ui: plan 01-27 done #1
@@ -1 +0,0 @@
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{"sessionId":"eb7ac833-18c4-4e5b-a2c0-a53f3599c55b","pid":31048,"procStart":"Wed May 6 22:37:00 2026","acquiredAt":1778147404017}
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@@ -1,8 +1,7 @@
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package controller
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import (
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"galaxy/util"
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"galaxy/calc"
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e "galaxy/error"
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"galaxy/game/internal/model/game"
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@@ -25,7 +24,7 @@ func (c *Cache) FleetSend(ri, fi int, planetNumber uint) error {
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if !ok {
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return e.NewEntityNotExistsError("destination planet #%d", planetNumber)
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}
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rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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rangeToDestination := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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if rangeToDestination > c.g.Race[ri].FlightDistance() {
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return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
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}
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@@ -9,8 +9,6 @@ import (
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"galaxy/calc"
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mr "galaxy/model/report"
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"galaxy/util"
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"galaxy/game/internal/model/game"
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"github.com/google/uuid"
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@@ -94,7 +92,7 @@ func (c *Cache) InitReport(t uint) *mr.Report {
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}
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for pi := range c.g.Map.Planet {
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p2 := &c.g.Map.Planet[pi]
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distance := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F())
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distance := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F())
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report.InSpaceGroupRangeCache[sgi][p2.Number] = distance
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}
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} else {
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@@ -396,7 +394,7 @@ func (c *Cache) ReportIncomingGroup(ri int, rep *mr.Report) {
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continue
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}
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distance := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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distance := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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var speed, mass float64
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if sg.FleetID != nil {
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speed, mass = c.FleetSpeedAndMass(c.MustFleetIndex(*sg.FleetID))
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@@ -597,7 +595,7 @@ func (c *Cache) ReportLocalFleet(ri int, rep *mr.Report) {
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if inSpace, ok := fleetState.InSpace(); ok {
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rep.LocalFleet[i].Origin = &inSpace.Origin
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p2 := c.MustPlanet(rep.LocalFleet[i].Destination)
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rangeToDestination := mr.F(util.ShortDistance(c.g.Map.Width, c.g.Map.Height, inSpace.X.F(), inSpace.Y.F(), p2.X.F(), p2.Y.F()))
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rangeToDestination := mr.F(calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, inSpace.X.F(), inSpace.Y.F(), p2.X.F(), p2.Y.F()))
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rep.LocalFleet[i].Range = &rangeToDestination
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}
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i++
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@@ -726,7 +724,7 @@ func (c *Cache) otherGroup(v *mr.OtherGroup, sg *game.ShipGroup, st *game.ShipTy
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if sg.State() == game.StateInSpace {
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v.Origin = &sg.StateInSpace.Origin
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p2 := c.MustPlanet(v.Destination)
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rangeToDestination := mr.F(util.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F()))
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rangeToDestination := mr.F(calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F()))
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v.Range = &rangeToDestination
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}
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v.Speed = mr.F(sg.Speed(st))
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@@ -8,7 +8,7 @@ import (
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"math/rand/v2"
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"slices"
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"galaxy/util"
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"galaxy/calc"
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e "galaxy/error"
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@@ -28,7 +28,7 @@ func (c *Cache) PlanetRouteSet(ri int, rt game.RouteType, origin, destination ui
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if !ok {
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return e.NewEntityNotExistsError("destination planet #%d", destination)
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}
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rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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rangeToDestination := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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if rangeToDestination > c.g.Race[ri].FlightDistance() {
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return e.NewSendUnreachableDestinationError("range=%.03f max=%.03f", rangeToDestination, c.g.Race[ri].FlightDistance())
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}
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@@ -194,7 +194,7 @@ func (c *Cache) RemoveUnreachableRoutes() {
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ri := c.RaceIndex(*p1.Owner)
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for rt, destination := range p1.Route {
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p2 := c.MustPlanet(destination)
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rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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rangeToDestination := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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if rangeToDestination > c.g.Race[ri].FlightDistance() {
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delete(p1.Route, rt)
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}
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@@ -1,8 +1,7 @@
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package controller
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import (
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"galaxy/util"
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"galaxy/calc"
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e "galaxy/error"
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"galaxy/game/internal/model/game"
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@@ -47,7 +46,7 @@ func (c *Cache) shipGroupSend(ri int, groupID uuid.UUID, planetNumber uint) erro
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if !ok {
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return e.NewEntityNotExistsError("destination planet #%d", planetNumber)
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}
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rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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rangeToDestination := calc.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
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if rangeToDestination > c.g.Race[ri].FlightDistance() {
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return e.NewSendUnreachableDestinationError("range=%.03f", rangeToDestination)
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}
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@@ -4,8 +4,7 @@ import (
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"fmt"
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"math/rand"
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"galaxy/util"
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"galaxy/calc"
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"galaxy/game/internal/generator/plotter"
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)
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@@ -59,7 +58,7 @@ func (m Map) NewCoordinate(deadZoneRaduis float64) (Coordinate, error) {
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}
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func (m Map) ShortDistance(from, to Coordinate) float64 {
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return util.ShortDistance(m.Width, m.Height, from.X, from.Y, to.X, to.Y)
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return calc.ShortDistance(m.Width, m.Height, from.X, from.Y, to.X, to.Y)
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}
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// RandI returns a random float64 value between min and max
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@@ -0,0 +1,20 @@
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package calc
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import "math"
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// shortest distance between points on torus map
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func ShortDistance(w, h uint32, x1, y1, x2, y2 float64) float64 {
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return math.Hypot(Deltas(w, h, x1, y1, x2, y2))
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}
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func Deltas(w, h uint32, x1, y1, x2, y2 float64) (float64, float64) {
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dx := math.Abs(x2 - x1)
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dy := math.Abs(y2 - y1)
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if dx > float64(w/2) {
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dx = float64(h) - dx
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}
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if dy > float64(h/2) {
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dy = float64(h) - dy
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}
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return dx, dy
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}
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+5
-18
@@ -1,6 +1,9 @@
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package util
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import "math"
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import (
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"galaxy/calc"
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"math"
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)
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// WrapF maps value into the half-open interval [0, float64(size)).
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// It supports negative input values and is used for torus coordinates
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@@ -28,12 +31,8 @@ func WrapF(value float64, size int) float64 {
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return r
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}
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func ShortDistance(w, h uint32, x1, y1, x2, y2 float64) float64 {
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return math.Hypot(deltas(w, h, x1, y1, x2, y2))
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}
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func NextTravelCoord(w, h uint32, x1, y1, x2, y2, delta float64) (float64, float64, bool) {
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deltaX, deltaY := deltas(w, h, x1, y1, x2, y2)
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deltaX, deltaY := calc.Deltas(w, h, x1, y1, x2, y2)
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distance := math.Hypot(deltaX, deltaY)
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if distance <= delta {
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return x2, y2, true
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@@ -93,15 +92,3 @@ func NextTravelCoord(w, h uint32, x1, y1, x2, y2, delta float64) (float64, float
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return tx, ty, false
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}
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func deltas(w, h uint32, x1, y1, x2, y2 float64) (float64, float64) {
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dx := math.Abs(x2 - x1)
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dy := math.Abs(y2 - y1)
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if dx > float64(w/2) {
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dx = float64(h) - dx
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}
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if dy > float64(h/2) {
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dy = float64(h) - dy
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}
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return dx, dy
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}
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@@ -5,6 +5,7 @@ import (
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"math"
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"testing"
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"galaxy/calc"
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"galaxy/util"
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"github.com/stretchr/testify/assert"
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@@ -22,7 +23,7 @@ func TestShortDistance(t *testing.T) {
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{10, 10, 8, 7, 1, 7, 3.},
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} {
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t.Run(fmt.Sprint(i), func(t *testing.T) {
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d := util.ShortDistance(tc.w, tc.h, tc.x1, tc.y1, tc.x2, tc.y2)
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d := calc.ShortDistance(tc.w, tc.h, tc.x1, tc.y1, tc.x2, tc.y2)
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assert.Equal(t, tc.d, util.Fixed3(d))
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})
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}
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File diff suppressed because it is too large
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File diff suppressed because it is too large
Load Diff
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Block a user