feat(ui): F8-10 — tables planets / ship-groups / fleets, ship-classes delete guard (#53) #68
Reference in New Issue
Block a user
Delete Branch "feature/issue-53-table-planets-groups-fleets"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Closes #53.
Lights up three previously-stubbed
tableactive views and tightens the existing one:The click → map flow goes through a new transient
SelectionStore.focus / focusPointchannel thatmap.svelteconsumes once on mount — in-memory only, so an F5 does not re-centre.Test plan
pnpm check— 0 errors / 0 warnings.pnpm test— 854 tests passing (new units for selection store, planets / ship-groups / fleets tables; extended ship-classes test for the delete guard).pnpm test:e2e tables.spec.ts(gitea integration job).go-unit,ui-test,integrationgreen.Lights up three previously-stubbed table active views and tightens the existing one: - table-planets: 4 kind checkboxes (own / foreign / uninhabited / unknown) + race dropdown that filters the foreign slice; row click selects + centres the planet on the map. - table-ship-groups: local + foreign groups in one grid, owner checkboxes, planet dropdown (destination OR origin), class dropdown; on-planet click focuses the destination planet, in-space click focuses the ship group itself (camera follows interpolated position). - table-fleets: own fleets only with the shared planet dropdown; on-planet click focuses the planet, in-space click centres the camera on the interpolated fleet position without altering the selection (no fleet variant in Selected). - table-ship-classes: per-row Delete is disabled with a count tooltip while at least one local ship group references the class. The engine refuses the removal anyway; the UI pre-empts the surface. Wires the click → map flow through a transient `SelectionStore.focus` / `focusPoint` channel that `map.svelte` consumes once on mount — in-memory only, so an F5 does not re-centre. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>Polish pass after the first F8-10 walkthrough: - table-planets: moved the `foreign` chip to the end of the row and hid the race dropdown until `foreign` is on (it never made sense to pick a race while the bucket itself was off). - persistent per-table filter / sort state — extracted to `table-{planets,ship-groups,fleets}-state.svelte.ts` singletons so a row click → map → back to the table restores the prior chip / dropdown / sort state. Held in memory only; an F5 still resets. - table-ship-groups: the planet and class dropdowns now narrow to the slice surviving the owner checkboxes, so toggling `foreign` off removes planets / classes touched only by foreign rows. - map.svelte: camera (centre + zoom) is captured on every dispose path into a new `GameStateStore.lastCamera` and consumed on the next mount, so leaving the map for any other active view and coming back restores the prior pan / zoom. A pending focus from the tables still wins for the centre point. - table-ship-classes: `:disabled` now reads as disabled (muted colour, no hover ring, not-allowed cursor) — the click was already a no-op, only the visual was lying. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>