ui: plan 01-27 done #1

Merged
developer merged 120 commits from ai/ui-client into main 2026-05-13 18:55:14 +00:00
18 changed files with 1085 additions and 44 deletions
Showing only changes of commit 676556db4e - Show all commits
+303
View File
@@ -32,7 +32,12 @@ import type { GalaxyClient } from "./galaxy-client";
import { UUID } from "../proto/galaxy/fbs/common";
import {
GameReportRequest,
IncomingGroup,
LocalFleet,
LocalGroup,
OtherGroup,
Report,
UnidentifiedGroup,
} from "../proto/galaxy/fbs/report";
import type {
CargoLoadType,
@@ -120,6 +125,94 @@ export interface ReportRoute {
entries: ReportRouteEntry[];
}
/**
* ShipGroupTech holds the four component tech levels carried by every
* ship group. Mirrors the `tech` map on `pkg/model/report.OtherGroup`
* (encoded on the wire as a `[TechEntry]` vector) but flattens the
* four well-known keys into a fixed-shape struct so the inspector can
* render them with the same call as the planet-side ship-class table.
* Keys missing from the wire default to zero.
*/
export interface ShipGroupTech {
drive: number;
weapons: number;
shields: number;
cargo: number;
}
/**
* ReportShipGroupBase carries the fields shared by `LocalGroup` and
* `OtherGroup` server-side. `cargo` is `"NONE"` when the group is
* empty (legacy `"-"` is normalised to that literal here so the union
* with `CargoLoadType` is closed). `origin` and `range` are non-null
* iff the group is in hyperspace.
*/
export interface ReportShipGroupBase {
count: number;
class: string;
tech: ShipGroupTech;
cargo: CargoLoadType | "NONE";
load: number;
destination: number;
origin: number | null;
range: number | null;
speed: number;
mass: number;
}
/**
* ReportLocalShipGroup is the player's own ship group, carrying the
* group UUID (used for selection and for the upcoming Phase 20 order
* envelopes), the engine state (`In_Orbit` / `In_Space` / `In_Battle`
* / `Out_Battle`), and the optional fleet membership.
*/
export interface ReportLocalShipGroup extends ReportShipGroupBase {
id: string;
state: string;
fleet: string | null;
}
export type ReportOtherShipGroup = ReportShipGroupBase;
/**
* ReportIncomingShipGroup is a foreign group inbound to one of the
* player's planets. The legacy "Incoming Groups" table only exposes
* the bare path/distance/speed/mass — the actual ship class is
* unknown until the group lands and shows up in a battle roster.
*/
export interface ReportIncomingShipGroup {
origin: number;
destination: number;
distance: number;
speed: number;
mass: number;
}
/**
* ReportUnidentifiedShipGroup is a blip on radar — no class, no
* destination, just absolute coordinates. Phase 19 renders it as a
* dim point and exposes the coordinates in a minimal inspector.
*/
export interface ReportUnidentifiedShipGroup {
x: number;
y: number;
}
/**
* ReportLocalFleet is the player's own combat fleet — a named group
* of groups. Phase 19 surfaces only the fleet name on the
* ship-group inspector; full fleet listings are deferred.
*/
export interface ReportLocalFleet {
name: string;
groupCount: number;
destination: number;
origin: number | null;
range: number | null;
speed: number;
state: string;
}
export interface GameReport {
turn: number;
mapWidth: number;
@@ -166,6 +259,19 @@ export interface GameReport {
localPlayerWeapons: number;
localPlayerShields: number;
localPlayerCargo: number;
/**
* localShipGroups, otherShipGroups, incomingShipGroups,
* unidentifiedShipGroups, and localFleets land in Phase 19. Empty
* arrays are emitted whenever the report does not carry the
* matching wire field — boot state, history-mode snapshots, and
* the synthetic-report path that cannot derive a section from
* legacy text.
*/
localShipGroups: ReportLocalShipGroup[];
otherShipGroups: ReportOtherShipGroup[];
incomingShipGroups: ReportIncomingShipGroup[];
unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
localFleets: ReportLocalFleet[];
}
export async function fetchGameReport(
@@ -299,6 +405,11 @@ function decodeReport(report: Report): GameReport {
const raceName = report.race() ?? "";
const routes = decodeReportRoutes(report);
const localTech = findLocalPlayerTech(report, raceName);
const localShipGroups = decodeLocalShipGroups(report);
const otherShipGroups = decodeOtherShipGroups(report);
const incomingShipGroups = decodeIncomingShipGroups(report);
const unidentifiedShipGroups = decodeUnidentifiedShipGroups(report);
const localFleets = decodeLocalFleets(report);
return {
turn: Number(report.turn()),
@@ -313,6 +424,11 @@ function decodeReport(report: Report): GameReport {
localPlayerWeapons: localTech.weapons,
localPlayerShields: localTech.shields,
localPlayerCargo: localTech.cargo,
localShipGroups,
otherShipGroups,
incomingShipGroups,
unidentifiedShipGroups,
localFleets,
};
}
@@ -352,6 +468,193 @@ function decodeReportRoutes(report: Report): ReportRoute[] {
return out;
}
/**
* decodeShipGroupTech walks a ship-group's `tech` vector and copies the
* four well-known keys into the fixed-shape `ShipGroupTech` struct.
* Unknown keys are dropped silently — adding a new tech component to
* the engine does not break older clients, only widens the union.
* Missing keys default to zero so the inspector never has to guard
* against `undefined`.
*/
function decodeShipGroupTech(
techAt: (i: number) => { key(): string | null; value(): number } | null,
techLength: number,
): ShipGroupTech {
const out: ShipGroupTech = { drive: 0, weapons: 0, shields: 0, cargo: 0 };
for (let i = 0; i < techLength; i++) {
const entry = techAt(i);
if (entry === null) continue;
const key = entry.key();
if (key === null) continue;
const value = entry.value();
switch (key) {
case "drive":
out.drive = value;
break;
case "weapons":
out.weapons = value;
break;
case "shields":
out.shields = value;
break;
case "cargo":
out.cargo = value;
break;
}
}
return out;
}
/**
* normaliseCargoType maps the wire `cargo` string into the closed
* union the inspector consumes. The legacy convention uses `"-"` for
* empty groups; the typed contract spells that as `"NONE"`. Unknown
* values warn and collapse to `"NONE"` so a future schema bump never
* silently corrupts the inspector.
*/
function normaliseCargoType(raw: string | null): CargoLoadType | "NONE" {
if (raw === null || raw === "" || raw === "-") return "NONE";
if (isCargoLoadType(raw)) return raw;
console.warn(`decodeReport: unknown cargo type "${raw}"`);
return "NONE";
}
function decodeLocalShipGroups(report: Report): ReportLocalShipGroup[] {
const out: ReportLocalShipGroup[] = [];
for (let i = 0; i < report.localGroupLength(); i++) {
const g = report.localGroup(i);
if (g === null) continue;
const id = uuidStringFromFB(g.id());
if (id === null) continue;
const origin = g.origin();
const range = g.range();
out.push({
id,
count: Number(g.number()),
class: g.class_() ?? "",
tech: decodeShipGroupTech(
(j) => g.tech(j),
g.techLength(),
),
cargo: normaliseCargoType(g.cargo()),
load: g.load(),
destination: Number(g.destination()),
origin: origin === null ? null : Number(origin),
range,
speed: g.speed(),
mass: g.mass(),
state: g.state() ?? "",
fleet: g.fleet(),
});
}
return out;
}
function decodeOtherShipGroups(report: Report): ReportOtherShipGroup[] {
const out: ReportOtherShipGroup[] = [];
for (let i = 0; i < report.otherGroupLength(); i++) {
const g = report.otherGroup(i);
if (g === null) continue;
const origin = g.origin();
const range = g.range();
out.push({
count: Number(g.number()),
class: g.class_() ?? "",
tech: decodeShipGroupTech(
(j) => g.tech(j),
g.techLength(),
),
cargo: normaliseCargoType(g.cargo()),
load: g.load(),
destination: Number(g.destination()),
origin: origin === null ? null : Number(origin),
range,
speed: g.speed(),
mass: g.mass(),
});
}
return out;
}
function decodeIncomingShipGroups(report: Report): ReportIncomingShipGroup[] {
const out: ReportIncomingShipGroup[] = [];
for (let i = 0; i < report.incomingGroupLength(); i++) {
const g = report.incomingGroup(i);
if (g === null) continue;
out.push({
origin: Number(g.origin()),
destination: Number(g.destination()),
distance: g.distance(),
speed: g.speed(),
mass: g.mass(),
});
}
return out;
}
function decodeUnidentifiedShipGroups(
report: Report,
): ReportUnidentifiedShipGroup[] {
const out: ReportUnidentifiedShipGroup[] = [];
for (let i = 0; i < report.unidentifiedGroupLength(); i++) {
const g = report.unidentifiedGroup(i);
if (g === null) continue;
out.push({ x: g.x(), y: g.y() });
}
return out;
}
function decodeLocalFleets(report: Report): ReportLocalFleet[] {
const out: ReportLocalFleet[] = [];
for (let i = 0; i < report.localFleetLength(); i++) {
const f = report.localFleet(i);
if (f === null) continue;
const origin = f.origin();
const range = f.range();
out.push({
name: f.name() ?? "",
groupCount: Number(f.groups()),
destination: Number(f.destination()),
origin: origin === null ? null : Number(origin),
range,
speed: f.speed(),
state: f.state() ?? "",
});
}
return out;
}
/**
* uuidStringFromFB stitches a `common.UUID` flatbuffer struct back
* into the canonical 36-character hex form. Inverse of
* [uuidToHiLo]. Returns `null` for a missing UUID — the caller
* decides whether to skip the row (current Phase 19 behaviour) or
* synthesise a placeholder.
*/
function uuidStringFromFB(uuid: UUID | null): string | null {
if (uuid === null) return null;
const hi = uuid.hi();
const lo = uuid.lo();
const hex = bigUintTo16Hex(hi) + bigUintTo16Hex(lo);
return (
hex.slice(0, 8) +
"-" +
hex.slice(8, 12) +
"-" +
hex.slice(12, 16) +
"-" +
hex.slice(16, 20) +
"-" +
hex.slice(20, 32)
);
}
function bigUintTo16Hex(value: bigint): string {
let hex = (value & ((BigInt(1) << BigInt(64)) - BigInt(1))).toString(16);
while (hex.length < 16) hex = "0" + hex;
return hex;
}
const LOAD_TYPE_ORDER: Record<CargoLoadType, number> = (() => {
const map = {} as Record<CargoLoadType, number>;
CARGO_LOAD_TYPE_VALUES.forEach((value, index) => {
+126
View File
@@ -20,10 +20,18 @@
import type {
GameReport,
ReportIncomingShipGroup,
ReportLocalFleet,
ReportLocalShipGroup,
ReportOtherShipGroup,
ReportPlanet,
ReportRoute,
ReportUnidentifiedShipGroup,
ShipClassSummary,
ShipGroupTech,
} from "./game-state";
import type { CargoLoadType } from "../sync/order-types";
import { isCargoLoadType } from "../sync/order-types";
export const SYNTHETIC_GAME_ID_PREFIX = "synthetic-";
@@ -96,6 +104,45 @@ interface SyntheticPlayer {
cargo: number;
}
interface SyntheticShipGroup {
id?: string;
number?: number;
class?: string;
tech?: Record<string, number>;
cargo?: string;
load?: number;
destination?: number;
origin?: number;
range?: number;
speed?: number;
mass?: number;
state?: string;
fleet?: string;
}
interface SyntheticIncomingGroup {
origin?: number;
destination?: number;
distance?: number;
speed?: number;
mass?: number;
}
interface SyntheticUnidentifiedGroup {
x?: number;
y?: number;
}
interface SyntheticLocalFleet {
name?: string;
groups?: number;
destination?: number;
origin?: number;
range?: number;
speed?: number;
state?: string;
}
interface SyntheticReportRoot {
turn?: number;
mapWidth?: number;
@@ -108,6 +155,11 @@ interface SyntheticReportRoot {
uninhabitedPlanet?: SyntheticPlanet[];
unidentifiedPlanet?: SyntheticPlanet[];
localShipClass?: SyntheticShipClass[];
localGroup?: SyntheticShipGroup[];
otherGroup?: SyntheticShipGroup[];
incomingGroup?: SyntheticIncomingGroup[];
unidentifiedGroup?: SyntheticUnidentifiedGroup[];
localFleet?: SyntheticLocalFleet[];
}
function decodeSyntheticReport(json: unknown): GameReport {
@@ -146,6 +198,59 @@ function decodeSyntheticReport(json: unknown): GameReport {
const routes: ReportRoute[] = [];
const localShipGroups: ReportLocalShipGroup[] = (root.localGroup ?? []).map(
(g, i) => ({
id: typeof g.id === "string" ? g.id : `synthetic-local-group-${i}`,
count: numOr0(g.number),
class: typeof g.class === "string" ? g.class : "",
tech: toShipGroupTech(g.tech),
cargo: toCargoType(g.cargo),
load: numOr0(g.load),
destination: numOr0(g.destination),
origin: typeof g.origin === "number" ? g.origin : null,
range: typeof g.range === "number" ? g.range : null,
speed: numOr0(g.speed),
mass: numOr0(g.mass),
state: typeof g.state === "string" ? g.state : "",
fleet: typeof g.fleet === "string" ? g.fleet : null,
}),
);
const otherShipGroups: ReportOtherShipGroup[] = (root.otherGroup ?? []).map(
(g) => ({
count: numOr0(g.number),
class: typeof g.class === "string" ? g.class : "",
tech: toShipGroupTech(g.tech),
cargo: toCargoType(g.cargo),
load: numOr0(g.load),
destination: numOr0(g.destination),
origin: typeof g.origin === "number" ? g.origin : null,
range: typeof g.range === "number" ? g.range : null,
speed: numOr0(g.speed),
mass: numOr0(g.mass),
}),
);
const incomingShipGroups: ReportIncomingShipGroup[] = (
root.incomingGroup ?? []
).map((g) => ({
origin: numOr0(g.origin),
destination: numOr0(g.destination),
distance: numOr0(g.distance),
speed: numOr0(g.speed),
mass: numOr0(g.mass),
}));
const unidentifiedShipGroups: ReportUnidentifiedShipGroup[] = (
root.unidentifiedGroup ?? []
).map((g) => ({ x: numOr0(g.x), y: numOr0(g.y) }));
const localFleets: ReportLocalFleet[] = (root.localFleet ?? []).map((f) => ({
name: typeof f.name === "string" ? f.name : "",
groupCount: numOr0(f.groups),
destination: numOr0(f.destination),
origin: typeof f.origin === "number" ? f.origin : null,
range: typeof f.range === "number" ? f.range : null,
speed: numOr0(f.speed),
state: typeof f.state === "string" ? f.state : "",
}));
return {
turn: numOr0(root.turn),
mapWidth: numOr0(root.mapWidth),
@@ -159,9 +264,30 @@ function decodeSyntheticReport(json: unknown): GameReport {
localPlayerWeapons: tech.weapons,
localPlayerShields: tech.shields,
localPlayerCargo: tech.cargo,
localShipGroups,
otherShipGroups,
incomingShipGroups,
unidentifiedShipGroups,
localFleets,
};
}
function toShipGroupTech(raw: Record<string, number> | undefined): ShipGroupTech {
const out: ShipGroupTech = { drive: 0, weapons: 0, shields: 0, cargo: 0 };
if (raw === undefined || raw === null) return out;
if (typeof raw.drive === "number") out.drive = raw.drive;
if (typeof raw.weapons === "number") out.weapons = raw.weapons;
if (typeof raw.shields === "number") out.shields = raw.shields;
if (typeof raw.cargo === "number") out.cargo = raw.cargo;
return out;
}
function toCargoType(raw: string | undefined): CargoLoadType | "NONE" {
if (raw === undefined || raw === "" || raw === "-") return "NONE";
if (isCargoLoadType(raw)) return raw;
return "NONE";
}
function toPlanet(
p: SyntheticPlanet,
kind: ReportPlanet["kind"],
+20 -11
View File
@@ -28,7 +28,8 @@ preference the store already manages.
type RendererHandle,
} from "../../map/index";
import { buildCargoRouteLines } from "../../map/cargo-routes";
import { reportToWorld } from "../../map/state-binding";
import { reportToWorld, type HitTarget } from "../../map/state-binding";
import type { PrimitiveID } from "../../map/world";
import {
GAME_STATE_CONTEXT_KEY,
type GameStateStore,
@@ -76,6 +77,7 @@ preference the store already manages.
let mountError: string | null = $state(null);
let handle: RendererHandle | null = null;
let hitLookup = new Map<PrimitiveID, HitTarget>();
let mountedTurn: number | null = null;
let mountedGameId: string | null = null;
let onResize: (() => void) | null = null;
@@ -213,7 +215,8 @@ preference the store already manages.
handle = null;
}
try {
const world = reportToWorld(report);
const { world, hitLookup: nextHitLookup } = reportToWorld(report);
hitLookup = nextHitLookup;
handle = await createRenderer({
canvas: canvasEl,
world,
@@ -339,11 +342,14 @@ preference the store already manages.
}
}
// handleMapClick translates a renderer click into a planet
// selection. A click that misses every primitive (empty space) is
// a deliberate no-op: the selection rule for Phase 13 is that
// only the explicit close button on the mobile sheet clears the
// current selection.
// handleMapClick translates a renderer click into a selection
// update. A click that misses every primitive (empty space) is a
// deliberate no-op: the selection rule from Phase 13 is that only
// the explicit close button on the mobile sheet clears the
// current selection. The Phase 19 ship-group surface dispatches
// through the same `hit-test` plumbing — the hitLookup map keyed
// by primitive id resolves a hit back to either a planet or a
// ship-group selection variant.
function handleMapClick(cursorPx: { x: number; y: number }): void {
if (handle === null || store?.report === undefined || store.report === null) {
return;
@@ -352,10 +358,13 @@ preference the store already manages.
const hit = handle.hitAt(cursorPx);
if (hit === null) return;
if (hit.primitive.kind !== "point") return;
const planetId = hit.primitive.id;
const planet = store.report.planets.find((p) => p.number === planetId);
if (planet === undefined) return;
selection.selectPlanet(planet.number);
const target = hitLookup.get(hit.primitive.id);
if (target === undefined) return;
if (target.kind === "planet") {
selection.selectPlanet(target.number);
} else {
selection.selectShipGroup(target.ref);
}
}
onMount(() => {
+36 -8
View File
@@ -1,7 +1,7 @@
// Per-game selection state: which on-map object the user is
// currently inspecting. Phase 13 only models planet selection, so
// the union has a single variant; later phases (Phase 19 ship-group
// inspector) will widen it.
// currently inspecting. Phase 13 modelled planets only; Phase 19
// widened the union to ship groups (own / foreign / incoming /
// unidentified).
//
// The store is in-memory only: lifetime matches the in-game shell
// layout instance, which itself is preserved across active-view
@@ -20,12 +20,30 @@
// can be tested directly without rendering any UI.
/**
* Selected describes the currently selected map object. Phase 13
* ships only the planet variant; later inspector phases extend the
* discriminated union (`ship-group`, etc.) without changing the
* store's contract.
* ShipGroupRef identifies a ship group inside the current report.
* `local` groups carry a stable engine UUID (passed through
* `report.localGroup.id` and used by the upcoming Phase 20 order
* envelopes). The remaining variants do not — they are addressed by
* their position in the matching report array, which is fine for
* the read-only inspector: a new report load reseeds the store and
* any stale index resolves to a missing entry on lookup, collapsing
* the inspector cleanly.
*/
export type Selected = { kind: "planet"; id: number };
export type ShipGroupRef =
| { variant: "local"; id: string }
| { variant: "other"; index: number }
| { variant: "incoming"; index: number }
| { variant: "unidentified"; index: number };
/**
* Selected describes the currently selected map object. The
* discriminated union is closed: every map-clickable surface maps
* to one of these variants. Future phases (e.g. fleet selection)
* extend by adding a new branch — extension is purely additive.
*/
export type Selected =
| { kind: "planet"; id: number }
| { kind: "shipGroup"; ref: ShipGroupRef };
/**
* SELECTION_CONTEXT_KEY is the Svelte context key the in-game shell
@@ -49,6 +67,16 @@ export class SelectionStore {
this.selected = { kind: "planet", id };
}
/**
* selectShipGroup sets the active selection to a ship group. The
* `ref` discriminator carries the variant + the right id shape for
* lookup against the current report.
*/
selectShipGroup(ref: ShipGroupRef): void {
if (this.destroyed) return;
this.selected = { kind: "shipGroup", ref };
}
/**
* clear drops the current selection. The mobile sheet's close
* button calls this; otherwise selection persists across active-
+21 -2
View File
@@ -702,10 +702,29 @@ function drawCircle(g: Graphics, p: CirclePrim, theme: Theme): void {
}
function drawLine(g: Graphics, p: LinePrim, theme: Theme): void {
g.moveTo(p.x1, p.y1);
g.lineTo(p.x2, p.y2);
const color = p.style.strokeColor ?? theme.lineStroke;
const alpha = p.style.strokeAlpha ?? 1;
const width = p.style.strokeWidthPx ?? 1;
const dash = p.style.strokeDashPx;
if (dash === undefined || dash <= 0) {
g.moveTo(p.x1, p.y1);
g.lineTo(p.x2, p.y2);
g.stroke({ color, alpha, width });
return;
}
// PixiJS v8 has no native dashed-line API; segment the path into
// equal-length dashes (dash and gap both `dash` units).
const dx = p.x2 - p.x1;
const dy = p.y2 - p.y1;
const length = Math.hypot(dx, dy);
if (length === 0) return;
const ux = dx / length;
const uy = dy / length;
const step = dash * 2;
for (let t = 0; t < length; t += step) {
const segEnd = Math.min(t + dash, length);
g.moveTo(p.x1 + ux * t, p.y1 + uy * t);
g.lineTo(p.x1 + ux * segEnd, p.y1 + uy * segEnd);
}
g.stroke({ color, alpha, width });
}
+246
View File
@@ -0,0 +1,246 @@
// Phase 19 ship-group → World primitive translation. Sits next to
// `state-binding.ts` so the latter can stay focused on planets while
// the more involved group geometry (in-hyperspace interpolation,
// incoming-trajectory lines) lives here.
//
// Position rules:
// - On-planet local / other groups (origin === null) — drawn next
// to the destination planet, slightly offset so the group has its
// own hit-target distinct from the planet pixel. Multiple groups
// stationed at the same planet share the offset (Phase 19
// limitation; a future phase fans them out or lists them in the
// planet inspector).
// - In-hyperspace local / other groups (origin / range set) —
// interpolated along the origin → destination line at `range`
// world units from the destination.
// - Incoming groups — origin and destination are always present;
// emit a dashed red trajectory line between the two and a
// clickable point at the interpolated position (range = the
// `distance` field).
// - Unidentified groups — drawn at the absolute (x, y) the radar
// reports.
//
// PrimitiveIDs are partitioned via large per-variant offsets so they
// never collide with planet ids (which run in `[0, planetCount)`).
import type {
GameReport,
ReportIncomingShipGroup,
ReportLocalShipGroup,
ReportOtherShipGroup,
ReportPlanet,
ReportUnidentifiedShipGroup,
} from "../api/game-state";
import type { ShipGroupRef } from "../lib/selection.svelte";
import type { LinePrim, PointPrim, PrimitiveID, Style } from "./world";
/**
* SHIP_GROUP_ID_OFFSETS partitions the primitive-id namespace so a
* hit on a ship-group primitive is unambiguous: the offset alone
* disambiguates the variant and `id - offset` recovers the index
* (or, for `local`, lookup happens via the parallel hitLookup map
* since UUID strings cannot fit in a numeric primitive id).
*/
export const SHIP_GROUP_ID_OFFSETS = {
local: 100_000_000,
other: 200_000_000,
incoming: 300_000_000,
incomingLine: 350_000_000,
unidentified: 400_000_000,
} as const;
/** ON_PLANET_OFFSET is the (dx, dy) world-unit shift applied to a
* group point that sits on a planet, so the group has a distinct
* click target from the planet itself. The offset is small enough
* that the visual association with the planet stays clear. */
const ON_PLANET_OFFSET = { dx: 6, dy: -6 };
const STYLE_LOCAL_GROUP: Style = {
fillColor: 0xfff176,
fillAlpha: 0.95,
pointRadiusPx: 3,
};
const STYLE_OTHER_GROUP: Style = {
fillColor: 0xff6f40,
fillAlpha: 0.9,
pointRadiusPx: 3,
};
const STYLE_INCOMING_GROUP: Style = {
fillColor: 0xff5252,
fillAlpha: 1,
pointRadiusPx: 4,
};
const STYLE_INCOMING_LINE: Style = {
strokeColor: 0xff5252,
strokeAlpha: 0.85,
strokeWidthPx: 1,
strokeDashPx: 4,
};
const STYLE_UNIDENTIFIED_GROUP: Style = {
fillColor: 0x9aa3a8,
fillAlpha: 0.65,
pointRadiusPx: 3,
};
// Priority order inside `hit-test`: ship groups outrank planets so a
// hyperspace group landing on top of an unidentified planet is
// selectable. On-planet groups stay below the planet so clicks on a
// planet still resolve to the planet itself (the offset gives the
// group its own un-overlapped hit area).
const PRIORITY_LOCAL = 5;
const PRIORITY_OTHER = 5;
const PRIORITY_INCOMING_POINT = 6;
const PRIORITY_INCOMING_LINE = 0;
const PRIORITY_UNIDENTIFIED = 4;
export interface ShipGroupPrimitives {
primitives: (PointPrim | LinePrim)[];
lookup: Map<PrimitiveID, ShipGroupRef>;
}
export function shipGroupsToPrimitives(report: GameReport): ShipGroupPrimitives {
const primitives: (PointPrim | LinePrim)[] = [];
const lookup = new Map<PrimitiveID, ShipGroupRef>();
const planetIndex = new Map<number, ReportPlanet>();
for (const planet of report.planets) {
planetIndex.set(planet.number, planet);
}
for (let i = 0; i < report.localShipGroups.length; i++) {
const group = report.localShipGroups[i]!;
const pos = computeGroupPosition(group, planetIndex);
if (pos === null) continue;
const id = SHIP_GROUP_ID_OFFSETS.local + i;
primitives.push(makePoint(id, pos.x, pos.y, PRIORITY_LOCAL, STYLE_LOCAL_GROUP));
lookup.set(id, { variant: "local", id: group.id });
}
for (let i = 0; i < report.otherShipGroups.length; i++) {
const group = report.otherShipGroups[i]!;
const pos = computeGroupPosition(group, planetIndex);
if (pos === null) continue;
const id = SHIP_GROUP_ID_OFFSETS.other + i;
primitives.push(makePoint(id, pos.x, pos.y, PRIORITY_OTHER, STYLE_OTHER_GROUP));
lookup.set(id, { variant: "other", index: i });
}
for (let i = 0; i < report.incomingShipGroups.length; i++) {
const group = report.incomingShipGroups[i]!;
const origin = planetIndex.get(group.origin);
const destination = planetIndex.get(group.destination);
if (origin === undefined || destination === undefined) continue;
const lineId = SHIP_GROUP_ID_OFFSETS.incomingLine + i;
primitives.push({
kind: "line",
id: lineId,
priority: PRIORITY_INCOMING_LINE,
style: STYLE_INCOMING_LINE,
hitSlopPx: 0,
x1: origin.x,
y1: origin.y,
x2: destination.x,
y2: destination.y,
});
const pos = interpolateAlongLine(
destination.x,
destination.y,
origin.x,
origin.y,
group.distance,
);
const pointId = SHIP_GROUP_ID_OFFSETS.incoming + i;
primitives.push(
makePoint(
pointId,
pos.x,
pos.y,
PRIORITY_INCOMING_POINT,
STYLE_INCOMING_GROUP,
/*hitSlopPx*/ 4,
),
);
lookup.set(pointId, { variant: "incoming", index: i });
}
for (let i = 0; i < report.unidentifiedShipGroups.length; i++) {
const group: ReportUnidentifiedShipGroup =
report.unidentifiedShipGroups[i]!;
const id = SHIP_GROUP_ID_OFFSETS.unidentified + i;
primitives.push(
makePoint(
id,
group.x,
group.y,
PRIORITY_UNIDENTIFIED,
STYLE_UNIDENTIFIED_GROUP,
),
);
lookup.set(id, { variant: "unidentified", index: i });
}
return { primitives, lookup };
}
function computeGroupPosition(
group: ReportLocalShipGroup | ReportOtherShipGroup,
planetIndex: Map<number, ReportPlanet>,
): { x: number; y: number } | null {
const destination = planetIndex.get(group.destination);
if (destination === undefined) return null;
if (group.origin === null || group.range === null) {
// Stationed on the destination planet; offset slightly so the
// group is distinct from the planet's own hit target.
return {
x: destination.x + ON_PLANET_OFFSET.dx,
y: destination.y + ON_PLANET_OFFSET.dy,
};
}
const origin = planetIndex.get(group.origin);
if (origin === undefined) return null;
return interpolateAlongLine(
destination.x,
destination.y,
origin.x,
origin.y,
group.range,
);
}
/**
* interpolateAlongLine returns the point that sits `range` world
* units away from `(dx, dy)` toward `(ox, oy)`. The total path length
* is the Euclidean distance between the two anchors; the position is
* `dest + (range / total) × (origin - dest)`. When the anchors are
* coincident or `range` is zero the result is the destination, which
* is fine for the ship-group rendering — a degenerate group still
* gets a click target on the destination planet.
*/
function interpolateAlongLine(
dx: number,
dy: number,
ox: number,
oy: number,
range: number,
): { x: number; y: number } {
const ddx = ox - dx;
const ddy = oy - dy;
const total = Math.hypot(ddx, ddy);
if (total === 0 || range <= 0) return { x: dx, y: dy };
const t = Math.min(1, range / total);
return { x: dx + t * ddx, y: dy + t * ddy };
}
function makePoint(
id: PrimitiveID,
x: number,
y: number,
priority: number,
style: Style,
hitSlopPx = 0,
): PointPrim {
return { kind: "point", id, priority, style, hitSlopPx, x, y };
}
+50 -15
View File
@@ -1,9 +1,11 @@
// State binding between the typed game report and the renderer's
// World. Phase 11 only emits primitives for planets; later phases
// extend the binding with ship-class reach circles (Phase 17 / 18),
// hyperspace and incoming groups (Phase 11+ via separate primitives),
// cargo routes (Phase 16), reach / visibility zones (Phase 17), and
// battle / bombing markers (Phase 27).
// World. Phase 11 emitted primitives only for planets; Phase 19
// extends the binding with ship-group primitives (own / foreign / in-
// hyperspace / incoming / unidentified) plus a `hitLookup` map so the
// click handler can dispatch a renderer-side hit back to the right
// selection variant. Later phases extend with ship-class reach
// circles (Phase 17 / 18 in `ui/core/calc/`), reach / visibility
// zones, and battle / bombing markers (Phase 27).
//
// The four planet kinds in the report each map to a distinct style so
// the user can tell own / other-race / uninhabited / unidentified
@@ -12,7 +14,9 @@
// colours and adds theme switching.
import type { GameReport, ReportPlanet } from "../api/game-state";
import { World, type Primitive, type Style } from "./world";
import type { ShipGroupRef } from "../lib/selection.svelte";
import { shipGroupsToPrimitives } from "./ship-groups";
import { World, type Primitive, type PrimitiveID, type Style } from "./world";
const STYLE_LOCAL: Style = {
fillColor: 0x6dd2ff,
@@ -39,11 +43,11 @@ const STYLE_UNIDENTIFIED: Style = {
};
// PlanetIDs occupy the [0, 4_000_000_000) range — well below
// JavaScript's `Number.MAX_SAFE_INTEGER` — so the engine `number` (uint64)
// fits in a primitive id (number) without truncation. The binding
// uses the engine number directly as the primitive id so later phases
// can resolve a planet by its hit-test result without an extra
// lookup table.
// JavaScript's `Number.MAX_SAFE_INTEGER` — so the engine `number`
// (uint64) fits in a primitive id (number) without truncation. The
// binding uses the engine number directly as the primitive id so the
// click handler can recover a planet by hit-test result without an
// extra lookup.
function styleFor(kind: ReportPlanet["kind"]): Style {
switch (kind) {
case "local":
@@ -70,17 +74,38 @@ function priorityFor(kind: ReportPlanet["kind"]): number {
}
}
/**
* HitTarget describes which game entity a renderer-side hit-test
* resolves to. The click handler in `lib/active-view/map.svelte`
* looks the hit primitive's id up in the binding's hitLookup map
* and dispatches `selection.selectPlanet` or
* `selection.selectShipGroup` accordingly.
*/
export type HitTarget =
| { kind: "planet"; number: number }
| { kind: "shipGroup"; ref: ShipGroupRef };
export interface ReportToWorldResult {
world: World;
hitLookup: Map<PrimitiveID, HitTarget>;
}
/**
* reportToWorld translates a GameReport into a renderer-ready World
* containing one Point primitive per planet (all four planet kinds).
* The world rectangle matches `report.mapWidth` × `report.mapHeight`.
* containing one Point primitive per planet (all four planet kinds)
* plus the Phase 19 ship-group surface — own / foreign groups
* (on-planet or in-hyperspace), incoming groups (dashed trajectory
* line + clickable point), and unidentified-group blips. The world
* rectangle matches `report.mapWidth` × `report.mapHeight`.
*
* If the report carries zero planets (turn-zero edge cases or seeded
* tests), the World is still well-formed: the renderer mounts on an
* empty primitive list without errors.
*/
export function reportToWorld(report: GameReport): World {
export function reportToWorld(report: GameReport): ReportToWorldResult {
const primitives: Primitive[] = [];
const hitLookup = new Map<PrimitiveID, HitTarget>();
for (const planet of report.planets) {
primitives.push({
kind: "point",
@@ -91,8 +116,18 @@ export function reportToWorld(report: GameReport): World {
x: planet.x,
y: planet.y,
});
hitLookup.set(planet.number, { kind: "planet", number: planet.number });
}
const groups = shipGroupsToPrimitives(report);
for (const prim of groups.primitives) {
primitives.push(prim);
}
for (const [primId, ref] of groups.lookup) {
hitLookup.set(primId, { kind: "shipGroup", ref });
}
const width = report.mapWidth > 0 ? report.mapWidth : 1;
const height = report.mapHeight > 0 ? report.mapHeight : 1;
return new World(width, height, primitives);
return { world: new World(width, height, primitives), hitLookup };
}
+7
View File
@@ -24,6 +24,13 @@ export interface Style {
strokeAlpha?: number; // 0..1
strokeWidthPx?: number; // pixels at any zoom
pointRadiusPx?: number; // pixels at any zoom (for kind === 'point')
// strokeDashPx — when set on a `LinePrim`, the line is rendered as
// a dashed pattern whose dash and gap are both this length. When
// unset (or zero), the stroke is solid. Interpreted in the same
// world-unit space as `strokeWidthPx`, so the dash spacing scales
// with the camera. Phase 19 uses this for the IncomingGroup
// trajectory line; ignored on point and circle primitives.
strokeDashPx?: number;
}
// PrimitiveBase carries the fields shared by every primitive kind.
@@ -35,6 +35,7 @@ import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
import type { IDBPDatabase } from "idb";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
@@ -109,6 +110,7 @@ function makeReport(localShipClass: ShipClassSummary[] = []): GameReport {
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}
@@ -312,6 +314,7 @@ describe("ship-class designer preview pane (Phase 18)", () => {
localPlayerWeapons: 1,
localPlayerShields: 1,
localPlayerCargo: 1.2,
...EMPTY_SHIP_GROUPS,
};
const ui = mountDesigner({ report, core });
await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
@@ -379,6 +382,7 @@ describe("ship-class designer preview pane (Phase 18)", () => {
localPlayerWeapons: 1,
localPlayerShields: 1,
localPlayerCargo: 1,
...EMPTY_SHIP_GROUPS,
};
const ui = mountDesigner({ report, core });
await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
@@ -23,6 +23,7 @@ import {
GAME_STATE_CONTEXT_KEY,
GameStateStore,
} from "../src/lib/game-state.svelte";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
function withGameState(opts: {
gameName?: string;
@@ -45,6 +46,7 @@ function withGameState(opts: {
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
store.status = "ready";
}
@@ -23,6 +23,7 @@ import {
SELECTION_CONTEXT_KEY,
SelectionStore,
} from "../src/lib/selection.svelte";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
import {
RENDERED_REPORT_CONTEXT_KEY,
createRenderedReportSource,
@@ -79,6 +80,7 @@ function makeReport(planets: ReportPlanet[]): GameReport {
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}
@@ -0,0 +1,27 @@
// EMPTY_SHIP_GROUPS supplies empty arrays for the five ship-group /
// fleet fields added to GameReport in Phase 19. Test fixtures spread
// it into their report objects so the fixture body still focuses on
// the fields under test, without forcing every spec to enumerate
// the full GameReport surface.
import type {
ReportIncomingShipGroup,
ReportLocalFleet,
ReportLocalShipGroup,
ReportOtherShipGroup,
ReportUnidentifiedShipGroup,
} from "../../src/api/game-state";
export const EMPTY_SHIP_GROUPS: {
localShipGroups: ReportLocalShipGroup[];
otherShipGroups: ReportOtherShipGroup[];
incomingShipGroups: ReportIncomingShipGroup[];
unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
localFleets: ReportLocalFleet[];
} = {
localShipGroups: [],
otherShipGroups: [],
incomingShipGroups: [],
unidentifiedShipGroups: [],
localFleets: [],
};
@@ -31,6 +31,7 @@ import { i18n } from "../src/lib/i18n/index.svelte";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB } from "../src/platform/store/idb";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
let db: Awaited<ReturnType<typeof openGalaxyDB>>;
let dbName: string;
@@ -86,6 +87,7 @@ function makeReport(planets: ReportPlanet[]): GameReport {
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}
@@ -19,6 +19,7 @@ import {
STYLE_ROUTE_MAT,
buildCargoRouteLines,
} from "../src/map/cargo-routes";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
@@ -61,6 +62,7 @@ function makeReport(
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}
@@ -205,6 +207,7 @@ describe("buildCargoRouteLines", () => {
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
expect(buildCargoRouteLines(report)).toEqual([]);
});
+2
View File
@@ -17,6 +17,7 @@ import type {
OrderCommand,
ProductionType,
} from "../src/sync/order-types";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
@@ -53,6 +54,7 @@ function makeReport(planets: ReportPlanet[]): GameReport {
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}
@@ -0,0 +1,222 @@
// Vitest coverage for the Phase 19 ship-group → World binding. The
// `reportToWorld` function now blends planet and ship-group
// primitives in one pass and returns a hitLookup map keyed by the
// primitive id; these tests assert that each ship-group variant
// (own on-planet, own in-hyperspace, foreign in-hyperspace,
// incoming, unidentified) shows up with the expected position,
// style, priority, and lookup entry.
import "@testing-library/jest-dom/vitest";
import { describe, expect, test } from "vitest";
import type {
GameReport,
ReportPlanet,
} from "../src/api/game-state";
import { reportToWorld } from "../src/map/state-binding";
import { SHIP_GROUP_ID_OFFSETS } from "../src/map/ship-groups";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
function planet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
number: 0,
name: "",
x: 0,
y: 0,
kind: "local",
owner: null,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
...overrides,
};
}
function makeReport(overrides: Partial<GameReport> = {}): GameReport {
return {
turn: 1,
mapWidth: 1000,
mapHeight: 1000,
planetCount: 0,
planets: [],
race: "Earthlings",
localShipClass: [],
routes: [],
localPlayerDrive: 0,
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
...overrides,
};
}
describe("reportToWorld — ship groups", () => {
test("on-planet local group renders a clickable point near the planet", () => {
const home = planet({ number: 17, x: 100, y: 100, kind: "local" });
const { world, hitLookup } = reportToWorld(
makeReport({
planets: [home],
localShipGroups: [
{
id: "uuid-local-1",
count: 2,
class: "Frontier",
tech: { drive: 5, weapons: 0, shields: 0, cargo: 1 },
cargo: "NONE",
load: 0,
destination: 17,
origin: null,
range: null,
speed: 0,
mass: 12,
state: "In_Orbit",
fleet: null,
},
],
}),
);
// 1 planet point + 1 ship-group point.
expect(world.primitives.length).toBe(2);
const groupPrimId = SHIP_GROUP_ID_OFFSETS.local + 0;
const group = world.primitives.find((p) => p.id === groupPrimId);
expect(group).toBeDefined();
if (group?.kind !== "point") throw new Error("expected point");
// Off-planet rendering: not exactly on (100, 100).
expect(group.x === home.x && group.y === home.y).toBe(false);
expect(hitLookup.get(groupPrimId)).toEqual({
kind: "shipGroup",
ref: { variant: "local", id: "uuid-local-1" },
});
});
test("in-hyperspace local group renders at the interpolated position", () => {
const dest = planet({ number: 1, x: 0, y: 0 });
const orig = planet({ number: 2, x: 100, y: 0 });
const { world } = reportToWorld(
makeReport({
planets: [dest, orig],
localShipGroups: [
{
id: "uuid-local-fly",
count: 1,
class: "Cruiser",
tech: { drive: 10, weapons: 0, shields: 0, cargo: 0 },
cargo: "NONE",
load: 0,
destination: 1,
origin: 2,
range: 25,
speed: 0,
mass: 50,
state: "In_Space",
fleet: null,
},
],
}),
);
const groupPrimId = SHIP_GROUP_ID_OFFSETS.local + 0;
const group = world.primitives.find((p) => p.id === groupPrimId);
if (group?.kind !== "point") throw new Error("expected point");
// dest=(0,0), orig=(100,0), range=25 → 25 units toward orig from
// dest along the segment of length 100 → (25, 0).
expect(group.x).toBe(25);
expect(group.y).toBe(0);
});
test("incoming group emits one dashed line + one clickable point", () => {
const dest = planet({ number: 1, x: 0, y: 0 });
const orig = planet({ number: 9, x: 100, y: 0 });
const { world, hitLookup } = reportToWorld(
makeReport({
planets: [dest, orig],
incomingShipGroups: [
{
origin: 9,
destination: 1,
distance: 40,
speed: 20,
mass: 4,
},
],
}),
);
const lineId = SHIP_GROUP_ID_OFFSETS.incomingLine + 0;
const pointId = SHIP_GROUP_ID_OFFSETS.incoming + 0;
const line = world.primitives.find((p) => p.id === lineId);
if (line?.kind !== "line") throw new Error("expected line for incoming");
expect(line.x1).toBe(100); // origin
expect(line.x2).toBe(0); // destination
expect(line.style.strokeDashPx).toBeGreaterThan(0);
const point = world.primitives.find((p) => p.id === pointId);
if (point?.kind !== "point") throw new Error("expected point for incoming");
expect(point.x).toBe(40); // distance=40 from dest along line of len 100
expect(point.y).toBe(0);
// Hit lookup is registered only for the clickable point, not
// the dashed trajectory line.
expect(hitLookup.get(pointId)).toEqual({
kind: "shipGroup",
ref: { variant: "incoming", index: 0 },
});
expect(hitLookup.has(lineId)).toBe(false);
});
test("unidentified group renders at its absolute coordinates", () => {
const { world, hitLookup } = reportToWorld(
makeReport({
unidentifiedShipGroups: [{ x: 555, y: 222 }],
}),
);
const id = SHIP_GROUP_ID_OFFSETS.unidentified + 0;
const point = world.primitives.find((p) => p.id === id);
if (point?.kind !== "point") throw new Error("expected point");
expect(point.x).toBe(555);
expect(point.y).toBe(222);
expect(hitLookup.get(id)).toEqual({
kind: "shipGroup",
ref: { variant: "unidentified", index: 0 },
});
});
test("group whose destination is missing from the report is dropped", () => {
const { world } = reportToWorld(
makeReport({
planets: [],
localShipGroups: [
{
id: "uuid-orphan",
count: 1,
class: "Drone",
tech: { drive: 1, weapons: 0, shields: 0, cargo: 0 },
cargo: "NONE",
load: 0,
destination: 999, // not in planets
origin: null,
range: null,
speed: 0,
mass: 1,
state: "In_Orbit",
fleet: null,
},
],
}),
);
// Only the (empty) planet list contributes — no group primitive.
expect(world.primitives.length).toBe(0);
});
test("planet hitLookup entries are registered alongside ship groups", () => {
const { hitLookup } = reportToWorld(
makeReport({
planets: [planet({ number: 42, x: 0, y: 0, kind: "local" })],
}),
);
expect(hitLookup.get(42)).toEqual({ kind: "planet", number: 42 });
});
});
+10 -8
View File
@@ -11,6 +11,7 @@ import { describe, expect, test } from "vitest";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
import { reportToWorld } from "../src/map/state-binding";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
function makeReport(overrides: Partial<GameReport> = {}): GameReport {
return {
@@ -26,6 +27,7 @@ function makeReport(overrides: Partial<GameReport> = {}): GameReport {
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
...overrides,
};
}
@@ -55,13 +57,13 @@ function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
describe("reportToWorld", () => {
test("uses report dimensions for the World", () => {
const world = reportToWorld(makeReport({ mapWidth: 3200, mapHeight: 1600 }));
const { world } = reportToWorld(makeReport({ mapWidth: 3200, mapHeight: 1600 }));
expect(world.width).toBe(3200);
expect(world.height).toBe(1600);
});
test("emits one Point primitive per planet across all four kinds", () => {
const world = reportToWorld(
const { world } = reportToWorld(
makeReport({
planets: [
makePlanet({ number: 1, name: "Home", x: 100, y: 100, kind: "local", size: 12, resources: 0.5 }),
@@ -78,7 +80,7 @@ describe("reportToWorld", () => {
});
test("propagates planet number as primitive id and coordinates verbatim", () => {
const world = reportToWorld(
const { world } = reportToWorld(
makeReport({
planets: [
makePlanet({ number: 42, name: "Home", x: 123.5, y: 456.25, kind: "local", size: 10, resources: 0.5 }),
@@ -95,7 +97,7 @@ describe("reportToWorld", () => {
});
test("uses distinct styles for each planet kind", () => {
const world = reportToWorld(
const { world } = reportToWorld(
makeReport({
planets: [
makePlanet({ number: 1, name: "L", kind: "local", size: 1, resources: 0 }),
@@ -111,14 +113,14 @@ describe("reportToWorld", () => {
});
test("zero-planet report yields an empty primitive list and well-formed World", () => {
const world = reportToWorld(makeReport({ planets: [] }));
const { world } = reportToWorld(makeReport({ planets: [] }));
expect(world.primitives.length).toBe(0);
expect(world.width).toBeGreaterThan(0);
expect(world.height).toBeGreaterThan(0);
});
test("guards against zero / negative dimensions in the report", () => {
const world = reportToWorld(
const { world } = reportToWorld(
makeReport({ mapWidth: 0, mapHeight: -1, planets: [] }),
);
// World's constructor rejects non-positive dimensions; the
@@ -129,7 +131,7 @@ describe("reportToWorld", () => {
});
test("local planets carry higher priority than unidentified", () => {
const world = reportToWorld(
const { world } = reportToWorld(
makeReport({
planets: [
makePlanet({ number: 1, name: "Home", kind: "local", size: 1, resources: 0 }),
@@ -148,7 +150,7 @@ describe("reportToWorld", () => {
// into `reportToWorld`. The base world stays a clean
// representation of the report's planets so the renderer
// can rebuild the overlay without disposing Pixi.
const world = reportToWorld(
const { world } = reportToWorld(
makeReport({
planets: [
makePlanet({ number: 1, name: "Earth", x: 100, y: 100, kind: "local", size: 5, resources: 1 }),
@@ -27,6 +27,7 @@ import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
import type { IDBPDatabase } from "idb";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
@@ -101,6 +102,7 @@ function makeReport(localShipClass: ShipClassSummary[]): GameReport {
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
};
}