec.ts` — full Playwright walkthrough:
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create → list → set planet production via the Research sub-row
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→ delete.
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@@ -25,6 +25,13 @@
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// `removeShipClass` variants — pending Save / Delete actions are
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// reflected in the table immediately, without waiting for the
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// auto-sync round-trip.
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//
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// Phase 21 adds `localScience` (a list of `ScienceSummary` rows
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// decoded from `Report.local_science`) so the sciences table and
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// designer have data to render, and extends `applyOrderOverlay` with
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// the `createScience` / `removeScience` variants — pending Save /
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// Delete actions surface in the table and the planet production
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// picker's Research sub-row immediately.
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import { Builder, ByteBuffer } from "flatbuffers";
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@@ -101,6 +108,25 @@ export interface ShipClassSummary {
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cargo: number;
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}
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/**
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* ScienceSummary is the projection of `report.Science` the sciences
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* table and designer render. The four tech proportions are fractions
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* in `[0, 1]` summing to `1.0`, mirroring
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* `pkg/calc/validator.go.ValidateScienceValues` exactly. The designer
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* presents them as percentages (`value * 100`) so users can type and
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* reason about whole-number proportions; the wire shape stays
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* fractional. Used by `lib/active-view/table-sciences.svelte`,
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* `lib/active-view/designer-science.svelte`, and the planet
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* production picker (`lib/inspectors/planet/production.svelte`).
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*/
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export interface ScienceSummary {
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name: string;
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drive: number;
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weapons: number;
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shields: number;
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cargo: number;
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}
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/**
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* ReportRouteEntry is one slot of a planet's cargo-route table —
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* a (loadType, destinationPlanetNumber) pair. The engine stores
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@@ -233,6 +259,16 @@ export interface GameReport {
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* empty.
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*/
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localShipClass: ShipClassSummary[];
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/**
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* localScience enumerates the player's own defined sciences. Each
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* entry carries the four tech proportions as fractions in `[0, 1]`
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* summing to `1.0`. Empty until at least one science is created
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* (`CommandScienceCreate`, Phase 21). The sciences table and the
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* planet production picker's Research sub-row read from this
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* projection (after `applyOrderOverlay`) so freshly-queued
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* `createScience` / `removeScience` actions surface immediately.
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*/
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localScience: ScienceSummary[];
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/**
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* routes lists every cargo route the player has configured.
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* Each entry is keyed by source planet; the per-planet
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@@ -414,6 +450,19 @@ function decodeReport(report: Report): GameReport {
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});
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}
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const localScience: ScienceSummary[] = [];
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for (let i = 0; i < report.localScienceLength(); i++) {
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const s = report.localScience(i);
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if (s === null) continue;
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localScience.push({
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name: s.name() ?? "",
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drive: s.drive(),
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weapons: s.weapons(),
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shields: s.shields(),
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cargo: s.cargo(),
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});
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}
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const raceName = report.race() ?? "";
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const routes = decodeReportRoutes(report);
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const localTech = findLocalPlayerTech(report, raceName);
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@@ -432,6 +481,7 @@ function decodeReport(report: Report): GameReport {
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planets,
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race: raceName,
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localShipClass,
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localScience,
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routes,
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localPlayerDrive: localTech.drive,
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localPlayerWeapons: localTech.weapons,
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@@ -766,9 +816,12 @@ export function uuidToHiLo(value: string): [bigint, bigint] {
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* `planetRename`; Phase 15 extended it to `setProductionType`;
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* Phase 16 to `setCargoRoute` / `removeCargoRoute`; Phase 17 to
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* `createShipClass` / `removeShipClass` so the ship-class table
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* shows pending Save / Delete actions immediately. Other variants
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* pass through. The function is pure: callers re-derive the overlay
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* whenever the draft or the report change.
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* shows pending Save / Delete actions immediately; Phase 21 to
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* `createScience` / `removeScience` so the sciences table and the
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* planet production picker's Research sub-row mirror pending Save /
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* Delete actions. Other variants pass through. The function is pure:
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* callers re-derive the overlay whenever the draft or the report
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* change.
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*
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* `statuses` maps command id → status. Entries with `valid`,
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* `submitting`, or `applied` participate in the overlay — together
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@@ -787,6 +840,7 @@ export function applyOrderOverlay(
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let mutatedPlanets: ReportPlanet[] | null = null;
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let mutatedRoutes: ReportRoute[] | null = null;
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let mutatedShipClass: ShipClassSummary[] | null = null;
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let mutatedScience: ScienceSummary[] | null = null;
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for (const cmd of commands) {
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const status = statuses[cmd.id];
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if (
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@@ -870,11 +924,41 @@ export function applyOrderOverlay(
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mutatedShipClass.splice(idx, 1);
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continue;
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}
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if (cmd.kind === "createScience") {
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if (mutatedScience === null) {
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mutatedScience = [...report.localScience];
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}
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// Skip duplicates by name: the engine refuses duplicates
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// server-side and the designer's local validator pre-checks
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// against the live overlay, but a stale draft could still
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// carry an entry whose name now collides with the server
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// snapshot. Keeping the projection unique avoids two rows in
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// the table for the same name.
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if (mutatedScience.some((sci) => sci.name === cmd.name)) continue;
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mutatedScience.push({
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name: cmd.name,
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drive: cmd.drive,
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weapons: cmd.weapons,
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shields: cmd.shields,
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cargo: cmd.cargo,
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});
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continue;
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}
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if (cmd.kind === "removeScience") {
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if (mutatedScience === null) {
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mutatedScience = [...report.localScience];
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}
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const idx = mutatedScience.findIndex((sci) => sci.name === cmd.name);
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if (idx < 0) continue;
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mutatedScience.splice(idx, 1);
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continue;
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}
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}
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if (
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mutatedPlanets === null &&
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mutatedRoutes === null &&
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mutatedShipClass === null
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mutatedShipClass === null &&
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mutatedScience === null
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) {
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return report;
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}
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@@ -883,6 +967,7 @@ export function applyOrderOverlay(
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planets: mutatedPlanets ?? report.planets,
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routes: mutatedRoutes ?? report.routes,
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localShipClass: mutatedShipClass ?? report.localShipClass,
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localScience: mutatedScience ?? report.localScience,
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};
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}
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@@ -27,6 +27,7 @@ import type {
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ReportPlanet,
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ReportRoute,
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ReportUnidentifiedShipGroup,
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ScienceSummary,
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ShipClassSummary,
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ShipGroupTech,
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} from "./game-state";
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@@ -144,6 +145,14 @@ interface SyntheticLocalFleet {
|
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state?: string;
|
||||
}
|
||||
|
||||
interface SyntheticScience {
|
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name?: string;
|
||||
drive?: number;
|
||||
weapons?: number;
|
||||
shields?: number;
|
||||
cargo?: number;
|
||||
}
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||||
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interface SyntheticReportRoot {
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turn?: number;
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mapWidth?: number;
|
||||
@@ -156,6 +165,7 @@ interface SyntheticReportRoot {
|
||||
uninhabitedPlanet?: SyntheticPlanet[];
|
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unidentifiedPlanet?: SyntheticPlanet[];
|
||||
localShipClass?: SyntheticShipClass[];
|
||||
localScience?: SyntheticScience[];
|
||||
localGroup?: SyntheticShipGroup[];
|
||||
otherGroup?: SyntheticShipGroup[];
|
||||
incomingGroup?: SyntheticIncomingGroup[];
|
||||
@@ -194,6 +204,14 @@ function decodeSyntheticReport(json: unknown): GameReport {
|
||||
}),
|
||||
);
|
||||
|
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const localScience: ScienceSummary[] = (root.localScience ?? []).map((sc) => ({
|
||||
name: typeof sc.name === "string" ? sc.name : "",
|
||||
drive: numOr0(sc.drive),
|
||||
weapons: numOr0(sc.weapons),
|
||||
shields: numOr0(sc.shields),
|
||||
cargo: numOr0(sc.cargo),
|
||||
}));
|
||||
|
||||
const race = typeof root.race === "string" ? root.race : "";
|
||||
const tech = findLocalPlayerTech(root.player ?? [], race);
|
||||
|
||||
@@ -260,6 +278,7 @@ function decodeSyntheticReport(json: unknown): GameReport {
|
||||
planets,
|
||||
race,
|
||||
localShipClass,
|
||||
localScience,
|
||||
routes,
|
||||
localPlayerDrive: tech.drive,
|
||||
localPlayerWeapons: tech.weapons,
|
||||
|
||||
@@ -1,28 +1,448 @@
|
||||
<!--
|
||||
Phase 10 stub for the science designer active view. Phase 21 wires
|
||||
the CRUD list and designer. The optional `scienceId` URL segment is
|
||||
accepted but ignored at this point.
|
||||
Phase 21 science designer. Two modes driven by the optional
|
||||
`scienceId` URL segment:
|
||||
|
||||
- **new (no scienceId)** — empty form with four percent fields
|
||||
plus name. Save is disabled until `validateScience` returns
|
||||
`ok`; the localised tooltip mirrors `validateEntityName`'s
|
||||
invalid-reason messages and the value-rule mirrors the engine's
|
||||
`pkg/calc/validator.go.ValidateScienceValues`. Save adds a
|
||||
`createScience` to the local order draft (with the four
|
||||
percentages converted to fractions in `[0, 1]`) and returns to
|
||||
the table.
|
||||
- **view (scienceId set)** — read-only render of the matching row
|
||||
from the optimistic overlay. Sciences are defined once and
|
||||
cannot be modified after creation (Phase 21 decision: the wire
|
||||
has only Create + Remove, no Update); the view exposes a Delete
|
||||
affordance (engine-side checks ensure the science is not
|
||||
referenced by an active production target) and a Back button.
|
||||
|
||||
The four tech proportions are entered as percentages (`step="0.1"`)
|
||||
with a strict sum-equals-100 gate. The running sum is shown live so
|
||||
the player can chase it down; conversion to wire fractions happens
|
||||
inside `validateScience` only on Save. The choice of percent vs.
|
||||
fractions is a Phase 21 decision documented in
|
||||
`ui/docs/science-designer-ux.md`.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import { getContext, tick } from "svelte";
|
||||
import { goto } from "$app/navigation";
|
||||
import { page } from "$app/state";
|
||||
|
||||
import type { ScienceSummary } from "../../api/game-state";
|
||||
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import {
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
OrderDraftStore,
|
||||
} from "../../sync/order-draft.svelte";
|
||||
import {
|
||||
fractionsToPercent,
|
||||
validateScience,
|
||||
type ScienceInvalidReason,
|
||||
} from "$lib/util/science-validation";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const draft = getContext<OrderDraftStore | undefined>(
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
);
|
||||
|
||||
const gameId = $derived(page.params.id ?? "");
|
||||
const scienceId = $derived(page.params.scienceId ?? "");
|
||||
const isViewMode = $derived(scienceId !== "");
|
||||
|
||||
const localScience = $derived<ScienceSummary[]>(
|
||||
rendered?.report?.localScience ?? [],
|
||||
);
|
||||
const existingNames = $derived(localScience.map((sci) => sci.name));
|
||||
const viewing = $derived(
|
||||
isViewMode
|
||||
? (localScience.find((sci) => sci.name === scienceId) ?? null)
|
||||
: null,
|
||||
);
|
||||
const viewingPercent = $derived(
|
||||
viewing === null ? null : fractionsToPercent(viewing),
|
||||
);
|
||||
|
||||
let name = $state("");
|
||||
let drive = $state(0);
|
||||
let weapons = $state(0);
|
||||
let shields = $state(0);
|
||||
let cargo = $state(0);
|
||||
let nameInputEl: HTMLInputElement | null = $state(null);
|
||||
|
||||
const invalidReasonKeyMap: Record<ScienceInvalidReason, TranslationKey> = {
|
||||
empty: "game.designer.science.invalid.empty",
|
||||
too_long: "game.designer.science.invalid.too_long",
|
||||
starts_with_special: "game.designer.science.invalid.starts_with_special",
|
||||
ends_with_special: "game.designer.science.invalid.ends_with_special",
|
||||
consecutive_specials: "game.designer.science.invalid.consecutive_specials",
|
||||
whitespace: "game.designer.science.invalid.whitespace",
|
||||
disallowed_character: "game.designer.science.invalid.disallowed_character",
|
||||
duplicate_name: "game.designer.science.invalid.duplicate_name",
|
||||
drive_value: "game.designer.science.invalid.drive_value",
|
||||
weapons_value: "game.designer.science.invalid.weapons_value",
|
||||
shields_value: "game.designer.science.invalid.shields_value",
|
||||
cargo_value: "game.designer.science.invalid.cargo_value",
|
||||
sum_not_hundred: "game.designer.science.invalid.sum_not_hundred",
|
||||
};
|
||||
|
||||
const validation = $derived(
|
||||
validateScience(
|
||||
{ name, drive, weapons, shields, cargo },
|
||||
{ existingNames },
|
||||
),
|
||||
);
|
||||
const invalidMessage = $derived(
|
||||
validation.ok ? "" : i18n.t(invalidReasonKeyMap[validation.reason]),
|
||||
);
|
||||
const canSave = $derived(validation.ok && draft !== undefined);
|
||||
|
||||
const sumPercent = $derived(drive + weapons + shields + cargo);
|
||||
const sumDisplay = $derived(
|
||||
sumPercent.toLocaleString(undefined, {
|
||||
minimumFractionDigits: 0,
|
||||
maximumFractionDigits: 1,
|
||||
}),
|
||||
);
|
||||
|
||||
$effect(() => {
|
||||
if (!isViewMode) {
|
||||
void tick().then(() => nameInputEl?.focus());
|
||||
}
|
||||
});
|
||||
|
||||
function formatPercent(fraction: number): string {
|
||||
return (fraction * 100).toLocaleString(undefined, {
|
||||
minimumFractionDigits: 0,
|
||||
maximumFractionDigits: 1,
|
||||
});
|
||||
}
|
||||
|
||||
function backToTable(): void {
|
||||
void goto(`/games/${gameId}/table/sciences`);
|
||||
}
|
||||
|
||||
async function save(): Promise<void> {
|
||||
if (!validation.ok || draft === undefined) return;
|
||||
await draft.add({
|
||||
kind: "createScience",
|
||||
id: crypto.randomUUID(),
|
||||
name: validation.value.name,
|
||||
drive: validation.value.drive,
|
||||
weapons: validation.value.weapons,
|
||||
shields: validation.value.shields,
|
||||
cargo: validation.value.cargo,
|
||||
});
|
||||
backToTable();
|
||||
}
|
||||
|
||||
async function deleteThis(): Promise<void> {
|
||||
if (viewing === null || draft === undefined) return;
|
||||
await draft.add({
|
||||
kind: "removeScience",
|
||||
id: crypto.randomUUID(),
|
||||
name: viewing.name,
|
||||
});
|
||||
backToTable();
|
||||
}
|
||||
</script>
|
||||
|
||||
<section class="active-view" data-testid="active-view-designer-science">
|
||||
<h2>{i18n.t("game.view.designer.science")}</h2>
|
||||
<p>{i18n.t("game.shell.coming_soon")}</p>
|
||||
<section
|
||||
class="active-view"
|
||||
data-testid="active-view-designer-science"
|
||||
data-mode={isViewMode ? "view" : "new"}
|
||||
>
|
||||
{#if isViewMode}
|
||||
{#if viewing === null || viewingPercent === null}
|
||||
<h2>{i18n.t("game.view.designer.science")}</h2>
|
||||
<p class="not-found" data-testid="designer-science-not-found">
|
||||
{i18n.t("game.designer.science.not_found", { name: scienceId })}
|
||||
</p>
|
||||
<div class="actions">
|
||||
<button
|
||||
type="button"
|
||||
data-testid="designer-science-back"
|
||||
onclick={backToTable}
|
||||
>
|
||||
{i18n.t("game.designer.science.action.back")}
|
||||
</button>
|
||||
</div>
|
||||
{:else}
|
||||
<h2 data-testid="designer-science-title">
|
||||
{i18n.t("game.designer.science.title.view", { name: viewing.name })}
|
||||
</h2>
|
||||
<p class="notice" data-testid="designer-science-notice">
|
||||
{i18n.t("game.designer.science.read_only_notice")}
|
||||
</p>
|
||||
<dl class="fields">
|
||||
<div class="field">
|
||||
<dt>{i18n.t("game.designer.science.field.name")}</dt>
|
||||
<dd data-testid="designer-science-view-name">{viewing.name}</dd>
|
||||
</div>
|
||||
<div class="field">
|
||||
<dt>{i18n.t("game.designer.science.field.drive")}</dt>
|
||||
<dd data-testid="designer-science-view-drive">
|
||||
{formatPercent(viewing.drive)}
|
||||
</dd>
|
||||
</div>
|
||||
<div class="field">
|
||||
<dt>{i18n.t("game.designer.science.field.weapons")}</dt>
|
||||
<dd data-testid="designer-science-view-weapons">
|
||||
{formatPercent(viewing.weapons)}
|
||||
</dd>
|
||||
</div>
|
||||
<div class="field">
|
||||
<dt>{i18n.t("game.designer.science.field.shields")}</dt>
|
||||
<dd data-testid="designer-science-view-shields">
|
||||
{formatPercent(viewing.shields)}
|
||||
</dd>
|
||||
</div>
|
||||
<div class="field">
|
||||
<dt>{i18n.t("game.designer.science.field.cargo")}</dt>
|
||||
<dd data-testid="designer-science-view-cargo">
|
||||
{formatPercent(viewing.cargo)}
|
||||
</dd>
|
||||
</div>
|
||||
</dl>
|
||||
<div class="actions">
|
||||
<button
|
||||
type="button"
|
||||
class="back"
|
||||
data-testid="designer-science-back"
|
||||
onclick={backToTable}
|
||||
>
|
||||
{i18n.t("game.designer.science.action.back")}
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="delete"
|
||||
data-testid="designer-science-delete"
|
||||
disabled={draft === undefined}
|
||||
onclick={() => void deleteThis()}
|
||||
>
|
||||
{i18n.t("game.designer.science.action.delete")}
|
||||
</button>
|
||||
</div>
|
||||
{/if}
|
||||
{:else}
|
||||
<h2 data-testid="designer-science-title">
|
||||
{i18n.t("game.designer.science.title.new")}
|
||||
</h2>
|
||||
<p class="hint" data-testid="designer-science-hint">
|
||||
{i18n.t("game.designer.science.hint.values")}
|
||||
</p>
|
||||
<form
|
||||
class="form"
|
||||
data-testid="designer-science-form"
|
||||
onsubmit={(event) => {
|
||||
event.preventDefault();
|
||||
void save();
|
||||
}}
|
||||
>
|
||||
<label class="row">
|
||||
<span>{i18n.t("game.designer.science.field.name")}</span>
|
||||
<input
|
||||
type="text"
|
||||
bind:this={nameInputEl}
|
||||
bind:value={name}
|
||||
data-testid="designer-science-input-name"
|
||||
maxlength="30"
|
||||
aria-invalid={validation.ok ? "false" : "true"}
|
||||
/>
|
||||
</label>
|
||||
<label class="row">
|
||||
<span>{i18n.t("game.designer.science.field.drive")}</span>
|
||||
<input
|
||||
type="number"
|
||||
step="0.1"
|
||||
min="0"
|
||||
max="100"
|
||||
bind:value={drive}
|
||||
data-testid="designer-science-input-drive"
|
||||
/>
|
||||
</label>
|
||||
<label class="row">
|
||||
<span>{i18n.t("game.designer.science.field.weapons")}</span>
|
||||
<input
|
||||
type="number"
|
||||
step="0.1"
|
||||
min="0"
|
||||
max="100"
|
||||
bind:value={weapons}
|
||||
data-testid="designer-science-input-weapons"
|
||||
/>
|
||||
</label>
|
||||
<label class="row">
|
||||
<span>{i18n.t("game.designer.science.field.shields")}</span>
|
||||
<input
|
||||
type="number"
|
||||
step="0.1"
|
||||
min="0"
|
||||
max="100"
|
||||
bind:value={shields}
|
||||
data-testid="designer-science-input-shields"
|
||||
/>
|
||||
</label>
|
||||
<label class="row">
|
||||
<span>{i18n.t("game.designer.science.field.cargo")}</span>
|
||||
<input
|
||||
type="number"
|
||||
step="0.1"
|
||||
min="0"
|
||||
max="100"
|
||||
bind:value={cargo}
|
||||
data-testid="designer-science-input-cargo"
|
||||
/>
|
||||
</label>
|
||||
<p
|
||||
class="sum"
|
||||
data-testid="designer-science-sum"
|
||||
data-sum-ok={validation.ok || (validation.reason !== "sum_not_hundred")
|
||||
? "true"
|
||||
: "false"}
|
||||
>
|
||||
{i18n.t("game.designer.science.field.sum", { value: sumDisplay })}
|
||||
</p>
|
||||
{#if !validation.ok}
|
||||
<p class="error" data-testid="designer-science-error">
|
||||
{invalidMessage}
|
||||
</p>
|
||||
{/if}
|
||||
<div class="actions">
|
||||
<button
|
||||
type="button"
|
||||
class="cancel"
|
||||
data-testid="designer-science-cancel"
|
||||
onclick={backToTable}
|
||||
>
|
||||
{i18n.t("game.designer.science.action.cancel")}
|
||||
</button>
|
||||
<button
|
||||
type="submit"
|
||||
class="save"
|
||||
data-testid="designer-science-save"
|
||||
disabled={!canSave}
|
||||
title={canSave ? "" : invalidMessage}
|
||||
>
|
||||
{i18n.t("game.designer.science.action.save")}
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.active-view {
|
||||
padding: 1.5rem;
|
||||
font-family: system-ui, sans-serif;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.85rem;
|
||||
}
|
||||
.active-view h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
margin: 0;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
.active-view p {
|
||||
.notice,
|
||||
.hint,
|
||||
.not-found {
|
||||
margin: 0;
|
||||
color: #555;
|
||||
color: #888;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
.form {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.55rem;
|
||||
max-width: 30rem;
|
||||
}
|
||||
.row {
|
||||
display: grid;
|
||||
grid-template-columns: 8rem 1fr;
|
||||
align-items: center;
|
||||
gap: 0.6rem;
|
||||
}
|
||||
.row span {
|
||||
color: #aab;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
.row input {
|
||||
font: inherit;
|
||||
padding: 0.3rem 0.5rem;
|
||||
background: #0a0e1a;
|
||||
color: #e8eaf6;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
}
|
||||
.row input[aria-invalid="true"] {
|
||||
border-color: #d97a7a;
|
||||
}
|
||||
.sum {
|
||||
margin: 0;
|
||||
font-size: 0.85rem;
|
||||
color: #aab;
|
||||
}
|
||||
.sum[data-sum-ok="false"] {
|
||||
color: #d97a7a;
|
||||
}
|
||||
.error {
|
||||
margin: 0;
|
||||
font-size: 0.8rem;
|
||||
color: #d97a7a;
|
||||
}
|
||||
.fields {
|
||||
margin: 0;
|
||||
display: grid;
|
||||
grid-template-columns: max-content 1fr;
|
||||
row-gap: 0.25rem;
|
||||
column-gap: 0.75rem;
|
||||
max-width: 30rem;
|
||||
}
|
||||
.field {
|
||||
display: contents;
|
||||
}
|
||||
.field dt {
|
||||
color: #aab;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
.field dd {
|
||||
margin: 0;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.actions {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
.actions button {
|
||||
font: inherit;
|
||||
font-size: 0.9rem;
|
||||
padding: 0.3rem 0.7rem;
|
||||
background: transparent;
|
||||
color: #aab;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.actions button:not(:disabled):hover {
|
||||
color: #e8eaf6;
|
||||
border-color: #6d8cff;
|
||||
}
|
||||
.actions button:disabled {
|
||||
cursor: not-allowed;
|
||||
opacity: 0.5;
|
||||
}
|
||||
.actions .delete {
|
||||
color: #d97a7a;
|
||||
}
|
||||
.actions .delete:not(:disabled):hover {
|
||||
border-color: #d97a7a;
|
||||
color: #f0a0a0;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -0,0 +1,333 @@
|
||||
<!--
|
||||
Phase 21 sciences table. Renders the player's defined sciences with
|
||||
sort, filter, double-tap-to-open-designer, and a per-row Delete
|
||||
action. Source data is the optimistic overlay
|
||||
(`RenderedReportSource.report.localScience`) so a freshly queued
|
||||
`createScience` shows up immediately and a freshly queued
|
||||
`removeScience` disappears immediately — both before the auto-sync
|
||||
round-trip lands.
|
||||
|
||||
The four tech proportions are stored on the wire as fractions in
|
||||
`[0, 1]` and surfaced here as percentages with one decimal so the
|
||||
table matches the designer's input units.
|
||||
|
||||
The component sits inside the active-view slot owned by
|
||||
`routes/games/[id]/+layout.svelte`, so it inherits the per-game
|
||||
`OrderDraftStore` and `RenderedReportSource` through context. No
|
||||
data fetching is performed here — the layout is responsible.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
import { goto } from "$app/navigation";
|
||||
import { page } from "$app/state";
|
||||
|
||||
import type { ScienceSummary } from "../../api/game-state";
|
||||
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import {
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
OrderDraftStore,
|
||||
} from "../../sync/order-draft.svelte";
|
||||
|
||||
type SortColumn = "name" | "drive" | "weapons" | "shields" | "cargo";
|
||||
type SortDirection = "asc" | "desc";
|
||||
|
||||
const COLUMN_LABELS: Record<SortColumn, TranslationKey> = {
|
||||
name: "game.table.sciences.column.name",
|
||||
drive: "game.table.sciences.column.drive",
|
||||
weapons: "game.table.sciences.column.weapons",
|
||||
shields: "game.table.sciences.column.shields",
|
||||
cargo: "game.table.sciences.column.cargo",
|
||||
};
|
||||
|
||||
const COLUMNS: readonly SortColumn[] = [
|
||||
"name",
|
||||
"drive",
|
||||
"weapons",
|
||||
"shields",
|
||||
"cargo",
|
||||
];
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const draft = getContext<OrderDraftStore | undefined>(
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
);
|
||||
|
||||
const gameId = $derived(page.params.id ?? "");
|
||||
|
||||
let sortColumn: SortColumn = $state("name");
|
||||
let sortDirection: SortDirection = $state("asc");
|
||||
let filter: string = $state("");
|
||||
|
||||
const localScience = $derived<ScienceSummary[]>(
|
||||
rendered?.report?.localScience ?? [],
|
||||
);
|
||||
const reportLoaded = $derived(
|
||||
rendered?.report !== null && rendered?.report !== undefined,
|
||||
);
|
||||
|
||||
const filtered = $derived.by(() => {
|
||||
const needle = filter.trim().toLowerCase();
|
||||
if (needle === "") return localScience;
|
||||
return localScience.filter((sci) =>
|
||||
sci.name.toLowerCase().includes(needle),
|
||||
);
|
||||
});
|
||||
|
||||
const sorted = $derived.by(() => {
|
||||
const list = [...filtered];
|
||||
const dir = sortDirection === "asc" ? 1 : -1;
|
||||
list.sort((a, b) => {
|
||||
if (sortColumn === "name") {
|
||||
return a.name.localeCompare(b.name) * dir;
|
||||
}
|
||||
return (a[sortColumn] - b[sortColumn]) * dir;
|
||||
});
|
||||
return list;
|
||||
});
|
||||
|
||||
function toggleSort(column: SortColumn): void {
|
||||
if (sortColumn === column) {
|
||||
sortDirection = sortDirection === "asc" ? "desc" : "asc";
|
||||
return;
|
||||
}
|
||||
sortColumn = column;
|
||||
sortDirection = "asc";
|
||||
}
|
||||
|
||||
function ariaSort(column: SortColumn): "ascending" | "descending" | "none" {
|
||||
if (sortColumn !== column) return "none";
|
||||
return sortDirection === "asc" ? "ascending" : "descending";
|
||||
}
|
||||
|
||||
// Render a fraction in `[0, 1]` as a one-decimal percent
|
||||
// (`0.225` → `"22.5"`). The conversion is value-only — no `%`
|
||||
// suffix — so callers can decorate independently.
|
||||
function formatPercent(fraction: number): string {
|
||||
return (fraction * 100).toLocaleString(undefined, {
|
||||
minimumFractionDigits: 0,
|
||||
maximumFractionDigits: 1,
|
||||
});
|
||||
}
|
||||
|
||||
function openDesigner(name: string): void {
|
||||
void goto(`/games/${gameId}/designer/science/${encodeURIComponent(name)}`);
|
||||
}
|
||||
|
||||
function newScience(): void {
|
||||
void goto(`/games/${gameId}/designer/science`);
|
||||
}
|
||||
|
||||
async function deleteScience(name: string): Promise<void> {
|
||||
if (draft === undefined) return;
|
||||
await draft.add({
|
||||
kind: "removeScience",
|
||||
id: crypto.randomUUID(),
|
||||
name,
|
||||
});
|
||||
}
|
||||
</script>
|
||||
|
||||
<section
|
||||
class="active-view"
|
||||
data-testid="active-view-table"
|
||||
data-entity="sciences"
|
||||
>
|
||||
<header>
|
||||
<h2>{i18n.t("game.table.sciences.title")}</h2>
|
||||
<div class="controls">
|
||||
<input
|
||||
type="search"
|
||||
class="filter"
|
||||
data-testid="sciences-filter"
|
||||
placeholder={i18n.t("game.table.sciences.filter.placeholder")}
|
||||
bind:value={filter}
|
||||
/>
|
||||
<button
|
||||
type="button"
|
||||
class="new"
|
||||
data-testid="sciences-new"
|
||||
onclick={newScience}
|
||||
>
|
||||
{i18n.t("game.table.sciences.action.new")}
|
||||
</button>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{#if !reportLoaded}
|
||||
<p class="status" data-testid="sciences-loading">
|
||||
{i18n.t("game.table.sciences.loading")}
|
||||
</p>
|
||||
{:else if localScience.length === 0}
|
||||
<p class="status" data-testid="sciences-empty">
|
||||
{i18n.t("game.table.sciences.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="sciences-table">
|
||||
<thead>
|
||||
<tr>
|
||||
{#each COLUMNS as column (column)}
|
||||
<th aria-sort={ariaSort(column)}>
|
||||
<button
|
||||
type="button"
|
||||
class="sort"
|
||||
data-testid="sciences-column-{column}"
|
||||
onclick={() => toggleSort(column)}
|
||||
>
|
||||
{i18n.t(COLUMN_LABELS[column])}
|
||||
{#if sortColumn === column}
|
||||
<span class="sort-indicator" aria-hidden="true">
|
||||
{sortDirection === "asc" ? "▲" : "▼"}
|
||||
</span>
|
||||
{/if}
|
||||
</button>
|
||||
</th>
|
||||
{/each}
|
||||
<th>{i18n.t("game.table.sciences.column.actions")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each sorted as sci (sci.name)}
|
||||
<tr
|
||||
data-testid="sciences-row"
|
||||
data-name={sci.name}
|
||||
ondblclick={() => openDesigner(sci.name)}
|
||||
>
|
||||
<td data-testid="sciences-cell-name">{sci.name}</td>
|
||||
<td data-testid="sciences-cell-drive">{formatPercent(sci.drive)}</td>
|
||||
<td data-testid="sciences-cell-weapons">
|
||||
{formatPercent(sci.weapons)}
|
||||
</td>
|
||||
<td data-testid="sciences-cell-shields">
|
||||
{formatPercent(sci.shields)}
|
||||
</td>
|
||||
<td data-testid="sciences-cell-cargo">{formatPercent(sci.cargo)}</td>
|
||||
<td>
|
||||
<button
|
||||
type="button"
|
||||
class="delete"
|
||||
data-testid="sciences-delete"
|
||||
onclick={() => void deleteScience(sci.name)}
|
||||
>
|
||||
{i18n.t("game.table.sciences.action.delete")}
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.active-view {
|
||||
padding: 1.5rem;
|
||||
font-family: system-ui, sans-serif;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
header {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
header h2 {
|
||||
margin: 0;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
.controls {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.filter {
|
||||
font: inherit;
|
||||
padding: 0.3rem 0.5rem;
|
||||
background: #0a0e1a;
|
||||
color: #e8eaf6;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
flex: 1 1 12rem;
|
||||
min-width: 8rem;
|
||||
}
|
||||
.new {
|
||||
font: inherit;
|
||||
font-size: 0.9rem;
|
||||
padding: 0.3rem 0.7rem;
|
||||
background: transparent;
|
||||
color: #aab;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.new:hover {
|
||||
color: #e8eaf6;
|
||||
border-color: #6d8cff;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr {
|
||||
cursor: pointer;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
.sort {
|
||||
font: inherit;
|
||||
font-size: inherit;
|
||||
text-transform: inherit;
|
||||
letter-spacing: inherit;
|
||||
color: inherit;
|
||||
background: transparent;
|
||||
border: none;
|
||||
padding: 0;
|
||||
cursor: pointer;
|
||||
display: inline-flex;
|
||||
gap: 0.3rem;
|
||||
align-items: baseline;
|
||||
}
|
||||
.sort-indicator {
|
||||
font-size: 0.7em;
|
||||
}
|
||||
.delete {
|
||||
font: inherit;
|
||||
font-size: 0.85rem;
|
||||
padding: 0.15rem 0.5rem;
|
||||
background: transparent;
|
||||
color: #d97a7a;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.delete:hover {
|
||||
border-color: #d97a7a;
|
||||
}
|
||||
</style>
|
||||
@@ -1,15 +1,17 @@
|
||||
<!--
|
||||
Active-view router for the per-entity tables. Phase 17 lights up
|
||||
the ship-classes table; the other slugs (planets, ship-groups,
|
||||
fleets, sciences, races) keep the Phase 10 stub copy until their
|
||||
respective phases land. The wrapper preserves
|
||||
`data-testid="active-view-table"` and `data-entity={entity}` for
|
||||
both branches so the navigation e2e specs (`game-shell.spec.ts`,
|
||||
the ship-classes table; Phase 21 lights up the sciences table; the
|
||||
remaining slugs (planets, ship-groups, fleets, races) keep the
|
||||
Phase 10 stub copy until their respective phases land. The wrapper
|
||||
preserves `data-testid="active-view-table"` and
|
||||
`data-entity={entity}` for every branch (each leaf component
|
||||
mirrors them) so the navigation e2e specs (`game-shell.spec.ts`,
|
||||
`view-menu`) keep matching.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
||||
import TableShipClasses from "./table-ship-classes.svelte";
|
||||
import TableSciences from "./table-sciences.svelte";
|
||||
|
||||
type Props = { entity: string };
|
||||
let { entity }: Props = $props();
|
||||
@@ -22,6 +24,8 @@ both branches so the navigation e2e specs (`game-shell.spec.ts`,
|
||||
|
||||
{#if entity === "ship-classes"}
|
||||
<TableShipClasses />
|
||||
{:else if entity === "sciences"}
|
||||
<TableSciences />
|
||||
{:else}
|
||||
<section
|
||||
class="active-view"
|
||||
|
||||
@@ -194,6 +194,8 @@ const en = {
|
||||
"game.sidebar.order.label.cargo_route_remove": "remove {loadType} route from planet {source}",
|
||||
"game.sidebar.order.label.ship_class_create": "design ship class {name}",
|
||||
"game.sidebar.order.label.ship_class_remove": "remove ship class {name}",
|
||||
"game.sidebar.order.label.science_create": "define science {name}",
|
||||
"game.sidebar.order.label.science_remove": "remove science {name}",
|
||||
"game.sidebar.order.label.ship_group_break": "split group {group} → {quantity} ships into new group",
|
||||
"game.sidebar.order.label.ship_group_send": "send group {group} → planet {destination}",
|
||||
"game.sidebar.order.label.ship_group_load": "load {cargo} × {quantity} onto group {group}",
|
||||
@@ -254,6 +256,47 @@ const en = {
|
||||
"game.designer.ship_class.preview.cargo_capacity": "cargo capacity per ship",
|
||||
"game.designer.ship_class.preview.unavailable": "—",
|
||||
|
||||
"game.table.sciences.title": "sciences",
|
||||
"game.table.sciences.column.name": "name",
|
||||
"game.table.sciences.column.drive": "drive %",
|
||||
"game.table.sciences.column.weapons": "weapons %",
|
||||
"game.table.sciences.column.shields": "shields %",
|
||||
"game.table.sciences.column.cargo": "cargo %",
|
||||
"game.table.sciences.column.actions": "actions",
|
||||
"game.table.sciences.empty": "no sciences defined yet",
|
||||
"game.table.sciences.filter.placeholder": "filter by name",
|
||||
"game.table.sciences.action.new": "+ new science",
|
||||
"game.table.sciences.action.delete": "delete",
|
||||
"game.table.sciences.loading": "loading sciences…",
|
||||
"game.designer.science.title.new": "define new science",
|
||||
"game.designer.science.title.view": "science {name}",
|
||||
"game.designer.science.field.name": "name",
|
||||
"game.designer.science.field.drive": "drive %",
|
||||
"game.designer.science.field.weapons": "weapons %",
|
||||
"game.designer.science.field.shields": "shields %",
|
||||
"game.designer.science.field.cargo": "cargo %",
|
||||
"game.designer.science.field.sum": "sum: {value} % (must equal 100)",
|
||||
"game.designer.science.action.save": "save",
|
||||
"game.designer.science.action.cancel": "cancel",
|
||||
"game.designer.science.action.delete": "delete",
|
||||
"game.designer.science.action.back": "back",
|
||||
"game.designer.science.hint.values": "each value is a percent in [0, 100] with one decimal; the four percentages must sum to exactly 100",
|
||||
"game.designer.science.read_only_notice": "sciences are defined once; values cannot be edited after creation",
|
||||
"game.designer.science.not_found": "science \"{name}\" does not exist",
|
||||
"game.designer.science.invalid.empty": "name cannot be empty",
|
||||
"game.designer.science.invalid.too_long": "name is too long (30 characters max)",
|
||||
"game.designer.science.invalid.starts_with_special": "name cannot start with a special character",
|
||||
"game.designer.science.invalid.ends_with_special": "name cannot end with a special character",
|
||||
"game.designer.science.invalid.consecutive_specials": "too many special characters in a row",
|
||||
"game.designer.science.invalid.whitespace": "name cannot contain spaces",
|
||||
"game.designer.science.invalid.disallowed_character": "name contains disallowed characters",
|
||||
"game.designer.science.invalid.duplicate_name": "a science with this name already exists",
|
||||
"game.designer.science.invalid.drive_value": "drive % must be in [0, 100]",
|
||||
"game.designer.science.invalid.weapons_value": "weapons % must be in [0, 100]",
|
||||
"game.designer.science.invalid.shields_value": "shields % must be in [0, 100]",
|
||||
"game.designer.science.invalid.cargo_value": "cargo % must be in [0, 100]",
|
||||
"game.designer.science.invalid.sum_not_hundred": "the four percentages must sum to exactly 100",
|
||||
|
||||
"game.inspector.ship_group.kind.local": "your group",
|
||||
"game.inspector.ship_group.kind.other": "other race group",
|
||||
"game.inspector.ship_group.kind.incoming": "incoming group",
|
||||
|
||||
@@ -195,6 +195,8 @@ const ru: Record<keyof typeof en, string> = {
|
||||
"game.sidebar.order.label.cargo_route_remove": "удалить маршрут {loadType} с планеты {source}",
|
||||
"game.sidebar.order.label.ship_class_create": "сконструировать класс корабля {name}",
|
||||
"game.sidebar.order.label.ship_class_remove": "удалить класс корабля {name}",
|
||||
"game.sidebar.order.label.science_create": "определить науку {name}",
|
||||
"game.sidebar.order.label.science_remove": "удалить науку {name}",
|
||||
"game.sidebar.order.label.ship_group_break": "разделить группу {group} → новая группа из {quantity} кораблей",
|
||||
"game.sidebar.order.label.ship_group_send": "отправить группу {group} → планета {destination}",
|
||||
"game.sidebar.order.label.ship_group_load": "загрузить {cargo} × {quantity} в группу {group}",
|
||||
@@ -255,6 +257,47 @@ const ru: Record<keyof typeof en, string> = {
|
||||
"game.designer.ship_class.preview.cargo_capacity": "грузоподъёмность одного корабля",
|
||||
"game.designer.ship_class.preview.unavailable": "—",
|
||||
|
||||
"game.table.sciences.title": "науки",
|
||||
"game.table.sciences.column.name": "название",
|
||||
"game.table.sciences.column.drive": "двигатель %",
|
||||
"game.table.sciences.column.weapons": "оружие %",
|
||||
"game.table.sciences.column.shields": "защита %",
|
||||
"game.table.sciences.column.cargo": "трюм %",
|
||||
"game.table.sciences.column.actions": "действия",
|
||||
"game.table.sciences.empty": "науки ещё не определены",
|
||||
"game.table.sciences.filter.placeholder": "фильтр по названию",
|
||||
"game.table.sciences.action.new": "+ новая наука",
|
||||
"game.table.sciences.action.delete": "удалить",
|
||||
"game.table.sciences.loading": "загрузка наук…",
|
||||
"game.designer.science.title.new": "определение новой науки",
|
||||
"game.designer.science.title.view": "наука {name}",
|
||||
"game.designer.science.field.name": "название",
|
||||
"game.designer.science.field.drive": "двигатель %",
|
||||
"game.designer.science.field.weapons": "оружие %",
|
||||
"game.designer.science.field.shields": "защита %",
|
||||
"game.designer.science.field.cargo": "трюм %",
|
||||
"game.designer.science.field.sum": "сумма: {value} % (должно быть 100)",
|
||||
"game.designer.science.action.save": "сохранить",
|
||||
"game.designer.science.action.cancel": "отмена",
|
||||
"game.designer.science.action.delete": "удалить",
|
||||
"game.designer.science.action.back": "назад",
|
||||
"game.designer.science.hint.values": "каждое значение — процент в [0, 100] с одним знаком после запятой; четыре процента должны давать в сумме ровно 100",
|
||||
"game.designer.science.read_only_notice": "науки определяются один раз; характеристики нельзя изменить после создания",
|
||||
"game.designer.science.not_found": "науки \"{name}\" не существует",
|
||||
"game.designer.science.invalid.empty": "название не может быть пустым",
|
||||
"game.designer.science.invalid.too_long": "название слишком длинное (максимум 30 символов)",
|
||||
"game.designer.science.invalid.starts_with_special": "название не может начинаться со спецсимвола",
|
||||
"game.designer.science.invalid.ends_with_special": "название не может заканчиваться спецсимволом",
|
||||
"game.designer.science.invalid.consecutive_specials": "слишком много спецсимволов подряд",
|
||||
"game.designer.science.invalid.whitespace": "название не может содержать пробелы",
|
||||
"game.designer.science.invalid.disallowed_character": "название содержит недопустимые символы",
|
||||
"game.designer.science.invalid.duplicate_name": "наука с таким названием уже существует",
|
||||
"game.designer.science.invalid.drive_value": "двигатель % должен быть в [0, 100]",
|
||||
"game.designer.science.invalid.weapons_value": "оружие % должно быть в [0, 100]",
|
||||
"game.designer.science.invalid.shields_value": "защита % должна быть в [0, 100]",
|
||||
"game.designer.science.invalid.cargo_value": "трюм % должен быть в [0, 100]",
|
||||
"game.designer.science.invalid.sum_not_hundred": "сумма четырёх процентов должна быть ровно 100",
|
||||
|
||||
"game.inspector.ship_group.kind.local": "ваша группа",
|
||||
"game.inspector.ship_group.kind.other": "группа другой расы",
|
||||
"game.inspector.ship_group.kind.incoming": "входящая группа",
|
||||
|
||||
@@ -16,6 +16,7 @@ dismiss from the IA section §6 land in Phase 35 polish.
|
||||
ReportOtherShipGroup,
|
||||
ReportPlanet,
|
||||
ReportRoute,
|
||||
ScienceSummary,
|
||||
ShipClassSummary,
|
||||
} from "../../api/game-state";
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
@@ -24,6 +25,7 @@ dismiss from the IA section §6 land in Phase 35 polish.
|
||||
type Props = {
|
||||
planet: ReportPlanet | null;
|
||||
localShipClass: ShipClassSummary[];
|
||||
localScience: ScienceSummary[];
|
||||
routes: ReportRoute[];
|
||||
planets: ReportPlanet[];
|
||||
mapWidth: number;
|
||||
@@ -38,6 +40,7 @@ dismiss from the IA section §6 land in Phase 35 polish.
|
||||
let {
|
||||
planet,
|
||||
localShipClass,
|
||||
localScience,
|
||||
routes,
|
||||
planets,
|
||||
mapWidth,
|
||||
@@ -69,6 +72,7 @@ dismiss from the IA section §6 land in Phase 35 polish.
|
||||
<Planet
|
||||
{planet}
|
||||
{localShipClass}
|
||||
{localScience}
|
||||
{routes}
|
||||
{planets}
|
||||
{mapWidth}
|
||||
|
||||
@@ -19,6 +19,7 @@ field with five buttons.
|
||||
ReportOtherShipGroup,
|
||||
ReportPlanet,
|
||||
ReportRoute,
|
||||
ScienceSummary,
|
||||
ShipClassSummary,
|
||||
} from "../../api/game-state";
|
||||
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
||||
@@ -37,6 +38,7 @@ field with five buttons.
|
||||
type Props = {
|
||||
planet: ReportPlanet;
|
||||
localShipClass: ShipClassSummary[];
|
||||
localScience: ScienceSummary[];
|
||||
routes: ReportRoute[];
|
||||
planets: ReportPlanet[];
|
||||
mapWidth: number;
|
||||
@@ -49,6 +51,7 @@ field with five buttons.
|
||||
let {
|
||||
planet,
|
||||
localShipClass,
|
||||
localScience,
|
||||
routes,
|
||||
planets,
|
||||
mapWidth,
|
||||
@@ -221,7 +224,7 @@ field with five buttons.
|
||||
{/if}
|
||||
|
||||
{#if planet.kind === "local"}
|
||||
<Production {planet} {localShipClass} />
|
||||
<Production {planet} {localShipClass} {localScience} />
|
||||
<CargoRoutes
|
||||
{planet}
|
||||
{routes}
|
||||
|
||||
@@ -2,10 +2,11 @@
|
||||
Phase 15 production-controls subsection of the planet inspector.
|
||||
Renders four main segments — industry / materials / research / build
|
||||
ship — and reveals a sub-row when the player picks a category that
|
||||
needs a target (research → tech field, build ship → designed class).
|
||||
Every leaf click appends a `setProductionType` command to the local
|
||||
order draft via `OrderDraftStore`; the collapse-by-`planetNumber`
|
||||
rule inside `add` keeps at most one production choice per planet.
|
||||
needs a target (research → tech field or science, build ship →
|
||||
designed class). Every leaf click appends a `setProductionType`
|
||||
command to the local order draft via `OrderDraftStore`; the
|
||||
collapse-by-`planetNumber` rule inside `add` keeps at most one
|
||||
production choice per planet.
|
||||
|
||||
The currently-active segment is derived from `planet.production`
|
||||
through a parser that mirrors the engine's
|
||||
@@ -20,11 +21,21 @@ Phase 15 deliberately defers the per-type forecast number — see
|
||||
`ui/docs/calc-bridge.md` for the gap analysis. The component does
|
||||
not render forecast text; the existing `freeIndustry` ("free
|
||||
production") row in the parent inspector is unchanged.
|
||||
|
||||
Phase 21 widens the Research sub-row: in addition to the four tech
|
||||
buttons the player sees one extra button per defined science from
|
||||
`localScience`. The active highlight prefers a science-name match
|
||||
over the four tech display strings, so a science deliberately named
|
||||
exactly "Drive" / "Weapons" / "Shields" / "Cargo" shadows the
|
||||
matching tech button (the engine sends a single ambiguous display
|
||||
string in `planet.production`; user-defined sciences win because
|
||||
they carry more user intent).
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
import type {
|
||||
ReportPlanet,
|
||||
ScienceSummary,
|
||||
ShipClassSummary,
|
||||
} from "../../../api/game-state";
|
||||
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
||||
@@ -37,8 +48,9 @@ production") row in the parent inspector is unchanged.
|
||||
type Props = {
|
||||
planet: ReportPlanet;
|
||||
localShipClass: ShipClassSummary[];
|
||||
localScience: ScienceSummary[];
|
||||
};
|
||||
let { planet, localShipClass }: Props = $props();
|
||||
let { planet, localShipClass, localScience }: Props = $props();
|
||||
|
||||
type MainSegment = "industry" | "materials" | "research" | "ship";
|
||||
|
||||
@@ -49,9 +61,12 @@ production") row in the parent inspector is unchanged.
|
||||
|
||||
let expandedMain: MainSegment | null = $state(null);
|
||||
|
||||
const parsedMain = $derived(parseMain(planet.production, localShipClass));
|
||||
const parsedMain = $derived(
|
||||
parseMain(planet.production, localShipClass, localScience),
|
||||
);
|
||||
const selectedMain = $derived(expandedMain ?? parsedMain);
|
||||
const activeResearch = $derived(parseResearch(planet.production));
|
||||
const activeResearch = $derived(parseResearch(planet.production, localScience));
|
||||
const activeScience = $derived(parseScience(planet.production, localScience));
|
||||
const activeShip = $derived(parseShip(planet.production, localShipClass));
|
||||
|
||||
$effect(() => {
|
||||
@@ -92,8 +107,13 @@ production") row in the parent inspector is unchanged.
|
||||
function parseMain(
|
||||
value: string | null,
|
||||
classes: ShipClassSummary[],
|
||||
sciences: ScienceSummary[],
|
||||
): MainSegment | null {
|
||||
if (value === null || value === "" || value === "-") return null;
|
||||
// Sciences first: a user-named "Drive" science wins over the
|
||||
// Drive tech display string. If no science matches, fall through
|
||||
// to tech / ship class detection.
|
||||
if (sciences.some((s) => s.name === value)) return "research";
|
||||
switch (value) {
|
||||
case "Capital":
|
||||
return "industry";
|
||||
@@ -108,7 +128,14 @@ production") row in the parent inspector is unchanged.
|
||||
return classes.some((c) => c.name === value) ? "ship" : null;
|
||||
}
|
||||
|
||||
function parseResearch(value: string | null): ProductionType | null {
|
||||
function parseResearch(
|
||||
value: string | null,
|
||||
sciences: ScienceSummary[],
|
||||
): ProductionType | null {
|
||||
// A science name shadows the four tech display strings — when a
|
||||
// science matches we surface no tech-button highlight so the
|
||||
// science button gets the active styling instead.
|
||||
if (value !== null && sciences.some((s) => s.name === value)) return null;
|
||||
switch (value) {
|
||||
case "Drive":
|
||||
return "DRIVE";
|
||||
@@ -123,6 +150,14 @@ production") row in the parent inspector is unchanged.
|
||||
}
|
||||
}
|
||||
|
||||
function parseScience(
|
||||
value: string | null,
|
||||
sciences: ScienceSummary[],
|
||||
): string | null {
|
||||
if (value === null || value === "") return null;
|
||||
return sciences.some((s) => s.name === value) ? value : null;
|
||||
}
|
||||
|
||||
function parseShip(
|
||||
value: string | null,
|
||||
classes: ShipClassSummary[],
|
||||
@@ -150,6 +185,11 @@ production") row in the parent inspector is unchanged.
|
||||
expandedMain = null;
|
||||
}
|
||||
|
||||
function clickScience(name: string): void {
|
||||
void emit("SCIENCE", name);
|
||||
expandedMain = null;
|
||||
}
|
||||
|
||||
function clickShip(name: string): void {
|
||||
void emit("SHIP", name);
|
||||
expandedMain = null;
|
||||
@@ -231,6 +271,18 @@ production") row in the parent inspector is unchanged.
|
||||
{i18n.t(option.labelKey)}
|
||||
</button>
|
||||
{/each}
|
||||
{#each localScience as sci (sci.name)}
|
||||
<button
|
||||
type="button"
|
||||
class="sub-seg"
|
||||
class:active={activeScience === sci.name}
|
||||
data-testid={`inspector-planet-production-science-${sci.name}`}
|
||||
disabled={disabled}
|
||||
onclick={() => clickScience(sci.name)}
|
||||
>
|
||||
{sci.name}
|
||||
</button>
|
||||
{/each}
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
|
||||
@@ -82,6 +82,7 @@ from the Phase 10 stub.
|
||||
const localShipClass = $derived(
|
||||
renderedReport?.report?.localShipClass ?? [],
|
||||
);
|
||||
const localScience = $derived(renderedReport?.report?.localScience ?? []);
|
||||
const allPlanets = $derived(renderedReport?.report?.planets ?? []);
|
||||
const routes = $derived(renderedReport?.report?.routes ?? []);
|
||||
const mapWidth = $derived(renderedReport?.report?.mapWidth ?? 1);
|
||||
@@ -114,6 +115,7 @@ from the Phase 10 stub.
|
||||
<Planet
|
||||
planet={selectedPlanet}
|
||||
{localShipClass}
|
||||
{localScience}
|
||||
{routes}
|
||||
planets={allPlanets}
|
||||
{mapWidth}
|
||||
|
||||
@@ -77,6 +77,14 @@ Tests exercise the tab through `__galaxyDebug.seedOrderDraft`
|
||||
return i18n.t("game.sidebar.order.label.ship_class_remove", {
|
||||
name: cmd.name,
|
||||
});
|
||||
case "createScience":
|
||||
return i18n.t("game.sidebar.order.label.science_create", {
|
||||
name: cmd.name,
|
||||
});
|
||||
case "removeScience":
|
||||
return i18n.t("game.sidebar.order.label.science_remove", {
|
||||
name: cmd.name,
|
||||
});
|
||||
case "breakShipGroup":
|
||||
return i18n.t("game.sidebar.order.label.ship_group_break", {
|
||||
group: shortGroupId(cmd.groupId),
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
// Validates a science draft and converts it to the wire-stable
|
||||
// fraction form. Phase 21 mirrors the engine's
|
||||
// `pkg/calc/validator.go.ValidateScienceValues` plus the
|
||||
// `validateEntityName` rules and a UX-only duplicate-name check.
|
||||
//
|
||||
// The designer composes percentages (each value in `[0, 100]`, sum
|
||||
// equal to `100` within float tolerance) so the user can type and
|
||||
// reason about whole-number proportions; the validator converts the
|
||||
// percentages to fractions (`value / 100`) on success so the
|
||||
// `OrderCommand` payload always carries the canonical `[0, 1]`
|
||||
// summing to `1.0` shape the FBS encoder ships on the wire.
|
||||
//
|
||||
// Engine rules (from `pkg/calc/validator.go` and `game/rules.txt`):
|
||||
//
|
||||
// - drive, weapons, shields, cargo: float in `[0, 1]`;
|
||||
// - the four values sum to `1.0` (the engine accepts a small
|
||||
// tolerance to absorb float rounding);
|
||||
// - name must satisfy `validateEntityName`
|
||||
// (`pkg/util/string.go.ValidateTypeName`).
|
||||
//
|
||||
// The designer's UI gate is stricter than the engine's: the four
|
||||
// percent inputs use `step="0.1"` and the validator refuses anything
|
||||
// outside `Math.abs(sum - 100) < SUM_EPSILON_PERCENT`. Snapping to one
|
||||
// decimal at input time makes the float drift small enough that the
|
||||
// epsilon below comfortably covers normal arithmetic without ever
|
||||
// admitting a draft the engine would reject.
|
||||
//
|
||||
// The duplicate-name check is a UX-only addition — the engine raises
|
||||
// `EntityDuplicateIdentifierError` for a duplicate `Create` and the
|
||||
// auto-sync pipeline would surface that as a `rejected` row, but
|
||||
// catching it locally keeps the Save button disabled with a clear
|
||||
// hint instead of a red badge after a wire round-trip.
|
||||
|
||||
import {
|
||||
validateEntityName,
|
||||
type EntityNameInvalidReason,
|
||||
} from "./entity-name";
|
||||
|
||||
/**
|
||||
* SUM_EPSILON_PERCENT is the tolerance applied when checking that the
|
||||
* four science percentages sum to exactly `100`. With one-decimal
|
||||
* inputs (`step="0.1"`) the maximum cumulative float drift across four
|
||||
* additions is well under `1e-6`; `1e-3` keeps the check robust to
|
||||
* any float arithmetic the browser might do without ever accepting a
|
||||
* sum that rounds to a value the engine would refuse.
|
||||
*/
|
||||
export const SUM_EPSILON_PERCENT = 1e-3;
|
||||
|
||||
/**
|
||||
* ScienceInvalidReason enumerates every reason `validateScience` can
|
||||
* refuse a draft. Name-derived reasons are the same identifiers
|
||||
* `validateEntityName` returns, so the designer's `aria-describedby`
|
||||
* mapping reuses the existing translation keys for those branches and
|
||||
* adds new keys only for the value-derived ones.
|
||||
*/
|
||||
export type ScienceInvalidReason =
|
||||
| EntityNameInvalidReason
|
||||
| "duplicate_name"
|
||||
| "drive_value"
|
||||
| "weapons_value"
|
||||
| "shields_value"
|
||||
| "cargo_value"
|
||||
| "sum_not_hundred";
|
||||
|
||||
/**
|
||||
* ScienceDraft is the structural shape the designer composes. The
|
||||
* four numeric fields carry the player-typed percentages verbatim
|
||||
* (each in `[0, 100]`); `validateScience` is responsible for refusing
|
||||
* non-finite or out-of-range entries and the off-by-sum case.
|
||||
*/
|
||||
export interface ScienceDraft {
|
||||
name: string;
|
||||
drive: number;
|
||||
weapons: number;
|
||||
shields: number;
|
||||
cargo: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* ScienceValue is the canonical form a `createScience` order carries
|
||||
* on the wire: `drive`, `weapons`, `shields`, and `cargo` are
|
||||
* fractions in `[0, 1]` summing to `1.0`. Convert back to percentages
|
||||
* with `fractionsToPercent`.
|
||||
*/
|
||||
export interface ScienceValue {
|
||||
name: string;
|
||||
drive: number;
|
||||
weapons: number;
|
||||
shields: number;
|
||||
cargo: number;
|
||||
}
|
||||
|
||||
export type ScienceValidation =
|
||||
| { ok: true; value: ScienceValue }
|
||||
| { ok: false; reason: ScienceInvalidReason };
|
||||
|
||||
/**
|
||||
* validateScience runs the entity-name rules, the per-percent range
|
||||
* check, and the sum-equals-100 gate. `existingNames` is the
|
||||
* optimistic projection of already-defined sciences (from
|
||||
* `localScience` after `applyOrderOverlay`). When the trimmed name
|
||||
* matches any entry, the validator returns `duplicate_name` so the
|
||||
* designer's Save button stays disabled. Pass an empty array (or
|
||||
* omit the option) to skip the duplicate check — useful for unit
|
||||
* tests of the value-only rules, and for the order-draft store's
|
||||
* post-add status recompute (which sees rolling-up duplicates as
|
||||
* normal because the engine arbitrates them at submit time).
|
||||
*/
|
||||
export function validateScience(
|
||||
draft: ScienceDraft,
|
||||
options: { existingNames?: readonly string[] } = {},
|
||||
): ScienceValidation {
|
||||
const nameResult = validateEntityName(draft.name);
|
||||
if (!nameResult.ok) {
|
||||
return { ok: false, reason: nameResult.reason };
|
||||
}
|
||||
const trimmedName = nameResult.value;
|
||||
|
||||
if (!isValidPercent(draft.drive)) {
|
||||
return { ok: false, reason: "drive_value" };
|
||||
}
|
||||
if (!isValidPercent(draft.weapons)) {
|
||||
return { ok: false, reason: "weapons_value" };
|
||||
}
|
||||
if (!isValidPercent(draft.shields)) {
|
||||
return { ok: false, reason: "shields_value" };
|
||||
}
|
||||
if (!isValidPercent(draft.cargo)) {
|
||||
return { ok: false, reason: "cargo_value" };
|
||||
}
|
||||
|
||||
const sum = draft.drive + draft.weapons + draft.shields + draft.cargo;
|
||||
if (Math.abs(sum - 100) >= SUM_EPSILON_PERCENT) {
|
||||
return { ok: false, reason: "sum_not_hundred" };
|
||||
}
|
||||
|
||||
const existing = options.existingNames ?? [];
|
||||
if (existing.some((existingName) => existingName === trimmedName)) {
|
||||
return { ok: false, reason: "duplicate_name" };
|
||||
}
|
||||
|
||||
return {
|
||||
ok: true,
|
||||
value: {
|
||||
name: trimmedName,
|
||||
drive: draft.drive / 100,
|
||||
weapons: draft.weapons / 100,
|
||||
shields: draft.shields / 100,
|
||||
cargo: draft.cargo / 100,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* fractionsToPercent inverts `validateScience`'s percent→fraction
|
||||
* conversion: it takes a wire-stable `[0, 1]` quartet and returns a
|
||||
* `[0, 100]` percentage quartet. The view-mode designer uses it to
|
||||
* render an existing science back as the same percent values the
|
||||
* player originally typed.
|
||||
*/
|
||||
export function fractionsToPercent(value: {
|
||||
drive: number;
|
||||
weapons: number;
|
||||
shields: number;
|
||||
cargo: number;
|
||||
}): { drive: number; weapons: number; shields: number; cargo: number } {
|
||||
return {
|
||||
drive: value.drive * 100,
|
||||
weapons: value.weapons * 100,
|
||||
shields: value.shields * 100,
|
||||
cargo: value.cargo * 100,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* isValidPercent guards a single percent input. Each value must be a
|
||||
* finite number in `[0, 100]`; NaN, infinity, and negative or
|
||||
* over-100 entries are rejected. The designer's `step="0.1"` input
|
||||
* keeps users on the one-decimal grid, but the validator does not
|
||||
* round here — sub-decimal precision is harmless because the
|
||||
* sum-equals-100 gate already absorbs any float drift the
|
||||
* `SUM_EPSILON_PERCENT` allows.
|
||||
*/
|
||||
function isValidPercent(value: number): boolean {
|
||||
if (!Number.isFinite(value)) return false;
|
||||
return value >= 0 && value <= 100;
|
||||
}
|
||||
@@ -173,6 +173,7 @@ fresh.
|
||||
const localShipClass = $derived(
|
||||
renderedReport.report?.localShipClass ?? [],
|
||||
);
|
||||
const localScience = $derived(renderedReport.report?.localScience ?? []);
|
||||
const inspectorPlanets = $derived(renderedReport.report?.planets ?? []);
|
||||
const inspectorRoutes = $derived(renderedReport.report?.routes ?? []);
|
||||
const inspectorMapWidth = $derived(renderedReport.report?.mapWidth ?? 1);
|
||||
@@ -341,6 +342,7 @@ fresh.
|
||||
<PlanetSheet
|
||||
planet={selectedPlanet}
|
||||
{localShipClass}
|
||||
{localScience}
|
||||
routes={inspectorRoutes}
|
||||
planets={inspectorPlanets}
|
||||
mapWidth={inspectorMapWidth}
|
||||
|
||||
@@ -33,6 +33,7 @@ import {
|
||||
import { submitOrder } from "./submit";
|
||||
import { validateEntityName } from "$lib/util/entity-name";
|
||||
import { validateShipClass } from "$lib/util/ship-class-validation";
|
||||
import { validateScience } from "$lib/util/science-validation";
|
||||
|
||||
const NAMESPACE = "order-drafts";
|
||||
const draftKey = (gameId: string): string => `${gameId}/draft`;
|
||||
@@ -518,6 +519,27 @@ function validateCommand(cmd: OrderCommand): CommandStatus {
|
||||
// active production / ship groups. Local validation only
|
||||
// guards the name shape.
|
||||
return validateEntityName(cmd.name).ok ? "valid" : "invalid";
|
||||
case "createScience":
|
||||
// Mirrors `pkg/calc/validator.go.ValidateScienceValues`
|
||||
// plus the entity-name rules. The wire shape is fractions
|
||||
// (sum to 1.0); the validator runs without `existingNames`
|
||||
// here for the same reason ship-class create does — a
|
||||
// duplicate-name check is the designer's UX responsibility,
|
||||
// not the draft store's.
|
||||
return validateScience({
|
||||
name: cmd.name,
|
||||
drive: cmd.drive * 100,
|
||||
weapons: cmd.weapons * 100,
|
||||
shields: cmd.shields * 100,
|
||||
cargo: cmd.cargo * 100,
|
||||
}).ok
|
||||
? "valid"
|
||||
: "invalid";
|
||||
case "removeScience":
|
||||
// `removeScience` carries only the name; the engine checks
|
||||
// that the science exists and is not referenced by active
|
||||
// production. Local validation only guards the name shape.
|
||||
return validateEntityName(cmd.name).ok ? "valid" : "invalid";
|
||||
case "breakShipGroup":
|
||||
// Engine rule (`controller/ship_group.go.breakGroup`):
|
||||
// quantity must be at least 1 and strictly less than the
|
||||
|
||||
@@ -16,6 +16,8 @@ import {
|
||||
CommandPlanetRename,
|
||||
CommandPlanetRouteRemove,
|
||||
CommandPlanetRouteSet,
|
||||
CommandScienceCreate,
|
||||
CommandScienceRemove,
|
||||
CommandShipClassCreate,
|
||||
CommandShipClassRemove,
|
||||
CommandShipGroupBreak,
|
||||
@@ -234,6 +236,28 @@ function decodeCommand(item: CommandItemView): OrderCommand | null {
|
||||
name: inner.name() ?? "",
|
||||
};
|
||||
}
|
||||
case CommandPayload.CommandScienceCreate: {
|
||||
const inner = new CommandScienceCreate();
|
||||
item.payload(inner);
|
||||
return {
|
||||
kind: "createScience",
|
||||
id,
|
||||
name: inner.name() ?? "",
|
||||
drive: inner.drive(),
|
||||
weapons: inner.weapons(),
|
||||
shields: inner.shields(),
|
||||
cargo: inner.cargo(),
|
||||
};
|
||||
}
|
||||
case CommandPayload.CommandScienceRemove: {
|
||||
const inner = new CommandScienceRemove();
|
||||
item.payload(inner);
|
||||
return {
|
||||
kind: "removeScience",
|
||||
id,
|
||||
name: inner.name() ?? "",
|
||||
};
|
||||
}
|
||||
case CommandPayload.CommandShipGroupBreak: {
|
||||
const inner = new CommandShipGroupBreak();
|
||||
item.payload(inner);
|
||||
|
||||
@@ -166,6 +166,46 @@ export interface RemoveShipClassCommand {
|
||||
readonly name: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* CreateScienceCommand defines a new science — a named mix of four
|
||||
* tech proportions (`drive`, `weapons`, `shields`, `cargo`) that sums
|
||||
* to 1.0. The TS-side mirror lives in `lib/util/science-validation.ts`;
|
||||
* the designer enters the values as percentages (0..100) with a
|
||||
* strict sum-equals-100 gate and converts them to fractions on
|
||||
* dispatch, so wire entries always satisfy the engine's
|
||||
* `pkg/calc/validator.go.ValidateScienceValues` invariant
|
||||
* (every value in `[0, 1]`, sum `≈ 1.0` within float tolerance).
|
||||
*
|
||||
* No collapse rule applies — each create is a distinct user-visible
|
||||
* action and the engine refuses duplicate names server-side
|
||||
* (`game/internal/controller/science.go.scienceCreate`). Editing an
|
||||
* existing science means dispatching a `removeScience` first and
|
||||
* then a `createScience` with the new payload; there is no
|
||||
* `UpdateScience` on the wire (Phase 21 decision).
|
||||
*/
|
||||
export interface CreateScienceCommand {
|
||||
readonly kind: "createScience";
|
||||
readonly id: string;
|
||||
readonly name: string;
|
||||
readonly drive: number;
|
||||
readonly weapons: number;
|
||||
readonly shields: number;
|
||||
readonly cargo: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* RemoveScienceCommand drops a defined science by name. The engine
|
||||
* refuses removals when the science is referenced by an active planet
|
||||
* production target (`game/internal/controller/science.go.scienceRemove`)
|
||||
* — that surfaces as `cmdApplied=false` on the response and the order
|
||||
* tab row reads `rejected`.
|
||||
*/
|
||||
export interface RemoveScienceCommand {
|
||||
readonly kind: "removeScience";
|
||||
readonly id: string;
|
||||
readonly name: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* ShipGroupCargo mirrors the engine `ShipGroupCargo` enum
|
||||
* (`pkg/schema/fbs/order.fbs`). Three values: colonists, capital
|
||||
@@ -383,6 +423,8 @@ export type OrderCommand =
|
||||
| RemoveCargoRouteCommand
|
||||
| CreateShipClassCommand
|
||||
| RemoveShipClassCommand
|
||||
| CreateScienceCommand
|
||||
| RemoveScienceCommand
|
||||
| BreakShipGroupCommand
|
||||
| SendShipGroupCommand
|
||||
| LoadShipGroupCommand
|
||||
|
||||
@@ -31,6 +31,8 @@ import {
|
||||
CommandPlanetRename,
|
||||
CommandPlanetRouteRemove,
|
||||
CommandPlanetRouteSet,
|
||||
CommandScienceCreate,
|
||||
CommandScienceRemove,
|
||||
CommandShipClassCreate,
|
||||
CommandShipClassRemove,
|
||||
CommandShipGroupBreak,
|
||||
@@ -234,6 +236,32 @@ function encodeCommandPayload(
|
||||
payloadOffset: offset,
|
||||
};
|
||||
}
|
||||
case "createScience": {
|
||||
const nameOffset = builder.createString(cmd.name);
|
||||
const offset = CommandScienceCreate.createCommandScienceCreate(
|
||||
builder,
|
||||
nameOffset,
|
||||
cmd.drive,
|
||||
cmd.weapons,
|
||||
cmd.shields,
|
||||
cmd.cargo,
|
||||
);
|
||||
return {
|
||||
payloadType: CommandPayload.CommandScienceCreate,
|
||||
payloadOffset: offset,
|
||||
};
|
||||
}
|
||||
case "removeScience": {
|
||||
const nameOffset = builder.createString(cmd.name);
|
||||
const offset = CommandScienceRemove.createCommandScienceRemove(
|
||||
builder,
|
||||
nameOffset,
|
||||
);
|
||||
return {
|
||||
payloadType: CommandPayload.CommandScienceRemove,
|
||||
payloadOffset: offset,
|
||||
};
|
||||
}
|
||||
case "breakShipGroup": {
|
||||
const idOffset = builder.createString(cmd.groupId);
|
||||
const newIdOffset = builder.createString(cmd.newGroupId);
|
||||
|
||||
@@ -0,0 +1,302 @@
|
||||
// Vitest coverage for the Phase 21 science designer. Drives the
|
||||
// component against a real `OrderDraftStore` (with `fake-indexeddb`
|
||||
// standing in for the browser's IDB factory) so the local-validation
|
||||
// + auto-sync side-effects are exercised end-to-end. The optimistic
|
||||
// overlay arrives through a synthetic `RenderedReportSource` instead
|
||||
// of a live report so the tests do not have to thread a full
|
||||
// `GameStateStore` boot.
|
||||
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
import "fake-indexeddb/auto";
|
||||
import { fireEvent, render, waitFor } from "@testing-library/svelte";
|
||||
import {
|
||||
afterEach,
|
||||
beforeEach,
|
||||
describe,
|
||||
expect,
|
||||
test,
|
||||
vi,
|
||||
} from "vitest";
|
||||
|
||||
import { i18n } from "../src/lib/i18n/index.svelte";
|
||||
import type { GameReport, ScienceSummary } from "../src/api/game-state";
|
||||
import {
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
OrderDraftStore,
|
||||
} from "../src/sync/order-draft.svelte";
|
||||
import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
|
||||
import { IDBCache } from "../src/platform/store/idb-cache";
|
||||
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
|
||||
import type { Cache } from "../src/platform/store/index";
|
||||
import type { IDBPDatabase } from "idb";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
const GAME_ID = "11111111-2222-3333-4444-555555555555";
|
||||
|
||||
const pageMock = vi.hoisted(() => ({
|
||||
url: new URL("http://localhost/games/g1/designer/science"),
|
||||
params: { id: "g1" } as Record<string, string>,
|
||||
}));
|
||||
|
||||
const gotoMock = vi.hoisted(() => vi.fn());
|
||||
|
||||
vi.mock("$app/state", () => ({
|
||||
page: pageMock,
|
||||
}));
|
||||
|
||||
vi.mock("$app/navigation", () => ({
|
||||
goto: gotoMock,
|
||||
}));
|
||||
|
||||
import DesignerScience from "../src/lib/active-view/designer-science.svelte";
|
||||
|
||||
let db: IDBPDatabase<GalaxyDB>;
|
||||
let dbName: string;
|
||||
let cache: Cache;
|
||||
let draft: OrderDraftStore;
|
||||
|
||||
beforeEach(async () => {
|
||||
dbName = `galaxy-designer-science-${crypto.randomUUID()}`;
|
||||
db = await openGalaxyDB(dbName);
|
||||
cache = new IDBCache(db);
|
||||
draft = new OrderDraftStore();
|
||||
await draft.init({ cache, gameId: GAME_ID });
|
||||
i18n.resetForTests("en");
|
||||
pageMock.params = { id: "g1" };
|
||||
gotoMock.mockClear();
|
||||
});
|
||||
|
||||
afterEach(async () => {
|
||||
draft.dispose();
|
||||
db.close();
|
||||
await new Promise<void>((resolve) => {
|
||||
const req = indexedDB.deleteDatabase(dbName);
|
||||
req.onsuccess = () => resolve();
|
||||
req.onerror = () => resolve();
|
||||
req.onblocked = () => resolve();
|
||||
});
|
||||
});
|
||||
|
||||
function science(
|
||||
overrides: Partial<ScienceSummary> & Pick<ScienceSummary, "name">,
|
||||
): ScienceSummary {
|
||||
return {
|
||||
drive: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 0,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
function makeReport(localScience: ScienceSummary[] = []): GameReport {
|
||||
return {
|
||||
turn: 1,
|
||||
mapWidth: 1000,
|
||||
mapHeight: 1000,
|
||||
planetCount: 0,
|
||||
planets: [],
|
||||
race: "",
|
||||
localShipClass: [],
|
||||
routes: [],
|
||||
localPlayerDrive: 0,
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...EMPTY_SHIP_GROUPS,
|
||||
localScience,
|
||||
};
|
||||
}
|
||||
|
||||
function mountDesigner(opts: {
|
||||
scienceId?: string;
|
||||
report?: GameReport | null;
|
||||
}) {
|
||||
const report = opts.report ?? makeReport();
|
||||
pageMock.params = opts.scienceId
|
||||
? { id: "g1", scienceId: opts.scienceId }
|
||||
: { id: "g1" };
|
||||
const renderedReport = {
|
||||
get report() {
|
||||
return report;
|
||||
},
|
||||
};
|
||||
const context = new Map<unknown, unknown>([
|
||||
[ORDER_DRAFT_CONTEXT_KEY, draft],
|
||||
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
|
||||
]);
|
||||
return render(DesignerScience, { context });
|
||||
}
|
||||
|
||||
describe("science designer (new mode)", () => {
|
||||
test("renders the form with Save disabled by default (empty name + zero sum)", () => {
|
||||
const ui = mountDesigner({});
|
||||
expect(ui.getByTestId("active-view-designer-science")).toHaveAttribute(
|
||||
"data-mode",
|
||||
"new",
|
||||
);
|
||||
expect(ui.getByTestId("designer-science-save")).toBeDisabled();
|
||||
expect(ui.getByTestId("designer-science-error")).toHaveTextContent(
|
||||
"name cannot be empty",
|
||||
);
|
||||
});
|
||||
|
||||
test("Save adds a createScience to the draft after a valid edit", async () => {
|
||||
const ui = mountDesigner({});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-name"), {
|
||||
target: { value: "Even" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-drive"), {
|
||||
target: { value: "25" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-weapons"), {
|
||||
target: { value: "25" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-shields"), {
|
||||
target: { value: "25" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-cargo"), {
|
||||
target: { value: "25" },
|
||||
});
|
||||
|
||||
await waitFor(() =>
|
||||
expect(ui.getByTestId("designer-science-save")).not.toBeDisabled(),
|
||||
);
|
||||
await fireEvent.click(ui.getByTestId("designer-science-save"));
|
||||
await waitFor(() => expect(draft.commands).toHaveLength(1));
|
||||
const cmd = draft.commands[0]!;
|
||||
if (cmd.kind !== "createScience") throw new Error("wrong kind");
|
||||
expect(cmd.name).toBe("Even");
|
||||
expect(cmd.drive).toBeCloseTo(0.25, 12);
|
||||
expect(cmd.weapons).toBeCloseTo(0.25, 12);
|
||||
expect(cmd.shields).toBeCloseTo(0.25, 12);
|
||||
expect(cmd.cargo).toBeCloseTo(0.25, 12);
|
||||
await waitFor(() =>
|
||||
expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/sciences"),
|
||||
);
|
||||
});
|
||||
|
||||
test("sum readout reflects the live total", async () => {
|
||||
const ui = mountDesigner({});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-drive"), {
|
||||
target: { value: "30" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-weapons"), {
|
||||
target: { value: "20" },
|
||||
});
|
||||
await waitFor(() =>
|
||||
expect(ui.getByTestId("designer-science-sum")).toHaveTextContent("50"),
|
||||
);
|
||||
});
|
||||
|
||||
test("rejects sum that does not equal 100", async () => {
|
||||
const ui = mountDesigner({});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-name"), {
|
||||
target: { value: "Bad" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-drive"), {
|
||||
target: { value: "50" },
|
||||
});
|
||||
await waitFor(() =>
|
||||
expect(ui.getByTestId("designer-science-error")).toHaveTextContent(
|
||||
"must sum to exactly 100",
|
||||
),
|
||||
);
|
||||
expect(ui.getByTestId("designer-science-save")).toBeDisabled();
|
||||
});
|
||||
|
||||
test("rejects a duplicate name from the overlay before any sync", async () => {
|
||||
const ui = mountDesigner({
|
||||
report: makeReport([
|
||||
science({ name: "Even", drive: 0.25, weapons: 0.25, shields: 0.25, cargo: 0.25 }),
|
||||
]),
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-name"), {
|
||||
target: { value: "Even" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-drive"), {
|
||||
target: { value: "25" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-weapons"), {
|
||||
target: { value: "25" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-shields"), {
|
||||
target: { value: "25" },
|
||||
});
|
||||
await fireEvent.input(ui.getByTestId("designer-science-input-cargo"), {
|
||||
target: { value: "25" },
|
||||
});
|
||||
await waitFor(() =>
|
||||
expect(ui.getByTestId("designer-science-error")).toHaveTextContent(
|
||||
"already exists",
|
||||
),
|
||||
);
|
||||
expect(ui.getByTestId("designer-science-save")).toBeDisabled();
|
||||
});
|
||||
|
||||
test("Cancel navigates back without mutating the draft", async () => {
|
||||
const ui = mountDesigner({});
|
||||
await fireEvent.click(ui.getByTestId("designer-science-cancel"));
|
||||
expect(draft.commands).toHaveLength(0);
|
||||
expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/sciences");
|
||||
});
|
||||
});
|
||||
|
||||
describe("science designer (view mode)", () => {
|
||||
test("renders the read-only summary plus Delete + Back affordances", () => {
|
||||
const ui = mountDesigner({
|
||||
scienceId: "FirstStep",
|
||||
report: makeReport([
|
||||
science({
|
||||
name: "FirstStep",
|
||||
drive: 0.222,
|
||||
weapons: 0.111,
|
||||
shields: 0.667,
|
||||
cargo: 0,
|
||||
}),
|
||||
]),
|
||||
});
|
||||
expect(ui.getByTestId("active-view-designer-science")).toHaveAttribute(
|
||||
"data-mode",
|
||||
"view",
|
||||
);
|
||||
expect(ui.getByTestId("designer-science-view-name")).toHaveTextContent(
|
||||
"FirstStep",
|
||||
);
|
||||
expect(ui.getByTestId("designer-science-view-drive")).toHaveTextContent(
|
||||
"22.2",
|
||||
);
|
||||
expect(ui.getByTestId("designer-science-view-shields")).toHaveTextContent(
|
||||
"66.7",
|
||||
);
|
||||
expect(ui.getByTestId("designer-science-delete")).toBeInTheDocument();
|
||||
expect(ui.getByTestId("designer-science-back")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
test("Delete adds a removeScience and navigates back", async () => {
|
||||
const ui = mountDesigner({
|
||||
scienceId: "FirstStep",
|
||||
report: makeReport([
|
||||
science({ name: "FirstStep", drive: 0.5, shields: 0.5 }),
|
||||
]),
|
||||
});
|
||||
await fireEvent.click(ui.getByTestId("designer-science-delete"));
|
||||
await waitFor(() => expect(draft.commands).toHaveLength(1));
|
||||
const cmd = draft.commands[0]!;
|
||||
if (cmd.kind !== "removeScience") throw new Error("wrong kind");
|
||||
expect(cmd.name).toBe("FirstStep");
|
||||
await waitFor(() =>
|
||||
expect(gotoMock).toHaveBeenCalledWith("/games/g1/table/sciences"),
|
||||
);
|
||||
});
|
||||
|
||||
test("renders a not-found message when the science is missing from the overlay", () => {
|
||||
const ui = mountDesigner({
|
||||
scienceId: "Ghost",
|
||||
report: makeReport([]),
|
||||
});
|
||||
expect(ui.getByTestId("designer-science-not-found")).toHaveTextContent(
|
||||
"Ghost",
|
||||
);
|
||||
});
|
||||
});
|
||||
@@ -16,6 +16,8 @@ import {
|
||||
CommandPlanetRename,
|
||||
CommandPlanetRouteRemove,
|
||||
CommandPlanetRouteSet,
|
||||
CommandScienceCreate,
|
||||
CommandScienceRemove,
|
||||
CommandShipClassCreate,
|
||||
CommandShipClassRemove,
|
||||
PlanetProduction,
|
||||
@@ -82,13 +84,29 @@ export interface RemoveShipClassResultFixture extends CommandResultFixtureBase {
|
||||
name: string;
|
||||
}
|
||||
|
||||
export interface CreateScienceResultFixture extends CommandResultFixtureBase {
|
||||
kind: "createScience";
|
||||
name: string;
|
||||
drive: number;
|
||||
weapons: number;
|
||||
shields: number;
|
||||
cargo: number;
|
||||
}
|
||||
|
||||
export interface RemoveScienceResultFixture extends CommandResultFixtureBase {
|
||||
kind: "removeScience";
|
||||
name: string;
|
||||
}
|
||||
|
||||
export type CommandResultFixture =
|
||||
| PlanetRenameResultFixture
|
||||
| SetProductionTypeResultFixture
|
||||
| SetCargoRouteResultFixture
|
||||
| RemoveCargoRouteResultFixture
|
||||
| CreateShipClassResultFixture
|
||||
| RemoveShipClassResultFixture;
|
||||
| RemoveShipClassResultFixture
|
||||
| CreateScienceResultFixture
|
||||
| RemoveScienceResultFixture;
|
||||
|
||||
export function buildOrderResponsePayload(
|
||||
gameId: string,
|
||||
@@ -215,6 +233,28 @@ function encodeItem(builder: Builder, c: CommandResultFixture): number {
|
||||
payloadType = CommandPayload.CommandShipClassRemove;
|
||||
break;
|
||||
}
|
||||
case "createScience": {
|
||||
const nameOffset = builder.createString(c.name);
|
||||
inner = CommandScienceCreate.createCommandScienceCreate(
|
||||
builder,
|
||||
nameOffset,
|
||||
c.drive,
|
||||
c.weapons,
|
||||
c.shields,
|
||||
c.cargo,
|
||||
);
|
||||
payloadType = CommandPayload.CommandScienceCreate;
|
||||
break;
|
||||
}
|
||||
case "removeScience": {
|
||||
const nameOffset = builder.createString(c.name);
|
||||
inner = CommandScienceRemove.createCommandScienceRemove(
|
||||
builder,
|
||||
nameOffset,
|
||||
);
|
||||
payloadType = CommandPayload.CommandScienceRemove;
|
||||
break;
|
||||
}
|
||||
}
|
||||
CommandItem.startCommandItem(builder);
|
||||
CommandItem.addCmdId(builder, cmdIdOffset);
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
// against realistic values. Phase 15 adds a minimal `LocalShipClass`
|
||||
// projection so the planet inspector's Build-Ship sub-picker has data
|
||||
// in e2e specs (`name` only — Phase 17 widens this when ship-class
|
||||
// CRUD lands). Later phases extend the helper as fleets, sciences,
|
||||
// etc. land.
|
||||
// CRUD lands). Phase 21 adds a `LocalScience` projection so the
|
||||
// sciences table and the planet production picker's Research sub-row
|
||||
// have data in e2e specs.
|
||||
|
||||
import { Builder } from "flatbuffers";
|
||||
|
||||
@@ -23,6 +24,7 @@ import {
|
||||
Report,
|
||||
Route,
|
||||
RouteEntry,
|
||||
Science,
|
||||
ShipClass,
|
||||
UnidentifiedPlanet,
|
||||
UninhabitedPlanet,
|
||||
@@ -60,6 +62,14 @@ export interface ShipClassFixture {
|
||||
cargo?: number;
|
||||
}
|
||||
|
||||
export interface ScienceFixture {
|
||||
name: string;
|
||||
drive?: number;
|
||||
weapons?: number;
|
||||
shields?: number;
|
||||
cargo?: number;
|
||||
}
|
||||
|
||||
export interface PlayerFixture {
|
||||
name: string;
|
||||
drive?: number;
|
||||
@@ -84,6 +94,7 @@ export interface ReportFixture {
|
||||
uninhabitedPlanets?: PlanetFixture[];
|
||||
unidentifiedPlanets?: { number: number; x: number; y: number }[];
|
||||
localShipClass?: ShipClassFixture[];
|
||||
localScience?: ScienceFixture[];
|
||||
race?: string;
|
||||
players?: PlayerFixture[];
|
||||
routes?: RouteFixture[];
|
||||
@@ -178,6 +189,17 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
|
||||
return ShipClass.endShipClass(builder);
|
||||
});
|
||||
|
||||
const localScienceOffsets = (fixture.localScience ?? []).map((sci) => {
|
||||
const name = builder.createString(sci.name);
|
||||
Science.startScience(builder);
|
||||
Science.addName(builder, name);
|
||||
Science.addDrive(builder, sci.drive ?? 0);
|
||||
Science.addWeapons(builder, sci.weapons ?? 0);
|
||||
Science.addShields(builder, sci.shields ?? 0);
|
||||
Science.addCargo(builder, sci.cargo ?? 0);
|
||||
return Science.endScience(builder);
|
||||
});
|
||||
|
||||
const playerOffsets = (fixture.players ?? []).map((p) => {
|
||||
const name = builder.createString(p.name);
|
||||
Player.startPlayer(builder);
|
||||
@@ -221,6 +243,10 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
|
||||
localShipClassOffsets.length === 0
|
||||
? null
|
||||
: Report.createLocalShipClassVector(builder, localShipClassOffsets);
|
||||
const localScienceVec =
|
||||
localScienceOffsets.length === 0
|
||||
? null
|
||||
: Report.createLocalScienceVector(builder, localScienceOffsets);
|
||||
const playerVec =
|
||||
playerOffsets.length === 0
|
||||
? null
|
||||
@@ -251,6 +277,8 @@ export function buildReportPayload(fixture: ReportFixture): Uint8Array {
|
||||
if (unidentifiedVec !== null) Report.addUnidentifiedPlanet(builder, unidentifiedVec);
|
||||
if (localShipClassVec !== null)
|
||||
Report.addLocalShipClass(builder, localShipClassVec);
|
||||
if (localScienceVec !== null)
|
||||
Report.addLocalScience(builder, localScienceVec);
|
||||
if (routeVec !== null) Report.addRoute(builder, routeVec);
|
||||
const reportOff = Report.endReport(builder);
|
||||
builder.finish(reportOff);
|
||||
|
||||
@@ -0,0 +1,423 @@
|
||||
// Phase 21 end-to-end coverage for the science CRUD flow + the
|
||||
// production-picker integration. Boots an authenticated session,
|
||||
// mocks the gateway with a single local planet plus an empty
|
||||
// `localScience` projection, navigates to the sciences table, opens
|
||||
// the designer, fills the form (four percentages summing to 100),
|
||||
// and asserts that:
|
||||
//
|
||||
// 1. Save adds a `createScience` row to the local order draft,
|
||||
// auto-syncs through `user.games.order`, and the new science
|
||||
// appears in the table immediately (overlay) and in the sidebar
|
||||
// order tab as `applied`;
|
||||
// 2. invalid input keeps the Save button disabled and surfaces
|
||||
// the localised reason (sum-not-100 + duplicate name);
|
||||
// 3. setting a planet's production to the new science via the
|
||||
// Research sub-row of the planet inspector dispatches
|
||||
// `setProductionType("SCIENCE", <name>)` and the optimistic
|
||||
// overlay flips the planet's production string immediately;
|
||||
// 4. Delete on a row adds a `removeScience` and the science
|
||||
// disappears from the table; the order tab reflects both rows.
|
||||
|
||||
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
|
||||
import { expect, test, type Page } from "@playwright/test";
|
||||
import { ByteBuffer } from "flatbuffers";
|
||||
|
||||
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
|
||||
import { UUID } from "../../src/proto/galaxy/fbs/common";
|
||||
import {
|
||||
CommandPayload,
|
||||
CommandPlanetProduce,
|
||||
CommandScienceCreate,
|
||||
CommandScienceRemove,
|
||||
UserGamesOrder,
|
||||
UserGamesOrderGet,
|
||||
} from "../../src/proto/galaxy/fbs/order";
|
||||
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
|
||||
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
|
||||
import {
|
||||
buildMyGamesListPayload,
|
||||
type GameFixture,
|
||||
} from "./fixtures/lobby-fbs";
|
||||
import {
|
||||
buildReportPayload,
|
||||
type ScienceFixture,
|
||||
} from "./fixtures/report-fbs";
|
||||
import {
|
||||
buildOrderGetResponsePayload,
|
||||
buildOrderResponsePayload,
|
||||
type CommandResultFixture,
|
||||
} from "./fixtures/order-fbs";
|
||||
|
||||
const SESSION_ID = "phase-21-sciences-session";
|
||||
const GAME_ID = "21212121-2121-2121-2121-212121212121";
|
||||
|
||||
interface MockOpts {
|
||||
createOutcome: "applied" | "rejected";
|
||||
initialSciences?: ScienceFixture[];
|
||||
}
|
||||
|
||||
interface MockHandle {
|
||||
get lastCreate(): {
|
||||
name: string;
|
||||
drive: number;
|
||||
weapons: number;
|
||||
shields: number;
|
||||
cargo: number;
|
||||
} | null;
|
||||
get lastRemove(): { name: string } | null;
|
||||
get lastProduce(): {
|
||||
planetNumber: number;
|
||||
productionType: string;
|
||||
subject: string;
|
||||
} | null;
|
||||
}
|
||||
|
||||
async function mockGateway(page: Page, opts: MockOpts): Promise<MockHandle> {
|
||||
const game: GameFixture = {
|
||||
gameId: GAME_ID,
|
||||
gameName: "Phase 21 Game",
|
||||
gameType: "private",
|
||||
status: "running",
|
||||
ownerUserId: "user-1",
|
||||
minPlayers: 2,
|
||||
maxPlayers: 8,
|
||||
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
|
||||
createdAtMs: BigInt(Date.now() - 86_400_000),
|
||||
updatedAtMs: BigInt(Date.now()),
|
||||
currentTurn: 1,
|
||||
};
|
||||
|
||||
let storedOrder: CommandResultFixture[] = [];
|
||||
let lastCreate: MockHandle["lastCreate"] = null;
|
||||
let lastRemove: MockHandle["lastRemove"] = null;
|
||||
let lastProduce: MockHandle["lastProduce"] = null;
|
||||
const reportSciences: ScienceFixture[] = [...(opts.initialSciences ?? [])];
|
||||
|
||||
await page.route(
|
||||
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
|
||||
async (route) => {
|
||||
const reqText = route.request().postData();
|
||||
if (reqText === null) {
|
||||
await route.fulfill({ status: 400 });
|
||||
return;
|
||||
}
|
||||
const req = fromJson(
|
||||
ExecuteCommandRequestSchema,
|
||||
JSON.parse(reqText) as JsonValue,
|
||||
);
|
||||
|
||||
let resultCode = "ok";
|
||||
let payload: Uint8Array;
|
||||
switch (req.messageType) {
|
||||
case "lobby.my.games.list":
|
||||
payload = buildMyGamesListPayload([game]);
|
||||
break;
|
||||
case "user.games.report": {
|
||||
GameReportRequest.getRootAsGameReportRequest(
|
||||
new ByteBuffer(req.payloadBytes),
|
||||
).gameId(new UUID());
|
||||
payload = buildReportPayload({
|
||||
turn: 1,
|
||||
mapWidth: 4000,
|
||||
mapHeight: 4000,
|
||||
race: "Earthlings",
|
||||
players: [{ name: "Earthlings", drive: 1 }],
|
||||
localPlanets: [
|
||||
{
|
||||
number: 1,
|
||||
name: "Earth",
|
||||
x: 2000,
|
||||
y: 2000,
|
||||
size: 1000,
|
||||
resources: 5,
|
||||
population: 800,
|
||||
industry: 600,
|
||||
},
|
||||
],
|
||||
localScience: reportSciences,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case "user.games.order": {
|
||||
const decoded = UserGamesOrder.getRootAsUserGamesOrder(
|
||||
new ByteBuffer(req.payloadBytes),
|
||||
);
|
||||
const length = decoded.commandsLength();
|
||||
const fixtures: CommandResultFixture[] = [];
|
||||
for (let i = 0; i < length; i++) {
|
||||
const item = decoded.commands(i);
|
||||
if (item === null) continue;
|
||||
const cmdId = item.cmdId() ?? "";
|
||||
const payloadType = item.payloadType();
|
||||
if (payloadType === CommandPayload.CommandScienceCreate) {
|
||||
const inner = new CommandScienceCreate();
|
||||
item.payload(inner);
|
||||
lastCreate = {
|
||||
name: inner.name() ?? "",
|
||||
drive: inner.drive(),
|
||||
weapons: inner.weapons(),
|
||||
shields: inner.shields(),
|
||||
cargo: inner.cargo(),
|
||||
};
|
||||
const applied = opts.createOutcome === "applied";
|
||||
fixtures.push({
|
||||
kind: "createScience",
|
||||
cmdId,
|
||||
name: lastCreate.name,
|
||||
drive: lastCreate.drive,
|
||||
weapons: lastCreate.weapons,
|
||||
shields: lastCreate.shields,
|
||||
cargo: lastCreate.cargo,
|
||||
applied,
|
||||
errorCode: applied ? null : 1,
|
||||
});
|
||||
continue;
|
||||
}
|
||||
if (payloadType === CommandPayload.CommandScienceRemove) {
|
||||
const inner = new CommandScienceRemove();
|
||||
item.payload(inner);
|
||||
lastRemove = { name: inner.name() ?? "" };
|
||||
fixtures.push({
|
||||
kind: "removeScience",
|
||||
cmdId,
|
||||
name: lastRemove.name,
|
||||
applied: true,
|
||||
errorCode: null,
|
||||
});
|
||||
continue;
|
||||
}
|
||||
if (payloadType === CommandPayload.CommandPlanetProduce) {
|
||||
const inner = new CommandPlanetProduce();
|
||||
item.payload(inner);
|
||||
lastProduce = {
|
||||
planetNumber: Number(inner.number()),
|
||||
productionType: String(inner.production()),
|
||||
subject: inner.subject() ?? "",
|
||||
};
|
||||
fixtures.push({
|
||||
kind: "setProductionType",
|
||||
cmdId,
|
||||
planetNumber: Number(inner.number()),
|
||||
productionType: "SCIENCE",
|
||||
subject: inner.subject() ?? "",
|
||||
applied: true,
|
||||
errorCode: null,
|
||||
});
|
||||
continue;
|
||||
}
|
||||
}
|
||||
storedOrder = fixtures;
|
||||
payload = buildOrderResponsePayload(GAME_ID, fixtures, Date.now());
|
||||
break;
|
||||
}
|
||||
case "user.games.order.get": {
|
||||
UserGamesOrderGet.getRootAsUserGamesOrderGet(
|
||||
new ByteBuffer(req.payloadBytes),
|
||||
);
|
||||
payload = buildOrderGetResponsePayload(
|
||||
GAME_ID,
|
||||
storedOrder,
|
||||
Date.now(),
|
||||
storedOrder.length > 0,
|
||||
);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
resultCode = "internal_error";
|
||||
payload = new Uint8Array();
|
||||
}
|
||||
|
||||
const body = await forgeExecuteCommandResponseJson({
|
||||
requestId: req.requestId,
|
||||
timestampMs: BigInt(Date.now()),
|
||||
resultCode,
|
||||
payloadBytes: payload,
|
||||
});
|
||||
await route.fulfill({
|
||||
status: 200,
|
||||
contentType: "application/json",
|
||||
body,
|
||||
});
|
||||
},
|
||||
);
|
||||
|
||||
await page.route(
|
||||
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
|
||||
async () => {
|
||||
await new Promise<void>(() => {});
|
||||
},
|
||||
);
|
||||
|
||||
return {
|
||||
get lastCreate() {
|
||||
return lastCreate;
|
||||
},
|
||||
get lastRemove() {
|
||||
return lastRemove;
|
||||
},
|
||||
get lastProduce() {
|
||||
return lastProduce;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
async function bootSession(page: Page): Promise<void> {
|
||||
await page.goto("/__debug/store");
|
||||
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
|
||||
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
|
||||
await page.evaluate(() => window.__galaxyDebug!.clearSession());
|
||||
await page.evaluate(
|
||||
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
|
||||
SESSION_ID,
|
||||
);
|
||||
await page.evaluate(
|
||||
(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
|
||||
GAME_ID,
|
||||
);
|
||||
}
|
||||
|
||||
test("create / list / delete science via the table + designer", async ({
|
||||
page,
|
||||
}, testInfo) => {
|
||||
test.skip(
|
||||
testInfo.project.name.startsWith("chromium-mobile"),
|
||||
"phase 21 spec covers desktop layout; mobile inherits the same store",
|
||||
);
|
||||
|
||||
const handle = await mockGateway(page, { createOutcome: "applied" });
|
||||
await bootSession(page);
|
||||
await page.goto(`/games/${GAME_ID}/table/sciences`);
|
||||
|
||||
const tableHost = page.getByTestId("active-view-table");
|
||||
await expect(tableHost).toBeVisible();
|
||||
await expect(page.getByTestId("sciences-empty")).toBeVisible();
|
||||
|
||||
await page.getByTestId("sciences-new").click();
|
||||
await expect(page.getByTestId("active-view-designer-science")).toHaveAttribute(
|
||||
"data-mode",
|
||||
"new",
|
||||
);
|
||||
|
||||
await page.getByTestId("designer-science-input-name").fill("FirstStep");
|
||||
await page.getByTestId("designer-science-input-drive").fill("25");
|
||||
await page.getByTestId("designer-science-input-weapons").fill("25");
|
||||
await page.getByTestId("designer-science-input-shields").fill("25");
|
||||
await page.getByTestId("designer-science-input-cargo").fill("25");
|
||||
const save = page.getByTestId("designer-science-save");
|
||||
await expect(save).toBeEnabled();
|
||||
await save.click();
|
||||
|
||||
// Returns to the table; the optimistic overlay shows the new science.
|
||||
await expect(page.getByTestId("sciences-table")).toBeVisible();
|
||||
const row = page.getByTestId("sciences-row");
|
||||
await expect(row).toHaveAttribute("data-name", "FirstStep");
|
||||
await expect(page.getByTestId("sciences-cell-drive")).toHaveText("25");
|
||||
|
||||
// The auto-sync round-trip lands as applied.
|
||||
await page.getByTestId("sidebar-tab-order").click();
|
||||
const orderTool = page.getByTestId("sidebar-tool-order");
|
||||
await expect(orderTool.getByTestId("order-command-label-0")).toContainText(
|
||||
"FirstStep",
|
||||
);
|
||||
await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
|
||||
"applied",
|
||||
);
|
||||
expect(handle.lastCreate?.name).toBe("FirstStep");
|
||||
expect(handle.lastCreate?.drive).toBeCloseTo(0.25, 12);
|
||||
|
||||
// Delete the science through the table action; the row disappears
|
||||
// and the order tab gets a second row.
|
||||
await page.getByTestId("sidebar-tab-inspector").click();
|
||||
await page.getByTestId("sciences-delete").click();
|
||||
await expect(page.getByTestId("sciences-empty")).toBeVisible();
|
||||
await page.getByTestId("sidebar-tab-order").click();
|
||||
await expect(orderTool.getByTestId("order-command-label-1")).toContainText(
|
||||
"FirstStep",
|
||||
);
|
||||
expect(handle.lastRemove?.name).toBe("FirstStep");
|
||||
});
|
||||
|
||||
test("designer keeps Save disabled while the form is invalid", async ({
|
||||
page,
|
||||
}, testInfo) => {
|
||||
test.skip(
|
||||
testInfo.project.name.startsWith("chromium-mobile"),
|
||||
"phase 21 spec covers desktop layout; mobile inherits the same store",
|
||||
);
|
||||
|
||||
await mockGateway(page, { createOutcome: "applied" });
|
||||
await bootSession(page);
|
||||
await page.goto(`/games/${GAME_ID}/designer/science`);
|
||||
|
||||
const save = page.getByTestId("designer-science-save");
|
||||
await expect(save).toBeDisabled();
|
||||
|
||||
// Empty name surfaces the entity-name error.
|
||||
await expect(page.getByTestId("designer-science-error")).toHaveText(
|
||||
"name cannot be empty",
|
||||
);
|
||||
|
||||
// Sum off — error stays visible and Save remains disabled.
|
||||
await page.getByTestId("designer-science-input-name").fill("Bad");
|
||||
await page.getByTestId("designer-science-input-drive").fill("50");
|
||||
await expect(page.getByTestId("designer-science-error")).toHaveText(
|
||||
"the four percentages must sum to exactly 100",
|
||||
);
|
||||
await expect(save).toBeDisabled();
|
||||
|
||||
// Filling the rest to total 100 enables Save.
|
||||
await page.getByTestId("designer-science-input-weapons").fill("50");
|
||||
await expect(save).toBeEnabled();
|
||||
});
|
||||
|
||||
test("planet production picker exposes user sciences in the Research sub-row", async ({
|
||||
page,
|
||||
}, testInfo) => {
|
||||
test.skip(
|
||||
testInfo.project.name.startsWith("chromium-mobile"),
|
||||
"phase 21 spec covers desktop layout; mobile inherits the same store",
|
||||
);
|
||||
|
||||
const handle = await mockGateway(page, {
|
||||
createOutcome: "applied",
|
||||
initialSciences: [
|
||||
{ name: "FirstStep", drive: 0.25, weapons: 0.25, shields: 0.25, cargo: 0.25 },
|
||||
],
|
||||
});
|
||||
await bootSession(page);
|
||||
await page.goto(`/games/${GAME_ID}/map`);
|
||||
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
|
||||
"data-status",
|
||||
"ready",
|
||||
);
|
||||
|
||||
// Click the planet on the map canvas to seed the inspector
|
||||
// selection — the Phase 11 map auto-centres on the single planet.
|
||||
const canvas = page.locator("canvas");
|
||||
const box = await canvas.boundingBox();
|
||||
if (box === null) throw new Error("canvas has no bounding box");
|
||||
await page.mouse.click(box.x + box.width / 2, box.y + box.height / 2);
|
||||
|
||||
const sidebar = page.getByTestId("sidebar-tool-inspector");
|
||||
await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText("Earth");
|
||||
|
||||
// Expand the Research segment.
|
||||
await sidebar
|
||||
.getByTestId("inspector-planet-production-segment-research")
|
||||
.click();
|
||||
|
||||
// Tech buttons + the user's science button are both rendered.
|
||||
await expect(
|
||||
sidebar.getByTestId("inspector-planet-production-research-drive"),
|
||||
).toBeVisible();
|
||||
const scienceButton = sidebar.getByTestId(
|
||||
"inspector-planet-production-science-FirstStep",
|
||||
);
|
||||
await expect(scienceButton).toBeVisible();
|
||||
|
||||
// Click the science → setProductionType("SCIENCE", "FirstStep")
|
||||
// lands in the draft and auto-syncs.
|
||||
await scienceButton.click();
|
||||
await expect.poll(() => handle.lastProduce?.subject).toBe("FirstStep");
|
||||
expect(handle.lastProduce?.planetNumber).toBe(1);
|
||||
});
|
||||
@@ -2,12 +2,13 @@
|
||||
// stub renders the localised view title plus the `coming soon` body
|
||||
// copy and exposes a stable `data-testid` so later phases can replace
|
||||
// the content without renaming the test hook. Phase 17 lit up the
|
||||
// ship-classes table and the ship-class designer, so the assertions
|
||||
// for those slugs / components moved to the dedicated suites
|
||||
// (`table-ship-classes.test.ts`, `designer-ship-class.test.ts`); the
|
||||
// `table.svelte` router still falls back to the stub for the
|
||||
// not-yet-implemented entities (planets, ship-groups, fleets,
|
||||
// sciences, races) and that fallback is exercised here.
|
||||
// ship-classes table and the ship-class designer; Phase 21 lit up
|
||||
// the sciences table and the science designer. Their assertions
|
||||
// moved to dedicated suites (`table-ship-classes.test.ts`,
|
||||
// `designer-ship-class.test.ts`, `table-sciences.test.ts`,
|
||||
// `designer-science.test.ts`); the `table.svelte` router still falls
|
||||
// back to the stub for the remaining entities (planets, ship-groups,
|
||||
// fleets, races) and that fallback is exercised here.
|
||||
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
import { render } from "@testing-library/svelte";
|
||||
@@ -20,7 +21,6 @@ import TableView from "../src/lib/active-view/table.svelte";
|
||||
import ReportView from "../src/lib/active-view/report.svelte";
|
||||
import BattleView from "../src/lib/active-view/battle.svelte";
|
||||
import MailView from "../src/lib/active-view/mail.svelte";
|
||||
import DesignerScience from "../src/lib/active-view/designer-science.svelte";
|
||||
|
||||
beforeEach(() => {
|
||||
i18n.resetForTests("en");
|
||||
@@ -56,7 +56,7 @@ describe("active-view stubs", () => {
|
||||
expect(node).toHaveTextContent("ship groups");
|
||||
});
|
||||
|
||||
test("report / mail / designer-science stubs render their localised titles", () => {
|
||||
test("report / mail stubs render their localised titles", () => {
|
||||
const r = render(ReportView);
|
||||
expect(r.getByTestId("active-view-report")).toHaveTextContent(
|
||||
"turn report",
|
||||
@@ -66,11 +66,6 @@ describe("active-view stubs", () => {
|
||||
expect(m.getByTestId("active-view-mail")).toHaveTextContent(
|
||||
"diplomatic mail",
|
||||
);
|
||||
|
||||
const sci = render(DesignerScience);
|
||||
expect(
|
||||
sci.getByTestId("active-view-designer-science"),
|
||||
).toHaveTextContent("science designer");
|
||||
});
|
||||
|
||||
test("battle stub stamps the battleId on the host element", () => {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
// EMPTY_SHIP_GROUPS supplies empty arrays for the five ship-group /
|
||||
// fleet fields added to GameReport in Phase 19. Test fixtures spread
|
||||
// it into their report objects so the fixture body still focuses on
|
||||
// the fields under test, without forcing every spec to enumerate
|
||||
// the full GameReport surface.
|
||||
// EMPTY_SHIP_GROUPS supplies empty arrays for the ancillary report
|
||||
// fields added in Phase 19 (ship-groups + fleets) and Phase 21
|
||||
// (sciences). Test fixtures spread it into their report objects so
|
||||
// the fixture body still focuses on the fields under test, without
|
||||
// forcing every spec to enumerate the full GameReport surface.
|
||||
|
||||
import type {
|
||||
ReportIncomingShipGroup,
|
||||
@@ -10,6 +10,7 @@ import type {
|
||||
ReportLocalShipGroup,
|
||||
ReportOtherShipGroup,
|
||||
ReportUnidentifiedShipGroup,
|
||||
ScienceSummary,
|
||||
} from "../../src/api/game-state";
|
||||
|
||||
export const EMPTY_SHIP_GROUPS: {
|
||||
@@ -19,6 +20,7 @@ export const EMPTY_SHIP_GROUPS: {
|
||||
unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
|
||||
localFleets: ReportLocalFleet[];
|
||||
otherRaces: string[];
|
||||
localScience: ScienceSummary[];
|
||||
} = {
|
||||
localShipGroups: [],
|
||||
otherShipGroups: [],
|
||||
@@ -26,4 +28,5 @@ export const EMPTY_SHIP_GROUPS: {
|
||||
unidentifiedShipGroups: [],
|
||||
localFleets: [],
|
||||
otherRaces: [],
|
||||
localScience: [],
|
||||
};
|
||||
|
||||
@@ -17,6 +17,7 @@ import { afterEach, beforeEach, describe, expect, test } from "vitest";
|
||||
import { i18n } from "../src/lib/i18n/index.svelte";
|
||||
import type {
|
||||
ReportPlanet,
|
||||
ScienceSummary,
|
||||
ShipClassSummary,
|
||||
} from "../src/api/game-state";
|
||||
import Production from "../src/lib/inspectors/planet/production.svelte";
|
||||
@@ -94,12 +95,13 @@ function shipClass(
|
||||
function mountProduction(
|
||||
planet: ReportPlanet,
|
||||
localShipClass: ShipClassSummary[] = [],
|
||||
localScience: ScienceSummary[] = [],
|
||||
) {
|
||||
const context = new Map<unknown, unknown>([
|
||||
[ORDER_DRAFT_CONTEXT_KEY, draft],
|
||||
]);
|
||||
return render(Production, {
|
||||
props: { planet, localShipClass },
|
||||
props: { planet, localShipClass, localScience },
|
||||
context,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -65,6 +65,7 @@ describe("planet inspector", () => {
|
||||
freeIndustry: 187.5,
|
||||
}),
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
planets: [],
|
||||
mapWidth: 1,
|
||||
@@ -138,6 +139,7 @@ describe("planet inspector", () => {
|
||||
freeIndustry: 75,
|
||||
}),
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
planets: [],
|
||||
mapWidth: 1,
|
||||
@@ -177,6 +179,7 @@ describe("planet inspector", () => {
|
||||
materialsStockpile: 0,
|
||||
}),
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
planets: [],
|
||||
mapWidth: 1,
|
||||
@@ -217,6 +220,7 @@ describe("planet inspector", () => {
|
||||
y: -5,
|
||||
}),
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
planets: [],
|
||||
mapWidth: 1,
|
||||
@@ -253,6 +257,7 @@ describe("planet inspector", () => {
|
||||
resources: 5,
|
||||
}),
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
planets: [],
|
||||
mapWidth: 1,
|
||||
@@ -293,6 +298,7 @@ describe("planet inspector", () => {
|
||||
freeIndustry: 0,
|
||||
}),
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
planets: [],
|
||||
mapWidth: 1,
|
||||
@@ -364,6 +370,7 @@ describe("planet inspector", () => {
|
||||
freeIndustry: 0,
|
||||
}),
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
planets: [],
|
||||
mapWidth: 1,
|
||||
@@ -402,6 +409,7 @@ describe("planet inspector", () => {
|
||||
freeIndustry: 0,
|
||||
}),
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
planets: [],
|
||||
mapWidth: 1,
|
||||
|
||||
@@ -58,6 +58,7 @@ function makeReport(
|
||||
planetCount: overrides.planets.length,
|
||||
race: "Earthlings",
|
||||
localShipClass: [],
|
||||
localScience: [],
|
||||
routes: [],
|
||||
localPlayerDrive: 0,
|
||||
localPlayerWeapons: 0,
|
||||
|
||||
@@ -0,0 +1,190 @@
|
||||
// Vitest coverage for `lib/util/science-validation.ts`. The
|
||||
// validator is the TS-side mirror of
|
||||
// `pkg/calc/validator.go.ValidateScienceValues` plus the
|
||||
// `validateEntityName` rules and a UX-only duplicate-name check.
|
||||
// The designer composes percentages (`[0, 100]` summing to `100`)
|
||||
// and the validator returns canonical fractions (`[0, 1]` summing
|
||||
// to `1.0`) on success — so the exhaustive coverage below also
|
||||
// pins the percent → fraction conversion contract.
|
||||
|
||||
import { describe, expect, test } from "vitest";
|
||||
|
||||
import {
|
||||
SUM_EPSILON_PERCENT,
|
||||
fractionsToPercent,
|
||||
validateScience,
|
||||
type ScienceDraft,
|
||||
} from "../src/lib/util/science-validation";
|
||||
|
||||
function draft(overrides: Partial<ScienceDraft>): ScienceDraft {
|
||||
return {
|
||||
name: "FirstStep",
|
||||
drive: 25,
|
||||
weapons: 25,
|
||||
shields: 25,
|
||||
cargo: 25,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe("validateScience", () => {
|
||||
test("accepts an even-split science and converts to fractions", () => {
|
||||
const result = validateScience(draft({ name: "Even" }));
|
||||
expect(result.ok).toBe(true);
|
||||
if (!result.ok) return;
|
||||
expect(result.value.name).toBe("Even");
|
||||
expect(result.value.drive).toBeCloseTo(0.25, 12);
|
||||
expect(result.value.weapons).toBeCloseTo(0.25, 12);
|
||||
expect(result.value.shields).toBeCloseTo(0.25, 12);
|
||||
expect(result.value.cargo).toBeCloseTo(0.25, 12);
|
||||
});
|
||||
|
||||
test("trims surrounding whitespace from the name", () => {
|
||||
const result = validateScience(draft({ name: " Beta " }));
|
||||
expect(result.ok).toBe(true);
|
||||
if (!result.ok) return;
|
||||
expect(result.value.name).toBe("Beta");
|
||||
});
|
||||
|
||||
test("rejects empty name", () => {
|
||||
const result = validateScience(draft({ name: "" }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("empty");
|
||||
});
|
||||
|
||||
test("rejects name longer than 30 runes", () => {
|
||||
const result = validateScience(draft({ name: "a".repeat(31) }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("too_long");
|
||||
});
|
||||
|
||||
test("rejects name with whitespace inside", () => {
|
||||
const result = validateScience(draft({ name: "Big Name" }));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("whitespace");
|
||||
});
|
||||
|
||||
test.each([
|
||||
{ value: -0.1, reason: "drive_value" as const, field: "drive" as const },
|
||||
{ value: 100.1, reason: "drive_value" as const, field: "drive" as const },
|
||||
{
|
||||
value: Number.POSITIVE_INFINITY,
|
||||
reason: "drive_value" as const,
|
||||
field: "drive" as const,
|
||||
},
|
||||
{
|
||||
value: Number.NaN,
|
||||
reason: "weapons_value" as const,
|
||||
field: "weapons" as const,
|
||||
},
|
||||
{
|
||||
value: -1,
|
||||
reason: "shields_value" as const,
|
||||
field: "shields" as const,
|
||||
},
|
||||
{ value: 101, reason: "cargo_value" as const, field: "cargo" as const },
|
||||
])(
|
||||
"rejects $field = $value with reason $reason",
|
||||
({ value, reason, field }) => {
|
||||
const overrides: Partial<ScienceDraft> = {
|
||||
drive: 25,
|
||||
weapons: 25,
|
||||
shields: 25,
|
||||
cargo: 25,
|
||||
};
|
||||
(overrides as Record<typeof field, number>)[field] = value;
|
||||
const result = validateScience(draft(overrides));
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe(reason);
|
||||
},
|
||||
);
|
||||
|
||||
test("rejects sum off by more than the epsilon", () => {
|
||||
const result = validateScience(
|
||||
draft({ drive: 30, weapons: 30, shields: 30, cargo: 5 }),
|
||||
);
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("sum_not_hundred");
|
||||
});
|
||||
|
||||
test("accepts the canonical First Step fixture from rules.txt", () => {
|
||||
// 10 Drive + 5 Weapons + 30 Shields + 0 Cargo, normalised:
|
||||
// 10/45 ≈ 22.222… %, 5/45 ≈ 11.111… %, 30/45 ≈ 66.666… %,
|
||||
// 0/45 = 0 %. Snapped to one decimal at input time:
|
||||
// 22.2 / 11.1 / 66.7 / 0 → sum = 100. The float arithmetic is
|
||||
// well within `SUM_EPSILON_PERCENT`.
|
||||
const result = validateScience(
|
||||
draft({ name: "FirstStep", drive: 22.2, weapons: 11.1, shields: 66.7, cargo: 0 }),
|
||||
);
|
||||
expect(result.ok).toBe(true);
|
||||
if (!result.ok) return;
|
||||
expect(result.value.drive).toBeCloseTo(0.222, 6);
|
||||
expect(result.value.weapons).toBeCloseTo(0.111, 6);
|
||||
expect(result.value.shields).toBeCloseTo(0.667, 6);
|
||||
expect(result.value.cargo).toBe(0);
|
||||
});
|
||||
|
||||
test("accepts a 100/0/0/0 single-axis science", () => {
|
||||
const result = validateScience(
|
||||
draft({ name: "PureDrive", drive: 100, weapons: 0, shields: 0, cargo: 0 }),
|
||||
);
|
||||
expect(result.ok).toBe(true);
|
||||
if (!result.ok) return;
|
||||
expect(result.value.drive).toBe(1);
|
||||
});
|
||||
|
||||
test("accepts sums within the float tolerance", () => {
|
||||
// Build a sum that drifts a hair off due to FP arithmetic but
|
||||
// stays inside `SUM_EPSILON_PERCENT`.
|
||||
const sumOk = 100 - SUM_EPSILON_PERCENT / 2;
|
||||
const result = validateScience(
|
||||
draft({ drive: sumOk, weapons: 0, shields: 0, cargo: 0 }),
|
||||
);
|
||||
expect(result.ok).toBe(true);
|
||||
});
|
||||
|
||||
test("flags duplicate names against existingNames", () => {
|
||||
const result = validateScience(draft({ name: "Beta" }), {
|
||||
existingNames: ["Alpha", "Beta"],
|
||||
});
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("duplicate_name");
|
||||
});
|
||||
|
||||
test("compares duplicate names after trimming", () => {
|
||||
const result = validateScience(draft({ name: " Beta " }), {
|
||||
existingNames: ["Beta"],
|
||||
});
|
||||
expect(result.ok).toBe(false);
|
||||
if (result.ok) return;
|
||||
expect(result.reason).toBe("duplicate_name");
|
||||
});
|
||||
|
||||
test("does not flag duplicates when existingNames is empty", () => {
|
||||
const result = validateScience(draft({ name: "Beta" }), {
|
||||
existingNames: [],
|
||||
});
|
||||
expect(result.ok).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("fractionsToPercent", () => {
|
||||
test("inverts the percent → fraction conversion", () => {
|
||||
const back = fractionsToPercent({
|
||||
drive: 0.25,
|
||||
weapons: 0.111,
|
||||
shields: 0.5,
|
||||
cargo: 0.139,
|
||||
});
|
||||
expect(back.drive).toBeCloseTo(25, 6);
|
||||
expect(back.weapons).toBeCloseTo(11.1, 6);
|
||||
expect(back.shields).toBeCloseTo(50, 6);
|
||||
expect(back.cargo).toBeCloseTo(13.9, 6);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,215 @@
|
||||
// Vitest coverage for the Phase 21 sciences table active view.
|
||||
// The component renders against a synthetic `RenderedReportSource`
|
||||
// (so the suite does not need a live `GameStateStore`) and a real
|
||||
// `OrderDraftStore` (so the per-row Delete affordance exercises
|
||||
// the `removeScience` add path including persistence).
|
||||
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
import "fake-indexeddb/auto";
|
||||
import { fireEvent, render, waitFor } from "@testing-library/svelte";
|
||||
import {
|
||||
afterEach,
|
||||
beforeEach,
|
||||
describe,
|
||||
expect,
|
||||
test,
|
||||
vi,
|
||||
} from "vitest";
|
||||
|
||||
import { i18n } from "../src/lib/i18n/index.svelte";
|
||||
import type { GameReport, ScienceSummary } from "../src/api/game-state";
|
||||
import {
|
||||
ORDER_DRAFT_CONTEXT_KEY,
|
||||
OrderDraftStore,
|
||||
} from "../src/sync/order-draft.svelte";
|
||||
import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
|
||||
import { IDBCache } from "../src/platform/store/idb-cache";
|
||||
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
|
||||
import type { Cache } from "../src/platform/store/index";
|
||||
import type { IDBPDatabase } from "idb";
|
||||
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
|
||||
|
||||
const GAME_ID = "11111111-2222-3333-4444-555555555555";
|
||||
|
||||
const pageMock = vi.hoisted(() => ({
|
||||
url: new URL("http://localhost/games/g1/table/sciences"),
|
||||
params: { id: "g1" } as Record<string, string>,
|
||||
}));
|
||||
|
||||
const gotoMock = vi.hoisted(() => vi.fn());
|
||||
|
||||
vi.mock("$app/state", () => ({
|
||||
page: pageMock,
|
||||
}));
|
||||
|
||||
vi.mock("$app/navigation", () => ({
|
||||
goto: gotoMock,
|
||||
}));
|
||||
|
||||
import TableSciences from "../src/lib/active-view/table-sciences.svelte";
|
||||
|
||||
let db: IDBPDatabase<GalaxyDB>;
|
||||
let dbName: string;
|
||||
let cache: Cache;
|
||||
let draft: OrderDraftStore;
|
||||
|
||||
beforeEach(async () => {
|
||||
dbName = `galaxy-table-sciences-${crypto.randomUUID()}`;
|
||||
db = await openGalaxyDB(dbName);
|
||||
cache = new IDBCache(db);
|
||||
draft = new OrderDraftStore();
|
||||
await draft.init({ cache, gameId: GAME_ID });
|
||||
i18n.resetForTests("en");
|
||||
pageMock.params = { id: "g1" };
|
||||
gotoMock.mockClear();
|
||||
});
|
||||
|
||||
afterEach(async () => {
|
||||
draft.dispose();
|
||||
db.close();
|
||||
await new Promise<void>((resolve) => {
|
||||
const req = indexedDB.deleteDatabase(dbName);
|
||||
req.onsuccess = () => resolve();
|
||||
req.onerror = () => resolve();
|
||||
req.onblocked = () => resolve();
|
||||
});
|
||||
});
|
||||
|
||||
function science(
|
||||
overrides: Partial<ScienceSummary> & Pick<ScienceSummary, "name">,
|
||||
): ScienceSummary {
|
||||
return {
|
||||
drive: 0,
|
||||
weapons: 0,
|
||||
shields: 0,
|
||||
cargo: 0,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
function makeReport(localScience: ScienceSummary[]): GameReport {
|
||||
const baseEmpty = { ...EMPTY_SHIP_GROUPS, localScience };
|
||||
return {
|
||||
turn: 1,
|
||||
mapWidth: 1000,
|
||||
mapHeight: 1000,
|
||||
planetCount: 0,
|
||||
planets: [],
|
||||
race: "",
|
||||
localShipClass: [],
|
||||
routes: [],
|
||||
localPlayerDrive: 0,
|
||||
localPlayerWeapons: 0,
|
||||
localPlayerShields: 0,
|
||||
localPlayerCargo: 0,
|
||||
...baseEmpty,
|
||||
};
|
||||
}
|
||||
|
||||
function mountTable(report: GameReport | null) {
|
||||
const renderedReport = {
|
||||
get report() {
|
||||
return report;
|
||||
},
|
||||
};
|
||||
const context = new Map<unknown, unknown>([
|
||||
[ORDER_DRAFT_CONTEXT_KEY, draft],
|
||||
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
|
||||
]);
|
||||
return render(TableSciences, { context });
|
||||
}
|
||||
|
||||
describe("sciences table", () => {
|
||||
test("renders a loading placeholder before the report lands", () => {
|
||||
const ui = mountTable(null);
|
||||
expect(ui.getByTestId("sciences-loading")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
test("renders an empty placeholder when no sciences are defined", () => {
|
||||
const ui = mountTable(makeReport([]));
|
||||
expect(ui.getByTestId("sciences-empty")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
test("renders one row per science with percent-formatted attributes", () => {
|
||||
const ui = mountTable(
|
||||
makeReport([
|
||||
science({
|
||||
name: "FirstStep",
|
||||
drive: 0.222,
|
||||
weapons: 0.111,
|
||||
shields: 0.667,
|
||||
cargo: 0,
|
||||
}),
|
||||
]),
|
||||
);
|
||||
const rows = ui.getAllByTestId("sciences-row");
|
||||
expect(rows).toHaveLength(1);
|
||||
expect(rows[0]).toHaveAttribute("data-name", "FirstStep");
|
||||
expect(ui.getByTestId("sciences-cell-drive")).toHaveTextContent("22.2");
|
||||
expect(ui.getByTestId("sciences-cell-weapons")).toHaveTextContent("11.1");
|
||||
expect(ui.getByTestId("sciences-cell-shields")).toHaveTextContent("66.7");
|
||||
expect(ui.getByTestId("sciences-cell-cargo")).toHaveTextContent("0");
|
||||
});
|
||||
|
||||
test("filters rows by case-insensitive name match", async () => {
|
||||
const ui = mountTable(
|
||||
makeReport([
|
||||
science({ name: "Alpha", drive: 1 }),
|
||||
science({ name: "Beta", drive: 1 }),
|
||||
science({ name: "Gamma", drive: 1 }),
|
||||
]),
|
||||
);
|
||||
await fireEvent.input(ui.getByTestId("sciences-filter"), {
|
||||
target: { value: "ph" },
|
||||
});
|
||||
const rows = ui.getAllByTestId("sciences-row");
|
||||
expect(rows).toHaveLength(1);
|
||||
expect(rows[0]).toHaveAttribute("data-name", "Alpha");
|
||||
});
|
||||
|
||||
test("toggles sort direction when the same column is clicked twice", async () => {
|
||||
const ui = mountTable(
|
||||
makeReport([
|
||||
science({ name: "Alpha", drive: 0.1 }),
|
||||
science({ name: "Beta", drive: 0.5 }),
|
||||
science({ name: "Gamma", drive: 0.3 }),
|
||||
]),
|
||||
);
|
||||
const driveHeader = ui.getByTestId("sciences-column-drive");
|
||||
await fireEvent.click(driveHeader);
|
||||
let names = ui
|
||||
.getAllByTestId("sciences-row")
|
||||
.map((row) => row.getAttribute("data-name"));
|
||||
expect(names).toEqual(["Alpha", "Gamma", "Beta"]);
|
||||
await fireEvent.click(driveHeader);
|
||||
names = ui
|
||||
.getAllByTestId("sciences-row")
|
||||
.map((row) => row.getAttribute("data-name"));
|
||||
expect(names).toEqual(["Beta", "Gamma", "Alpha"]);
|
||||
});
|
||||
|
||||
test("dblclick on a row navigates to the designer for that science", async () => {
|
||||
const ui = mountTable(
|
||||
makeReport([science({ name: "FirstStep", drive: 1 })]),
|
||||
);
|
||||
await fireEvent.dblClick(ui.getByTestId("sciences-row"));
|
||||
expect(gotoMock).toHaveBeenCalledWith(
|
||||
"/games/g1/designer/science/FirstStep",
|
||||
);
|
||||
});
|
||||
|
||||
test("delete button adds a removeScience to the draft", async () => {
|
||||
const ui = mountTable(makeReport([science({ name: "FirstStep", drive: 1 })]));
|
||||
await fireEvent.click(ui.getByTestId("sciences-delete"));
|
||||
await waitFor(() => expect(draft.commands).toHaveLength(1));
|
||||
const cmd = draft.commands[0]!;
|
||||
if (cmd.kind !== "removeScience") throw new Error("wrong kind");
|
||||
expect(cmd.name).toBe("FirstStep");
|
||||
});
|
||||
|
||||
test("new button navigates to the empty designer", async () => {
|
||||
const ui = mountTable(makeReport([]));
|
||||
await fireEvent.click(ui.getByTestId("sciences-new"));
|
||||
expect(gotoMock).toHaveBeenCalledWith("/games/g1/designer/science");
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user