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Author SHA1 Message Date
Ilia Denisov f06e9cc7c8 tools/dev-deploy: log the sandbox-cancellation TODO
Capture the diagnostic notes for the issue we hit after every
`dev-deploy.yaml` redispatch: the freshly-bootstrapped "Dev Sandbox"
game ends up `cancelled` ~15 minutes later, with the runtime
reconciler reporting "container disappeared". The engine never
shows up in `docker ps -a --filter label=galaxy-game-engine`, so
either it never spawned or it was removed before any host-side
snapshot.

`KNOWN-ISSUES.md` records the symptom, the log excerpt, three
working hypotheses (runtime spawn race, `--remove-orphans`
interaction, engine `--rm` lifecycle), and the investigation
checklist before opening an issue. The README gets a one-line
pointer so future redeploys land on the doc immediately.

No code change — this is the placeholder so the next person
investigating the cancellation pattern does not have to
rediscover the diagnostic from scratch.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-16 22:53:21 +02:00
753 changed files with 41927 additions and 132859 deletions
-33
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@@ -1,33 +0,0 @@
name: Build core.wasm
description: >-
Install TinyGo (cached) and build ui/core to frontend/static/core.wasm
and wasm_exec.js via `make -C ui wasm`. The binaries are no longer
committed, so every workflow that builds or serves the frontend bundle
(ui-test, dev-deploy, prod-build) runs this first. Requires Go to be
set up by the caller — TinyGo shells out to the Go toolchain.
runs:
using: composite
steps:
- name: Restore TinyGo cache
uses: actions/cache@v4
with:
path: ~/.cache/galaxy-tinygo
key: tinygo-0.41.1-linux-amd64
- name: Install TinyGo
shell: bash
run: |
set -euo pipefail
version="0.41.1"
root="$HOME/.cache/galaxy-tinygo/tinygo"
if [ ! -x "$root/bin/tinygo" ]; then
mkdir -p "$HOME/.cache/galaxy-tinygo"
curl -fsSL "https://github.com/tinygo-org/tinygo/releases/download/v${version}/tinygo${version}.linux-amd64.tar.gz" \
| tar -xz -C "$HOME/.cache/galaxy-tinygo"
fi
echo "$root/bin" >> "$GITHUB_PATH"
- name: Build core.wasm
shell: bash
run: make -C ui wasm
+1 -1
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@@ -28,4 +28,4 @@ jobs:
echo " 2. scp the .tar.gz bundles to the production host."
echo " 3. ssh prod 'docker load -i ...' for backend / gateway / engine."
echo " 4. ssh prod 'docker compose -f /opt/galaxy/docker-compose.yml up -d'."
echo " 5. Probe https://<public host>/healthz and roll back on failure."
echo " 5. Probe https://api.galaxy.com/healthz and roll back on failure."
+4 -182
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@@ -7,12 +7,6 @@ name: Deploy · Dev
# `integration` as part of the PR that produced this push, so this
# workflow does not re-run those tests — it focuses on packaging and
# rollout.
#
# `workflow_dispatch` is also accepted so a developer can deploy any
# branch (typically a feature branch under active review) into the
# shared dev environment from the Gitea Actions UI without waiting for
# the PR to merge first. The deploy job picks up whatever the chosen
# ref is — same packaging + healthcheck steps as the merge path.
on:
push:
@@ -24,13 +18,11 @@ on:
- 'game/**'
- 'pkg/**'
- 'ui/**'
- 'site/**'
- 'go.work'
- 'go.work.sum'
- 'tools/dev-deploy/**'
- '.gitea/workflows/dev-deploy.yaml'
- '!**/*.md'
workflow_dispatch: {}
jobs:
deploy:
@@ -54,11 +46,6 @@ jobs:
uses: pnpm/action-setup@v4
with:
version: 11.0.7
# Install pnpm into a per-job directory so concurrent jobs on
# the shared host runner do not race on the default
# `~/setup-pnpm` (the self-installer otherwise fails with
# `ENOTEMPTY` while cleaning a sibling job's install).
dest: ${{ runner.temp }}/setup-pnpm
- name: Set up Node
uses: actions/setup-node@v4
@@ -71,22 +58,10 @@ jobs:
working-directory: ui
run: pnpm install --frozen-lockfile
- name: Build core.wasm
uses: ./.gitea/actions/build-wasm
- name: Build UI frontend
working-directory: ui/frontend
env:
# Single-origin deployment: an empty base URL means the
# gateway shares the document origin (REST at /api, Connect at
# /rpc). The game UI is served under the /game/ base path.
VITE_GATEWAY_BASE_URL: ""
BASE_PATH: /game
# Surface the synthetic-report loader and similar dev-only
# affordances in the long-lived dev bundle. The prod build
# path (`prod-build.yaml`) leaves this flag unset so the
# production bundle keeps the same affordances stripped.
VITE_GALAXY_DEV_AFFORDANCES: "true"
VITE_GATEWAY_BASE_URL: https://api.galaxy.lan
run: |
# The response-signing public key is committed in
# `.env.development` alongside its private counterpart in
@@ -96,14 +71,6 @@ jobs:
export VITE_GATEWAY_RESPONSE_PUBLIC_KEY="$(grep -E '^VITE_GATEWAY_RESPONSE_PUBLIC_KEY=' .env.development | cut -d= -f2)"
pnpm build
- name: Install site dependencies
working-directory: site
run: pnpm install --frozen-lockfile
- name: Build project site
working-directory: site
run: pnpm build
- name: Build galaxy-engine image
working-directory: ${{ gitea.workspace }}
run: |
@@ -125,155 +92,13 @@ jobs:
-v "${{ gitea.workspace }}/ui/frontend/build:/src:ro" \
alpine sh -c 'rm -rf /dst/* /dst/.??* 2>/dev/null; cp -a /src/. /dst/'
- name: Seed site volume
run: |
docker volume create galaxy-dev-site-dist >/dev/null
docker run --rm \
-v galaxy-dev-site-dist:/dst \
-v "${{ gitea.workspace }}/site/.vitepress/dist:/src:ro" \
alpine sh -c 'rm -rf /dst/* /dst/.??* 2>/dev/null; cp -a /src/. /dst/'
- name: Seed geoip volume
run: |
# Copy the GeoIP test fixture into a named volume so the
# backend can mount it as /var/lib/galaxy. A bind-mount with
# a relative path would resolve against this runner's
# ephemeral workspace under /home/runner/.cache/act/<hash>/,
# which the runner deletes once the workflow ends — the next
# `docker restart galaxy-dev-backend` would then fail with
# "not a directory" because the mount source vanished.
docker volume create galaxy-dev-geoip-data >/dev/null
docker run --rm \
-v galaxy-dev-geoip-data:/dst \
-v "${{ gitea.workspace }}/pkg/geoip/test-data/test-data:/src:ro" \
alpine sh -c 'cp /src/GeoIP2-Country-Test.mmdb /dst/geoip.mmdb'
- name: Seed mailpit relay config
env:
GALAXY_DEV_MAIL_RELAY_USERNAME: ${{ secrets.GALAXY_DEV_MAIL_RELAY_USERNAME }}
GALAXY_DEV_MAIL_RELAY_PASSWORD: ${{ secrets.GALAXY_DEV_MAIL_RELAY_PASSWORD }}
run: |
# Render the Mailpit relay upstream config from the template,
# substituting the Gmail App Password from a Gitea secret, then
# seed it into a named volume (same rationale as the geoip seed:
# a workspace bind-mount would vanish with the runner workspace).
# The secret never lands in git or a committed file; it is
# rendered to a tmpfile outside the repo and removed after. Gmail
# App Passwords are [a-z]{16}, so the `|` sed delimiter is safe.
# When the secret is unset the creds render empty and the compose
# default relay-match is non-routable, so the stack only captures.
rendered="$(mktemp)"
sed -e "s|\${GALAXY_DEV_MAIL_RELAY_USERNAME}|${GALAXY_DEV_MAIL_RELAY_USERNAME}|g" \
-e "s|\${GALAXY_DEV_MAIL_RELAY_PASSWORD}|${GALAXY_DEV_MAIL_RELAY_PASSWORD}|g" \
"${{ gitea.workspace }}/tools/dev-deploy/mailpit/relay.conf.tmpl" > "$rendered"
docker volume create galaxy-dev-mailpit-config >/dev/null
docker run --rm \
-v galaxy-dev-mailpit-config:/dst \
-v "$rendered:/src/relay.conf:ro" \
alpine sh -c 'cp /src/relay.conf /dst/relay.conf && chmod 600 /dst/relay.conf'
rm -f "$rendered"
- name: Recycle engine containers on image drift
run: |
# Compare the freshly-built `galaxy-engine:dev` SHA against
# every running `galaxy-game-*` container. The backend
# reconciler adopts pre-existing labelled engine containers
# without checking image drift, so a running game would
# otherwise keep serving the previous engine code until the
# container is recycled by hand. This step makes the recycle
# automatic but only when it is actually needed:
#
# * BuildKit cache hit on the `Build galaxy-engine image`
# step → `galaxy-engine:dev` keeps its previous SHA →
# no drift → no-op (no engine source change to deploy).
# * engine source change → fresh SHA → for each drifted
# container we stop the backend, remove the container,
# wipe its bind-mounted state directory (Engine.Init()
# writes turn-0 over any pre-existing `turn-N` files —
# silent state corruption otherwise), and cascade-delete
# the lobby `games` row (the FKs in `00001_init.sql`
# drop the matching `runtime_records`, `memberships`,
# `player_mappings`, etc. in the same write).
#
# Backend is stopped first to keep the reconciler from
# racing the recycle (mid-stream adoption / restart). The
# subsequent `Bring up the stack` step restarts it.
set -u
new_sha=$(docker image inspect galaxy-engine:dev --format '{{.Id}}')
echo "fresh galaxy-engine:dev = $new_sha"
drift=()
for c in $(docker ps --filter "name=galaxy-game-" --format '{{.Names}}'); do
cur=$(docker inspect "$c" --format '{{.Image}}')
if [ "$cur" != "$new_sha" ]; then
drift+=("${c#galaxy-game-}")
echo " drift: $c was on $cur"
else
echo " match: $c"
fi
done
if [ ${#drift[@]} -eq 0 ]; then
echo "no drift detected — recycle skipped"
else
docker stop -t 30 galaxy-dev-backend >/dev/null 2>&1 || true
state_root="$HOME/.galaxy-dev/game-state"
for gid in "${drift[@]}"; do
echo "recycling $gid"
docker rm -f "galaxy-game-$gid" >/dev/null 2>&1 || true
# Wipe the per-game state dir as root inside a throwaway
# container so we can remove files left behind by the
# engine container even when its uid differs from the
# runner's.
docker run --rm -v "$state_root:/state" alpine \
sh -c "rm -rf -- /state/$gid"
done
ids_csv=$(printf "'%s'," "${drift[@]}")
ids_csv=${ids_csv%,}
docker exec galaxy-dev-postgres psql -v ON_ERROR_STOP=1 \
-U galaxy -d galaxy_backend \
-c "DELETE FROM backend.games WHERE game_id IN (${ids_csv});"
fi
- name: Reap stray dev-deploy containers
run: |
# Remove any non-running compose-managed containers from
# earlier deploys before `compose up`. Filter by the stack
# label so we never touch unrelated workloads on the same
# daemon. Running engine containers spawned by backend with
# the same label are left intact when their image SHA still
# matches the freshly-built `galaxy-engine:dev` (handled by
# the preceding `Recycle engine containers on image drift`
# step); the reconciler reattaches them on backend boot.
ids=$(docker ps -aq \
--filter "label=galaxy.stack=dev-deploy" \
--filter "status=exited" \
--filter "status=created" \
--filter "status=dead")
if [ -n "$ids" ]; then
echo "reaping: $ids"
docker rm -f $ids
fi
- name: Bring up the stack
working-directory: tools/dev-deploy
env:
# Recipient regex Mailpit auto-relays to the owner's Gmail.
# Unset/empty → the compose default (non-routable) keeps the
# stack capture-only.
GALAXY_DEV_MAIL_RELAY_MATCH: ${{ vars.GALAXY_DEV_MAIL_RELAY_MATCH }}
# Grafana admin password; unset/empty -> compose default 'admin'.
GALAXY_DEV_GRAFANA_ADMIN_PASSWORD: ${{ secrets.GALAXY_DEV_GRAFANA_ADMIN_PASSWORD }}
run: |
# Resolve in the shell, not in YAML expressions — `env.HOME`
# is empty at the workflow-evaluation stage.
export GALAXY_DEV_GAME_STATE_DIR="$HOME/.galaxy-dev/game-state"
mkdir -p "$GALAXY_DEV_GAME_STATE_DIR"
# Seed the monitoring config to a stable, reboot-surviving host
# path (compose binds \${GALAXY_DEV_MONITORING_DIR} read-only).
export GALAXY_DEV_MONITORING_DIR="$HOME/.galaxy-dev/monitoring"
rm -rf "$GALAXY_DEV_MONITORING_DIR"
mkdir -p "$GALAXY_DEV_MONITORING_DIR"
cp -r monitoring/. "$GALAXY_DEV_MONITORING_DIR/"
docker compose up -d --wait --remove-orphans
- name: Probe the stack
@@ -284,12 +109,9 @@ jobs:
# `tls internal`) terminates and forwards into the edge
# network. We accept the host's internal CA via -k because
# the runner image has no reason to trust it.
curl -sk --max-time 10 https://galaxy.lan/healthz \
curl -sk --max-time 10 https://api.galaxy.lan/healthz \
| tee /tmp/healthz
test -s /tmp/healthz
curl -sk --max-time 10 -o /dev/null -w '%{http_code}\n' \
https://galaxy.lan/ | tee /tmp/site_status
grep -qE '^(200|304)$' /tmp/site_status
curl -sk --max-time 10 -o /dev/null -w '%{http_code}\n' \
https://galaxy.lan/game/ | tee /tmp/game_status
grep -qE '^(200|304)$' /tmp/game_status
https://www.galaxy.lan/ | tee /tmp/www_status
grep -qE '^(200|304)$' /tmp/www_status
-80
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@@ -1,80 +0,0 @@
name: Tests · FBS codegen
# Guards that the committed FlatBuffers bindings (Go under
# pkg/schema/fbs/<schema>/ and TS under ui/frontend/src/proto/galaxy/fbs/)
# are exactly what the pinned flatc produces from the .fbs schemas.
# Catches both "changed a schema but forgot to regenerate" and
# "regenerated with the wrong flatc version" (e.g. a distro's older
# flatbuffers-compiler), which silently churns output and can flip
# nullable-scalar wire defaults. Path-filtered so it only runs when the
# schemas, the generated trees, the fbs Makefiles, or this workflow change.
on:
push:
paths:
- 'pkg/schema/fbs/**'
- 'ui/frontend/src/proto/galaxy/fbs/**'
- 'ui/Makefile'
- '.gitea/workflows/fbs-codegen.yaml'
pull_request:
paths:
- 'pkg/schema/fbs/**'
- 'ui/frontend/src/proto/galaxy/fbs/**'
- 'ui/Makefile'
- '.gitea/workflows/fbs-codegen.yaml'
concurrency:
group: fbs-codegen-${{ github.ref }}
cancel-in-progress: true
env:
FLATC_VERSION: 25.9.23
jobs:
codegen:
runs-on: ubuntu-latest
defaults:
run:
shell: bash
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Cache flatc
id: cache-flatc
uses: actions/cache@v4
with:
path: ${{ runner.temp }}/flatc-bin
key: flatc-${{ env.FLATC_VERSION }}-linux-g++13
- name: Install pinned flatc
if: steps.cache-flatc.outputs.cache-hit != 'true'
run: |
mkdir -p "${{ runner.temp }}/flatc-bin"
curl -sSL -o /tmp/flatc.zip \
"https://github.com/google/flatbuffers/releases/download/v${FLATC_VERSION}/Linux.flatc.binary.g++-13.zip"
python3 -m zipfile -e /tmp/flatc.zip "${{ runner.temp }}/flatc-bin"
chmod +x "${{ runner.temp }}/flatc-bin/flatc"
- name: Add flatc to PATH
run: echo "${{ runner.temp }}/flatc-bin" >> "$GITHUB_PATH"
- name: Verify flatc version
run: flatc --version
- name: Regenerate Go + TS bindings
run: |
make -C pkg/schema/fbs fbs-go
make -C ui fbs-ts
- name: Assert no drift
run: |
if ! git diff --exit-code || [ -n "$(git status --porcelain)" ]; then
echo "::error::Committed FlatBuffers bindings differ from a flatc ${FLATC_VERSION} regeneration."
echo "Run 'make -C pkg/schema/fbs fbs-go' and 'make -C ui fbs-ts' with flatc ${FLATC_VERSION} and commit the result."
git status --porcelain
git --no-pager diff
exit 1
fi
+1 -24
View File
@@ -16,7 +16,6 @@ on:
- 'game/**'
- 'pkg/**'
- 'ui/**'
- 'site/**'
- 'go.work'
- 'go.work.sum'
- '.gitea/workflows/prod-build.yaml'
@@ -44,11 +43,6 @@ jobs:
uses: pnpm/action-setup@v4
with:
version: 11.0.7
# Install pnpm into a per-job directory so concurrent jobs on
# the shared host runner do not race on the default
# `~/setup-pnpm` (the self-installer otherwise fails with
# `ENOTEMPTY` while cleaning a sibling job's install).
dest: ${{ runner.temp }}/setup-pnpm
- name: Set up Node
uses: actions/setup-node@v4
@@ -88,17 +82,10 @@ jobs:
working-directory: ui
run: pnpm install --frozen-lockfile
- name: Build core.wasm
uses: ./.gitea/actions/build-wasm
- name: Build UI bundle
working-directory: ui/frontend
env:
# Single-origin deployment: an empty base URL means the
# gateway shares the document origin (REST at /api, Connect at
# /rpc). The game UI is served under the /game/ base path.
VITE_GATEWAY_BASE_URL: ""
BASE_PATH: /game
VITE_GATEWAY_BASE_URL: https://api.galaxy.com
run: |
# Production response-signing public key is not in the repo
# yet (the dev key in `tools/local-dev/keys/` is for dev
@@ -109,14 +96,6 @@ jobs:
export VITE_GATEWAY_RESPONSE_PUBLIC_KEY="$(grep -E '^VITE_GATEWAY_RESPONSE_PUBLIC_KEY=' .env.development | cut -d= -f2)"
pnpm build
- name: Install site dependencies
working-directory: site
run: pnpm install --frozen-lockfile
- name: Build project site
working-directory: site
run: pnpm build
- name: Save images as artifact bundles
run: |
mkdir -p artifacts
@@ -128,8 +107,6 @@ jobs:
| gzip >"artifacts/game-engine-${{ steps.tag.outputs.tag }}.tar.gz"
tar -C ui/frontend -czf \
"artifacts/ui-dist-${{ steps.tag.outputs.tag }}.tar.gz" build
tar -C site/.vitepress -czf \
"artifacts/site-dist-${{ steps.tag.outputs.tag }}.tar.gz" dist
- name: Upload images
uses: actions/upload-artifact@v4
-47
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@@ -1,47 +0,0 @@
name: Build · Site
# Builds the VitePress project site so a broken site change fails its PR.
# The dev-deploy / prod-build workflows build and ship the site
# separately; this is the fast PR gate. No `!**/*.md` exclusion — the
# site is Markdown, so content changes must be exercised too.
on:
push:
paths:
- 'site/**'
- '.gitea/workflows/site-build.yaml'
pull_request:
paths:
- 'site/**'
- '.gitea/workflows/site-build.yaml'
jobs:
build:
runs-on: ubuntu-latest
defaults:
run:
shell: bash
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set up pnpm
uses: pnpm/action-setup@v4
with:
version: 11.0.7
dest: ${{ runner.temp }}/setup-pnpm
- name: Set up Node
uses: actions/setup-node@v4
with:
node-version: 22
cache: pnpm
cache-dependency-path: site/pnpm-lock.yaml
- name: Install site dependencies
working-directory: site
run: pnpm install --frozen-lockfile
- name: Build project site
working-directory: site
run: pnpm build
-33
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@@ -44,11 +44,6 @@ jobs:
uses: pnpm/action-setup@v4
with:
version: 11.0.7
# Install pnpm into a per-job directory so concurrent jobs on
# the shared host runner do not race on the default
# `~/setup-pnpm` (the self-installer otherwise fails with
# `ENOTEMPTY` while cleaning a sibling job's install).
dest: ${{ runner.temp }}/setup-pnpm
- name: Set up Node
uses: actions/setup-node@v4
@@ -61,15 +56,6 @@ jobs:
working-directory: ui
run: pnpm install --frozen-lockfile
- name: Set up Go
uses: actions/setup-go@v5
with:
go-version-file: go.work
cache: true
- name: Build core.wasm
uses: ./.gitea/actions/build-wasm
- name: Install Playwright browsers
# `--with-deps` would shell out to `sudo apt-get install` for
# the system .so libraries, which the host-mode runner cannot
@@ -98,12 +84,6 @@ jobs:
working-directory: ui/frontend
run: pnpm exec playwright test
- name: Run PWA tests
# Builds + previews the production bundle (the service worker only
# precaches a real build) and checks manifest / SW / offline.
working-directory: ui/frontend
run: pnpm test:pwa
- name: Upload Playwright report on failure
if: failure()
uses: actions/upload-artifact@v4
@@ -119,16 +99,3 @@ jobs:
name: playwright-traces
path: ui/frontend/test-results/
retention-days: 14
- name: Remove root-owned build artifacts
if: always()
# In host-mode the job runs as root, so vite (test:pwa),
# svelte-kit and Playwright write these outputs root-owned into
# the shared host workspace. The act_runner (non-root) then
# cannot remove them at teardown ("unlinkat ... permission
# denied"), which spuriously fails this or a sibling job that
# inherits the dirty workspace (observed on go-unit). Clean them
# here while the step still has root, after the uploads above.
run: |
rm -rf ui/frontend/build ui/frontend/.svelte-kit \
ui/frontend/test-results ui/frontend/playwright-report
+17 -38
View File
@@ -16,12 +16,6 @@ This repository hosts the Galaxy Game project.
mirrored into `docs/FUNCTIONAL_ru.md` in the same patch (translate
the changed paragraphs only, do not re-translate the whole file).
A full re-translation only happens on explicit owner request.
- `site/ru/rules.md` — the player-facing game rules (ported from the
former `game/rules.txt`). **Russian is authoritative here**, inverting
the usual English-first rule: the game's rules and lore are
Russian-native, so `site/ru/rules.md` leads and the English
`site/rules.md` is its mirror. Mirror point edits the same way as
`docs/FUNCTIONAL.md`, but RU → EN.
- `docs/TESTING.md` — testing layers (unit / integration), the
integration runbook, and the principles every test must follow
(no-op observability for testcontainers, `t.Fatal` on
@@ -50,10 +44,9 @@ Branches:
is manual through `deploy-prod.yaml`.
- `development` — long-lived dev integration branch. Every merge into
it auto-deploys to the dev environment via `dev-deploy.yaml`
(single origin `https://galaxy.lan`: site at `/`, game at `/game/`,
gateway REST at `/api`).
(reachable at `https://www.galaxy.lan` / `https://api.galaxy.lan`).
- `feature/*` — short-lived branches off `development`. Merged back
via PR; only then do they reach the dev environment automatically.
via PR; only then do they reach the dev environment.
Workflows in `.gitea/workflows/`:
@@ -62,24 +55,10 @@ Workflows in `.gitea/workflows/`:
| `go-unit.yaml` | push + PR matching Go paths | Fast Go unit tests. |
| `ui-test.yaml` | push + PR matching `ui/**` | Vitest + Playwright. |
| `integration.yaml` | PR to `development`/`main`; push to `development` | testcontainers integration suite. |
| `dev-deploy.yaml` | push to `development`; `workflow_dispatch` on any ref | Build images + (re)deploy to `tools/dev-deploy/`. |
| `dev-deploy.yaml` | push to `development` | Build images + (re)deploy to `tools/dev-deploy/`. |
| `prod-build.yaml` | push to `main` | Build prod images and `docker save` into artifacts. |
| `deploy-prod.yaml` | `workflow_dispatch` | Manual rollout (placeholder until prod host exists). |
### Deployment cadence
The long-lived dev environment (`tools/dev-deploy/`) is single-tenant:
one live deployment, redeployed on every merge into `development`.
While a PR is open the dev environment stays on whatever was last
merged — pushes to `feature/*` only fire the test workflows
(`go-unit`, `ui-test`, `integration`), not `dev-deploy.yaml`.
To preview an unmerged feature branch on the shared dev environment,
trigger `dev-deploy.yaml` manually from the Gitea UI
(**Actions → Deploy · Dev → Run workflow**) and pick the feature ref.
The deploy is idempotent: the next merge into `development` simply
overwrites whatever the manual dispatch left behind.
## Per-stage CI gate
Every completed stage from any `PLAN.md` (per-service or `ui/PLAN.md`)
@@ -93,6 +72,10 @@ short version:
4. Only after every workflow that fired is `success` may the stage be
marked done in the corresponding `PLAN.md`.
`tools/local-ci/` is now an opt-in fallback for testing workflow
changes without `gitea.lan` (offline iterations, runner-isolation
debugging). It is no longer required for the per-stage gate.
## Decisions during stage implementation
Stages from `PLAN.md` produce decisions. Those decisions never live in a
@@ -119,22 +102,18 @@ The existing codebase of `galaxy/<service>` may be modified or extended when a
plan stage requires it. All such changes must be covered by new or updated tests
and reflected in documentation when they affect documented behavior.
## Migrations
## Pre-production migration rule
Schema changes for `backend` go into a new `0000N_*.sql` file under
`backend/internal/postgres/migrations/` with a monotonically increasing
prefix. `00001_init.sql` is the historical baseline and stays
immutable; every subsequent change is its own additive migration with
matching Up/Down sides. `pressly/goose/v3` (embedded into the backend
binary) applies pending migrations on startup, so the long-lived dev
environment picks up schema deltas without a manual reset.
The platform is not yet in production. Schema changes for `backend` go
into the existing `backend/internal/postgres/migrations/00001_init.sql`
file rather than into new `00002_*`-prefixed files. Local databases and
integration test harnesses are recreated from scratch on every pull.
Before the first production deployment the migration chain may be
squashed back into a single fresh `00001_init.sql` for a clean slate;
plan that work as an explicit task when it lands. See
`backend/internal/postgres/migrations/README.md` for the local
authoring conventions (file naming, transactional vs. non-transactional
sections, backward-compatible deletes, rollback expectations).
**This rule is removed before the first production deployment.** From
that point on every schema change becomes a new migration file with a
monotonically increasing prefix, and `00001_init.sql` becomes immutable
history. See `backend/internal/postgres/migrations/README.md` for
details.
## Documentation discipline
+7 -17
View File
@@ -27,16 +27,10 @@ The implementation specification lives in `PLAN.md`.
| ------------------ | ----------------------------------------------- | ------------------------------------- |
| `/api/v1/public/*` | none | Registration, code confirmation |
| `/api/v1/user/*` | `X-User-ID` injected by gateway | Authenticated end users |
| `/api/v1/admin/*` | HTTP Basic Auth against `admin_accounts` | Platform administrators (JSON) |
| `/_gm`, `/_gm/*` | HTTP Basic Auth against `admin_accounts` | Operator console (server-rendered HTML)|
| `/api/v1/admin/*` | HTTP Basic Auth against `admin_accounts` | Platform administrators |
| `/healthz` | none | Liveness probe |
| `/readyz` | none | Readiness probe |
The `/_gm` operator console is the human-facing surface for the admin
operations; it reuses the admin Basic Auth verifier, renders with
`html/template`, and is the only admin surface exposed publicly (through
the gateway). See `docs/admin-console.md`.
The full contract is documented in `openapi.yaml` and validated at
runtime by the contract tests under `internal/server/`.
@@ -106,7 +100,6 @@ fast.
| `BACKEND_GAME_STATE_ROOT` | yes | — | Host directory bind-mounted into engine containers. |
| `BACKEND_ADMIN_BOOTSTRAP_USER` | no | — | Initial admin username; idempotent insert. |
| `BACKEND_ADMIN_BOOTSTRAP_PASSWORD` | no | — | Initial admin password; required if user is set. |
| `BACKEND_ADMIN_CONSOLE_CSRF_KEY` | no | random per-process | Secret keying the `/_gm` console CSRF token. Set a shared value across replicas; unset uses a per-process random key (forms reset on restart). |
| `BACKEND_GEOIP_DB_PATH` | yes | — | Filesystem path to GeoLite2 Country `.mmdb`. |
| `BACKEND_OTEL_TRACES_EXPORTER` | no | `otlp` | `none`, `otlp`, `stdout`. |
| `BACKEND_OTEL_METRICS_EXPORTER` | no | `otlp` | `none`, `otlp`, `stdout`, `prometheus`. |
@@ -136,7 +129,6 @@ fast.
| `BACKEND_RUNTIME_CONTAINER_PIDS_LIMIT` | no | `256` | Engine container `--pids-limit`. |
| `BACKEND_RUNTIME_CONTAINER_STATE_MOUNT` | no | `/var/lib/galaxy-game` | Absolute in-container path for the per-game state bind mount. |
| `BACKEND_RUNTIME_STOP_GRACE_PERIOD` | no | `10s` | SIGTERM-to-SIGKILL grace period for engine container stop. |
| `BACKEND_STACK_LABEL` | no | — | Optional value stamped as `galaxy.stack=<value>` on every engine container backend spawns. Lets host-side tooling (Makefile / CI) scope cleanup to one dev stack. Empty → label is not applied. |
| `BACKEND_NOTIFICATION_ADMIN_EMAIL` | no | — | Recipient address for admin-channel notifications (`runtime.*` kinds). When empty, admin-channel routes are recorded as `skipped` and the catalog is partially silenced. |
| `BACKEND_NOTIFICATION_WORKER_INTERVAL` | no | `5s` | Notification route worker scan interval. |
| `BACKEND_NOTIFICATION_MAX_ATTEMPTS` | no | `8` | Notification route delivery attempts before dead-lettering. |
@@ -161,10 +153,10 @@ seeded `admin_accounts` ahead of time.
before the HTTP listener opens. The startup path also issues a
`CREATE SCHEMA IF NOT EXISTS backend` so a fresh database does not
trip goose's bookkeeping table on the first migration.
- Migrations are sequence-numbered (`0000N_*.sql`) and applied
additively. `00001_init.sql` is the historical baseline; every
schema change after it is a new file with a higher prefix. See
`internal/postgres/migrations/README.md` for the authoring rules.
- Pre-production uses one migration file (`00001_init.sql`) covering
every backend domain (auth, user, admin, lobby, runtime, mail,
notification, geo). Future migrations are sequence-numbered and
additive.
- Queries are written through `go-jet/jet/v2`. The generated code is in
`internal/postgres/jet/backend/` and is committed; `internal/postgres/jet/jet.go`
carries package metadata that survives regeneration.
@@ -264,13 +256,11 @@ introduce its own request/response types.
Endpoints used:
- `POST /api/v1/admin/init` — the runtime worker passes the canonical
`game_id` (the same UUID that names the engine container and the
host bind-mount directory) in the request body so the engine's
`state.json` shares identity with the backend's `games.game_id`.
- `POST /api/v1/admin/init`
- `GET /api/v1/admin/status`
- `PUT /api/v1/admin/turn`
- `POST /api/v1/admin/race/banish`
- `PUT /api/v1/command`
- `PUT /api/v1/order`
- `GET /api/v1/report`
- `GET /healthz`
+18 -46
View File
@@ -22,10 +22,10 @@ import (
_ "time/tzdata"
"galaxy/backend/internal/admin"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/app"
"galaxy/backend/internal/auth"
"galaxy/backend/internal/config"
"galaxy/backend/internal/devsandbox"
"galaxy/backend/internal/diplomail"
"galaxy/backend/internal/diplomail/detector"
"galaxy/backend/internal/diplomail/translator"
@@ -37,7 +37,6 @@ import (
"galaxy/backend/internal/mail"
"galaxy/backend/internal/metricsapi"
"galaxy/backend/internal/notification"
"galaxy/backend/internal/opsstatus"
backendpostgres "galaxy/backend/internal/postgres"
"galaxy/backend/push"
"galaxy/backend/internal/runtime"
@@ -273,18 +272,29 @@ func run(ctx context.Context) (err error) {
)
runtimeGateway.svc = runtimeSvc
// Run a single reconciliation pass at startup so any runtime row
// pointing at a vanished engine container (a host reboot wiped
// /tmp/galaxy-game-state/<uuid>; `tools/local-dev`'s
// `prune-broken-engines` target reaped the husk) is cascaded
// through `markRemoved` → lobby `cancelled` before the server
// starts serving requests. Failures are
// Run a single reconciliation pass before the dev-sandbox
// bootstrap so any runtime row pointing at a vanished engine
// container (host reboot wiped /tmp/galaxy-game-state/<uuid>;
// `tools/local-dev`'s `prune-broken-engines` target reaped the
// husk) is already cascaded through `markRemoved` → lobby
// `cancelled` by the time the bootstrap walks the sandbox list.
// Without this pre-tick the bootstrap would reuse the
// soon-to-be-cancelled game and force the developer into a
// second `make up` cycle to land a healthy sandbox. Failures are
// non-fatal: the periodic ticker started later catches up, and
// the worst case degrades to the legacy two-cycle recovery.
if err := runtimeSvc.Reconciler().Tick(ctx); err != nil {
logger.Warn("pre-bootstrap reconciler tick failed", zap.Error(err))
}
if err := devsandbox.Bootstrap(ctx, devsandbox.Deps{
Users: userSvc,
Lobby: lobbySvc,
EngineVersions: engineVersionSvc,
}, cfg.DevSandbox, logger); err != nil {
return fmt.Errorf("dev sandbox bootstrap: %w", err)
}
notifStore := notification.NewStore(db)
notifSvc := notification.NewService(notification.Deps{
Store: notifStore,
@@ -350,32 +360,6 @@ func run(ctx context.Context) (err error) {
return authCache.Ready() && userCache.Ready() && adminCache.Ready() && lobbyCache.Ready() && runtimeCache.Ready()
}
var consoleCSRF *adminconsole.CSRF
if cfg.AdminConsole.CSRFKey != "" {
consoleCSRF = adminconsole.NewCSRF([]byte(cfg.AdminConsole.CSRFKey))
} else {
consoleCSRF, err = adminconsole.NewRandomCSRF()
if err != nil {
return fmt.Errorf("init admin console CSRF: %w", err)
}
logger.Warn("admin console CSRF key not set; using a per-process random key (forms reset on restart, not valid across replicas)",
zap.String("env", "BACKEND_ADMIN_CONSOLE_CSRF_KEY"))
}
adminConsoleHandlers := backendserver.NewAdminConsoleHandlers(backendserver.AdminConsoleDeps{
CSRF: consoleCSRF,
Monitor: opsstatus.NewStore(db),
Ready: ready,
Users: userSvc,
Games: lobbySvc,
Runtime: runtimeSvc,
EngineVersions: engineVersionSvc,
Operators: adminSvc,
Mail: mailSvc,
Notifications: notifSvc,
Diplomail: diplomailSvc,
Logger: logger,
})
handler, err := backendserver.NewRouter(backendserver.RouterDependencies{
Logger: logger,
Telemetry: telemetryRT,
@@ -404,7 +388,6 @@ func run(ctx context.Context) (err error) {
AdminGeo: adminGeoHandlers,
UserGames: userGamesHandlers,
UserMail: userMailHandlers,
AdminConsole: adminConsoleHandlers,
})
if err != nil {
return fmt.Errorf("build backend router: %w", err)
@@ -502,17 +485,6 @@ func (a *userEntitlementAdapter) GetMaxRegisteredRaceNames(ctx context.Context,
return snap.MaxRegisteredRaceNames, nil
}
func (a *userEntitlementAdapter) IsPaid(ctx context.Context, userID uuid.UUID) (bool, error) {
if a == nil || a.svc == nil {
return false, nil
}
snap, err := a.svc.GetEntitlementSnapshot(ctx, userID)
if err != nil {
return false, err
}
return snap.IsPaid, nil
}
// runtimeGatewayAdapter implements `lobby.RuntimeGateway` by
// delegating to `*runtime.Service`. The svc pointer is patched after
// the services are constructed — runtime depends on lobby
-128
View File
@@ -1,128 +0,0 @@
# Operator console (`/_gm`)
The operator console is a server-rendered web UI for the platform's admin
operations. It is the human-facing counterpart to the JSON admin API under
`/api/v1/admin/*`: both call the same service layer, but the console renders
HTML pages an operator drives in a browser, while the JSON API stays internal
to the deployment for programmatic and test use.
## Design choices
- **Server-rendered, no client framework.** Pages are rendered with the
standard library's `html/template`. Navigation is by ordinary links and
query parameters; every state change is an HTML form `POST` answered with a
Post/Redirect/Get redirect. There is no build step, no JavaScript framework,
and no separate asset pipeline — a single embedded stylesheet under
`/_gm/assets/`.
- **Reuses the existing admin auth.** The console mounts behind the same
`basicauth.Middleware(admin.Service)` verifier that gates `/api/v1/admin/*`,
so there is one credential store (`admin_accounts`, bcrypt-12) and no second
secret to manage.
- **Lives in the backend.** The backend owns the admin domain and the data, so
rendering there lets the console call the service layer directly. The gateway
stays a thin proxy.
## Request path
```
Browser ── /_gm/* ──► edge Caddy ──► gateway (public listener)
gateway: anti-abuse `admin` class (per-IP rate limit, body + method limits)
└─► reverse proxy ──► backend /_gm/*
backend: basicauth.Middleware(admin.Service)
└─► CSRF guard (state-changing methods)
└─► console handler ──► admin service layer ──► html/template
```
The gateway preserves the inbound `Host` and relays the backend's `401` Basic
Auth challenge unchanged, so the browser shows its native credential dialog.
The gateway adds only the edge anti-abuse layer; authentication and every state
change are enforced by the backend. The gateway answers `502` when the backend
is unreachable. See the gateway README "Operator Console Proxy" section for the
`admin` route-class env vars.
## Components (package `internal/adminconsole`)
The package is framework-agnostic (no gin) so it unit-tests in isolation:
- `Renderer` — parses the embedded layout plus one content page per route and
renders a named page wrapped in the shared layout. Rendering goes through an
intermediate buffer, so a template failure never emits a partial document.
- `CSRF` — issues and verifies the stateless anti-CSRF token: HMAC-SHA256 over
the authenticated username, keyed by `BACKEND_ADMIN_CONSOLE_CSRF_KEY`. When
the key is unset a per-process random key is used (secure, but forms reset on
restart and do not validate across replicas — set a shared key for
multi-replica deployments).
- `Assets` — the embedded stylesheet filesystem served under `/_gm/assets/`.
The gin glue (route group, Basic Auth, the CSRF guard middleware, the per-page
handlers) lives in `internal/server/handlers_admin_console.go` and
`internal/server/router.go` (`registerAdminConsoleRoutes`).
## CSRF protection
Because the console is sessionless (HTTP Basic Auth, whose credentials the
browser replays automatically), state-changing requests are double-guarded:
1. A stateless per-operator token (`_csrf` form field) that a cross-site page
cannot read or forge.
2. A same-origin `Origin`/`Referer` check (when the browser sends one), which
relies on the gateway preserving the inbound `Host`.
Safe methods (`GET`/`HEAD`/`OPTIONS`) pass without a token.
## Monitoring
The dashboard is the console landing page. It surfaces backend-visible
operational state — service health, game-runtime status, and queue depths —
read through the existing service and persistence layers. Richer cross-service
metrics are out of scope for the console itself: the `/metrics` Prometheus
exporters on `backend` and `gateway` are wired and enabled in the dev
deployment so a future Prometheus + Grafana stack can scrape them without code
changes.
## Pages
| Path | Method | Purpose |
| --------------------------------- | -------- | -------------------------------------------------------------- |
| `/_gm`, `/_gm/` | GET | Dashboard: health, runtime/mail/notification status, queues. |
| `/_gm/assets/*` | GET | Embedded stylesheet. |
| `/_gm/users` | GET | Paginated account list. |
| `/_gm/users/{id}` | GET | Account detail: profile, entitlement, active sanctions. |
| `/_gm/users/{id}/block` | POST | Apply a permanent block (reason required). |
| `/_gm/users/{id}/entitlement` | POST | Set the entitlement tier. |
| `/_gm/users/{id}/soft-delete` | POST | Soft-delete the account (cascades). |
| `/_gm/games` | GET/POST | Paginated game list; POST creates a public game. |
| `/_gm/games/{id}` | GET | Game detail with the runtime snapshot. |
| `/_gm/games/{id}/force-start` | POST | Force-start the game. |
| `/_gm/games/{id}/force-stop` | POST | Force-stop the game. |
| `/_gm/games/{id}/ban-member` | POST | Ban a member (user id + reason). |
| `/_gm/games/{id}/runtime/restart` | POST | Restart the engine container. |
| `/_gm/games/{id}/runtime/patch` | POST | Patch the runtime to a target version. |
| `/_gm/games/{id}/runtime/force-next-turn` | POST | Force the next turn now. |
| `/_gm/engine-versions` | GET/POST | Version registry; POST registers a version. |
| `/_gm/engine-versions/{ver}/disable` | POST | Disable a registered version. |
| `/_gm/operators` | GET/POST | Admin-account list; POST creates an operator. |
| `/_gm/operators/{user}/disable` | POST | Disable an operator. |
| `/_gm/operators/{user}/enable` | POST | Re-enable an operator. |
| `/_gm/operators/{user}/reset-password` | POST | Reset an operator's password. |
| `/_gm/mail` | GET | Mail deliveries (paginated) + a dead-letter snapshot. |
| `/_gm/mail/deliveries/{id}` | GET | Delivery detail with its attempts. |
| `/_gm/mail/deliveries/{id}/resend`| POST | Re-enqueue a non-sent delivery. |
| `/_gm/notifications` | GET | Notifications, dead-letters, and malformed intents overview. |
| `/_gm/broadcast` | GET/POST | Admin multi-game diplomatic broadcast. |
Each page reuses the same service layer as the corresponding `/api/v1/admin/*`
JSON endpoint; the console adds no business logic. Collection-mutating POSTs are
mounted on the collection path (`POST /_gm/games`, `POST /_gm/engine-versions`)
so a static action segment never collides with a path parameter in the gin
router. Unblocking a user is not yet available because the JSON admin API
exposes no remove-sanction endpoint.
## Configuration
| Variable | Where | Notes |
| --------------------------------- | ------- | ------------------------------------------------------------ |
| `BACKEND_ADMIN_CONSOLE_CSRF_KEY` | backend | CSRF token key; unset → per-process random key. |
| `BACKEND_ADMIN_BOOTSTRAP_USER` | backend | Bootstrap operator account (shared with the JSON admin API). |
| `BACKEND_ADMIN_BOOTSTRAP_PASSWORD`| backend | Bootstrap operator password. |
| `GATEWAY_PUBLIC_HTTP_ANTI_ABUSE_ADMIN_*` | gateway | `admin` route-class rate-limit and body budgets. |
+2 -2
View File
@@ -234,8 +234,8 @@ sequenceDiagram
Workers->>Docker: pull / create / start engine container
Docker-->>Workers: container id
Workers->>Engine: POST /api/v1/admin/init {gameId, races}
Engine-->>Workers: StateResponse{id == gameId} / error
Workers->>Engine: POST /api/v1/admin/init
Engine-->>Workers: ok / error
Workers->>Runtime: write runtime_records (running or start_failed)
Workers->>Lobby: OnRuntimeJobResult
+4 -5
View File
@@ -28,11 +28,10 @@ test stack. The list mirrors the steady-state behaviour documented in
## Migrations
`pressly/goose/v3` applies embedded migrations from
`internal/postgres/migrations/`. Migrations are additive,
sequence-numbered files (`00001_init.sql` is the baseline). Backend
always runs `CREATE SCHEMA IF NOT EXISTS backend` before goose so a
fresh database does not trip the bookkeeping table on the first
migration.
`internal/postgres/migrations/`. The pre-production set ships as
`00001_init.sql` plus additive numbered files. Backend always runs
`CREATE SCHEMA IF NOT EXISTS backend` before goose so a fresh database
does not trip the bookkeeping table on the first migration.
`internal/postgres/migrations_test.go` asserts that the migration
produces the expected table set; adding a table without updating the
+1 -4
View File
@@ -141,10 +141,7 @@ boot).
polls the engine `/healthz` until the listener is bound (Docker
marks a container running as soon as the entrypoint starts; the
Go binary inside takes a moment to bind its TCP port). Only after
`/healthz` succeeds does the worker call `/admin/init`, passing the
same `game_id` the backend uses to mount the engine's storage
directory; the engine echoes it back in `StateResponse.id`. The
engine rejects a mismatched gameId with `409 Conflict`.
`/healthz` succeeds does the worker call `/admin/init`.
- **Runtime scheduler** (`internal/runtime.SchedulerComponent`) —
`pkg/cronutil` schedule per running game; each tick invokes the
engine `admin/turn`. Force-next-turn flips a one-shot skip flag in
+1 -1
View File
@@ -7,7 +7,6 @@ require (
galaxy/model v0.0.0
galaxy/postgres v0.0.0
galaxy/util v0.0.0-00010101000000-000000000000
github.com/abadojack/whatlanggo v1.0.1
github.com/disciplinedware/go-confusables v0.1.1
github.com/getkin/kin-openapi v0.135.0
github.com/gin-gonic/gin v1.12.0
@@ -37,6 +36,7 @@ require (
)
require (
github.com/abadojack/whatlanggo v1.0.1 // indirect
github.com/oschwald/geoip2-golang/v2 v2.1.0 // indirect
github.com/oschwald/maxminddb-golang/v2 v2.1.1 // indirect
github.com/robfig/cron/v3 v3.0.1 // indirect
@@ -1,103 +0,0 @@
/* Admin console stylesheet. Deliberately small and dependency-free: the
console is an internal operator tool, not a public surface. */
:root {
--bg: #11151c;
--panel: #1b2230;
--panel-hi: #232c3d;
--ink: #e6ebf2;
--ink-dim: #9aa7ba;
--line: #2c3850;
--accent: #5aa9ff;
--danger: #ff6b6b;
--ok: #4ecb8d;
}
* { box-sizing: border-box; }
body {
margin: 0;
background: var(--bg);
color: var(--ink);
font: 15px/1.5 ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
}
a { color: var(--accent); text-decoration: none; }
a:hover { text-decoration: underline; }
.topbar {
display: flex;
align-items: center;
gap: 1.5rem;
padding: 0.6rem 1.2rem;
background: var(--panel);
border-bottom: 1px solid var(--line);
}
.topbar .brand { font-weight: 700; letter-spacing: 0.04em; }
.topbar .mainnav { display: flex; gap: 1rem; flex: 1; }
.topbar .mainnav a.active { color: var(--ink); border-bottom: 2px solid var(--accent); }
.topbar .who { color: var(--ink-dim); }
.content { padding: 1.5rem; max-width: 1100px; margin: 0 auto; }
h1 { font-size: 1.4rem; margin: 0 0 0.4rem; }
.lede { color: var(--ink-dim); margin-top: 0; }
.cards { display: grid; grid-template-columns: repeat(auto-fit, minmax(220px, 1fr)); gap: 1rem; margin-top: 1.5rem; }
.card {
display: block;
padding: 1rem 1.2rem;
background: var(--panel);
border: 1px solid var(--line);
border-radius: 8px;
color: var(--ink);
}
.card:hover { background: var(--panel-hi); text-decoration: none; }
.card h2 { font-size: 1.05rem; margin: 0 0 0.3rem; color: var(--accent); }
.card p { margin: 0; color: var(--ink-dim); font-size: 0.9rem; }
.panel {
padding: 0.9rem 1.1rem;
background: var(--panel);
border: 1px solid var(--line);
border-radius: 8px;
margin-bottom: 1rem;
}
.panel h2 { font-size: 1rem; margin: 0 0 0.6rem; color: var(--ink); }
.grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(220px, 1fr)); gap: 1rem; margin-bottom: 1rem; }
.grid .panel { margin-bottom: 0; }
.kv { list-style: none; margin: 0; padding: 0; }
.kv li { padding: 0.15rem 0; color: var(--ink-dim); }
.counts { width: 100%; border-collapse: collapse; font-size: 0.9rem; }
.counts td { padding: 0.2rem 0; border-bottom: 1px solid var(--line); color: var(--ink-dim); }
.counts td.num { text-align: right; color: var(--ink); font-variant-numeric: tabular-nums; }
.bignum { font-size: 1.6rem; margin: 0; color: var(--ink); }
.note { color: var(--ink-dim); font-style: italic; margin: 0.2rem 0; }
.errors { border-color: var(--danger); }
.errors ul { margin: 0; padding-left: 1.1rem; color: var(--danger); }
.ok { color: var(--ok); }
.bad { color: var(--danger); }
.list { width: 100%; border-collapse: collapse; font-size: 0.9rem; margin-bottom: 1rem; }
.list th, .list td { text-align: left; padding: 0.35rem 0.6rem; border-bottom: 1px solid var(--line); }
.list th { color: var(--ink-dim); font-weight: 600; }
.list tr:hover td { background: var(--panel-hi); }
.pager { display: flex; gap: 1rem; align-items: center; color: var(--ink-dim); }
.form { display: flex; flex-wrap: wrap; gap: 0.6rem; align-items: end; margin-top: 0.8rem; }
.form label { display: flex; flex-direction: column; gap: 0.2rem; font-size: 0.85rem; color: var(--ink-dim); }
.form input, .form select {
background: var(--bg);
color: var(--ink);
border: 1px solid var(--line);
border-radius: 6px;
padding: 0.35rem 0.5rem;
font: inherit;
}
button {
background: var(--accent);
color: #06121f;
border: 0;
border-radius: 6px;
padding: 0.4rem 0.9rem;
font: inherit;
font-weight: 600;
cursor: pointer;
}
button:hover { filter: brightness(1.1); }
button.danger { background: var(--danger); color: #1a0606; }
code { background: var(--bg); padding: 0.05rem 0.3rem; border-radius: 4px; }
.actions { display: flex; flex-wrap: wrap; gap: 0.6rem; margin: 0.8rem 0; }
.actions form { margin: 0; }
.subnav { color: var(--ink-dim); margin: -0.3rem 0 1rem; font-size: 0.9rem; }
-54
View File
@@ -1,54 +0,0 @@
package adminconsole
import (
"crypto/hmac"
"crypto/rand"
"crypto/sha256"
"encoding/base64"
"fmt"
)
// CSRF issues and verifies the stateless anti-CSRF token used by the admin
// console. The token is an HMAC-SHA256 over the authenticated operator's
// username keyed by a process secret, so a cross-site request cannot forge it
// without already being able to read an authenticated page. The console is
// sessionless (HTTP Basic Auth), which makes a stateless, per-operator token
// the natural fit.
type CSRF struct {
key []byte
}
// NewCSRF returns a CSRF signer keyed by key. A shared key across backend
// replicas lets a form rendered by one replica validate on another; callers
// that pass a per-process random key (see NewRandomCSRF) accept that forms do
// not survive a restart or span replicas.
func NewCSRF(key []byte) *CSRF {
return &CSRF{key: key}
}
// NewRandomCSRF returns a CSRF signer keyed by a fresh 32-byte random secret.
// It is the secure default when no shared key is configured.
func NewRandomCSRF() (*CSRF, error) {
key := make([]byte, 32)
if _, err := rand.Read(key); err != nil {
return nil, fmt.Errorf("generate admin console CSRF key: %w", err)
}
return &CSRF{key: key}, nil
}
// Token returns the anti-CSRF token bound to username.
func (c *CSRF) Token(username string) string {
mac := hmac.New(sha256.New, c.key)
mac.Write([]byte(username))
return base64.RawURLEncoding.EncodeToString(mac.Sum(nil))
}
// Verify reports whether token is the valid anti-CSRF token for username. The
// comparison runs in constant time relative to the token bytes.
func (c *CSRF) Verify(username, token string) bool {
if token == "" {
return false
}
expected := c.Token(username)
return hmac.Equal([]byte(token), []byte(expected))
}
@@ -1,42 +0,0 @@
package adminconsole
import "testing"
func TestCSRFTokenRoundTrip(t *testing.T) {
signer := NewCSRF([]byte("shared-secret"))
token := signer.Token("alice")
if !signer.Verify("alice", token) {
t.Fatal("valid token rejected")
}
if signer.Verify("bob", token) {
t.Fatal("token accepted for a different operator")
}
if signer.Verify("alice", "") {
t.Fatal("empty token accepted")
}
if signer.Verify("alice", token+"x") {
t.Fatal("tampered token accepted")
}
}
func TestCSRFKeySeparation(t *testing.T) {
a := NewCSRF([]byte("key-a"))
b := NewCSRF([]byte("key-b"))
if a.Token("operator") == b.Token("operator") {
t.Fatal("tokens collide across distinct keys")
}
if b.Verify("operator", a.Token("operator")) {
t.Fatal("token minted under one key verified under another")
}
}
func TestRandomCSRFRoundTrip(t *testing.T) {
signer, err := NewRandomCSRF()
if err != nil {
t.Fatalf("NewRandomCSRF: %v", err)
}
if !signer.Verify("operator", signer.Token("operator")) {
t.Fatal("random-key token failed to round-trip")
}
}
@@ -1,24 +0,0 @@
package adminconsole
// StatusCount pairs a status label with its current row count for the
// dashboard's per-status tables. It is the view-layer counterpart of the
// data gathered by the ops-status reader; the server handler maps between
// them so this package stays free of database concerns.
type StatusCount struct {
Status string
Count int64
}
// DashboardData is the view model for the console landing page. MonitorAvailable
// is false when no ops-status reader is wired, in which case the monitoring
// panels are omitted. Errors carries non-fatal probe failures for display.
type DashboardData struct {
MonitorAvailable bool
BackendReady bool
PostgresHealthy bool
Runtimes []StatusCount
MailDeliveries []StatusCount
NotificationRoutes []StatusCount
NotificationMalformed int64
Errors []string
}
-18
View File
@@ -1,18 +0,0 @@
// Package adminconsole renders the server-side operator console mounted by the
// backend under the `/_gm` route group.
//
// The console is a multi-page, server-rendered surface built on the standard
// library's html/template package: navigation is driven by request path and
// query, state changes are submitted with HTML forms and answered with a
// Post/Redirect/Get redirect. The package owns three concerns and nothing
// transport-specific:
//
// - Renderer composes the shared layout with one content page per route.
// - CSRF issues and verifies the stateless anti-CSRF token embedded in every
// state-changing form.
// - Assets exposes the embedded stylesheet served under `/_gm/assets/`.
//
// The gin glue (route registration, Basic Auth, the CSRF guard middleware, and
// the per-page handlers) lives in package server; this package stays free of
// the web framework so it can be unit-tested in isolation.
package adminconsole
-67
View File
@@ -1,67 +0,0 @@
package adminconsole
// GameRow is one line in the games list table.
type GameRow struct {
GameID string
GameName string
Visibility string
Status string
Owner string
Players string
TurnSchedule string
CreatedAt string
}
// GamesListData is the view model for the paginated games list.
type GamesListData struct {
Items []GameRow
Page int
PageSize int
Total int
HasPrev bool
HasNext bool
PrevPage int
NextPage int
}
// GameDetailData is the view model for a single game, combining the lobby
// record with the runtime snapshot and the available actions.
type GameDetailData struct {
GameID string
GameName string
Description string
Visibility string
Status string
Owner string
MinPlayers int32
MaxPlayers int32
StartGapHours int32
StartGapPlayers int32
TurnSchedule string
TargetEngineVersion string
EnrollmentEndsAt string
CreatedAt string
StartedAt string
FinishedAt string
HasRuntime bool
RuntimeStatus string
CurrentEngineVersion string
EngineHealth string
CurrentTurn int32
NextGenerationAt string
Paused bool
}
// EngineVersionRow is one line in the engine-version registry table.
type EngineVersionRow struct {
Version string
ImageRef string
Enabled bool
CreatedAt string
}
// EngineVersionsData is the view model for the engine-version registry page.
type EngineVersionsData struct {
Items []EngineVersionRow
}
-86
View File
@@ -1,86 +0,0 @@
package adminconsole
// MailDeliveryRow is one line in the mail deliveries table.
type MailDeliveryRow struct {
DeliveryID string
Template string
Status string
Attempts int32
NextAttempt string
Created string
}
// MailDeadLetterRow is one line in the mail dead-letters table.
type MailDeadLetterRow struct {
DeliveryID string
Reason string
Archived string
}
// MailData is the view model for the mail page: a paginated deliveries list
// plus a snapshot of dead-letters.
type MailData struct {
Deliveries []MailDeliveryRow
DeadLetters []MailDeadLetterRow
Page int
PageSize int
Total int64
HasPrev bool
HasNext bool
PrevPage int
NextPage int
}
// MailAttemptRow is one delivery attempt on the mail detail page.
type MailAttemptRow struct {
AttemptNo int32
Outcome string
Started string
Finished string
Error string
}
// MailDeliveryDetail is the view model for a single delivery.
type MailDeliveryDetail struct {
DeliveryID string
Template string
Status string
Attempts int32
NextAttempt string
LastError string
Created string
Sent string
DeadLettered string
CanResend bool
AttemptRows []MailAttemptRow
}
// NotificationRow is one line in the notifications table.
type NotificationRow struct {
NotificationID string
Kind string
UserID string
Created string
}
// NotificationDeadLetterRow is one line in the notification dead-letters table.
type NotificationDeadLetterRow struct {
NotificationID string
RouteID string
Reason string
Archived string
}
// MalformedRow is one line in the malformed-intents table.
type MalformedRow struct {
ID string
Reason string
Received string
}
// NotificationsData is the view model for the notifications overview page.
type NotificationsData struct {
Notifications []NotificationRow
DeadLetters []NotificationDeadLetterRow
Malformed []MalformedRow
}
-11
View File
@@ -1,11 +0,0 @@
package adminconsole
// MessageData is the view model for the generic message page used to render
// not-found, validation, and operation-failure notices. Class selects the CSS
// styling (for example "bad" for errors); BackHref, when set, renders a link
// back to a relevant page.
type MessageData struct {
Message string
Class string
BackHref string
}
@@ -1,14 +0,0 @@
package adminconsole
// OperatorRow is one line in the operators (admin accounts) table.
type OperatorRow struct {
Username string
CreatedAt string
LastUsedAt string
Disabled bool
}
// OperatorsData is the view model for the operators page.
type OperatorsData struct {
Items []OperatorRow
}
-107
View File
@@ -1,107 +0,0 @@
package adminconsole
import (
"bytes"
"embed"
"fmt"
"html/template"
"io"
"io/fs"
"path"
"strings"
)
//go:embed templates
var templatesFS embed.FS
//go:embed assets
var assetsFS embed.FS
// Renderer holds the parsed admin console templates. It composes one template
// set per content page, each combining the shared layout (defining the page
// chrome and the "layout" entry template) with that page's "content" block, so
// rendering a page is a single ExecuteTemplate call against the "layout" name.
type Renderer struct {
pages map[string]*template.Template
}
// PageData is the view model passed to every admin console page. Title is the
// document title; Username is the authenticated operator; CSRFToken is the
// per-operator token embedded into state-changing forms; ActiveNav marks the
// highlighted navigation entry; Data carries the page-specific payload.
type PageData struct {
Title string
Username string
CSRFToken string
ActiveNav string
Data any
}
// NewRenderer parses the embedded layout and every content page under
// templates/pages, returning a Renderer ready to serve them. It fails when a
// template cannot be parsed.
func NewRenderer() (*Renderer, error) {
base, err := template.New("layout").ParseFS(templatesFS, "templates/layout.gohtml")
if err != nil {
return nil, fmt.Errorf("parse admin console layout: %w", err)
}
pageFiles, err := fs.Glob(templatesFS, "templates/pages/*.gohtml")
if err != nil {
return nil, fmt.Errorf("enumerate admin console pages: %w", err)
}
if len(pageFiles) == 0 {
return nil, fmt.Errorf("admin console: no page templates found under templates/pages")
}
pages := make(map[string]*template.Template, len(pageFiles))
for _, file := range pageFiles {
name := strings.TrimSuffix(path.Base(file), ".gohtml")
clone, err := base.Clone()
if err != nil {
return nil, fmt.Errorf("clone admin console layout for %q: %w", name, err)
}
if _, err := clone.ParseFS(templatesFS, file); err != nil {
return nil, fmt.Errorf("parse admin console page %q: %w", name, err)
}
pages[name] = clone
}
return &Renderer{pages: pages}, nil
}
// MustNewRenderer is like NewRenderer but panics on error. The templates are
// embedded at build time, so a parse failure is a programmer error rather than
// a runtime condition.
func MustNewRenderer() *Renderer {
renderer, err := NewRenderer()
if err != nil {
panic(err)
}
return renderer
}
// Render writes the named page, wrapped in the shared layout, to w using data.
// It returns an error when page is unknown or template execution fails; the
// page is rendered into an intermediate buffer first so a mid-render failure
// never emits a partial document to w.
func (r *Renderer) Render(w io.Writer, page string, data PageData) error {
tmpl, ok := r.pages[page]
if !ok {
return fmt.Errorf("admin console: unknown page %q", page)
}
var buf bytes.Buffer
if err := tmpl.ExecuteTemplate(&buf, "layout", data); err != nil {
return fmt.Errorf("render admin console page %q: %w", page, err)
}
_, err := buf.WriteTo(w)
return err
}
// Assets returns the embedded static asset tree rooted at the assets directory,
// suitable for serving under `/_gm/assets/`.
func Assets() (fs.FS, error) {
return fs.Sub(assetsFS, "assets")
}
@@ -1,67 +0,0 @@
package adminconsole
import (
"bytes"
"io/fs"
"strings"
"testing"
)
func TestRendererRendersDashboard(t *testing.T) {
renderer, err := NewRenderer()
if err != nil {
t.Fatalf("NewRenderer: %v", err)
}
var buf bytes.Buffer
err = renderer.Render(&buf, "dashboard", PageData{
Title: "Dashboard",
Username: "ops-bob",
ActiveNav: "dashboard",
})
if err != nil {
t.Fatalf("Render: %v", err)
}
out := buf.String()
for _, want := range []string{
"<!DOCTYPE html>",
"Dashboard",
"ops-bob",
`href="/_gm/users"`,
"/_gm/assets/console.css",
} {
if !strings.Contains(out, want) {
t.Errorf("rendered page missing %q\n--- page ---\n%s", want, out)
}
}
}
func TestRendererUnknownPage(t *testing.T) {
renderer := MustNewRenderer()
if err := renderer.Render(&bytes.Buffer{}, "does-not-exist", PageData{}); err == nil {
t.Fatal("expected an error rendering an unknown page")
}
}
func TestRendererEscapesUsername(t *testing.T) {
renderer := MustNewRenderer()
var buf bytes.Buffer
if err := renderer.Render(&buf, "dashboard", PageData{Username: "<script>evil</script>"}); err != nil {
t.Fatalf("Render: %v", err)
}
if strings.Contains(buf.String(), "<script>evil</script>") {
t.Error("username was not HTML-escaped in the rendered page")
}
}
func TestAssetsContainsStylesheet(t *testing.T) {
fsys, err := Assets()
if err != nil {
t.Fatalf("Assets: %v", err)
}
if _, err := fs.Stat(fsys, "console.css"); err != nil {
t.Fatalf("console.css missing from embedded assets: %v", err)
}
}
@@ -1,30 +0,0 @@
{{define "layout" -}}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="robots" content="noindex, nofollow">
<title>{{.Title}} · Galaxy GM</title>
<link rel="stylesheet" href="/_gm/assets/console.css">
</head>
<body>
<header class="topbar">
<span class="brand">Galaxy · GM</span>
<nav class="mainnav">
<a href="/_gm/"{{if eq .ActiveNav "dashboard"}} class="active"{{end}}>Dashboard</a>
<a href="/_gm/users"{{if eq .ActiveNav "users"}} class="active"{{end}}>Users</a>
<a href="/_gm/games"{{if eq .ActiveNav "games"}} class="active"{{end}}>Games</a>
<a href="/_gm/operators"{{if eq .ActiveNav "operators"}} class="active"{{end}}>Operators</a>
<a href="/_gm/mail"{{if eq .ActiveNav "mail"}} class="active"{{end}}>Mail</a>
<a href="/_gm/grafana/" target="_blank" rel="noopener">Grafana</a>
<a href="/_gm/mailpit/" target="_blank" rel="noopener">Mailpit</a>
</nav>
<span class="who">{{.Username}}</span>
</header>
<main class="content">
{{template "content" .}}
</main>
</body>
</html>
{{- end}}
@@ -1,21 +0,0 @@
{{define "content" -}}
{{$csrf := .CSRFToken}}
<h1>Broadcast</h1>
<nav class="subnav"><a href="/_gm/mail">Deliveries</a> · <a href="/_gm/notifications">Notifications</a> · <a href="/_gm/broadcast">Broadcast</a></nav>
<section class="panel">
<h2>Admin broadcast</h2>
<form method="post" action="/_gm/broadcast" class="form">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<label>Scope
<select name="scope"><option value="all_running">all running games</option><option value="selected">selected games</option></select>
</label>
<label>Game IDs (comma-separated, for "selected") <input type="text" name="game_ids" placeholder="uuid,uuid"></label>
<label>Recipients
<select name="recipients"><option value="active">active members</option><option value="active_and_removed">active and removed</option><option value="all_members">all members</option></select>
</label>
<label>Subject <input type="text" name="subject"></label>
<label>Body <input type="text" name="body" required></label>
<button type="submit">Send broadcast</button>
</form>
</section>
{{- end}}
@@ -1,69 +0,0 @@
{{define "content" -}}
<h1>Dashboard</h1>
<p class="lede">Signed in as <strong>{{.Username}}</strong>.</p>
{{with .Data}}
<section class="panel">
<h2>Health</h2>
<ul class="kv">
<li>Backend ready: {{if .BackendReady}}<span class="ok">yes</span>{{else}}<span class="bad">no</span>{{end}}</li>
<li>Postgres: {{if .PostgresHealthy}}<span class="ok">healthy</span>{{else}}<span class="bad">unreachable</span>{{end}}</li>
</ul>
</section>
{{if .MonitorAvailable}}
<div class="grid">
<section class="panel">
<h2>Game runtimes</h2>
{{template "statuscounts" .Runtimes}}
</section>
<section class="panel">
<h2>Mail deliveries</h2>
{{template "statuscounts" .MailDeliveries}}
</section>
<section class="panel">
<h2>Notification routes</h2>
{{template "statuscounts" .NotificationRoutes}}
</section>
<section class="panel">
<h2>Malformed notifications</h2>
<p class="bignum {{if gt .NotificationMalformed 0}}bad{{end}}">{{.NotificationMalformed}}</p>
</section>
</div>
{{if .Errors}}
<section class="panel errors">
<h2>Collection errors</h2>
<ul>{{range .Errors}}<li>{{.}}</li>{{end}}</ul>
</section>
{{end}}
{{else}}
<p class="note">Monitoring is not wired in this deployment.</p>
{{end}}
{{end}}
<section class="cards">
<a class="card" href="/_gm/users">
<h2>Users</h2>
<p>Accounts, sanctions, entitlements, soft-delete.</p>
</a>
<a class="card" href="/_gm/games">
<h2>Games &amp; runtimes</h2>
<p>Lobby state, engine versions, turn control.</p>
</a>
<a class="card" href="/_gm/operators">
<h2>Operators</h2>
<p>Admin accounts: create, disable, reset password.</p>
</a>
<a class="card" href="/_gm/mail">
<h2>Mail &amp; notifications</h2>
<p>Deliveries, dead-letters, broadcasts.</p>
</a>
</section>
{{- end}}
{{define "statuscounts" -}}
{{if .}}
<table class="counts"><tbody>
{{range .}}<tr><td>{{.Status}}</td><td class="num">{{.Count}}</td></tr>{{end}}
</tbody></table>
{{else}}
<p class="note">none</p>
{{end}}
{{- end}}
@@ -1,30 +0,0 @@
{{define "content" -}}
{{$csrf := .CSRFToken}}
<h1>Engine versions</h1>
{{with .Data}}
<table class="list">
<thead><tr><th>Version</th><th>Image</th><th>Enabled</th><th>Created</th><th></th></tr></thead>
<tbody>
{{range .Items}}
<tr>
<td>{{.Version}}</td>
<td><code>{{.ImageRef}}</code></td>
<td>{{if .Enabled}}<span class="ok">yes</span>{{else}}<span class="bad">no</span>{{end}}</td>
<td>{{.CreatedAt}}</td>
<td>{{if .Enabled}}<form method="post" action="/_gm/engine-versions/{{.Version}}/disable" onsubmit="return confirm('Disable {{.Version}}?');"><input type="hidden" name="_csrf" value="{{$csrf}}"><button type="submit" class="danger">Disable</button></form>{{end}}</td>
</tr>
{{else}}<tr><td colspan="5"><span class="note">no engine versions</span></td></tr>{{end}}
</tbody>
</table>
{{end}}
<section class="panel">
<h2>Register version</h2>
<form method="post" action="/_gm/engine-versions" class="form">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<label>Version <input type="text" name="version" placeholder="semver e.g. 0.1.0" required></label>
<label>Image ref <input type="text" name="image_ref" required></label>
<label>Enabled <input type="checkbox" name="enabled" value="true" checked></label>
<button type="submit">Register</button>
</form>
</section>
{{- end}}
@@ -1,65 +0,0 @@
{{define "content" -}}
{{$csrf := .CSRFToken}}
{{with .Data}}
<p><a href="/_gm/games">&laquo; all games</a></p>
<h1>{{if .GameName}}{{.GameName}}{{else}}(unnamed){{end}}</h1>
<section class="panel">
<h2>Game</h2>
<ul class="kv">
<li>Game ID: <code>{{.GameID}}</code></li>
<li>Visibility: {{.Visibility}}</li>
<li>Status: {{.Status}}</li>
<li>Owner: {{.Owner}}</li>
<li>Players: {{.MinPlayers}}{{.MaxPlayers}}</li>
<li>Start gap: {{.StartGapHours}}h / {{.StartGapPlayers}} players</li>
<li>Turn schedule: {{.TurnSchedule}}</li>
<li>Target engine: {{.TargetEngineVersion}}</li>
<li>Enrollment ends: {{.EnrollmentEndsAt}}</li>
<li>Created: {{.CreatedAt}}</li>
<li>Started: {{if .StartedAt}}{{.StartedAt}}{{else}}—{{end}}</li>
<li>Finished: {{if .FinishedAt}}{{.FinishedAt}}{{else}}—{{end}}</li>
</ul>
{{if .Description}}<p>{{.Description}}</p>{{end}}
<div class="actions">
<form method="post" action="/_gm/games/{{.GameID}}/force-start" onsubmit="return confirm('Force-start this game?');"><input type="hidden" name="_csrf" value="{{$csrf}}"><button type="submit">Force start</button></form>
<form method="post" action="/_gm/games/{{.GameID}}/force-stop" onsubmit="return confirm('Force-stop this game?');"><input type="hidden" name="_csrf" value="{{$csrf}}"><button type="submit" class="danger">Force stop</button></form>
</div>
</section>
<section class="panel">
<h2>Runtime</h2>
{{if .HasRuntime}}
<ul class="kv">
<li>Status: {{.RuntimeStatus}}</li>
<li>Engine version: {{.CurrentEngineVersion}}</li>
<li>Engine health: {{.EngineHealth}}</li>
<li>Current turn: {{.CurrentTurn}}</li>
<li>Next generation: {{if .NextGenerationAt}}{{.NextGenerationAt}}{{else}}—{{end}}</li>
<li>Paused: {{if .Paused}}yes{{else}}no{{end}}</li>
</ul>
<div class="actions">
<form method="post" action="/_gm/games/{{.GameID}}/runtime/restart" onsubmit="return confirm('Restart the engine container?');"><input type="hidden" name="_csrf" value="{{$csrf}}"><button type="submit">Restart</button></form>
<form method="post" action="/_gm/games/{{.GameID}}/runtime/force-next-turn" onsubmit="return confirm('Force the next turn now?');"><input type="hidden" name="_csrf" value="{{$csrf}}"><button type="submit">Force next turn</button></form>
</div>
<form method="post" action="/_gm/games/{{.GameID}}/runtime/patch" class="form">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<label>Patch to version <input type="text" name="target_version" placeholder="e.g. 0.1.1" required></label>
<button type="submit">Patch</button>
</form>
{{else}}
<p class="note">No runtime record for this game yet.</p>
{{end}}
</section>
<section class="panel">
<h2>Ban member</h2>
<form method="post" action="/_gm/games/{{.GameID}}/ban-member" class="form" onsubmit="return confirm('Ban this member from the game?');">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<label>User ID <input type="text" name="user_id" required></label>
<label>Reason <input type="text" name="reason"></label>
<button type="submit" class="danger">Ban member</button>
</form>
</section>
{{end}}
{{- end}}
@@ -1,43 +0,0 @@
{{define "content" -}}
{{$csrf := .CSRFToken}}
<h1>Games</h1>
{{with .Data}}
<table class="list">
<thead><tr><th>Name</th><th>Visibility</th><th>Status</th><th>Owner</th><th>Players</th><th>Schedule</th><th>Created</th></tr></thead>
<tbody>
{{range .Items}}
<tr>
<td><a href="/_gm/games/{{.GameID}}">{{if .GameName}}{{.GameName}}{{else}}(unnamed){{end}}</a></td>
<td>{{.Visibility}}</td>
<td>{{.Status}}</td>
<td>{{.Owner}}</td>
<td>{{.Players}}</td>
<td>{{.TurnSchedule}}</td>
<td>{{.CreatedAt}}</td>
</tr>
{{else}}<tr><td colspan="7"><span class="note">no games</span></td></tr>{{end}}
</tbody>
</table>
<nav class="pager">
{{if .HasPrev}}<a href="/_gm/games?page={{.PrevPage}}&amp;page_size={{.PageSize}}">&laquo; prev</a>{{end}}
<span>page {{.Page}} · {{.Total}} total</span>
{{if .HasNext}}<a href="/_gm/games?page={{.NextPage}}&amp;page_size={{.PageSize}}">next &raquo;</a>{{end}}
</nav>
{{end}}
<section class="panel">
<h2>Create public game</h2>
<form method="post" action="/_gm/games" class="form">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<label>Name <input type="text" name="game_name" required></label>
<label>Description <input type="text" name="description"></label>
<label>Min players <input type="number" name="min_players" value="2" min="1"></label>
<label>Max players <input type="number" name="max_players" value="8" min="1"></label>
<label>Start gap hours <input type="number" name="start_gap_hours" value="0" min="0"></label>
<label>Start gap players <input type="number" name="start_gap_players" value="0" min="0"></label>
<label>Enrollment ends <input type="datetime-local" name="enrollment_ends_at" required></label>
<label>Turn schedule <input type="text" name="turn_schedule" placeholder="e.g. @every 24h" required></label>
<label>Engine version <input type="text" name="target_engine_version" placeholder="e.g. 0.1.0" required></label>
<button type="submit">Create</button>
</form>
</section>
{{- end}}
@@ -1,32 +0,0 @@
{{define "content" -}}
<h1>Mail</h1>
<nav class="subnav"><a href="/_gm/mail">Deliveries</a> · <a href="/_gm/notifications">Notifications</a> · <a href="/_gm/broadcast">Broadcast</a></nav>
{{with .Data}}
<section class="panel">
<h2>Deliveries</h2>
<table class="list">
<thead><tr><th>Delivery</th><th>Template</th><th>Status</th><th>Attempts</th><th>Next attempt</th><th>Created</th></tr></thead>
<tbody>
{{range .Deliveries}}
<tr><td><a href="/_gm/mail/deliveries/{{.DeliveryID}}"><code>{{.DeliveryID}}</code></a></td><td>{{.Template}}</td><td>{{.Status}}</td><td>{{.Attempts}}</td><td>{{if .NextAttempt}}{{.NextAttempt}}{{else}}—{{end}}</td><td>{{.Created}}</td></tr>
{{else}}<tr><td colspan="6"><span class="note">no deliveries</span></td></tr>{{end}}
</tbody>
</table>
<nav class="pager">
{{if .HasPrev}}<a href="/_gm/mail?page={{.PrevPage}}&amp;page_size={{.PageSize}}">&laquo; prev</a>{{end}}
<span>page {{.Page}} · {{.Total}} total</span>
{{if .HasNext}}<a href="/_gm/mail?page={{.NextPage}}&amp;page_size={{.PageSize}}">next &raquo;</a>{{end}}
</nav>
</section>
<section class="panel">
<h2>Dead-letters</h2>
<table class="list">
<thead><tr><th>Delivery</th><th>Reason</th><th>Archived</th></tr></thead>
<tbody>
{{range .DeadLetters}}<tr><td><a href="/_gm/mail/deliveries/{{.DeliveryID}}"><code>{{.DeliveryID}}</code></a></td><td>{{.Reason}}</td><td>{{.Archived}}</td></tr>
{{else}}<tr><td colspan="3"><span class="note">no dead-letters</span></td></tr>{{end}}
</tbody>
</table>
</section>
{{end}}
{{- end}}
@@ -1,33 +0,0 @@
{{define "content" -}}
{{$csrf := .CSRFToken}}
{{with .Data}}
<p><a href="/_gm/mail">&laquo; mail</a></p>
<h1>Delivery</h1>
<section class="panel">
<ul class="kv">
<li>Delivery ID: <code>{{.DeliveryID}}</code></li>
<li>Template: {{.Template}}</li>
<li>Status: {{.Status}}</li>
<li>Attempts: {{.Attempts}}</li>
<li>Next attempt: {{if .NextAttempt}}{{.NextAttempt}}{{else}}—{{end}}</li>
<li>Created: {{.Created}}</li>
<li>Sent: {{if .Sent}}{{.Sent}}{{else}}—{{end}}</li>
<li>Dead-lettered: {{if .DeadLettered}}{{.DeadLettered}}{{else}}—{{end}}</li>
<li>Last error: {{if .LastError}}{{.LastError}}{{else}}—{{end}}</li>
</ul>
{{if .CanResend}}
<form method="post" action="/_gm/mail/deliveries/{{.DeliveryID}}/resend" class="form" onsubmit="return confirm('Resend this delivery?');"><input type="hidden" name="_csrf" value="{{$csrf}}"><button type="submit">Resend</button></form>
{{else}}<p class="note">Already sent — resend is not available.</p>{{end}}
</section>
<section class="panel">
<h2>Attempts</h2>
<table class="list">
<thead><tr><th>#</th><th>Outcome</th><th>Started</th><th>Finished</th><th>Error</th></tr></thead>
<tbody>
{{range .AttemptRows}}<tr><td>{{.AttemptNo}}</td><td>{{.Outcome}}</td><td>{{.Started}}</td><td>{{if .Finished}}{{.Finished}}{{else}}—{{end}}</td><td>{{.Error}}</td></tr>
{{else}}<tr><td colspan="5"><span class="note">no attempts</span></td></tr>{{end}}
</tbody>
</table>
</section>
{{end}}
{{- end}}
@@ -1,7 +0,0 @@
{{define "content" -}}
<h1>{{.Title}}</h1>
{{with .Data}}
<p class="{{.Class}}">{{.Message}}</p>
{{if .BackHref}}<p><a href="{{.BackHref}}">&laquo; back</a></p>{{end}}
{{end}}
{{- end}}
@@ -1,27 +0,0 @@
{{define "content" -}}
<h1>Notifications</h1>
<nav class="subnav"><a href="/_gm/mail">Deliveries</a> · <a href="/_gm/notifications">Notifications</a> · <a href="/_gm/broadcast">Broadcast</a></nav>
{{with .Data}}
<section class="panel">
<h2>Recent notifications</h2>
<table class="list"><thead><tr><th>ID</th><th>Kind</th><th>User</th><th>Created</th></tr></thead><tbody>
{{range .Notifications}}<tr><td><code>{{.NotificationID}}</code></td><td>{{.Kind}}</td><td>{{.UserID}}</td><td>{{.Created}}</td></tr>
{{else}}<tr><td colspan="4"><span class="note">none</span></td></tr>{{end}}
</tbody></table>
</section>
<section class="panel">
<h2>Dead-letters</h2>
<table class="list"><thead><tr><th>Notification</th><th>Route</th><th>Reason</th><th>Archived</th></tr></thead><tbody>
{{range .DeadLetters}}<tr><td><code>{{.NotificationID}}</code></td><td><code>{{.RouteID}}</code></td><td>{{.Reason}}</td><td>{{.Archived}}</td></tr>
{{else}}<tr><td colspan="4"><span class="note">none</span></td></tr>{{end}}
</tbody></table>
</section>
<section class="panel">
<h2>Malformed intents</h2>
<table class="list"><thead><tr><th>ID</th><th>Reason</th><th>Received</th></tr></thead><tbody>
{{range .Malformed}}<tr><td><code>{{.ID}}</code></td><td>{{.Reason}}</td><td>{{.Received}}</td></tr>
{{else}}<tr><td colspan="3"><span class="note">none</span></td></tr>{{end}}
</tbody></table>
</section>
{{end}}
{{- end}}
@@ -1,38 +0,0 @@
{{define "content" -}}
{{$csrf := .CSRFToken}}
<h1>Operators</h1>
{{with .Data}}
<table class="list">
<thead><tr><th>Username</th><th>Status</th><th>Created</th><th>Last used</th><th>Actions</th></tr></thead>
<tbody>
{{range .Items}}
<tr>
<td>{{.Username}}</td>
<td>{{if .Disabled}}<span class="bad">disabled</span>{{else}}<span class="ok">active</span>{{end}}</td>
<td>{{.CreatedAt}}</td>
<td>{{if .LastUsedAt}}{{.LastUsedAt}}{{else}}—{{end}}</td>
<td>
<div class="actions">
{{if .Disabled}}
<form method="post" action="/_gm/operators/{{.Username}}/enable"><input type="hidden" name="_csrf" value="{{$csrf}}"><button type="submit">Enable</button></form>
{{else}}
<form method="post" action="/_gm/operators/{{.Username}}/disable" onsubmit="return confirm('Disable {{.Username}}?');"><input type="hidden" name="_csrf" value="{{$csrf}}"><button type="submit" class="danger">Disable</button></form>
{{end}}
<form method="post" action="/_gm/operators/{{.Username}}/reset-password" class="form"><input type="hidden" name="_csrf" value="{{$csrf}}"><input type="password" name="password" placeholder="new password" required><button type="submit">Reset</button></form>
</div>
</td>
</tr>
{{else}}<tr><td colspan="5"><span class="note">no operators</span></td></tr>{{end}}
</tbody>
</table>
{{end}}
<section class="panel">
<h2>Create operator</h2>
<form method="post" action="/_gm/operators" class="form">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<label>Username <input type="text" name="username" required></label>
<label>Password <input type="password" name="password" required></label>
<button type="submit">Create</button>
</form>
</section>
{{- end}}
@@ -1,68 +0,0 @@
{{define "content" -}}
{{$csrf := .CSRFToken}}
{{with .Data}}
<p><a href="/_gm/users">&laquo; all users</a></p>
<h1>{{.Email}}</h1>
{{if .Deleted}}<p class="bad">This account is soft-deleted.</p>{{end}}
<section class="panel">
<h2>Account</h2>
<ul class="kv">
<li>User ID: <code>{{.UserID}}</code></li>
<li>User name: {{.UserName}}</li>
<li>Display name: {{.DisplayName}}</li>
<li>Preferred language: {{.PreferredLanguage}}</li>
<li>Time zone: {{.TimeZone}}</li>
<li>Declared country: {{.DeclaredCountry}}</li>
<li>Status: {{if .Blocked}}<span class="bad">blocked</span>{{else}}<span class="ok">active</span>{{end}}</li>
<li>Created: {{.CreatedAt}}</li>
<li>Updated: {{.UpdatedAt}}</li>
</ul>
</section>
<section class="panel">
<h2>Entitlement</h2>
<ul class="kv">
<li>Tier: <strong>{{.Tier}}</strong> ({{if .IsPaid}}paid{{else}}free{{end}})</li>
<li>Source: {{.EntitlementSource}}</li>
<li>Reason: {{.EntitlementReason}}</li>
<li>Ends: {{if .EntitlementEnds}}{{.EntitlementEnds}}{{else}}—{{end}}</li>
</ul>
<form method="post" action="/_gm/users/{{.UserID}}/entitlement" class="form">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<label>Tier
<select name="tier">{{range .Tiers}}<option value="{{.}}">{{.}}</option>{{end}}</select>
</label>
<label>Source <input type="text" name="source" value="admin"></label>
<label>Reason <input type="text" name="reason_code" placeholder="optional"></label>
<button type="submit">Update entitlement</button>
</form>
</section>
<section class="panel">
<h2>Active sanctions</h2>
{{if .Sanctions}}
<table class="counts"><tbody>
{{range .Sanctions}}<tr><td>{{.SanctionCode}}</td><td>{{.Scope}}</td><td>{{.ReasonCode}}</td><td>{{.AppliedAt}}</td></tr>{{end}}
</tbody></table>
{{else}}<p class="note">none</p>{{end}}
{{if .Blocked}}
<p class="note">User is permanently blocked. Unblock is not available in the current admin API.</p>
{{else}}
<form method="post" action="/_gm/users/{{.UserID}}/block" class="form" onsubmit="return confirm('Permanently block this user?');">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<label>Reason <input type="text" name="reason_code" required></label>
<button type="submit" class="danger">Permanently block</button>
</form>
{{end}}
</section>
<section class="panel">
<h2>Danger zone</h2>
<form method="post" action="/_gm/users/{{.UserID}}/soft-delete" class="form" onsubmit="return confirm('Soft-delete this account? This cascades to sessions, memberships, and owned games.');">
<input type="hidden" name="_csrf" value="{{$csrf}}">
<button type="submit" class="danger">Soft-delete account</button>
</form>
</section>
{{end}}
{{- end}}
@@ -1,27 +0,0 @@
{{define "content" -}}
<h1>Users</h1>
{{with .Data}}
<table class="list">
<thead><tr><th>Email</th><th>User name</th><th>Display</th><th>Tier</th><th>Status</th><th>Created</th></tr></thead>
<tbody>
{{range .Items}}
<tr>
<td><a href="/_gm/users/{{.UserID}}">{{.Email}}</a></td>
<td>{{.UserName}}</td>
<td>{{.DisplayName}}</td>
<td>{{.Tier}}</td>
<td>{{if .Deleted}}<span class="bad">deleted</span>{{else if .Blocked}}<span class="bad">blocked</span>{{else}}<span class="ok">active</span>{{end}}</td>
<td>{{.CreatedAt}}</td>
</tr>
{{else}}
<tr><td colspan="6"><span class="note">no users</span></td></tr>
{{end}}
</tbody>
</table>
<nav class="pager">
{{if .HasPrev}}<a href="/_gm/users?page={{.PrevPage}}&amp;page_size={{.PageSize}}">&laquo; prev</a>{{end}}
<span>page {{.Page}} · {{.Total}} total</span>
{{if .HasNext}}<a href="/_gm/users?page={{.NextPage}}&amp;page_size={{.PageSize}}">next &raquo;</a>{{end}}
</nav>
{{end}}
{{- end}}
-61
View File
@@ -1,61 +0,0 @@
package adminconsole
// UserRow is one line in the users list table.
type UserRow struct {
UserID string
Email string
UserName string
DisplayName string
Tier string
Blocked bool
Deleted bool
CreatedAt string
}
// UsersListData is the view model for the paginated users list.
type UsersListData struct {
Items []UserRow
Page int
PageSize int
Total int
HasPrev bool
HasNext bool
PrevPage int
NextPage int
}
// SanctionView is one active sanction shown on the user detail page.
type SanctionView struct {
SanctionCode string
Scope string
ReasonCode string
AppliedAt string
ExpiresAt string
}
// UserDetailData is the view model for a single user's detail page,
// combining the account aggregate with the form option lists.
type UserDetailData struct {
UserID string
Email string
UserName string
DisplayName string
PreferredLanguage string
TimeZone string
DeclaredCountry string
Blocked bool
Deleted bool
CreatedAt string
UpdatedAt string
Tier string
IsPaid bool
EntitlementSource string
EntitlementReason string
EntitlementEnds string
Sanctions []SanctionView
// Tiers lists the selectable entitlement tiers for the form.
Tiers []string
}
-46
View File
@@ -513,52 +513,6 @@ func TestConfirmEmailCodeWrongCode(t *testing.T) {
}
}
// TestConfirmEmailCodeDevFixedCodeBypassesAttemptsCeiling proves the
// dev-mode override is a true escape hatch: a developer who already
// burned past ChallengeMaxAttempts on a long-lived dev challenge
// (typically because the throttle merged repeated send-email-code
// calls onto one challenge_id) can still recover by submitting the
// fixed code without first waiting out the challenge TTL.
func TestConfirmEmailCodeDevFixedCodeBypassesAttemptsCeiling(t *testing.T) {
db := startPostgres(t)
cfg := authConfig()
cfg.DevFixedCode = "999999"
svc := buildServiceWithConfig(t, db, cfg)
ctx := context.Background()
id, err := svc.SendEmailCode(ctx, "dev-bypass-ceiling@example.test", "en", "", "")
if err != nil {
t.Fatalf("send: %v", err)
}
// Burn through the attempts ceiling with deliberately wrong codes.
for i := range cfg.ChallengeMaxAttempts + 1 {
_, err := svc.ConfirmEmailCode(ctx, auth.ConfirmInputs{
ChallengeID: id,
Code: "111111",
ClientPublicKey: randomKey(t),
TimeZone: "UTC",
})
if err == nil {
t.Fatalf("attempt %d unexpectedly succeeded", i)
}
}
// The dev-fixed code still goes through.
session, err := svc.ConfirmEmailCode(ctx, auth.ConfirmInputs{
ChallengeID: id,
Code: "999999",
ClientPublicKey: randomKey(t),
TimeZone: "UTC",
})
if err != nil {
t.Fatalf("dev-fixed-code after attempts exhausted: %v", err)
}
if session.DeviceSessionID == uuid.Nil {
t.Fatalf("dev-fixed-code did not produce a session")
}
}
func TestConfirmEmailCodeAttemptsCeiling(t *testing.T) {
db := startPostgres(t)
svc, mailer, _, _ := buildService(t, db)
+10 -19
View File
@@ -163,28 +163,15 @@ func (s *Service) ConfirmEmailCode(ctx context.Context, in ConfirmInputs) (Sessi
return Session{}, err
}
// The dev-mode fixed-code override is checked first so it bypasses
// both the bcrypt verify and the per-challenge attempts ceiling.
// Without this, a developer who already burned through
// `ChallengeMaxAttempts` on an existing un-consumed challenge —
// for example after the throttle merged repeated send-email-code
// calls onto one challenge_id — could not recover with the fixed
// code either, defeating the purpose of the override. Production
// deployments leave `DevFixedCode` empty, so this branch is
// inert and the regular attempts gate still applies.
if s.devFixedCodeMatches(in.Code) {
s.deps.Logger.Warn("auth challenge accepted via dev-mode fixed code override",
if int(loaded.Attempts) > s.deps.Config.ChallengeMaxAttempts {
s.deps.Logger.Info("auth challenge attempts exhausted",
zap.String("challenge_id", in.ChallengeID.String()),
zap.Int32("attempts", loaded.Attempts),
)
} else {
if int(loaded.Attempts) > s.deps.Config.ChallengeMaxAttempts {
s.deps.Logger.Info("auth challenge attempts exhausted",
zap.String("challenge_id", in.ChallengeID.String()),
zap.Int32("attempts", loaded.Attempts),
)
return Session{}, ErrTooManyAttempts
}
return Session{}, ErrTooManyAttempts
}
if !s.devFixedCodeMatches(in.Code) {
if err := verifyCode(loaded.CodeHash, in.Code); err != nil {
if errors.Is(err, ErrCodeMismatch) {
s.deps.Logger.Info("auth challenge code mismatch",
@@ -195,6 +182,10 @@ func (s *Service) ConfirmEmailCode(ctx context.Context, in ConfirmInputs) (Sessi
}
return Session{}, err
}
} else {
s.deps.Logger.Warn("auth challenge accepted via dev-mode fixed code override",
zap.String("challenge_id", in.ChallengeID.String()),
)
}
// Re-check permanent_block after verifying the code. SendEmailCode
+51 -24
View File
@@ -55,8 +55,6 @@ const (
envAdminBootstrapUser = "BACKEND_ADMIN_BOOTSTRAP_USER"
envAdminBootstrapPassword = "BACKEND_ADMIN_BOOTSTRAP_PASSWORD"
envAdminConsoleCSRFKey = "BACKEND_ADMIN_CONSOLE_CSRF_KEY"
envGeoIPDBPath = "BACKEND_GEOIP_DB_PATH"
envOTelTracesExporter = "BACKEND_OTEL_TRACES_EXPORTER"
@@ -93,7 +91,6 @@ const (
envRuntimeContainerPIDsLimit = "BACKEND_RUNTIME_CONTAINER_PIDS_LIMIT"
envRuntimeContainerStateMount = "BACKEND_RUNTIME_CONTAINER_STATE_MOUNT"
envRuntimeStopGracePeriod = "BACKEND_RUNTIME_STOP_GRACE_PERIOD"
envRuntimeStackLabel = "BACKEND_STACK_LABEL"
envNotificationAdminEmail = "BACKEND_NOTIFICATION_ADMIN_EMAIL"
envNotificationWorkerInterval = "BACKEND_NOTIFICATION_WORKER_INTERVAL"
@@ -105,6 +102,11 @@ const (
envDiplomailTranslatorTimeout = "BACKEND_DIPLOMAIL_TRANSLATOR_TIMEOUT"
envDiplomailTranslatorMaxAttempts = "BACKEND_DIPLOMAIL_TRANSLATOR_MAX_ATTEMPTS"
envDiplomailWorkerInterval = "BACKEND_DIPLOMAIL_WORKER_INTERVAL"
envDevSandboxEmail = "BACKEND_DEV_SANDBOX_EMAIL"
envDevSandboxEngineImage = "BACKEND_DEV_SANDBOX_ENGINE_IMAGE"
envDevSandboxEngineVersion = "BACKEND_DEV_SANDBOX_ENGINE_VERSION"
envDevSandboxPlayerCount = "BACKEND_DEV_SANDBOX_PLAYER_COUNT"
)
// Default values applied when an environment variable is absent.
@@ -173,6 +175,9 @@ const (
defaultDiplomailTranslatorTimeout = 10 * time.Second
defaultDiplomailTranslatorMaxAttempts = 5
defaultDiplomailWorkerInterval = 2 * time.Second
defaultDevSandboxEngineVersion = "0.1.0"
defaultDevSandboxPlayerCount = 20
)
// Allowed values for the closed-set string options.
@@ -202,7 +207,6 @@ type Config struct {
Docker DockerConfig
Game GameConfig
Admin AdminBootstrapConfig
AdminConsole AdminConsoleConfig
GeoIP GeoIPConfig
Telemetry TelemetryConfig
Auth AuthConfig
@@ -211,12 +215,29 @@ type Config struct {
Runtime RuntimeConfig
Notification NotificationConfig
Diplomail DiplomailConfig
DevSandbox DevSandboxConfig
// FreshnessWindow mirrors the gateway freshness window and is used by the
// push server to bound the cursor TTL.
FreshnessWindow time.Duration
}
// DevSandboxConfig configures the boot-time bootstrap implemented in
// `backend/internal/devsandbox`. When Email is empty the bootstrap
// is a no-op, which is the production posture. When Email is set —
// from `BACKEND_DEV_SANDBOX_EMAIL` in the `tools/local-dev` stack —
// the bootstrap idempotently provisions a real user, the configured
// number of dummy participants, a private "Dev Sandbox" game, the
// matching memberships, and drives the lifecycle to `running`. The
// engine image and engine version refer to a row that the bootstrap
// also seeds in `engine_versions`.
type DevSandboxConfig struct {
Email string
EngineImage string
EngineVersion string
PlayerCount int
}
// LoggingConfig stores the parameters used by the structured logger.
type LoggingConfig struct {
// Level is the zap level name (e.g. "debug", "info", "warn", "error").
@@ -286,15 +307,6 @@ type AdminBootstrapConfig struct {
Password string
}
// AdminConsoleConfig configures the server-rendered operator console.
// CSRFKey is the secret keying the console's stateless anti-CSRF token.
// When empty the console falls back to a per-process random key, which is
// secure but means forms do not survive a restart and do not validate across
// replicas; set a shared key when running more than one backend instance.
type AdminConsoleConfig struct {
CSRFKey string
}
// GeoIPConfig configures the GeoLite2 country database used by geo lookups.
type GeoIPConfig struct {
DBPath string
@@ -397,14 +409,6 @@ type RuntimeConfig struct {
// StopGracePeriod is the docker stop SIGTERM-to-SIGKILL grace period
// applied during stop / cancel / restart / patch.
StopGracePeriod time.Duration
// StackLabel is the optional value backend stamps as
// `galaxy.stack=<value>` on every engine container it spawns. It
// lets host-side tooling (Makefile, CI workflows) scope cleanup
// operations to a single dev stack without touching unrelated
// workloads on the same Docker daemon. When empty, the label is
// not applied.
StackLabel string
}
// DiplomailConfig bounds the diplomatic-mail subsystem. Both limits
@@ -547,6 +551,10 @@ func DefaultConfig() Config {
TranslatorMaxAttempts: defaultDiplomailTranslatorMaxAttempts,
WorkerInterval: defaultDiplomailWorkerInterval,
},
DevSandbox: DevSandboxConfig{
EngineVersion: defaultDevSandboxEngineVersion,
PlayerCount: defaultDevSandboxPlayerCount,
},
Runtime: RuntimeConfig{
WorkerPoolSize: defaultRuntimeWorkerPoolSize,
JobQueueSize: defaultRuntimeJobQueueSize,
@@ -627,8 +635,6 @@ func LoadFromEnv() (Config, error) {
cfg.Admin.User = loadString(envAdminBootstrapUser, cfg.Admin.User)
cfg.Admin.Password = loadString(envAdminBootstrapPassword, cfg.Admin.Password)
cfg.AdminConsole.CSRFKey = loadString(envAdminConsoleCSRFKey, cfg.AdminConsole.CSRFKey)
cfg.GeoIP.DBPath = loadString(envGeoIPDBPath, cfg.GeoIP.DBPath)
cfg.Telemetry.TracesExporter = strings.ToLower(loadString(envOTelTracesExporter, cfg.Telemetry.TracesExporter))
@@ -699,7 +705,6 @@ func LoadFromEnv() (Config, error) {
if cfg.Runtime.StopGracePeriod, err = loadDuration(envRuntimeStopGracePeriod, cfg.Runtime.StopGracePeriod); err != nil {
return Config{}, err
}
cfg.Runtime.StackLabel = strings.TrimSpace(loadString(envRuntimeStackLabel, cfg.Runtime.StackLabel))
cfg.Notification.AdminEmail = loadString(envNotificationAdminEmail, cfg.Notification.AdminEmail)
if cfg.Notification.WorkerInterval, err = loadDuration(envNotificationWorkerInterval, cfg.Notification.WorkerInterval); err != nil {
@@ -726,6 +731,13 @@ func LoadFromEnv() (Config, error) {
return Config{}, err
}
cfg.DevSandbox.Email = strings.TrimSpace(loadString(envDevSandboxEmail, cfg.DevSandbox.Email))
cfg.DevSandbox.EngineImage = strings.TrimSpace(loadString(envDevSandboxEngineImage, cfg.DevSandbox.EngineImage))
cfg.DevSandbox.EngineVersion = strings.TrimSpace(loadString(envDevSandboxEngineVersion, cfg.DevSandbox.EngineVersion))
if cfg.DevSandbox.PlayerCount, err = loadInt(envDevSandboxPlayerCount, cfg.DevSandbox.PlayerCount); err != nil {
return Config{}, err
}
if err := cfg.Validate(); err != nil {
return Config{}, err
}
@@ -937,6 +949,21 @@ func (c Config) Validate() error {
}
}
if email := strings.TrimSpace(c.DevSandbox.Email); email != "" {
if _, err := netmail.ParseAddress(email); err != nil {
return fmt.Errorf("%s must be a valid RFC 5322 address: %w", envDevSandboxEmail, err)
}
if strings.TrimSpace(c.DevSandbox.EngineImage) == "" {
return fmt.Errorf("%s must not be empty when %s is set", envDevSandboxEngineImage, envDevSandboxEmail)
}
if strings.TrimSpace(c.DevSandbox.EngineVersion) == "" {
return fmt.Errorf("%s must not be empty when %s is set", envDevSandboxEngineVersion, envDevSandboxEmail)
}
if c.DevSandbox.PlayerCount <= 0 {
return fmt.Errorf("%s must be positive when %s is set", envDevSandboxPlayerCount, envDevSandboxEmail)
}
}
return nil
}
+287
View File
@@ -0,0 +1,287 @@
// Package devsandbox provisions a ready-to-play game on backend boot
// for the `tools/local-dev` stack.
//
// Bootstrap is invoked from `backend/cmd/backend/main.go` after the
// admin bootstrap and before the HTTP listener starts. It reads
// `cfg.DevSandbox`; when `Email` is empty (the production posture)
// the function logs "skipped" and returns nil. When set, it
// idempotently:
//
// 1. registers the configured engine version and image;
// 2. find-or-creates the real dev user with the configured email;
// 3. find-or-creates `cfg.PlayerCount - 1` deterministic dummy
// users so the engine's minimum-players constraint is met;
// 4. find-or-creates a private "Dev Sandbox" game owned by the
// real user with min/max_players = cfg.PlayerCount and a
// year-out turn schedule (effectively frozen at turn 1);
// 5. inserts memberships for all participants bypassing the
// application/approval flow;
// 6. drives the lifecycle to `running` (or as far as possible if
// the runtime is busy).
//
// The function is a no-op on subsequent boots once the game is
// running; partial states from earlier crashes are recovered.
package devsandbox
import (
"context"
"errors"
"fmt"
"time"
"galaxy/backend/internal/config"
"galaxy/backend/internal/lobby"
"galaxy/backend/internal/runtime"
"github.com/google/uuid"
"go.uber.org/zap"
)
// SandboxGameName is the display name used to identify the
// auto-provisioned game on subsequent reboots. The combination of
// game_name and owner_user_id is unique enough in practice — only
// the dev sandbox bootstrap creates a game owned by the configured
// real user with this exact name.
const SandboxGameName = "Dev Sandbox"
// SandboxTurnSchedule keeps the game on turn 1 by scheduling the
// next turn a year out. The runtime scheduler still parses this and
// will tick once a year — long enough to never interfere with
// solo UI development.
const SandboxTurnSchedule = "0 0 1 1 *"
// UserEnsurer matches `auth.UserEnsurer`. We define a local
// interface to avoid importing the auth package and circular
// dependencies — the production wiring passes the same `*user.Service`
// instance used by auth.
type UserEnsurer interface {
EnsureByEmail(ctx context.Context, email, preferredLanguage, timeZone, declaredCountry string) (uuid.UUID, error)
}
// Deps aggregates the collaborators Bootstrap needs.
type Deps struct {
Users UserEnsurer
Lobby *lobby.Service
EngineVersions *runtime.EngineVersionService
}
// Bootstrap runs the seven-step provisioning flow described on the
// package doc comment. Errors are returned to the caller; the boot
// path in `cmd/backend/main.go` aborts startup if Bootstrap fails so
// a misconfigured dev environment surfaces immediately rather than
// silently leaving the lobby empty.
func Bootstrap(ctx context.Context, deps Deps, cfg config.DevSandboxConfig, logger *zap.Logger) error {
if logger == nil {
logger = zap.NewNop()
}
logger = logger.Named("dev_sandbox")
if cfg.Email == "" {
logger.Info("skipped (no email)")
return nil
}
if deps.Users == nil || deps.Lobby == nil || deps.EngineVersions == nil {
return errors.New("dev_sandbox: deps.Users, deps.Lobby and deps.EngineVersions are required")
}
if cfg.PlayerCount <= 0 {
return fmt.Errorf("dev_sandbox: PlayerCount must be positive, got %d", cfg.PlayerCount)
}
if err := ensureEngineVersion(ctx, deps.EngineVersions, cfg, logger); err != nil {
return err
}
realID, err := deps.Users.EnsureByEmail(ctx, cfg.Email, "en", "UTC", "")
if err != nil {
return fmt.Errorf("dev_sandbox: ensure real user: %w", err)
}
dummyIDs := make([]uuid.UUID, 0, cfg.PlayerCount-1)
for i := 1; i < cfg.PlayerCount; i++ {
email := fmt.Sprintf("dev-dummy-%02d@local.test", i)
id, err := deps.Users.EnsureByEmail(ctx, email, "en", "UTC", "")
if err != nil {
return fmt.Errorf("dev_sandbox: ensure dummy %d: %w", i, err)
}
dummyIDs = append(dummyIDs, id)
}
if err := purgeTerminalSandboxGames(ctx, deps.Lobby, realID, logger); err != nil {
return err
}
game, err := findOrCreateSandboxGame(ctx, deps.Lobby, realID, cfg)
if err != nil {
return err
}
game, err = ensureMembershipsAndDrive(ctx, deps.Lobby, game, realID, dummyIDs, logger)
if err != nil {
return err
}
logger.Info("bootstrap complete",
zap.String("user_id", realID.String()),
zap.String("game_id", game.GameID.String()),
zap.String("status", game.Status),
)
return nil
}
func ensureEngineVersion(ctx context.Context, svc *runtime.EngineVersionService, cfg config.DevSandboxConfig, logger *zap.Logger) error {
_, err := svc.Register(ctx, runtime.RegisterInput{
Version: cfg.EngineVersion,
ImageRef: cfg.EngineImage,
})
switch {
case err == nil:
logger.Info("engine version registered",
zap.String("version", cfg.EngineVersion),
zap.String("image", cfg.EngineImage),
)
return nil
case errors.Is(err, runtime.ErrEngineVersionTaken):
logger.Debug("engine version already registered",
zap.String("version", cfg.EngineVersion),
)
return nil
default:
return fmt.Errorf("dev_sandbox: register engine version: %w", err)
}
}
// terminalSandboxStatus reports whether a sandbox game has reached a
// state from which it can no longer be driven back to running. We
// treat such games as "absent" so the next bootstrap creates a fresh
// one rather than handing the developer a dead lobby tile.
func terminalSandboxStatus(status string) bool {
switch status {
case lobby.GameStatusCancelled, lobby.GameStatusFinished, lobby.GameStatusStartFailed:
return true
}
return false
}
// purgeTerminalSandboxGames deletes every previous "Dev Sandbox" game
// the dev user owns that has reached a terminal state
// (cancelled / finished / start_failed). The cascade declared in
// `00001_init.sql` removes the matching memberships, applications,
// invites, runtime records, and player mappings in the same write,
// so the developer's lobby never piles up dead tiles between
// `make rebuild` cycles. Non-terminal games are left untouched —
// a `running` sandbox from a previous boot is the happy path.
func purgeTerminalSandboxGames(ctx context.Context, svc *lobby.Service, ownerID uuid.UUID, logger *zap.Logger) error {
games, err := svc.ListMyGames(ctx, ownerID)
if err != nil {
return fmt.Errorf("dev_sandbox: list my games: %w", err)
}
for _, g := range games {
if g.GameName != SandboxGameName || g.OwnerUserID == nil || *g.OwnerUserID != ownerID {
continue
}
if !terminalSandboxStatus(g.Status) {
continue
}
if err := svc.DeleteGame(ctx, g.GameID); err != nil {
return fmt.Errorf("dev_sandbox: delete terminal sandbox %s: %w", g.GameID, err)
}
logger.Info("purged terminal sandbox game",
zap.String("game_id", g.GameID.String()),
zap.String("status", g.Status),
)
}
return nil
}
func findOrCreateSandboxGame(ctx context.Context, svc *lobby.Service, ownerID uuid.UUID, cfg config.DevSandboxConfig) (lobby.GameRecord, error) {
games, err := svc.ListMyGames(ctx, ownerID)
if err != nil {
return lobby.GameRecord{}, fmt.Errorf("dev_sandbox: list my games: %w", err)
}
for _, g := range games {
if g.GameName != SandboxGameName || g.OwnerUserID == nil || *g.OwnerUserID != ownerID {
continue
}
// `purgeTerminalSandboxGames` ran before us, so any sandbox
// game still in the list is either a live one we should
// reuse or a transient state we can drive forward.
return g, nil
}
rec, err := svc.CreateGame(ctx, lobby.CreateGameInput{
OwnerUserID: &ownerID,
Visibility: lobby.VisibilityPrivate,
GameName: SandboxGameName,
Description: "Auto-provisioned by backend/internal/devsandbox for solo UI development.",
MinPlayers: int32(cfg.PlayerCount),
MaxPlayers: int32(cfg.PlayerCount),
StartGapHours: 0,
StartGapPlayers: 0,
EnrollmentEndsAt: time.Now().Add(365 * 24 * time.Hour),
TurnSchedule: SandboxTurnSchedule,
TargetEngineVersion: cfg.EngineVersion,
})
if err != nil {
return lobby.GameRecord{}, fmt.Errorf("dev_sandbox: create game: %w", err)
}
return rec, nil
}
func ensureMembershipsAndDrive(ctx context.Context, svc *lobby.Service, game lobby.GameRecord, realID uuid.UUID, dummyIDs []uuid.UUID, logger *zap.Logger) (lobby.GameRecord, error) {
caller := realID
if game.Status == lobby.GameStatusDraft {
next, err := svc.OpenEnrollment(ctx, &caller, false, game.GameID)
if err != nil {
return game, fmt.Errorf("dev_sandbox: open enrollment: %w", err)
}
game = next
}
if game.Status == lobby.GameStatusEnrollmentOpen {
users := append([]uuid.UUID{realID}, dummyIDs...)
for i, uid := range users {
raceName := fmt.Sprintf("Sandbox-%02d", i+1)
if _, err := svc.InsertMembershipDirect(ctx, lobby.InsertMembershipDirectInput{
GameID: game.GameID,
UserID: uid,
RaceName: raceName,
}); err != nil {
return game, fmt.Errorf("dev_sandbox: insert membership %d: %w", i+1, err)
}
}
logger.Info("memberships ensured",
zap.Int("count", len(users)),
zap.String("game_id", game.GameID.String()),
)
next, err := svc.ReadyToStart(ctx, &caller, false, game.GameID)
if err != nil {
return game, fmt.Errorf("dev_sandbox: ready to start: %w", err)
}
game = next
}
if game.Status == lobby.GameStatusReadyToStart {
next, err := svc.Start(ctx, &caller, false, game.GameID)
if err != nil {
return game, fmt.Errorf("dev_sandbox: start: %w", err)
}
game = next
}
if game.Status == lobby.GameStatusStartFailed {
next, err := svc.RetryStart(ctx, &caller, false, game.GameID)
if err != nil {
logger.Warn("retry start failed", zap.Error(err))
return game, nil
}
game = next
if game.Status == lobby.GameStatusReadyToStart {
next, err := svc.Start(ctx, &caller, false, game.GameID)
if err != nil {
return game, fmt.Errorf("dev_sandbox: start after retry: %w", err)
}
game = next
}
}
return game, nil
}
@@ -0,0 +1,106 @@
package devsandbox
import (
"context"
"errors"
"testing"
"galaxy/backend/internal/config"
"github.com/google/uuid"
"go.uber.org/zap"
)
// TestBootstrapSkippedWhenEmailEmpty exercises the no-op branch: with
// the production posture (Email == "") Bootstrap must return without
// touching any dependency. The fact that Users/Lobby/EngineVersions
// are nil here doubles as a check that the early-return runs first.
func TestBootstrapSkippedWhenEmailEmpty(t *testing.T) {
err := Bootstrap(
context.Background(),
Deps{},
config.DevSandboxConfig{},
zap.NewNop(),
)
if err != nil {
t.Fatalf("expected nil error on empty email, got: %v", err)
}
}
// TestBootstrapRejectsZeroPlayerCount confirms the validation
// short-circuits the flow before any DB call when PlayerCount is
// non-positive but Email is set. The error path is fast and never
// dereferences the (still-nil) Users/Lobby deps.
func TestBootstrapRejectsZeroPlayerCount(t *testing.T) {
err := Bootstrap(
context.Background(),
Deps{Users: stubEnsurer{}, Lobby: nil, EngineVersions: nil},
config.DevSandboxConfig{
Email: "dev@local.test",
EngineImage: "galaxy-engine:local-dev",
EngineVersion: "0.0.0-local-dev",
PlayerCount: 0,
},
zap.NewNop(),
)
if err == nil {
t.Fatal("expected error on zero PlayerCount, got nil")
}
}
// TestBootstrapRejectsMissingDeps checks that a misconfigured wiring
// (Email set but one of the required services nil) fails fast rather
// than panicking when the bootstrap reaches its first service call.
func TestBootstrapRejectsMissingDeps(t *testing.T) {
err := Bootstrap(
context.Background(),
Deps{Users: stubEnsurer{}, Lobby: nil, EngineVersions: nil},
config.DevSandboxConfig{
Email: "dev@local.test",
EngineImage: "galaxy-engine:local-dev",
EngineVersion: "0.0.0-local-dev",
PlayerCount: 20,
},
zap.NewNop(),
)
if err == nil {
t.Fatal("expected error on missing deps, got nil")
}
if !errors.Is(err, errMissingDepsSentinel) && err.Error() == "" {
// The exact wording is not part of the contract; this branch
// only asserts the error is non-nil and human-readable.
t.Fatalf("error has empty message: %v", err)
}
}
// errMissingDepsSentinel exists so the assertion above can compile;
// the real error is constructed via errors.New inside Bootstrap and
// is intentionally not exported. The test only needs to confirm the
// returned error has a message.
var errMissingDepsSentinel = errors.New("sentinel")
// TestTerminalSandboxStatus pins the contract that decides whether a
// previously created sandbox game gets purged on the next boot.
// Terminal states are deleted (cascade-style) so the developer's
// lobby never piles up dead tiles between `make rebuild` cycles.
func TestTerminalSandboxStatus(t *testing.T) {
terminal := []string{"cancelled", "finished", "start_failed"}
live := []string{"draft", "enrollment_open", "ready_to_start", "starting", "running", "paused"}
for _, status := range terminal {
if !terminalSandboxStatus(status) {
t.Errorf("expected %q to be terminal", status)
}
}
for _, status := range live {
if terminalSandboxStatus(status) {
t.Errorf("expected %q to be non-terminal", status)
}
}
}
type stubEnsurer struct{}
func (stubEnsurer) EnsureByEmail(_ context.Context, _, _, _, _ string) (uuid.UUID, error) {
return uuid.UUID{}, nil
}
+1 -22
View File
@@ -26,10 +26,7 @@ Three Postgres tables in the `backend` schema:
- `diplomail_messages` — one row per send (personal, admin, or
system). Captures `game_name` and IP at insert time so audit
rendering survives renames and purges. The `sender_race_name`
column snapshots the sender's race in the game at send time when
the sender is a player with an active membership; the in-game UI
keys per-race thread grouping on this column.
rendering survives renames and purges.
- `diplomail_recipients` — one row per (message, recipient). Holds
per-user `read_at`, `deleted_at`, `delivered_at`, `notified_at`
state. Snapshot fields (`recipient_user_name`,
@@ -75,24 +72,6 @@ mail to every active member; `Service.changeMembershipStatus` /
`detector.LanguageDetector` (default: `whatlanggo`, body-only,
≥ 25 runes; shorter bodies stay `und`).
## Recipient selection
`POST /messages` and `POST /admin` (when `target="user"`) accept the
recipient identifier in one of two shapes:
- `recipient_user_id` (uuid) — explicit user lookup; the recipient
may be any active member of the game.
- `recipient_race_name` (string) — resolves to the active member
with this race name in the game. Race names are unique by lobby
invariant; lobby-removed and blocked members cannot be reached
through the race-name shortcut (they no longer appear in the
active scope). Exactly one of the two fields must be supplied;
supplying both, or neither, returns `invalid_request`.
The race-name path lets the in-game UI compose mail directly off
the engine's `report.races[]` view without an extra membership
round-trip.
## Translation
Stage D adds a lazy translation cache. When a recipient reads a
+8 -27
View File
@@ -29,11 +29,7 @@ func (s *Service) SendAdminPersonal(ctx context.Context, in SendAdminPersonalInp
return Message{}, Recipient{}, err
}
recipientID, err := s.resolveActiveRecipient(ctx, in.GameID, in.RecipientUserID, in.RecipientRaceName)
if err != nil {
return Message{}, Recipient{}, err
}
recipient, err := s.deps.Memberships.GetMembershipAnyStatus(ctx, in.GameID, recipientID)
recipient, err := s.deps.Memberships.GetMembershipAnyStatus(ctx, in.GameID, in.RecipientUserID)
if err != nil {
if errors.Is(err, ErrNotFound) {
return Message{}, Recipient{}, fmt.Errorf("%w: recipient is not a member of the game", ErrForbidden)
@@ -41,7 +37,7 @@ func (s *Service) SendAdminPersonal(ctx context.Context, in SendAdminPersonalInp
return Message{}, Recipient{}, fmt.Errorf("diplomail: load admin recipient: %w", err)
}
msgInsert, err := s.buildAdminMessageInsert(ctx, in.CallerKind, in.CallerUserID, in.CallerUsername,
msgInsert, err := s.buildAdminMessageInsert(in.CallerKind, in.CallerUserID, in.CallerUsername,
recipient.GameID, recipient.GameName, subject, body, in.SenderIP, BroadcastScopeSingle)
if err != nil {
return Message{}, Recipient{}, err
@@ -88,7 +84,7 @@ func (s *Service) SendAdminBroadcast(ctx context.Context, in SendAdminBroadcastI
}
gameName := members[0].GameName
msgInsert, err := s.buildAdminMessageInsert(ctx, in.CallerKind, in.CallerUserID, in.CallerUsername,
msgInsert, err := s.buildAdminMessageInsert(in.CallerKind, in.CallerUserID, in.CallerUsername,
in.GameID, gameName, subject, body, in.SenderIP, BroadcastScopeGameBroadcast)
if err != nil {
return Message{}, nil, err
@@ -151,7 +147,6 @@ func (s *Service) SendPlayerBroadcast(ctx context.Context, in SendPlayerBroadcas
}
username := sender.UserName
senderRace := sender.RaceName
msgInsert := MessageInsert{
MessageID: uuid.New(),
GameID: in.GameID,
@@ -160,7 +155,6 @@ func (s *Service) SendPlayerBroadcast(ctx context.Context, in SendPlayerBroadcas
SenderKind: SenderKindPlayer,
SenderUserID: &callerID,
SenderUsername: &username,
SenderRaceName: &senderRace,
SenderIP: in.SenderIP,
Subject: subject,
Body: body,
@@ -223,7 +217,7 @@ func (s *Service) SendAdminMultiGameBroadcast(ctx context.Context, in SendMultiG
zap.String("scope", scope))
continue
}
msgInsert, err := s.buildAdminMessageInsert(ctx, CallerKindAdmin, nil, in.CallerUsername,
msgInsert, err := s.buildAdminMessageInsert(CallerKindAdmin, nil, in.CallerUsername,
game.GameID, game.GameName, subject, body, in.SenderIP, BroadcastScopeMultiGameBroadcast)
if err != nil {
return nil, 0, err
@@ -362,7 +356,7 @@ func (s *Service) publishGameLifecycle(ctx context.Context, ev LifecycleEvent) e
gameName := members[0].GameName
subject, body := renderGameLifecycle(ev.Kind, gameName, ev.Actor, ev.Reason)
msgInsert, err := s.buildAdminMessageInsert(ctx, CallerKindSystem, nil, "",
msgInsert, err := s.buildAdminMessageInsert(CallerKindSystem, nil, "",
ev.GameID, gameName, subject, body, "", BroadcastScopeGameBroadcast)
if err != nil {
return err
@@ -391,7 +385,7 @@ func (s *Service) publishMembershipLifecycle(ctx context.Context, ev LifecycleEv
}
subject, body := renderMembershipLifecycle(ev.Kind, target.GameName, ev.Actor, ev.Reason)
msgInsert, err := s.buildAdminMessageInsert(ctx, CallerKindSystem, nil, "",
msgInsert, err := s.buildAdminMessageInsert(CallerKindSystem, nil, "",
ev.GameID, target.GameName, subject, body, "", BroadcastScopeSingle)
if err != nil {
return err
@@ -423,12 +417,10 @@ func (s *Service) prepareContent(subject, body string) (string, string, error) {
// for every admin-kind send. The CHECK constraint maps sender
// shapes:
//
// sender_kind='player' → CallerKind owner; sender_user_id set,
// sender_race_name resolved from
// Memberships.GetActiveMembership
// sender_kind='player' → CallerKind owner; sender_user_id set
// sender_kind='admin' → CallerKind admin; sender_user_id nil
// sender_kind='system' → CallerKind system; sender_username nil
func (s *Service) buildAdminMessageInsert(ctx context.Context, callerKind string, callerUserID *uuid.UUID, callerUsername string,
func (s *Service) buildAdminMessageInsert(callerKind string, callerUserID *uuid.UUID, callerUsername string,
gameID uuid.UUID, gameName, subject, body, senderIP, scope string) (MessageInsert, error) {
out := MessageInsert{
MessageID: uuid.New(),
@@ -451,17 +443,6 @@ func (s *Service) buildAdminMessageInsert(ctx context.Context, callerKind string
out.SenderKind = SenderKindPlayer
out.SenderUserID = &uid
out.SenderUsername = &uname
// Owner race snapshot is best-effort: a private-game owner who
// has an active membership in their own game contributes a
// race name; an owner who is not a current member (or whose
// membership is removed/blocked) leaves the field nil. The
// CHECK constraint accepts both shapes for sender_kind='player'.
if ownerMember, err := s.deps.Memberships.GetActiveMembership(ctx, gameID, uid); err == nil {
race := ownerMember.RaceName
out.SenderRaceName = &race
} else if !errors.Is(err, ErrNotFound) {
return MessageInsert{}, fmt.Errorf("diplomail: load owner membership: %w", err)
}
case CallerKindAdmin:
uname := callerUsername
out.SenderKind = SenderKindAdmin
@@ -369,114 +369,6 @@ func TestDiplomailPersonalFlow(t *testing.T) {
}
}
// TestDiplomailPersonalByRaceName exercises the Phase 28 contract: the
// UI passes a recipient race name (read out of the game report); the
// service resolves it to the active member with that race name and
// snapshots the sender's race onto the message row. Error cases cover
// the validation rules baked into the wire schema.
func TestDiplomailPersonalByRaceName(t *testing.T) {
db := startPostgres(t)
ctx := context.Background()
gameID := uuid.New()
sender := uuid.New()
recipient := uuid.New()
kicked := uuid.New()
seedAccount(t, db, sender)
seedAccount(t, db, recipient)
seedAccount(t, db, kicked)
seedGame(t, db, gameID, "Race-Name Resolution Game")
lookup := &staticMembershipLookup{
rows: map[[2]uuid.UUID]diplomail.ActiveMembership{
{gameID, sender}: {
UserID: sender, GameID: gameID, GameName: "Race-Name Resolution Game",
UserName: "sender", RaceName: "Senders",
},
{gameID, recipient}: {
UserID: recipient, GameID: gameID, GameName: "Race-Name Resolution Game",
UserName: "recipient", RaceName: "Receivers",
},
},
inactive: map[[2]uuid.UUID]diplomail.MemberSnapshot{
{gameID, kicked}: {
UserID: kicked, GameID: gameID, GameName: "Race-Name Resolution Game",
UserName: "kicked", RaceName: "Departed", Status: "removed",
},
},
}
svc := diplomail.NewService(diplomail.Deps{
Store: diplomail.NewStore(db),
Memberships: lookup,
Notification: &recordingPublisher{},
Config: config.DiplomailConfig{
MaxBodyBytes: 4096,
MaxSubjectBytes: 256,
},
})
// Happy path: race name resolves and sender_race_name is snapshotted.
msg, rcpt, err := svc.SendPersonal(ctx, diplomail.SendPersonalInput{
GameID: gameID,
SenderUserID: sender,
RecipientRaceName: "Receivers",
Subject: "Trade",
Body: "Care to talk?",
SenderIP: "203.0.113.4",
})
if err != nil {
t.Fatalf("send by race name: %v", err)
}
if rcpt.UserID != recipient {
t.Fatalf("recipient = %s, want %s", rcpt.UserID, recipient)
}
if msg.SenderRaceName == nil || *msg.SenderRaceName != "Senders" {
t.Fatalf("sender_race_name = %v, want \"Senders\"", msg.SenderRaceName)
}
// Both identifiers supplied → invalid_request.
if _, _, err := svc.SendPersonal(ctx, diplomail.SendPersonalInput{
GameID: gameID,
SenderUserID: sender,
RecipientUserID: recipient,
RecipientRaceName: "Receivers",
Body: "x",
}); !errors.Is(err, diplomail.ErrInvalidInput) {
t.Fatalf("dual identifier: %v, want ErrInvalidInput", err)
}
// Neither identifier supplied → invalid_request.
if _, _, err := svc.SendPersonal(ctx, diplomail.SendPersonalInput{
GameID: gameID,
SenderUserID: sender,
Body: "x",
}); !errors.Is(err, diplomail.ErrInvalidInput) {
t.Fatalf("no identifier: %v, want ErrInvalidInput", err)
}
// Race name with no matching active member → invalid_request.
if _, _, err := svc.SendPersonal(ctx, diplomail.SendPersonalInput{
GameID: gameID,
SenderUserID: sender,
RecipientRaceName: "Strangers",
Body: "x",
}); !errors.Is(err, diplomail.ErrInvalidInput) {
t.Fatalf("unknown race: %v, want ErrInvalidInput", err)
}
// Race name of a lobby-removed member → invalid_request (the
// active-only scope filters them out; the lookup never returns
// them).
if _, _, err := svc.SendPersonal(ctx, diplomail.SendPersonalInput{
GameID: gameID,
SenderUserID: sender,
RecipientRaceName: "Departed",
Body: "x",
}); !errors.Is(err, diplomail.ErrInvalidInput) {
t.Fatalf("kicked race: %v, want ErrInvalidInput", err)
}
}
func TestDiplomailRejectsNonActiveSender(t *testing.T) {
db := startPostgres(t)
ctx := context.Background()
+10 -62
View File
@@ -32,20 +32,15 @@ const previewMaxRunes = 120
// ErrForbidden; the inserted Message is never persisted in those
// cases.
func (s *Service) SendPersonal(ctx context.Context, in SendPersonalInput) (Message, Recipient, error) {
if in.SenderUserID == in.RecipientUserID {
return Message{}, Recipient{}, fmt.Errorf("%w: cannot send mail to yourself", ErrInvalidInput)
}
subject := strings.TrimRight(in.Subject, " \t")
body := strings.TrimRight(in.Body, " \t\n")
if err := s.validateContent(subject, body); err != nil {
return Message{}, Recipient{}, err
}
recipientID, err := s.resolveActiveRecipient(ctx, in.GameID, in.RecipientUserID, in.RecipientRaceName)
if err != nil {
return Message{}, Recipient{}, err
}
if in.SenderUserID == recipientID {
return Message{}, Recipient{}, fmt.Errorf("%w: cannot send mail to yourself", ErrInvalidInput)
}
sender, err := s.deps.Memberships.GetActiveMembership(ctx, in.GameID, in.SenderUserID)
if err != nil {
if errors.Is(err, ErrNotFound) {
@@ -53,7 +48,7 @@ func (s *Service) SendPersonal(ctx context.Context, in SendPersonalInput) (Messa
}
return Message{}, Recipient{}, fmt.Errorf("diplomail: load sender membership: %w", err)
}
recipient, err := s.deps.Memberships.GetActiveMembership(ctx, in.GameID, recipientID)
recipient, err := s.deps.Memberships.GetActiveMembership(ctx, in.GameID, in.RecipientUserID)
if err != nil {
if errors.Is(err, ErrNotFound) {
return Message{}, Recipient{}, fmt.Errorf("%w: recipient is not an active member of the game", ErrForbidden)
@@ -62,17 +57,14 @@ func (s *Service) SendPersonal(ctx context.Context, in SendPersonalInput) (Messa
}
username := sender.UserName
senderRace := sender.RaceName
senderUserID := in.SenderUserID
msgInsert := MessageInsert{
MessageID: uuid.New(),
GameID: in.GameID,
GameName: sender.GameName,
Kind: KindPersonal,
SenderKind: SenderKindPlayer,
SenderUserID: &senderUserID,
SenderUserID: &in.SenderUserID,
SenderUsername: &username,
SenderRaceName: &senderRace,
SenderIP: in.SenderIP,
Subject: subject,
Body: body,
@@ -83,7 +75,7 @@ func (s *Service) SendPersonal(ctx context.Context, in SendPersonalInput) (Messa
rcptInsert := buildRecipientInsert(
msgInsert.MessageID,
MemberSnapshot{
UserID: recipientID,
UserID: in.RecipientUserID,
GameID: in.GameID,
GameName: recipient.GameName,
UserName: recipient.UserName,
@@ -109,47 +101,6 @@ func (s *Service) SendPersonal(ctx context.Context, in SendPersonalInput) (Messa
return msg, recipients[0], nil
}
// resolveActiveRecipient turns a (user_id, race_name) pair into the
// canonical user id of an active member of gameID. Exactly one of the
// two inputs must be set; both-set or both-empty returns
// ErrInvalidInput. Race-name resolution is restricted to the active
// scope so lobby-removed and blocked members cannot be reached
// through the race-name shortcut. ErrInvalidInput is also returned
// when the race name matches zero members; ErrForbidden when the
// race name matches more than one active row (defence in depth — race
// names are unique within a game by lobby invariant).
func (s *Service) resolveActiveRecipient(ctx context.Context, gameID uuid.UUID, byUserID uuid.UUID, byRaceName string) (uuid.UUID, error) {
byRaceName = strings.TrimSpace(byRaceName)
hasUser := byUserID != uuid.Nil
hasRace := byRaceName != ""
switch {
case hasUser && hasRace:
return uuid.Nil, fmt.Errorf("%w: only one of recipient_user_id, recipient_race_name may be supplied", ErrInvalidInput)
case !hasUser && !hasRace:
return uuid.Nil, fmt.Errorf("%w: recipient_user_id or recipient_race_name must be supplied", ErrInvalidInput)
case hasUser:
return byUserID, nil
}
members, err := s.deps.Memberships.ListMembers(ctx, gameID, RecipientScopeActive)
if err != nil {
return uuid.Nil, fmt.Errorf("diplomail: list active members for race lookup: %w", err)
}
var found []MemberSnapshot
for _, m := range members {
if m.RaceName == byRaceName {
found = append(found, m)
}
}
switch len(found) {
case 0:
return uuid.Nil, fmt.Errorf("%w: no active member with race %q in this game", ErrInvalidInput, byRaceName)
case 1:
return found[0].UserID, nil
default:
return uuid.Nil, fmt.Errorf("%w: race %q matches multiple active members", ErrForbidden, byRaceName)
}
}
// GetMessage returns the InboxEntry for messageID addressed to
// userID. ErrNotFound is returned when the caller is not a recipient
// of the message — handlers translate that to 404 so the existence
@@ -316,13 +267,10 @@ func (s *Service) allowedKinds(ctx context.Context, gameID, userID uuid.UUID) (m
return map[string]bool{KindAdmin: true}, nil
}
// ListSent returns the sender-side view of personal messages
// authored by senderUserID in gameID, newest first. Each entry pairs
// the message with one of its recipient rows; single sends contribute
// one entry per message, broadcasts contribute one entry per
// addressee. Admin and system rows have no `sender_user_id` and are
// therefore excluded; the user surface does not need them.
func (s *Service) ListSent(ctx context.Context, gameID, senderUserID uuid.UUID) ([]InboxEntry, error) {
// ListSent returns personal messages authored by senderUserID in
// gameID, newest first. Admin/system rows have no `sender_user_id`
// and are therefore excluded; the user surface does not need them.
func (s *Service) ListSent(ctx context.Context, gameID, senderUserID uuid.UUID) ([]Message, error) {
return s.deps.Store.ListSent(ctx, gameID, senderUserID)
}
+14 -33
View File
@@ -31,7 +31,7 @@ func messageColumns() postgres.ColumnList {
m := table.DiplomailMessages
return postgres.ColumnList{
m.MessageID, m.GameID, m.GameName, m.Kind, m.SenderKind,
m.SenderUserID, m.SenderUsername, m.SenderRaceName, m.SenderIP,
m.SenderUserID, m.SenderUsername, m.SenderIP,
m.Subject, m.Body, m.BodyLang, m.BroadcastScope, m.CreatedAt,
}
}
@@ -59,7 +59,6 @@ type MessageInsert struct {
SenderKind string
SenderUserID *uuid.UUID
SenderUsername *string
SenderRaceName *string
SenderIP string
Subject string
Body string
@@ -102,7 +101,7 @@ func (s *Store) InsertMessageWithRecipients(ctx context.Context, msg MessageInse
m := table.DiplomailMessages
msgStmt := m.INSERT(
m.MessageID, m.GameID, m.GameName, m.Kind, m.SenderKind,
m.SenderUserID, m.SenderUsername, m.SenderRaceName, m.SenderIP,
m.SenderUserID, m.SenderUsername, m.SenderIP,
m.Subject, m.Body, m.BodyLang, m.BroadcastScope,
).VALUES(
msg.MessageID,
@@ -112,7 +111,6 @@ func (s *Store) InsertMessageWithRecipients(ctx context.Context, msg MessageInse
msg.SenderKind,
uuidPtrArg(msg.SenderUserID),
stringPtrArg(msg.SenderUsername),
stringPtrArg(msg.SenderRaceName),
msg.SenderIP,
msg.Subject,
msg.Body,
@@ -243,38 +241,25 @@ func (s *Store) ListInbox(ctx context.Context, gameID, userID uuid.UUID) ([]Inbo
return out, nil
}
// ListSent returns the sender-side view of personal messages
// authored by senderUserID in gameID, newest first. Each
// `InboxEntry` carries the message together with one of its
// recipient rows — single sends produce one entry per message;
// game broadcasts produce one entry per addressee (the in-game
// mail UI collapses broadcast entries into a single stand-alone
// item by `message_id`). Admin / system rows have
// `sender_user_id IS NULL` and are excluded by the WHERE clause.
func (s *Store) ListSent(ctx context.Context, gameID, senderUserID uuid.UUID) ([]InboxEntry, error) {
// ListSent returns messages authored by senderUserID in gameID,
// newest first. Personal messages only — admin/system rows have
// `sender_user_id IS NULL` and are filtered out by the WHERE clause.
func (s *Store) ListSent(ctx context.Context, gameID, senderUserID uuid.UUID) ([]Message, error) {
m := table.DiplomailMessages
r := table.DiplomailRecipients
cols := append(messageColumns(), recipientColumns()...)
stmt := postgres.SELECT(cols).
FROM(m.INNER_JOIN(r, r.MessageID.EQ(m.MessageID))).
stmt := postgres.SELECT(messageColumns()).
FROM(m).
WHERE(
m.GameID.EQ(postgres.UUID(gameID)).
AND(m.SenderUserID.EQ(postgres.UUID(senderUserID))),
).
ORDER_BY(m.CreatedAt.DESC(), m.MessageID.DESC(), r.RecipientID.ASC())
var dest []struct {
model.DiplomailMessages
Recipient model.DiplomailRecipients `alias:"diplomail_recipients"`
}
if err := stmt.QueryContext(ctx, s.db, &dest); err != nil {
ORDER_BY(m.CreatedAt.DESC(), m.MessageID.DESC())
var rows []model.DiplomailMessages
if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
return nil, fmt.Errorf("diplomail store: list sent %s/%s: %w", gameID, senderUserID, err)
}
out := make([]InboxEntry, 0, len(dest))
for _, row := range dest {
out = append(out, InboxEntry{
Message: messageFromModel(row.DiplomailMessages),
Recipient: recipientFromModel(row.Recipient),
})
out := make([]Message, 0, len(rows))
for _, row := range rows {
out = append(out, messageFromModel(row))
}
return out, nil
}
@@ -752,10 +737,6 @@ func messageFromModel(row model.DiplomailMessages) Message {
name := *row.SenderUsername
out.SenderUsername = &name
}
if row.SenderRaceName != nil {
name := *row.SenderRaceName
out.SenderRaceName = &name
}
return out
}
+19 -31
View File
@@ -23,11 +23,6 @@ type Message struct {
SenderKind string
SenderUserID *uuid.UUID
SenderUsername *string
// SenderRaceName carries the snapshot of the sender's race in the
// game at send time. Non-nil for sender_kind='player' rows, nil
// for admin and system. The in-game mail UI groups personal
// threads by this name (Phase 28).
SenderRaceName *string
SenderIP string
Subject string
Body string
@@ -97,19 +92,16 @@ type Translation struct {
}
// SendPersonalInput is the request payload for SendPersonal: the
// caller sending a single-recipient personal message. Exactly one of
// RecipientUserID and RecipientRaceName must be non-zero; the
// service resolves a non-empty RecipientRaceName to the active
// member with that race in the game. Other validation (active
// membership, body length, etc.) is performed inside the service.
// caller sending a single-recipient personal message. Validation
// (active membership, body length, etc.) is performed inside the
// service.
type SendPersonalInput struct {
GameID uuid.UUID
SenderUserID uuid.UUID
RecipientUserID uuid.UUID
RecipientRaceName string
Subject string
Body string
SenderIP string
GameID uuid.UUID
SenderUserID uuid.UUID
RecipientUserID uuid.UUID
Subject string
Body string
SenderIP string
}
// CallerKind enumerates the privileged sender roles for admin-kind
@@ -124,21 +116,17 @@ const (
// SendAdminPersonalInput is the request payload for an owner /
// admin / system sending an admin-kind message to a single
// recipient. Exactly one of RecipientUserID and RecipientRaceName
// must be non-zero; the service resolves a non-empty
// RecipientRaceName to the active member with that race in the
// game. Authorization (owner-vs-admin distinction) is enforced by
// the HTTP layer; the service trusts the caller designation.
// recipient. Authorization (owner-vs-admin distinction) is enforced
// by the HTTP layer; the service trusts the caller designation.
type SendAdminPersonalInput struct {
GameID uuid.UUID
CallerKind string
CallerUserID *uuid.UUID
CallerUsername string
RecipientUserID uuid.UUID
RecipientRaceName string
Subject string
Body string
SenderIP string
GameID uuid.UUID
CallerKind string
CallerUserID *uuid.UUID
CallerUsername string
RecipientUserID uuid.UUID
Subject string
Body string
SenderIP string
}
// SendAdminBroadcastInput is the request payload for an owner /
+10 -3
View File
@@ -23,6 +23,7 @@ const (
pathAdminStatus = "/api/v1/admin/status"
pathAdminTurn = "/api/v1/admin/turn"
pathAdminRaceBanish = "/api/v1/admin/race/banish"
pathPlayerCommand = "/api/v1/command"
pathPlayerOrder = "/api/v1/order"
pathPlayerReport = "/api/v1/report"
pathPlayerBattle = "/api/v1/battle"
@@ -182,10 +183,16 @@ func (c *Client) BanishRace(ctx context.Context, baseURL, raceName string) error
}
}
// PutOrders calls `PUT /api/v1/order` with the payload forwarded
// ExecuteCommands calls `PUT /api/v1/command` with payload forwarded
// verbatim. The engine response body is returned verbatim; on 4xx the
// body is returned alongside ErrEngineValidation so callers can forward
// the per-command error.
// body is returned alongside ErrEngineValidation so callers can
// forward the per-command error.
func (c *Client) ExecuteCommands(ctx context.Context, baseURL string, payload json.RawMessage) (json.RawMessage, error) {
return c.forwardPlayerWrite(ctx, baseURL, pathPlayerCommand, payload, "engine command")
}
// PutOrders calls `PUT /api/v1/order` with the same forwarding
// semantics as ExecuteCommands.
func (c *Client) PutOrders(ctx context.Context, baseURL string, payload json.RawMessage) (json.RawMessage, error) {
return c.forwardPlayerWrite(ctx, baseURL, pathPlayerOrder, payload, "engine order")
}
+22 -8
View File
@@ -26,7 +26,6 @@ func newTestClient(t *testing.T, srv *httptest.Server) *Client {
func TestClientInitSuccess(t *testing.T) {
wantID := uuid.New()
var gotReq rest.InitRequest
srv := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != pathAdminInit {
t.Fatalf("unexpected path: %s", r.URL.Path)
@@ -34,16 +33,13 @@ func TestClientInitSuccess(t *testing.T) {
if r.Method != http.MethodPost {
t.Fatalf("unexpected method: %s", r.Method)
}
if err := json.NewDecoder(r.Body).Decode(&gotReq); err != nil {
t.Fatalf("decode request: %v", err)
}
w.Header().Set("Content-Type", "application/json")
_ = json.NewEncoder(w).Encode(rest.StateResponse{ID: wantID, Turn: 1, Players: []rest.PlayerState{{ID: uuid.New(), RaceName: "alpha"}}})
}))
t.Cleanup(srv.Close)
cli := newTestClient(t, srv)
got, err := cli.Init(context.Background(), srv.URL, rest.InitRequest{GameID: wantID, Races: []rest.InitRace{{RaceName: "alpha"}}})
got, err := cli.Init(context.Background(), srv.URL, rest.InitRequest{Races: []rest.InitRace{{RaceName: "alpha"}}})
if err != nil {
t.Fatalf("Init returned error: %v", err)
}
@@ -53,9 +49,6 @@ func TestClientInitSuccess(t *testing.T) {
if got.Turn != 1 {
t.Fatalf("Turn = %d, want 1", got.Turn)
}
if gotReq.GameID != wantID {
t.Fatalf("request gameId = %s, want %s", gotReq.GameID, wantID)
}
}
func TestClientInitValidationError(t *testing.T) {
@@ -156,6 +149,27 @@ func TestClientBanishRace(t *testing.T) {
}
}
func TestClientCommandsForwardsBody(t *testing.T) {
want := json.RawMessage(`{"actor":"alpha","cmd":[{"@type":"raceQuit"}]}`)
gotResp := json.RawMessage(`{"applied":true}`)
srv := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != pathPlayerCommand || r.Method != http.MethodPut {
t.Fatalf("unexpected request: %s %s", r.Method, r.URL.Path)
}
_, _ = w.Write(gotResp)
}))
t.Cleanup(srv.Close)
cli := newTestClient(t, srv)
resp, err := cli.ExecuteCommands(context.Background(), srv.URL, want)
if err != nil {
t.Fatalf("ExecuteCommands: %v", err)
}
if string(resp) != string(gotResp) {
t.Fatalf("response = %s, want %s", string(resp), string(gotResp))
}
}
func TestClientReportsForwardsQuery(t *testing.T) {
srv := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != pathPlayerReport {
+5 -12
View File
@@ -9,21 +9,14 @@ import (
// EntitlementProvider is the read-only view the lobby needs over the
// user-domain entitlement snapshot. The canonical implementation is
// `*user.Service` exposing `GetEntitlementSnapshot(ctx, userID)`; tests
// substitute a fake.
// `*user.Service` exposing `GetEntitlement(ctx, userID)`; tests substitute
// a fake.
//
// `GetMaxRegisteredRaceNames` is consumed at race-name registration time
// — when the caller attempts to register a `pending_registration` row the
// lobby counts already-`registered` rows for that user against this limit.
//
// `IsPaid` is consumed by the user-facing private-game creation gate at
// the HTTP handler level (`POST /api/v1/user/lobby/games`): free-tier
// callers are rejected with `403 forbidden` before the lobby Service is
// invoked. Admin-driven public-game creation
// (`POST /api/v1/admin/games`) bypasses the gate.
// `MaxRegisteredRaceNames` is the only field consumed by when
// the caller attempts to register a `pending_registration` row the lobby
// counts already-`registered` rows for that user against this limit.
type EntitlementProvider interface {
GetMaxRegisteredRaceNames(ctx context.Context, userID uuid.UUID) (int32, error)
IsPaid(ctx context.Context, userID uuid.UUID) (bool, error)
}
// RuntimeGateway is the outbound surface the lobby uses to ask the runtime
+5 -4
View File
@@ -274,10 +274,11 @@ func (s *Service) ListFinishedGamesBefore(ctx context.Context, cutoff time.Time)
// `ON DELETE CASCADE` constraints declared in `00001_init.sql`.
// Idempotent: returns nil when no game matches.
//
// `DeleteGame` is destructive — a hard delete that bypasses the
// cascade-notification machinery — so production callers stay on the
// regular cancel / finish lifecycle. It is exercised by the lobby
// integration tests.
// Phase 14 introduces this method for the dev-sandbox bootstrap so a
// terminal "Dev Sandbox" tile from a previous local-dev session can
// be scrubbed before a fresh game spawns. Production callers must
// stay on the regular cancel / finish lifecycle — `DeleteGame` is
// destructive and bypasses the cascade-notification machinery.
func (s *Service) DeleteGame(ctx context.Context, gameID uuid.UUID) error {
if err := s.deps.Store.DeleteGame(ctx, gameID); err != nil {
return err
-13
View File
@@ -20,7 +20,6 @@
package lobby
import (
"context"
"crypto/rand"
"encoding/hex"
"errors"
@@ -29,7 +28,6 @@ import (
"galaxy/backend/internal/config"
"github.com/google/uuid"
"github.com/jackc/pgx/v5/pgconn"
"go.uber.org/zap"
)
@@ -209,17 +207,6 @@ func (s *Service) Config() config.LobbyConfig {
return s.deps.Config
}
// IsPaid reports whether userID currently sits on a paid tier. Thin
// pass-through over EntitlementProvider used by the HTTP handler that
// fronts user-driven private-game creation; admin-driven public-game
// creation does not consult this gate.
func (s *Service) IsPaid(ctx context.Context, userID uuid.UUID) (bool, error) {
if s == nil || s.deps.Entitlement == nil {
return false, fmt.Errorf("lobby: entitlement provider not configured")
}
return s.deps.Entitlement.IsPaid(ctx, userID)
}
// generateInviteCode produces an `inviteCodeBytes`-byte hex code used
// for code-based invites. The function uses `crypto/rand`; a failure to
// read entropy is propagated to the caller.
+2 -6
View File
@@ -103,10 +103,6 @@ func (s stubEntitlement) GetMaxRegisteredRaceNames(_ context.Context, _ uuid.UUI
return s.max, nil
}
func (s stubEntitlement) IsPaid(_ context.Context, _ uuid.UUID) (bool, error) {
return true, nil
}
func newServiceForTest(t *testing.T, db *sql.DB, now func() time.Time, max int32) *lobby.Service {
t.Helper()
store := lobby.NewStore(db)
@@ -248,8 +244,8 @@ func TestEndToEndPrivateGameFlow(t *testing.T) {
}
}
// TestDeleteGameCascadesEverything pins the DeleteGame contract:
// removing a game wipes every referencing row
// TestDeleteGameCascadesEverything pins the contract the dev-sandbox
// bootstrap relies on: removing a game wipes every referencing row
// (memberships, applications, invites, runtime_records,
// player_mappings) in a single SQL statement. Before this is wired
// the developer's lobby pile up cancelled tiles between
+6 -5
View File
@@ -20,9 +20,9 @@ type InsertMembershipDirectInput struct {
// writes as ApproveApplication: the per-game race-name reservation
// row plus the membership row, and refreshes the in-memory caches.
//
// The method is intended for trusted boot-time provisioning and
// integration tests; it is not exposed through any HTTP handler. The
// caller must guarantee
// The method is intended for boot-time provisioning by
// `backend/internal/devsandbox` and similar trusted callers. It is
// not exposed through any HTTP handler. The caller must guarantee
// game.Status == GameStatusEnrollmentOpen — the function returns
// ErrConflict otherwise — and that the race-name policy and
// canonical-key invariants are honoured (the implementation reuses
@@ -30,8 +30,9 @@ type InsertMembershipDirectInput struct {
// or unsuitable name still fails).
//
// Idempotency: if a membership for (GameID, UserID) already exists
// the function returns the existing row without modifying state, so
// the helper is safe to call repeatedly.
// the function returns the existing row without modifying state.
// This makes the helper safe to call on every backend boot from
// devsandbox.Bootstrap.
func (s *Service) InsertMembershipDirect(ctx context.Context, in InsertMembershipDirectInput) (Membership, error) {
displayName, err := ValidateDisplayName(in.RaceName)
if err != nil {
+3 -2
View File
@@ -236,8 +236,9 @@ func (s *Store) ListMyGames(ctx context.Context, userID uuid.UUID) ([]GameRecord
// referencing table (memberships / applications / invites /
// runtime_records / player_mappings — all declared with ON DELETE
// CASCADE in `00001_init.sql`). Idempotent: returns nil when no row
// matches. A hard delete for trusted callers and integration tests;
// production lifecycle uses cancel / finish.
// matches. Used by the dev-sandbox bootstrap to scrub terminal
// games on every backend boot so the developer's lobby never piles
// up cancelled tiles.
func (s *Store) DeleteGame(ctx context.Context, gameID uuid.UUID) error {
g := table.Games
stmt := g.DELETE().WHERE(g.GameID.EQ(postgres.UUID(gameID)))
-139
View File
@@ -1,139 +0,0 @@
// Package opsstatus reads point-in-time operational signals from Postgres for
// the admin console dashboard: database reachability, per-status counts of game
// runtimes, mail deliveries, and notification routes, plus the malformed
// notification-intent count.
//
// It is a read-only projection built entirely through the go-jet query builder
// against the generated table bindings; it owns no business logic and mutates
// nothing. Richer, historical metrics are out of scope — those belong to the
// Prometheus exporters wired on `backend` and `gateway`.
package opsstatus
import (
"context"
"database/sql"
"fmt"
"time"
"galaxy/backend/internal/postgres/jet/backend/table"
"github.com/go-jet/jet/v2/postgres"
)
// defaultCollectTimeout bounds a single Collect call so a slow or wedged
// database cannot hang the dashboard request.
const defaultCollectTimeout = 3 * time.Second
// StatusCount pairs a status value with the number of rows currently in it.
type StatusCount struct {
Status string
Count int64
}
// Snapshot is a point-in-time view of the operational signals rendered on the
// dashboard. Errors collects per-query failures so a single failing probe
// degrades to a visible note rather than failing the whole page.
type Snapshot struct {
PostgresHealthy bool
Runtimes []StatusCount
MailDeliveries []StatusCount
NotificationRoutes []StatusCount
NotificationMalformed int64
Errors []string
}
// Reader collects an operational Snapshot. The admin console depends on this
// interface so the dashboard can be tested without a database.
type Reader interface {
Collect(ctx context.Context) Snapshot
}
// Store is the Postgres-backed Reader.
type Store struct {
db *sql.DB
timeout time.Duration
}
// NewStore constructs a Store reading from db.
func NewStore(db *sql.DB) *Store {
return &Store{db: db, timeout: defaultCollectTimeout}
}
// Collect gathers the dashboard signals within a bounded timeout. It never
// returns an error: a failed probe is recorded in Snapshot.Errors and the
// remaining probes still run, except that a failed Postgres ping short-circuits
// the rest (the dependent queries would only fail the same way).
func (s *Store) Collect(ctx context.Context) Snapshot {
ctx, cancel := context.WithTimeout(ctx, s.timeout)
defer cancel()
var snap Snapshot
if err := s.db.PingContext(ctx); err != nil {
snap.Errors = append(snap.Errors, fmt.Sprintf("postgres ping: %v", err))
return snap
}
snap.PostgresHealthy = true
if counts, err := s.statusCounts(ctx, table.RuntimeRecords.Status, table.RuntimeRecords); err != nil {
snap.Errors = append(snap.Errors, fmt.Sprintf("runtime status counts: %v", err))
} else {
snap.Runtimes = counts
}
if counts, err := s.statusCounts(ctx, table.MailDeliveries.Status, table.MailDeliveries); err != nil {
snap.Errors = append(snap.Errors, fmt.Sprintf("mail delivery counts: %v", err))
} else {
snap.MailDeliveries = counts
}
if counts, err := s.statusCounts(ctx, table.NotificationRoutes.Status, table.NotificationRoutes); err != nil {
snap.Errors = append(snap.Errors, fmt.Sprintf("notification route counts: %v", err))
} else {
snap.NotificationRoutes = counts
}
if n, err := s.countAll(ctx, table.NotificationMalformedIntents); err != nil {
snap.Errors = append(snap.Errors, fmt.Sprintf("malformed notification count: %v", err))
} else {
snap.NotificationMalformed = n
}
return snap
}
// statusCounts runs `SELECT status, COUNT(*) FROM <from> GROUP BY status`
// through jet and returns the rows ordered by status.
func (s *Store) statusCounts(ctx context.Context, status postgres.ColumnString, from postgres.ReadableTable) ([]StatusCount, error) {
stmt := postgres.SELECT(
status.AS("status_count.status"),
postgres.COUNT(postgres.STAR).AS("status_count.count"),
).FROM(from).GROUP_BY(status).ORDER_BY(status.ASC())
var rows []struct {
Status string `alias:"status_count.status"`
Count int64 `alias:"status_count.count"`
}
if err := stmt.QueryContext(ctx, s.db, &rows); err != nil {
return nil, err
}
out := make([]StatusCount, len(rows))
for i, row := range rows {
out[i] = StatusCount{Status: row.Status, Count: row.Count}
}
return out, nil
}
// countAll runs `SELECT COUNT(*) FROM <from>` through jet.
func (s *Store) countAll(ctx context.Context, from postgres.ReadableTable) (int64, error) {
stmt := postgres.SELECT(postgres.COUNT(postgres.STAR).AS("count")).FROM(from)
var row struct {
Count int64 `alias:"count"`
}
if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
return 0, err
}
return row.Count, nil
}
@@ -1,155 +0,0 @@
package opsstatus_test
import (
"context"
"database/sql"
"net/url"
"testing"
"time"
"galaxy/backend/internal/mail"
"galaxy/backend/internal/opsstatus"
backendpg "galaxy/backend/internal/postgres"
pgshared "galaxy/postgres"
"github.com/google/uuid"
testcontainers "github.com/testcontainers/testcontainers-go"
tcpostgres "github.com/testcontainers/testcontainers-go/modules/postgres"
"github.com/testcontainers/testcontainers-go/wait"
)
const (
pgImage = "postgres:16-alpine"
pgUser = "galaxy"
pgPassword = "galaxy"
pgDatabase = "galaxy_backend"
pgSchema = "backend"
pgStartup = 90 * time.Second
pgOpTO = 10 * time.Second
)
// startPostgres mirrors the per-package scaffolding used by the other store
// tests: spin up Postgres, apply migrations, return *sql.DB.
func startPostgres(t *testing.T) *sql.DB {
t.Helper()
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Minute)
t.Cleanup(cancel)
pgContainer, err := tcpostgres.Run(ctx, pgImage,
tcpostgres.WithDatabase(pgDatabase),
tcpostgres.WithUsername(pgUser),
tcpostgres.WithPassword(pgPassword),
testcontainers.WithWaitStrategy(
wait.ForLog("database system is ready to accept connections").
WithOccurrence(2).
WithStartupTimeout(pgStartup),
),
)
if err != nil {
t.Skipf("postgres testcontainer unavailable, skipping: %v", err)
}
t.Cleanup(func() {
if termErr := testcontainers.TerminateContainer(pgContainer); termErr != nil {
t.Errorf("terminate postgres container: %v", termErr)
}
})
baseDSN, err := pgContainer.ConnectionString(ctx, "sslmode=disable")
if err != nil {
t.Fatalf("connection string: %v", err)
}
scopedDSN, err := dsnWithSearchPath(baseDSN, pgSchema)
if err != nil {
t.Fatalf("scope dsn: %v", err)
}
cfg := pgshared.DefaultConfig()
cfg.PrimaryDSN = scopedDSN
cfg.OperationTimeout = pgOpTO
db, err := pgshared.OpenPrimary(ctx, cfg, backendpg.NoObservabilityOptions()...)
if err != nil {
t.Fatalf("open primary: %v", err)
}
t.Cleanup(func() { _ = db.Close() })
if err := pgshared.Ping(ctx, db, cfg.OperationTimeout); err != nil {
t.Fatalf("ping: %v", err)
}
if err := backendpg.ApplyMigrations(ctx, db); err != nil {
t.Fatalf("apply migrations: %v", err)
}
return db
}
func dsnWithSearchPath(baseDSN, schema string) (string, error) {
parsed, err := url.Parse(baseDSN)
if err != nil {
return "", err
}
values := parsed.Query()
values.Set("search_path", schema)
if values.Get("sslmode") == "" {
values.Set("sslmode", "disable")
}
parsed.RawQuery = values.Encode()
return parsed.String(), nil
}
func TestStoreCollect(t *testing.T) {
db := startPostgres(t)
store := opsstatus.NewStore(db)
ctx := context.Background()
// Empty schema: queries must execute cleanly with zero counts.
empty := store.Collect(ctx)
if !empty.PostgresHealthy {
t.Fatal("PostgresHealthy must be true against a reachable database")
}
if len(empty.Errors) != 0 {
t.Fatalf("unexpected collection errors: %v", empty.Errors)
}
if got := totalCount(empty.MailDeliveries); got != 0 {
t.Fatalf("mail deliveries total = %d, want 0", got)
}
if len(empty.Runtimes) != 0 || len(empty.NotificationRoutes) != 0 {
t.Fatalf("expected empty status slices, got runtimes=%v routes=%v", empty.Runtimes, empty.NotificationRoutes)
}
if empty.NotificationMalformed != 0 {
t.Fatalf("malformed notifications = %d, want 0", empty.NotificationMalformed)
}
// Enqueue one mail delivery and confirm the GROUP BY count reflects it.
mailStore := mail.NewStore(db)
inserted, err := mailStore.InsertEnqueue(ctx, mail.EnqueueArgs{
DeliveryID: uuid.New(),
TemplateID: mail.TemplateLoginCode,
IdempotencyKey: uuid.NewString(),
Recipients: []string{"ops@example.test"},
ContentType: "text/plain",
Subject: "hello",
Body: []byte("hi"),
})
if err != nil {
t.Fatalf("insert mail delivery: %v", err)
}
if !inserted {
t.Fatal("expected the delivery to be inserted")
}
after := store.Collect(ctx)
if len(after.Errors) != 0 {
t.Fatalf("unexpected collection errors after insert: %v", after.Errors)
}
if got := totalCount(after.MailDeliveries); got != 1 {
t.Fatalf("mail deliveries total after insert = %d, want 1 (statuses: %v)", got, after.MailDeliveries)
}
}
func totalCount(counts []opsstatus.StatusCount) int64 {
var total int64
for _, c := range counts {
total += c.Count
}
return total
}
@@ -20,7 +20,6 @@ type DiplomailMessages struct {
SenderKind string
SenderUserID *uuid.UUID
SenderUsername *string
SenderRaceName *string
SenderIP string
Subject string
Body string
@@ -24,7 +24,6 @@ type diplomailMessagesTable struct {
SenderKind postgres.ColumnString
SenderUserID postgres.ColumnString
SenderUsername postgres.ColumnString
SenderRaceName postgres.ColumnString
SenderIP postgres.ColumnString
Subject postgres.ColumnString
Body postgres.ColumnString
@@ -79,15 +78,14 @@ func newDiplomailMessagesTableImpl(schemaName, tableName, alias string) diplomai
SenderKindColumn = postgres.StringColumn("sender_kind")
SenderUserIDColumn = postgres.StringColumn("sender_user_id")
SenderUsernameColumn = postgres.StringColumn("sender_username")
SenderRaceNameColumn = postgres.StringColumn("sender_race_name")
SenderIPColumn = postgres.StringColumn("sender_ip")
SubjectColumn = postgres.StringColumn("subject")
BodyColumn = postgres.StringColumn("body")
BodyLangColumn = postgres.StringColumn("body_lang")
BroadcastScopeColumn = postgres.StringColumn("broadcast_scope")
CreatedAtColumn = postgres.TimestampzColumn("created_at")
allColumns = postgres.ColumnList{MessageIDColumn, GameIDColumn, GameNameColumn, KindColumn, SenderKindColumn, SenderUserIDColumn, SenderUsernameColumn, SenderRaceNameColumn, SenderIPColumn, SubjectColumn, BodyColumn, BodyLangColumn, BroadcastScopeColumn, CreatedAtColumn}
mutableColumns = postgres.ColumnList{GameIDColumn, GameNameColumn, KindColumn, SenderKindColumn, SenderUserIDColumn, SenderUsernameColumn, SenderRaceNameColumn, SenderIPColumn, SubjectColumn, BodyColumn, BodyLangColumn, BroadcastScopeColumn, CreatedAtColumn}
allColumns = postgres.ColumnList{MessageIDColumn, GameIDColumn, GameNameColumn, KindColumn, SenderKindColumn, SenderUserIDColumn, SenderUsernameColumn, SenderIPColumn, SubjectColumn, BodyColumn, BodyLangColumn, BroadcastScopeColumn, CreatedAtColumn}
mutableColumns = postgres.ColumnList{GameIDColumn, GameNameColumn, KindColumn, SenderKindColumn, SenderUserIDColumn, SenderUsernameColumn, SenderIPColumn, SubjectColumn, BodyColumn, BodyLangColumn, BroadcastScopeColumn, CreatedAtColumn}
defaultColumns = postgres.ColumnList{SenderIPColumn, SubjectColumn, BodyLangColumn, BroadcastScopeColumn, CreatedAtColumn}
)
@@ -102,7 +100,6 @@ func newDiplomailMessagesTableImpl(schemaName, tableName, alias string) diplomai
SenderKind: SenderKindColumn,
SenderUserID: SenderUserIDColumn,
SenderUsername: SenderUsernameColumn,
SenderRaceName: SenderRaceNameColumn,
SenderIP: SenderIPColumn,
Subject: SubjectColumn,
Body: BodyColumn,
@@ -683,11 +683,6 @@ CREATE TABLE diplomail_messages (
sender_kind text NOT NULL,
sender_user_id uuid,
sender_username text,
-- sender_race_name is the immutable snapshot of the sender's race
-- in this game, captured at insert time when sender_kind='player'.
-- Admin and system messages carry NULL. The Phase 28 mail UI keys
-- per-race threading on this column.
sender_race_name text,
sender_ip text NOT NULL DEFAULT '',
subject text NOT NULL DEFAULT '',
body text NOT NULL,
@@ -703,13 +698,6 @@ CREATE TABLE diplomail_messages (
(sender_kind = 'admin' AND sender_user_id IS NULL AND sender_username IS NOT NULL) OR
(sender_kind = 'system' AND sender_user_id IS NULL AND sender_username IS NULL)
),
-- sender_race_name is only meaningful for player senders. Admin
-- and system rows never carry a race; player rows carry one when
-- the sender has an active membership at send time (a non-playing
-- private-game owner may legitimately have none).
CONSTRAINT diplomail_messages_sender_race_chk CHECK (
sender_kind = 'player' OR sender_race_name IS NULL
),
CONSTRAINT diplomail_messages_kind_sender_chk CHECK (
(kind = 'personal' AND sender_kind = 'player') OR
(kind = 'admin' AND sender_kind IN ('player', 'admin', 'system'))
+20 -40
View File
@@ -1,46 +1,26 @@
# Backend migrations
Goose (`pressly/goose/v3`) migrations embedded into the backend binary
by `embed.go`. Applied at startup before any listener opens — see
`internal/postgres`.
Goose migrations embedded into the backend binary by `embed.go`. Applied
at startup before any listener opens (see `internal/postgres`).
## Authoring conventions
## Pre-production single-file rule
- Each schema change is a new file with a monotonically increasing
numeric prefix and a snake-case slug:
`0000N_short_description.sql`. Reuse of a prefix is forbidden once
the file is merged.
- `00001_init.sql` is the historical baseline. Treat it as immutable
history; do not edit it to land new schema. Squashing the chain back
into a fresh `00001` is reserved for the explicit pre-production
cut-over.
- Every file MUST contain both an `-- +goose Up` and `-- +goose Down`
section, even if Down is a single `DROP …` for the same artefacts.
Down migrations are exercised by the schema test and serve as the
documented rollback path.
- Destructive changes (dropping columns/tables, renaming with data
loss) MUST be split into at least two migrations so the chain stays
rollable forward and backward without coordinated code+schema
windows:
1. add the new shape, dual-write the data, leave the old shape in
place;
2. once all readers have switched, drop the old shape in a follow-up
migration.
- Migrations are applied automatically on backend startup, so a fresh
push to `development` plus the `dev-deploy.yaml` workflow brings the
long-lived dev database up to head without manual intervention.
`make -C tools/dev-deploy clean-data` is only needed when a developer
deliberately wants a fresh database.
- The integration harness (`backend/internal/postgres/migrations_test.go`)
spins up a disposable Postgres per run and asserts the final table
set. When a migration adds or removes tables, update the expected
list in the same patch.
**While the platform is not yet in production, every schema change goes
into the existing `00001_init.sql` file** rather than a new
`00002_*`-prefixed file. The intent is to keep the schema in one
canonical place so reviewers and developers do not have to reconstruct
the latest shape from a chain of incremental migrations.
## Pre-production squash
Operationally this means that pulling a branch with schema changes
requires a fresh database — the only consumer today is local development
and integration tests, both of which spin up disposable Postgres
instances.
The chain may be squashed back into one clean `00001_init.sql` before
the first production deployment. That is a deliberate, one-time
operation; until then, additive numbered files are the rule. After the
squash this file gets a short note that `00001_init.sql` represents
the production baseline and the policy above continues to apply for
every later migration.
> **Remove this rule before the first production deployment.** From
> that point on every schema change must be a new migration file with a
> monotonically increasing prefix, and `00001_init.sql` becomes
> immutable history.
If you need to make a change, edit `00001_init.sql` directly. Down
migrations should still be kept in sync (they live at the bottom of the
file — currently a single `DROP SCHEMA backend CASCADE`).
+7 -76
View File
@@ -10,10 +10,7 @@ package postgres
import (
"context"
"database/sql"
"database/sql/driver"
"errors"
"fmt"
"strings"
"time"
"galaxy/backend/internal/config"
@@ -70,84 +67,18 @@ func Open(ctx context.Context, cfg config.PostgresConfig, runtime *telemetry.Run
// backend table lives here.
const schemaName = "backend"
// migrationRetryAttempts and migrationRetryBackoff bound the transient-error
// retry around ApplyMigrations. A freshly started Postgres — notably a test
// container — can reset a pooled connection moments after it reports ready,
// which surfaces as `driver: bad connection` mid-migration; a handful of quick
// retries rides over that without masking real failures.
const (
migrationRetryAttempts = 5
migrationRetryBackoff = 250 * time.Millisecond
)
// ApplyMigrations runs every pending Up migration embedded in the backend
// binary against db. The schema is created upfront so goose's bookkeeping
// table (`goose_db_version`, scoped to the DSN `search_path = backend`)
// has somewhere to land before the first migration runs; migration
// `00001_init.sql` re-asserts the schema with `IF NOT EXISTS`, so the
// double-create is idempotent.
//
// The apply is retried on transient connection errors (see retryOnTransient).
// Both steps are idempotent — `CREATE SCHEMA IF NOT EXISTS` and goose's
// version tracking — so a retry after a dropped connection re-runs cleanly and
// resumes from the last committed migration.
func ApplyMigrations(ctx context.Context, db *sql.DB) error {
return retryOnTransient(ctx, migrationRetryAttempts, migrationRetryBackoff, func() error {
if _, err := db.ExecContext(ctx, "CREATE SCHEMA IF NOT EXISTS "+schemaName); err != nil {
return fmt.Errorf("ensure backend schema: %w", err)
}
if err := pgshared.RunMigrations(ctx, db, migrations.Migrations(), "."); err != nil {
return fmt.Errorf("apply backend migrations: %w", err)
}
return nil
})
}
// retryOnTransient runs op up to attempts times, retrying only when op fails
// with a transient connection error (see isTransientConnError) — a dropped,
// reset, or refused connection, as opposed to a deterministic SQL error. It
// waits backoff between attempts and stops early if ctx is cancelled. A
// non-transient error, or the error from the final attempt, is returned as-is.
func retryOnTransient(ctx context.Context, attempts int, backoff time.Duration, op func() error) error {
var err error
for attempt := 1; attempt <= attempts; attempt++ {
if err = op(); err == nil {
return nil
}
if attempt == attempts || !isTransientConnError(err) {
return err
}
select {
case <-ctx.Done():
return errors.Join(err, ctx.Err())
case <-time.After(backoff):
}
}
return err
}
// isTransientConnError reports whether err is a transient connection-level
// failure worth retrying. It matches database/sql's driver.ErrBadConn and the
// connection-failure messages Postgres drivers surface, while leaving
// deterministic SQL errors (syntax, constraint violations) to fail fast.
func isTransientConnError(err error) bool {
if err == nil {
return false
}
if errors.Is(err, driver.ErrBadConn) {
return true
}
msg := strings.ToLower(err.Error())
for _, s := range []string{
"bad connection",
"connection refused",
"connection reset",
"broken pipe",
"server closed the connection",
} {
if strings.Contains(msg, s) {
return true
}
}
return false
if _, err := db.ExecContext(ctx, "CREATE SCHEMA IF NOT EXISTS "+schemaName); err != nil {
return fmt.Errorf("ensure backend schema: %w", err)
}
if err := pgshared.RunMigrations(ctx, db, migrations.Migrations(), "."); err != nil {
return fmt.Errorf("apply backend migrations: %w", err)
}
return nil
}
-103
View File
@@ -1,103 +0,0 @@
package postgres
import (
"context"
"database/sql/driver"
"errors"
"fmt"
"testing"
"time"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func TestIsTransientConnError(t *testing.T) {
t.Parallel()
tests := []struct {
name string
err error
want bool
}{
{"nil", nil, false},
{"driver.ErrBadConn", driver.ErrBadConn, true},
{"wrapped ErrBadConn", fmt.Errorf("run migrations: %w", driver.ErrBadConn), true},
// The exact shape observed flaking CI: goose surfaces the driver
// error as a plain string, so errors.Is can't see ErrBadConn.
{"bad connection string", errors.New(`apply backend migrations: run migrations: ERROR 00001_init.sql: CREATE TABLE race_names: driver: bad connection`), true},
{"connection refused", errors.New("dial tcp 127.0.0.1:5432: connect: connection refused"), true},
{"connection reset", errors.New("read tcp: connection reset by peer"), true},
{"broken pipe", errors.New("write tcp: broken pipe"), true},
{"server closed", errors.New("pq: server closed the connection unexpectedly"), true},
{"syntax error is not transient", errors.New(`pq: syntax error at or near "TABL"`), false},
{"constraint violation is not transient", errors.New("pq: duplicate key value violates unique constraint"), false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
t.Parallel()
assert.Equal(t, tt.want, isTransientConnError(tt.err))
})
}
}
func TestRetryOnTransientSucceedsAfterTransientFailures(t *testing.T) {
t.Parallel()
calls := 0
err := retryOnTransient(context.Background(), 5, time.Millisecond, func() error {
calls++
if calls < 3 {
return fmt.Errorf("attempt %d: %w", calls, driver.ErrBadConn)
}
return nil
})
require.NoError(t, err)
assert.Equal(t, 3, calls, "should retry until the transient error clears")
}
func TestRetryOnTransientStopsOnNonTransient(t *testing.T) {
t.Parallel()
sentinel := errors.New(`pq: syntax error at or near "TABL"`)
calls := 0
err := retryOnTransient(context.Background(), 5, time.Millisecond, func() error {
calls++
return sentinel
})
require.ErrorIs(t, err, sentinel)
assert.Equal(t, 1, calls, "a deterministic SQL error must not be retried")
}
func TestRetryOnTransientExhaustsAttempts(t *testing.T) {
t.Parallel()
calls := 0
err := retryOnTransient(context.Background(), 3, time.Millisecond, func() error {
calls++
return driver.ErrBadConn
})
require.ErrorIs(t, err, driver.ErrBadConn)
assert.Equal(t, 3, calls, "must stop after the attempt budget is spent")
}
func TestRetryOnTransientRespectsContextCancellation(t *testing.T) {
t.Parallel()
ctx, cancel := context.WithCancel(context.Background())
cancel()
calls := 0
err := retryOnTransient(ctx, 5, time.Hour, func() error {
calls++
return driver.ErrBadConn
})
require.ErrorIs(t, err, context.Canceled)
require.ErrorIs(t, err, driver.ErrBadConn, "the underlying transient error is preserved")
assert.Equal(t, 1, calls, "cancellation during backoff stops further attempts")
}
+1 -1
View File
@@ -52,7 +52,7 @@ var (
ErrTurnAlreadyClosed = errors.New("runtime: turn already closed")
// ErrGamePaused reports that the game is not in a state that
// accepts user-games orders: the runtime row
// accepts user-games commands or orders: the runtime row
// carries `paused = true`, or the runtime status lands on any
// terminal value (`engine_unreachable`, `generation_failed`,
// `stopped`, `finished`, `removed`), or the game has not yet
+14 -32
View File
@@ -258,10 +258,10 @@ func (s *Service) ResolvePlayerMapping(ctx context.Context, gameID, userID uuid.
}
// CheckOrdersAccept verifies that the runtime is in a state that
// accepts user-games orders. It is called by the user game-proxy
// handler (`Orders`) before forwarding to engine, so the backend's
// turn-cutoff and pause guards run before network traffic leaves the
// host. The decision itself lives in the
// accepts user-games commands and orders. It is called by the user
// game-proxy handlers (`Commands`, `Orders`) before forwarding to
// engine, so the backend's turn-cutoff and pause guards run before
// network traffic leaves the host. The decision itself lives in the
// pure helper `OrdersAcceptStatus` so it can be unit-tested without
// constructing a full Service.
//
@@ -276,7 +276,7 @@ func (s *Service) CheckOrdersAccept(ctx context.Context, gameID uuid.UUID) error
}
// OrdersAcceptStatus inspects a runtime record and returns the
// matching sentinel for the user-games order pre-check:
// matching sentinel for the user-games order/command pre-check:
//
// - `runtime_status = generation_in_progress` → `ErrTurnAlreadyClosed`.
// The cron-driven `Scheduler.tick` has flipped the row before
@@ -537,7 +537,10 @@ func (s *Service) runStart(ctx context.Context, op OperationLog) error {
Env: map[string]string{
"GAME_STATE_PATH": statePath,
},
Labels: s.engineLabels(gameID.String(), version.Version),
Labels: map[string]string{
"galaxy.game_id": gameID.String(),
"galaxy.engine_version": version.Version,
},
BindMounts: []dockerclient.BindMount{
{
HostPath: hostStatePath,
@@ -607,7 +610,7 @@ func (s *Service) runStart(ctx context.Context, op OperationLog) error {
return err
}
initResp, err := s.deps.Engine.Init(ctx, runResult.EngineEndpoint, rest.InitRequest{GameID: gameID, Races: races})
initResp, err := s.deps.Engine.Init(ctx, runResult.EngineEndpoint, rest.InitRequest{Races: races})
if err != nil {
s.deps.Logger.Warn("engine init failed",
zap.String("game_id", gameID.String()),
@@ -732,7 +735,10 @@ func (s *Service) runPatch(ctx context.Context, op OperationLog, target EngineVe
Env: map[string]string{
"GAME_STATE_PATH": statePath,
},
Labels: s.engineLabels(op.GameID.String(), target.Version),
Labels: map[string]string{
"galaxy.game_id": op.GameID.String(),
"galaxy.engine_version": target.Version,
},
BindMounts: []dockerclient.BindMount{
{HostPath: hostStatePath, MountPath: s.deps.Config.ContainerStateMount},
},
@@ -932,30 +938,6 @@ func (s *Service) upsertRuntimeRecord(ctx context.Context, in runtimeRecordInser
// containers attach to. Wired from cfg.Docker.Network through Deps.
func (s *Service) dockerNetwork() string { return s.deps.DockerNetwork }
// engineLabels returns the label set stamped on every engine container
// spawned for gameID running engineVersion. The runtime adapter merges
// `dockerclient.ManagedLabel` separately; this helper covers the
// game-scoped labels plus an optional `galaxy.stack=<value>` from the
// runtime config so host-side tooling can scope cleanup by dev stack
// without touching unrelated workloads.
func (s *Service) engineLabels(gameID, engineVersion string) map[string]string {
return engineLabels(gameID, engineVersion, s.deps.Config.StackLabel)
}
// engineLabels is the side-effect-free part of `(*Service).engineLabels`,
// exposed at package scope so unit tests can exercise the labelling
// rules without building a full Service.
func engineLabels(gameID, engineVersion, stackLabel string) map[string]string {
labels := map[string]string{
"galaxy.game_id": gameID,
"galaxy.engine_version": engineVersion,
}
if stackLabel != "" {
labels["galaxy.stack"] = stackLabel
}
return labels
}
// waitForEngineHealthz polls the engine `/healthz` endpoint until it
// responds 2xx or until the timeout elapses. The Docker daemon
// reports a container as `running` as soon as the entrypoint starts,
@@ -203,13 +203,6 @@ func TestServiceStartGameEndToEnd(t *testing.T) {
case "/healthz":
w.WriteHeader(http.StatusOK)
case "/api/v1/admin/init":
var got rest.InitRequest
if err := json.NewDecoder(r.Body).Decode(&got); err != nil {
t.Errorf("decode init request: %v", err)
}
if got.GameID != gameID {
t.Errorf("init request gameId = %s, want %s", got.GameID, gameID)
}
_ = json.NewEncoder(w).Encode(rest.StateResponse{ID: gameID, Turn: 0, Players: []rest.PlayerState{{RaceName: "Alpha", Planets: 3, Population: 10}}})
case "/api/v1/admin/status":
_ = json.NewEncoder(w).Encode(rest.StateResponse{ID: gameID, Turn: 1, Players: []rest.PlayerState{{RaceName: "Alpha", Planets: 5, Population: 12}}})
@@ -1,51 +0,0 @@
package runtime
import "testing"
func TestEngineLabels(t *testing.T) {
t.Parallel()
cases := []struct {
name string
gameID string
version string
stackLabel string
want map[string]string
}{
{
name: "stack label omitted when empty",
gameID: "11111111-1111-1111-1111-111111111111",
version: "0.1.0",
stackLabel: "",
want: map[string]string{
"galaxy.game_id": "11111111-1111-1111-1111-111111111111",
"galaxy.engine_version": "0.1.0",
},
},
{
name: "stack label included when set",
gameID: "22222222-2222-2222-2222-222222222222",
version: "0.2.3",
stackLabel: "dev-deploy",
want: map[string]string{
"galaxy.game_id": "22222222-2222-2222-2222-222222222222",
"galaxy.engine_version": "0.2.3",
"galaxy.stack": "dev-deploy",
},
},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
got := engineLabels(tc.gameID, tc.version, tc.stackLabel)
if len(got) != len(tc.want) {
t.Fatalf("len(labels) = %d, want %d (got %v)", len(got), len(tc.want), got)
}
for k, v := range tc.want {
if got[k] != v {
t.Errorf("labels[%q] = %q, want %q", k, got[k], v)
}
}
})
}
}
@@ -1,235 +0,0 @@
package server
import (
"bytes"
"net/http"
"net/url"
"strings"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/opsstatus"
"galaxy/backend/internal/server/httperr"
"galaxy/backend/internal/server/middleware/basicauth"
"github.com/gin-gonic/gin"
"go.uber.org/zap"
)
// AdminConsoleHandlers renders the server-side operator console mounted under
// the `/_gm` route group. It wraps the framework-agnostic
// adminconsole.Renderer and CSRF signer with the gin glue: the per-page
// handlers, the embedded static-asset handler, and the CSRF guard middleware
// applied to state-changing requests. Authentication is provided by the shared
// admin Basic Auth middleware mounted on the group, so this type assumes the
// caller has already been verified.
type AdminConsoleHandlers struct {
renderer *adminconsole.Renderer
csrf *adminconsole.CSRF
assets http.Handler
monitor opsstatus.Reader
ready func() bool
users UserAdmin
games GameAdmin
runtime RuntimeAdmin
engineVersions EngineVersionAdmin
operators OperatorAdmin
mail MailAdmin
notifications NotificationAdmin
diplomail DiplomailAdmin
logger *zap.Logger
}
// AdminConsoleDeps bundles the collaborators for the operator console. Every
// field is optional: a nil Renderer or CSRF falls back to the embedded default
// templates and a per-process random key; a nil Monitor renders the dashboard
// without the monitoring panels; a nil Ready reports backend readiness as not
// ready; a nil Logger falls back to zap.NewNop.
type AdminConsoleDeps struct {
Renderer *adminconsole.Renderer
CSRF *adminconsole.CSRF
Monitor opsstatus.Reader
Ready func() bool
Users UserAdmin
Games GameAdmin
Runtime RuntimeAdmin
EngineVersions EngineVersionAdmin
Operators OperatorAdmin
Mail MailAdmin
Notifications NotificationAdmin
Diplomail DiplomailAdmin
Logger *zap.Logger
}
// NewAdminConsoleHandlers constructs the console handler set from deps. It
// panics only on conditions that are unrecoverable at startup (template parse
// failure or crypto/rand failure), both of which indicate a broken build or
// host rather than a runtime input.
func NewAdminConsoleHandlers(deps AdminConsoleDeps) *AdminConsoleHandlers {
logger := deps.Logger
if logger == nil {
logger = zap.NewNop()
}
renderer := deps.Renderer
if renderer == nil {
renderer = adminconsole.MustNewRenderer()
}
csrf := deps.CSRF
if csrf == nil {
generated, err := adminconsole.NewRandomCSRF()
if err != nil {
panic(err)
}
csrf = generated
}
assetsFS, err := adminconsole.Assets()
if err != nil {
panic(err)
}
return &AdminConsoleHandlers{
renderer: renderer,
csrf: csrf,
assets: http.StripPrefix("/_gm/assets/", http.FileServer(http.FS(assetsFS))),
monitor: deps.Monitor,
ready: deps.Ready,
users: deps.Users,
games: deps.Games,
runtime: deps.Runtime,
engineVersions: deps.EngineVersions,
operators: deps.Operators,
mail: deps.Mail,
notifications: deps.Notifications,
diplomail: deps.Diplomail,
logger: logger.Named("http.admin.console"),
}
}
// Dashboard renders the console landing page (GET /_gm and GET /_gm/),
// including the monitoring panels when an ops-status reader is wired.
func (h *AdminConsoleHandlers) Dashboard() gin.HandlerFunc {
return func(c *gin.Context) {
data := adminconsole.DashboardData{}
if h.ready != nil {
data.BackendReady = h.ready()
}
if h.monitor != nil {
data.MonitorAvailable = true
snapshot := h.monitor.Collect(c.Request.Context())
data.PostgresHealthy = snapshot.PostgresHealthy
data.Runtimes = toViewCounts(snapshot.Runtimes)
data.MailDeliveries = toViewCounts(snapshot.MailDeliveries)
data.NotificationRoutes = toViewCounts(snapshot.NotificationRoutes)
data.NotificationMalformed = snapshot.NotificationMalformed
data.Errors = snapshot.Errors
}
h.render(c, http.StatusOK, "dashboard", "dashboard", "Dashboard", data)
}
}
// toViewCounts maps ops-status counts to the console's view-layer counts.
func toViewCounts(in []opsstatus.StatusCount) []adminconsole.StatusCount {
if len(in) == 0 {
return nil
}
out := make([]adminconsole.StatusCount, len(in))
for i, sc := range in {
out[i] = adminconsole.StatusCount{Status: sc.Status, Count: sc.Count}
}
return out
}
// Asset serves the embedded console static assets under `/_gm/assets/`.
func (h *AdminConsoleHandlers) Asset() gin.HandlerFunc {
return gin.WrapH(h.assets)
}
// RequireCSRF returns middleware guarding state-changing requests against
// cross-site request forgery. Safe methods pass through untouched. For unsafe
// methods it requires both a same-origin Origin/Referer header (when the
// browser sends one) and a valid per-operator token in the `_csrf` form field;
// either check failing yields 403.
func (h *AdminConsoleHandlers) RequireCSRF() gin.HandlerFunc {
return func(c *gin.Context) {
if isSafeHTTPMethod(c.Request.Method) {
c.Next()
return
}
if !sameOriginRequest(c.Request) {
httperr.Abort(c, http.StatusForbidden, httperr.CodeForbidden, "cross-origin request rejected")
return
}
username, _ := basicauth.UsernameFromContext(c.Request.Context())
if !h.csrf.Verify(username, c.PostForm("_csrf")) {
httperr.Abort(c, http.StatusForbidden, httperr.CodeForbidden, "invalid or missing CSRF token")
return
}
c.Next()
}
}
// render composes the data common to every console page (operator name, CSRF
// token, active navigation entry) and writes the named page. It renders into an
// intermediate buffer so a template failure surfaces as a clean 500 without
// emitting a partial document.
func (h *AdminConsoleHandlers) render(c *gin.Context, status int, page, activeNav, title string, data any) {
username, _ := basicauth.UsernameFromContext(c.Request.Context())
var buf bytes.Buffer
err := h.renderer.Render(&buf, page, adminconsole.PageData{
Title: title,
Username: username,
CSRFToken: h.csrf.Token(username),
ActiveNav: activeNav,
Data: data,
})
if err != nil {
h.logger.Error("render admin console page", zap.String("page", page), zap.Error(err))
httperr.Abort(c, http.StatusInternalServerError, httperr.CodeInternalError, "failed to render page")
return
}
c.Data(status, "text/html; charset=utf-8", buf.Bytes())
}
// renderMessage renders the generic message page (not-found, validation, or
// operation-failure notices). class selects the CSS styling and backHref, when
// non-empty, adds a back link.
func (h *AdminConsoleHandlers) renderMessage(c *gin.Context, status int, activeNav, title, message, class, backHref string) {
h.render(c, status, "message", activeNav, title, adminconsole.MessageData{
Message: message,
Class: class,
BackHref: backHref,
})
}
// isSafeHTTPMethod reports whether method is a read-only HTTP method that the
// CSRF guard may let through without a token.
func isSafeHTTPMethod(method string) bool {
switch method {
case http.MethodGet, http.MethodHead, http.MethodOptions:
return true
default:
return false
}
}
// sameOriginRequest reports whether the request's Origin (or, failing that,
// Referer) names the same host as the request itself. A request that carries
// neither header is treated as same-origin, leaving the CSRF token as the sole
// guard; a malformed or cross-host value is rejected. This relies on the
// gateway reverse proxy preserving the inbound Host header.
func sameOriginRequest(r *http.Request) bool {
source := r.Header.Get("Origin")
if source == "" {
source = r.Header.Get("Referer")
}
if source == "" {
return true
}
parsed, err := url.Parse(source)
if err != nil || parsed.Host == "" {
return false
}
return strings.EqualFold(parsed.Host, r.Host)
}
@@ -1,423 +0,0 @@
package server
import (
"context"
"errors"
"net/http"
"strconv"
"strings"
"time"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/lobby"
"galaxy/backend/internal/runtime"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"go.uber.org/zap"
)
// GameAdmin is the subset of the lobby service the console uses for games.
type GameAdmin interface {
ListAdminGames(ctx context.Context, page, pageSize int) (lobby.GamePage, error)
GetGame(ctx context.Context, gameID uuid.UUID) (lobby.GameRecord, error)
CreateGame(ctx context.Context, input lobby.CreateGameInput) (lobby.GameRecord, error)
AdminForceStart(ctx context.Context, gameID uuid.UUID) (lobby.GameRecord, error)
AdminForceStop(ctx context.Context, gameID uuid.UUID) (lobby.GameRecord, error)
AdminBanMember(ctx context.Context, gameID, userID uuid.UUID, reason string) (lobby.Membership, error)
}
// RuntimeAdmin is the subset of the runtime service the console uses.
type RuntimeAdmin interface {
GetRuntime(ctx context.Context, gameID uuid.UUID) (runtime.RuntimeRecord, error)
AdminRestart(ctx context.Context, gameID uuid.UUID) (runtime.OperationLog, error)
AdminPatch(ctx context.Context, gameID uuid.UUID, targetVersion string) (runtime.OperationLog, error)
AdminForceNextTurn(ctx context.Context, gameID uuid.UUID) (runtime.OperationLog, error)
}
// EngineVersionAdmin is the subset of the engine-version service the console uses.
type EngineVersionAdmin interface {
List(ctx context.Context) ([]runtime.EngineVersion, error)
Register(ctx context.Context, in runtime.RegisterInput) (runtime.EngineVersion, error)
Disable(ctx context.Context, version string) (runtime.EngineVersion, error)
}
// GamesList renders GET /_gm/games.
func (h *AdminConsoleHandlers) GamesList() gin.HandlerFunc {
return func(c *gin.Context) {
if h.games == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "games", "Games", "Game administration is not available.", "bad", "/_gm/")
return
}
page := parsePositiveQueryInt(c.Query("page"), 1)
pageSize := parsePositiveQueryInt(c.Query("page_size"), 50)
result, err := h.games.ListAdminGames(c.Request.Context(), page, pageSize)
if err != nil {
h.logger.Error("admin console: list games", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "games", "Games", "Failed to load games.", "bad", "/_gm/")
return
}
h.render(c, http.StatusOK, "games", "games", "Games", toGamesListData(result))
}
}
// GameCreate handles POST /_gm/games — create a public game.
func (h *AdminConsoleHandlers) GameCreate() gin.HandlerFunc {
return func(c *gin.Context) {
if h.games == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "games", "Games", "Game administration is not available.", "bad", "/_gm/")
return
}
enrollmentEndsAt, err := parseConsoleDateTime(c.PostForm("enrollment_ends_at"))
if err != nil {
h.renderMessage(c, http.StatusBadRequest, "games", "Invalid input", "Enrollment end must be a valid date/time.", "bad", "/_gm/games")
return
}
game, err := h.games.CreateGame(c.Request.Context(), lobby.CreateGameInput{
OwnerUserID: nil,
Visibility: lobby.VisibilityPublic,
GameName: strings.TrimSpace(c.PostForm("game_name")),
Description: strings.TrimSpace(c.PostForm("description")),
MinPlayers: formInt32(c, "min_players"),
MaxPlayers: formInt32(c, "max_players"),
StartGapHours: formInt32(c, "start_gap_hours"),
StartGapPlayers: formInt32(c, "start_gap_players"),
EnrollmentEndsAt: enrollmentEndsAt,
TurnSchedule: strings.TrimSpace(c.PostForm("turn_schedule")),
TargetEngineVersion: strings.TrimSpace(c.PostForm("target_engine_version")),
})
if err != nil {
if errors.Is(err, lobby.ErrInvalidInput) {
h.renderMessage(c, http.StatusBadRequest, "games", "Invalid input", "The game could not be created: check the fields.", "bad", "/_gm/games")
return
}
h.logger.Error("admin console: create game", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "games", "Create failed", "Failed to create the game.", "bad", "/_gm/games")
return
}
c.Redirect(http.StatusSeeOther, "/_gm/games/"+game.GameID.String())
}
}
// GameDetail renders GET /_gm/games/:game_id with the runtime snapshot.
func (h *AdminConsoleHandlers) GameDetail() gin.HandlerFunc {
return func(c *gin.Context) {
if h.games == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "games", "Games", "Game administration is not available.", "bad", "/_gm/")
return
}
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
game, err := h.games.GetGame(c.Request.Context(), gameID)
if err != nil {
if errors.Is(err, lobby.ErrNotFound) {
h.renderMessage(c, http.StatusNotFound, "games", "Game not found", "No such game.", "bad", "/_gm/games")
return
}
h.logger.Error("admin console: get game", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "games", "Games", "Failed to load the game.", "bad", "/_gm/games")
return
}
var runtimeRecord *runtime.RuntimeRecord
if h.runtime != nil {
if record, rtErr := h.runtime.GetRuntime(c.Request.Context(), gameID); rtErr == nil {
runtimeRecord = &record
}
}
h.render(c, http.StatusOK, "game_detail", "games", game.GameName, toGameDetailData(game, runtimeRecord))
}
}
// GameForceStart handles POST /_gm/games/:game_id/force-start.
func (h *AdminConsoleHandlers) GameForceStart() gin.HandlerFunc {
return h.gameAction("force-start", func(ctx context.Context, gameID uuid.UUID) error {
_, err := h.games.AdminForceStart(ctx, gameID)
return err
})
}
// GameForceStop handles POST /_gm/games/:game_id/force-stop.
func (h *AdminConsoleHandlers) GameForceStop() gin.HandlerFunc {
return h.gameAction("force-stop", func(ctx context.Context, gameID uuid.UUID) error {
_, err := h.games.AdminForceStop(ctx, gameID)
return err
})
}
// GameBanMember handles POST /_gm/games/:game_id/ban-member.
func (h *AdminConsoleHandlers) GameBanMember() gin.HandlerFunc {
return func(c *gin.Context) {
if h.games == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "games", "Games", "Game administration is not available.", "bad", "/_gm/")
return
}
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
back := "/_gm/games/" + gameID.String()
userID, err := uuid.Parse(strings.TrimSpace(c.PostForm("user_id")))
if err != nil {
h.renderMessage(c, http.StatusBadRequest, "games", "Invalid input", "User ID must be a valid UUID.", "bad", back)
return
}
if _, err := h.games.AdminBanMember(c.Request.Context(), gameID, userID, strings.TrimSpace(c.PostForm("reason"))); err != nil {
h.logger.Error("admin console: ban member", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "games", "Ban failed", "Failed to ban the member.", "bad", back)
return
}
c.Redirect(http.StatusSeeOther, back)
}
}
// RuntimeRestart handles POST /_gm/games/:game_id/runtime/restart.
func (h *AdminConsoleHandlers) RuntimeRestart() gin.HandlerFunc {
return h.runtimeAction("restart", func(ctx context.Context, gameID uuid.UUID) error {
_, err := h.runtime.AdminRestart(ctx, gameID)
return err
})
}
// RuntimeForceNextTurn handles POST /_gm/games/:game_id/runtime/force-next-turn.
func (h *AdminConsoleHandlers) RuntimeForceNextTurn() gin.HandlerFunc {
return h.runtimeAction("force-next-turn", func(ctx context.Context, gameID uuid.UUID) error {
_, err := h.runtime.AdminForceNextTurn(ctx, gameID)
return err
})
}
// RuntimePatch handles POST /_gm/games/:game_id/runtime/patch.
func (h *AdminConsoleHandlers) RuntimePatch() gin.HandlerFunc {
return func(c *gin.Context) {
if h.runtime == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "games", "Runtime", "Runtime administration is not available.", "bad", "/_gm/games")
return
}
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
back := "/_gm/games/" + gameID.String()
target := strings.TrimSpace(c.PostForm("target_version"))
if target == "" {
h.renderMessage(c, http.StatusBadRequest, "games", "Invalid input", "A target version is required.", "bad", back)
return
}
if _, err := h.runtime.AdminPatch(c.Request.Context(), gameID, target); err != nil {
h.logger.Error("admin console: runtime patch", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "games", "Patch failed", "Failed to patch the runtime.", "bad", back)
return
}
c.Redirect(http.StatusSeeOther, back)
}
}
// gameAction is the shared shape for game-state POST actions that take only the
// game id and redirect back to the detail page.
func (h *AdminConsoleHandlers) gameAction(label string, run func(context.Context, uuid.UUID) error) gin.HandlerFunc {
return func(c *gin.Context) {
if h.games == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "games", "Games", "Game administration is not available.", "bad", "/_gm/")
return
}
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
back := "/_gm/games/" + gameID.String()
if err := run(c.Request.Context(), gameID); err != nil {
h.logger.Error("admin console: game "+label, zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "games", "Action failed", "The "+label+" action failed.", "bad", back)
return
}
c.Redirect(http.StatusSeeOther, back)
}
}
// runtimeAction is the shared shape for runtime POST actions that take only the
// game id and redirect back to the detail page.
func (h *AdminConsoleHandlers) runtimeAction(label string, run func(context.Context, uuid.UUID) error) gin.HandlerFunc {
return func(c *gin.Context) {
if h.runtime == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "games", "Runtime", "Runtime administration is not available.", "bad", "/_gm/games")
return
}
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
back := "/_gm/games/" + gameID.String()
if err := run(c.Request.Context(), gameID); err != nil {
h.logger.Error("admin console: runtime "+label, zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "games", "Action failed", "The runtime "+label+" action failed.", "bad", back)
return
}
c.Redirect(http.StatusSeeOther, back)
}
}
// EngineVersionsList renders GET /_gm/engine-versions.
func (h *AdminConsoleHandlers) EngineVersionsList() gin.HandlerFunc {
return func(c *gin.Context) {
if h.engineVersions == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "engine-versions", "Engine versions", "Engine-version administration is not available.", "bad", "/_gm/")
return
}
items, err := h.engineVersions.List(c.Request.Context())
if err != nil {
h.logger.Error("admin console: list engine versions", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "engine-versions", "Engine versions", "Failed to load engine versions.", "bad", "/_gm/")
return
}
h.render(c, http.StatusOK, "engine_versions", "games", "Engine versions", toEngineVersionsData(items))
}
}
// EngineVersionRegister handles POST /_gm/engine-versions.
func (h *AdminConsoleHandlers) EngineVersionRegister() gin.HandlerFunc {
return func(c *gin.Context) {
if h.engineVersions == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "engine-versions", "Engine versions", "Engine-version administration is not available.", "bad", "/_gm/")
return
}
enabled := c.PostForm("enabled") == "true"
_, err := h.engineVersions.Register(c.Request.Context(), runtime.RegisterInput{
Version: strings.TrimSpace(c.PostForm("version")),
ImageRef: strings.TrimSpace(c.PostForm("image_ref")),
Enabled: &enabled,
})
if err != nil {
if errors.Is(err, runtime.ErrInvalidInput) || errors.Is(err, runtime.ErrEngineVersionTaken) {
h.renderMessage(c, http.StatusBadRequest, "engine-versions", "Invalid input", "The version could not be registered (invalid semver, missing image, or duplicate).", "bad", "/_gm/engine-versions")
return
}
h.logger.Error("admin console: register engine version", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "engine-versions", "Register failed", "Failed to register the engine version.", "bad", "/_gm/engine-versions")
return
}
c.Redirect(http.StatusSeeOther, "/_gm/engine-versions")
}
}
// EngineVersionDisable handles POST /_gm/engine-versions/:version/disable.
func (h *AdminConsoleHandlers) EngineVersionDisable() gin.HandlerFunc {
return func(c *gin.Context) {
if h.engineVersions == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "engine-versions", "Engine versions", "Engine-version administration is not available.", "bad", "/_gm/")
return
}
version := strings.TrimSpace(c.Param("version"))
if _, err := h.engineVersions.Disable(c.Request.Context(), version); err != nil {
h.logger.Error("admin console: disable engine version", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "engine-versions", "Disable failed", "Failed to disable the engine version.", "bad", "/_gm/engine-versions")
return
}
c.Redirect(http.StatusSeeOther, "/_gm/engine-versions")
}
}
// formInt32 reads a non-negative int32 form field, defaulting to 0.
func formInt32(c *gin.Context, name string) int32 {
parsed, err := strconv.Atoi(strings.TrimSpace(c.PostForm(name)))
if err != nil || parsed < 0 {
return 0
}
return int32(parsed)
}
// parseConsoleDateTime parses the value of an <input type="datetime-local">
// (or an RFC 3339 timestamp) as UTC.
func parseConsoleDateTime(raw string) (time.Time, error) {
raw = strings.TrimSpace(raw)
for _, layout := range []string{"2006-01-02T15:04", "2006-01-02T15:04:05", time.RFC3339} {
if t, err := time.ParseInLocation(layout, raw, time.UTC); err == nil {
return t.UTC(), nil
}
}
return time.Time{}, errors.New("invalid date/time")
}
// toGamesListData maps a game page into the games list view model.
func toGamesListData(page lobby.GamePage) adminconsole.GamesListData {
data := adminconsole.GamesListData{
Items: make([]adminconsole.GameRow, 0, len(page.Items)),
Page: page.Page,
PageSize: page.PageSize,
Total: page.Total,
PrevPage: page.Page - 1,
NextPage: page.Page + 1,
HasPrev: page.Page > 1,
HasNext: page.Page*page.PageSize < page.Total,
}
for _, game := range page.Items {
data.Items = append(data.Items, adminconsole.GameRow{
GameID: game.GameID.String(),
GameName: game.GameName,
Visibility: game.Visibility,
Status: game.Status,
Owner: ownerLabel(game.OwnerUserID),
Players: strconv.Itoa(int(game.MinPlayers)) + "" + strconv.Itoa(int(game.MaxPlayers)),
TurnSchedule: game.TurnSchedule,
CreatedAt: fmtConsoleTime(game.CreatedAt),
})
}
return data
}
// toGameDetailData maps a game record and optional runtime record into the
// detail view model.
func toGameDetailData(game lobby.GameRecord, rec *runtime.RuntimeRecord) adminconsole.GameDetailData {
data := adminconsole.GameDetailData{
GameID: game.GameID.String(),
GameName: game.GameName,
Description: game.Description,
Visibility: game.Visibility,
Status: game.Status,
Owner: ownerLabel(game.OwnerUserID),
MinPlayers: game.MinPlayers,
MaxPlayers: game.MaxPlayers,
StartGapHours: game.StartGapHours,
StartGapPlayers: game.StartGapPlayers,
TurnSchedule: game.TurnSchedule,
TargetEngineVersion: game.TargetEngineVersion,
EnrollmentEndsAt: fmtConsoleTime(game.EnrollmentEndsAt),
CreatedAt: fmtConsoleTime(game.CreatedAt),
StartedAt: fmtConsoleTimePtr(game.StartedAt),
FinishedAt: fmtConsoleTimePtr(game.FinishedAt),
}
if rec != nil {
data.HasRuntime = true
data.RuntimeStatus = rec.Status
data.CurrentEngineVersion = rec.CurrentEngineVersion
data.EngineHealth = rec.EngineHealth
data.CurrentTurn = rec.CurrentTurn
data.NextGenerationAt = fmtConsoleTimePtr(rec.NextGenerationAt)
data.Paused = rec.Paused
}
return data
}
// toEngineVersionsData maps engine versions into the registry view model.
func toEngineVersionsData(items []runtime.EngineVersion) adminconsole.EngineVersionsData {
data := adminconsole.EngineVersionsData{Items: make([]adminconsole.EngineVersionRow, 0, len(items))}
for _, v := range items {
data.Items = append(data.Items, adminconsole.EngineVersionRow{
Version: v.Version,
ImageRef: v.ImageRef,
Enabled: v.Enabled,
CreatedAt: fmtConsoleTime(v.CreatedAt),
})
}
return data
}
// ownerLabel renders an optional owner id; public games have no owner.
func ownerLabel(ownerID *uuid.UUID) string {
if ownerID == nil {
return "—"
}
return ownerID.String()
}
@@ -1,353 +0,0 @@
package server
import (
"context"
"errors"
"net/http"
"net/http/httptest"
"strings"
"testing"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/lobby"
"galaxy/backend/internal/runtime"
"galaxy/backend/internal/server/middleware/basicauth"
"github.com/google/uuid"
"go.uber.org/zap"
)
type fakeGameAdmin struct {
page lobby.GamePage
game lobby.GameRecord
getErr error
created lobby.CreateGameInput
createCalls int
forceStartCalls int
forceStopCalls int
banCalls int
lastBanUser uuid.UUID
lastBanReason string
}
func (f *fakeGameAdmin) ListAdminGames(context.Context, int, int) (lobby.GamePage, error) {
return f.page, nil
}
func (f *fakeGameAdmin) GetGame(context.Context, uuid.UUID) (lobby.GameRecord, error) {
return f.game, f.getErr
}
func (f *fakeGameAdmin) CreateGame(_ context.Context, in lobby.CreateGameInput) (lobby.GameRecord, error) {
f.createCalls++
f.created = in
return f.game, nil
}
func (f *fakeGameAdmin) AdminForceStart(context.Context, uuid.UUID) (lobby.GameRecord, error) {
f.forceStartCalls++
return f.game, nil
}
func (f *fakeGameAdmin) AdminForceStop(context.Context, uuid.UUID) (lobby.GameRecord, error) {
f.forceStopCalls++
return f.game, nil
}
func (f *fakeGameAdmin) AdminBanMember(_ context.Context, _, userID uuid.UUID, reason string) (lobby.Membership, error) {
f.banCalls++
f.lastBanUser = userID
f.lastBanReason = reason
return lobby.Membership{}, nil
}
type fakeRuntimeAdmin struct {
record runtime.RuntimeRecord
getErr error
restartCalls int
forceNextCalls int
patchCalls int
lastPatchVersion string
}
func (f *fakeRuntimeAdmin) GetRuntime(context.Context, uuid.UUID) (runtime.RuntimeRecord, error) {
return f.record, f.getErr
}
func (f *fakeRuntimeAdmin) AdminRestart(context.Context, uuid.UUID) (runtime.OperationLog, error) {
f.restartCalls++
return runtime.OperationLog{}, nil
}
func (f *fakeRuntimeAdmin) AdminPatch(_ context.Context, _ uuid.UUID, target string) (runtime.OperationLog, error) {
f.patchCalls++
f.lastPatchVersion = target
return runtime.OperationLog{}, nil
}
func (f *fakeRuntimeAdmin) AdminForceNextTurn(context.Context, uuid.UUID) (runtime.OperationLog, error) {
f.forceNextCalls++
return runtime.OperationLog{}, nil
}
type fakeEngineVersionAdmin struct {
list []runtime.EngineVersion
registered runtime.RegisterInput
registerCalls int
disableCalls int
lastDisabled string
}
func (f *fakeEngineVersionAdmin) List(context.Context) ([]runtime.EngineVersion, error) {
return f.list, nil
}
func (f *fakeEngineVersionAdmin) Register(_ context.Context, in runtime.RegisterInput) (runtime.EngineVersion, error) {
f.registerCalls++
f.registered = in
return runtime.EngineVersion{}, nil
}
func (f *fakeEngineVersionAdmin) Disable(_ context.Context, version string) (runtime.EngineVersion, error) {
f.disableCalls++
f.lastDisabled = version
return runtime.EngineVersion{}, nil
}
func newGamesConsoleRouter(t *testing.T, games GameAdmin, rt RuntimeAdmin, ev EngineVersionAdmin) (http.Handler, *adminconsole.CSRF) {
t.Helper()
csrf := adminconsole.NewCSRF([]byte("test-key"))
handler, err := NewRouter(RouterDependencies{
Logger: zap.NewNop(),
AdminVerifier: basicauth.NewStaticVerifier("secret"),
AdminConsole: NewAdminConsoleHandlers(AdminConsoleDeps{
CSRF: csrf, Games: games, Runtime: rt, EngineVersions: ev,
}),
})
if err != nil {
t.Fatalf("NewRouter: %v", err)
}
return handler, csrf
}
func consoleGet(t *testing.T, router http.Handler, path string) *httptest.ResponseRecorder {
t.Helper()
req := httptest.NewRequest(http.MethodGet, path, nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
return rec
}
func consolePost(t *testing.T, router http.Handler, path, form string) *httptest.ResponseRecorder {
t.Helper()
req := httptest.NewRequest(http.MethodPost, "http://galaxy.lan"+path, strings.NewReader(form))
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
req.Header.Set("Origin", "https://galaxy.lan")
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
return rec
}
func TestConsoleGamesList(t *testing.T) {
games := &fakeGameAdmin{page: lobby.GamePage{
Items: []lobby.GameRecord{{GameID: uuid.New(), GameName: "Nova", Visibility: "public", Status: "enrollment_open"}},
Page: 1, PageSize: 50, Total: 1,
}}
router, _ := newGamesConsoleRouter(t, games, nil, nil)
rec := consoleGet(t, router, "/_gm/games")
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
for _, want := range []string{"Nova", "public", "enrollment_open", "Create public game"} {
if !strings.Contains(rec.Body.String(), want) {
t.Errorf("games list missing %q", want)
}
}
}
func TestConsoleGameDetailWithRuntime(t *testing.T) {
id := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: id, GameName: "Nova", Status: "running"}}
rt := &fakeRuntimeAdmin{record: runtime.RuntimeRecord{GameID: id, Status: "running", CurrentEngineVersion: "0.1.0", CurrentTurn: 7}}
router, csrf := newGamesConsoleRouter(t, games, rt, nil)
rec := consoleGet(t, router, "/_gm/games/"+id.String())
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
for _, want := range []string{"Nova", "Force start", "Force stop", "0.1.0", "Patch", "Ban member", csrf.Token("ops")} {
if !strings.Contains(rec.Body.String(), want) {
t.Errorf("game detail missing %q", want)
}
}
}
func TestConsoleGameDetailNoRuntime(t *testing.T) {
id := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: id, GameName: "Nova"}}
rt := &fakeRuntimeAdmin{getErr: errors.New("not found")}
router, _ := newGamesConsoleRouter(t, games, rt, nil)
rec := consoleGet(t, router, "/_gm/games/"+id.String())
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200", rec.Code)
}
if !strings.Contains(rec.Body.String(), "No runtime record") {
t.Error("expected a no-runtime note")
}
}
func TestConsoleGameCreate(t *testing.T) {
id := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: id}}
router, csrf := newGamesConsoleRouter(t, games, nil, nil)
form := "_csrf=" + csrf.Token("ops") +
"&game_name=Nova&description=d&min_players=2&max_players=8&start_gap_hours=0&start_gap_players=0" +
"&enrollment_ends_at=2030-01-02T15:04&turn_schedule=@every+24h&target_engine_version=0.1.0"
rec := consolePost(t, router, "/_gm/games", form)
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303; body=%s", rec.Code, rec.Body.String())
}
if got := rec.Header().Get("Location"); got != "/_gm/games/"+id.String() {
t.Errorf("redirect = %q, want detail page", got)
}
if games.createCalls != 1 {
t.Fatalf("CreateGame called %d times, want 1", games.createCalls)
}
if games.created.Visibility != lobby.VisibilityPublic {
t.Errorf("visibility = %q, want public", games.created.Visibility)
}
if games.created.GameName != "Nova" {
t.Errorf("game name = %q", games.created.GameName)
}
if games.created.EnrollmentEndsAt.Year() != 2030 {
t.Errorf("enrollment year = %d, want 2030", games.created.EnrollmentEndsAt.Year())
}
if games.created.OwnerUserID != nil {
t.Error("public game must have a nil owner")
}
}
func TestConsoleGameForceStart(t *testing.T) {
id := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: id}}
router, csrf := newGamesConsoleRouter(t, games, nil, nil)
rec := consolePost(t, router, "/_gm/games/"+id.String()+"/force-start", "_csrf="+csrf.Token("ops"))
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303", rec.Code)
}
if games.forceStartCalls != 1 {
t.Errorf("AdminForceStart called %d times, want 1", games.forceStartCalls)
}
}
func TestConsoleGameForceStartRejectsBadCSRF(t *testing.T) {
id := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: id}}
router, _ := newGamesConsoleRouter(t, games, nil, nil)
rec := consolePost(t, router, "/_gm/games/"+id.String()+"/force-start", "")
if rec.Code != http.StatusForbidden {
t.Fatalf("status = %d, want 403", rec.Code)
}
if games.forceStartCalls != 0 {
t.Error("force-start must not run without a CSRF token")
}
}
func TestConsoleGameBanMember(t *testing.T) {
gameID := uuid.New()
target := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: gameID}}
router, csrf := newGamesConsoleRouter(t, games, nil, nil)
form := "_csrf=" + csrf.Token("ops") + "&user_id=" + target.String() + "&reason=cheating"
rec := consolePost(t, router, "/_gm/games/"+gameID.String()+"/ban-member", form)
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303; body=%s", rec.Code, rec.Body.String())
}
if games.banCalls != 1 || games.lastBanUser != target || games.lastBanReason != "cheating" {
t.Errorf("ban recorded %d user=%s reason=%q", games.banCalls, games.lastBanUser, games.lastBanReason)
}
}
func TestConsoleGameBanMemberRejectsBadUUID(t *testing.T) {
gameID := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: gameID}}
router, csrf := newGamesConsoleRouter(t, games, nil, nil)
rec := consolePost(t, router, "/_gm/games/"+gameID.String()+"/ban-member", "_csrf="+csrf.Token("ops")+"&user_id=not-a-uuid")
if rec.Code != http.StatusBadRequest {
t.Fatalf("status = %d, want 400", rec.Code)
}
if games.banCalls != 0 {
t.Error("ban must not run with an invalid user id")
}
}
func TestConsoleRuntimePatch(t *testing.T) {
id := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: id}}
rt := &fakeRuntimeAdmin{}
router, csrf := newGamesConsoleRouter(t, games, rt, nil)
rec := consolePost(t, router, "/_gm/games/"+id.String()+"/runtime/patch", "_csrf="+csrf.Token("ops")+"&target_version=0.1.1")
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303", rec.Code)
}
if rt.patchCalls != 1 || rt.lastPatchVersion != "0.1.1" {
t.Errorf("patch recorded %d version=%q", rt.patchCalls, rt.lastPatchVersion)
}
}
func TestConsoleRuntimePatchMissingVersion(t *testing.T) {
id := uuid.New()
games := &fakeGameAdmin{game: lobby.GameRecord{GameID: id}}
rt := &fakeRuntimeAdmin{}
router, csrf := newGamesConsoleRouter(t, games, rt, nil)
rec := consolePost(t, router, "/_gm/games/"+id.String()+"/runtime/patch", "_csrf="+csrf.Token("ops"))
if rec.Code != http.StatusBadRequest {
t.Fatalf("status = %d, want 400", rec.Code)
}
if rt.patchCalls != 0 {
t.Error("patch must not run without a target version")
}
}
func TestConsoleEngineVersions(t *testing.T) {
ev := &fakeEngineVersionAdmin{list: []runtime.EngineVersion{{Version: "0.1.0", ImageRef: "img:0.1.0", Enabled: true}}}
router, csrf := newGamesConsoleRouter(t, nil, nil, ev)
rec := consoleGet(t, router, "/_gm/engine-versions")
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
for _, want := range []string{"0.1.0", "img:0.1.0", "Register version", "Disable"} {
if !strings.Contains(rec.Body.String(), want) {
t.Errorf("engine versions page missing %q", want)
}
}
rec = consolePost(t, router, "/_gm/engine-versions", "_csrf="+csrf.Token("ops")+"&version=0.2.0&image_ref=img:0.2.0&enabled=true")
if rec.Code != http.StatusSeeOther {
t.Fatalf("register status = %d, want 303", rec.Code)
}
if ev.registerCalls != 1 || ev.registered.Version != "0.2.0" || ev.registered.Enabled == nil || !*ev.registered.Enabled {
t.Errorf("register recorded %d version=%q enabled=%v", ev.registerCalls, ev.registered.Version, ev.registered.Enabled)
}
rec = consolePost(t, router, "/_gm/engine-versions/0.1.0/disable", "_csrf="+csrf.Token("ops"))
if rec.Code != http.StatusSeeOther {
t.Fatalf("disable status = %d, want 303", rec.Code)
}
if ev.disableCalls != 1 || ev.lastDisabled != "0.1.0" {
t.Errorf("disable recorded %d version=%q", ev.disableCalls, ev.lastDisabled)
}
}
func TestConsoleGamesUnavailable(t *testing.T) {
router, _ := newGamesConsoleRouter(t, nil, nil, nil)
rec := consoleGet(t, router, "/_gm/games")
if rec.Code != http.StatusServiceUnavailable {
t.Fatalf("status = %d, want 503", rec.Code)
}
}
@@ -1,327 +0,0 @@
package server
import (
"context"
"errors"
"fmt"
"net/http"
"strings"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/diplomail"
"galaxy/backend/internal/mail"
"galaxy/backend/internal/notification"
"galaxy/backend/internal/server/clientip"
"galaxy/backend/internal/server/middleware/basicauth"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"go.uber.org/zap"
)
// MailAdmin is the subset of the mail service the console uses.
type MailAdmin interface {
AdminListDeliveries(ctx context.Context, page, pageSize int) (mail.AdminListDeliveriesPage, error)
AdminGetDelivery(ctx context.Context, deliveryID uuid.UUID) (mail.Delivery, error)
AdminListAttempts(ctx context.Context, deliveryID uuid.UUID) ([]mail.Attempt, error)
AdminResendDelivery(ctx context.Context, deliveryID uuid.UUID) (mail.Delivery, error)
AdminListDeadLetters(ctx context.Context, page, pageSize int) (mail.AdminListDeadLettersPage, error)
}
// NotificationAdmin is the subset of the notification service the console uses.
type NotificationAdmin interface {
AdminListNotifications(ctx context.Context, page, pageSize int) (notification.AdminListNotificationsPage, error)
AdminListDeadLetters(ctx context.Context, page, pageSize int) (notification.AdminListDeadLettersPage, error)
AdminListMalformed(ctx context.Context, page, pageSize int) (notification.AdminListMalformedPage, error)
}
// DiplomailAdmin is the subset of the diplomail service the console uses.
type DiplomailAdmin interface {
SendAdminMultiGameBroadcast(ctx context.Context, in diplomail.SendMultiGameBroadcastInput) ([]diplomail.Message, int, error)
}
const consoleSnapshotPageSize = 50
// MailPage renders GET /_gm/mail — paginated deliveries plus a dead-letter snapshot.
func (h *AdminConsoleHandlers) MailPage() gin.HandlerFunc {
return func(c *gin.Context) {
if h.mail == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "mail", "Mail", "Mail administration is not available.", "bad", "/_gm/")
return
}
page := parsePositiveQueryInt(c.Query("page"), 1)
pageSize := parsePositiveQueryInt(c.Query("page_size"), 50)
ctx := c.Request.Context()
deliveries, err := h.mail.AdminListDeliveries(ctx, page, pageSize)
if err != nil {
h.logger.Error("admin console: list deliveries", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Mail", "Failed to load deliveries.", "bad", "/_gm/")
return
}
dead, err := h.mail.AdminListDeadLetters(ctx, 1, consoleSnapshotPageSize)
if err != nil {
h.logger.Error("admin console: list mail dead-letters", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Mail", "Failed to load dead-letters.", "bad", "/_gm/")
return
}
h.render(c, http.StatusOK, "mail", "mail", "Mail", toMailData(deliveries, dead))
}
}
// MailDeliveryDetail renders GET /_gm/mail/deliveries/:delivery_id.
func (h *AdminConsoleHandlers) MailDeliveryDetail() gin.HandlerFunc {
return func(c *gin.Context) {
if h.mail == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "mail", "Mail", "Mail administration is not available.", "bad", "/_gm/")
return
}
deliveryID, ok := parseConsoleDeliveryID(c, h)
if !ok {
return
}
ctx := c.Request.Context()
delivery, err := h.mail.AdminGetDelivery(ctx, deliveryID)
if err != nil {
if errors.Is(err, mail.ErrDeliveryNotFound) {
h.renderMessage(c, http.StatusNotFound, "mail", "Delivery not found", "No such delivery.", "bad", "/_gm/mail")
return
}
h.logger.Error("admin console: get delivery", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Mail", "Failed to load the delivery.", "bad", "/_gm/mail")
return
}
attempts, err := h.mail.AdminListAttempts(ctx, deliveryID)
if err != nil {
h.logger.Error("admin console: list attempts", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Mail", "Failed to load attempts.", "bad", "/_gm/mail")
return
}
h.render(c, http.StatusOK, "mail_delivery", "mail", "Delivery", toMailDeliveryDetail(delivery, attempts))
}
}
// MailResend handles POST /_gm/mail/deliveries/:delivery_id/resend.
func (h *AdminConsoleHandlers) MailResend() gin.HandlerFunc {
return func(c *gin.Context) {
if h.mail == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "mail", "Mail", "Mail administration is not available.", "bad", "/_gm/")
return
}
deliveryID, ok := parseConsoleDeliveryID(c, h)
if !ok {
return
}
back := "/_gm/mail/deliveries/" + deliveryID.String()
if _, err := h.mail.AdminResendDelivery(c.Request.Context(), deliveryID); err != nil {
h.logger.Error("admin console: resend delivery", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Resend failed", "Failed to resend the delivery (it may already be sent).", "bad", back)
return
}
c.Redirect(http.StatusSeeOther, back)
}
}
// NotificationsPage renders GET /_gm/notifications — notifications, dead-letters,
// and malformed intents on one overview page.
func (h *AdminConsoleHandlers) NotificationsPage() gin.HandlerFunc {
return func(c *gin.Context) {
if h.notifications == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "mail", "Notifications", "Notification administration is not available.", "bad", "/_gm/")
return
}
ctx := c.Request.Context()
notifications, err := h.notifications.AdminListNotifications(ctx, 1, consoleSnapshotPageSize)
if err != nil {
h.logger.Error("admin console: list notifications", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Notifications", "Failed to load notifications.", "bad", "/_gm/")
return
}
dead, err := h.notifications.AdminListDeadLetters(ctx, 1, consoleSnapshotPageSize)
if err != nil {
h.logger.Error("admin console: list notification dead-letters", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Notifications", "Failed to load dead-letters.", "bad", "/_gm/")
return
}
malformed, err := h.notifications.AdminListMalformed(ctx, 1, consoleSnapshotPageSize)
if err != nil {
h.logger.Error("admin console: list malformed intents", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Notifications", "Failed to load malformed intents.", "bad", "/_gm/")
return
}
h.render(c, http.StatusOK, "notifications", "mail", "Notifications", toNotificationsData(notifications, dead, malformed))
}
}
// BroadcastForm renders GET /_gm/broadcast.
func (h *AdminConsoleHandlers) BroadcastForm() gin.HandlerFunc {
return func(c *gin.Context) {
if h.diplomail == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "mail", "Broadcast", "Broadcast is not available.", "bad", "/_gm/")
return
}
h.render(c, http.StatusOK, "broadcast", "mail", "Broadcast", nil)
}
}
// BroadcastSend handles POST /_gm/broadcast — multi-game admin broadcast.
func (h *AdminConsoleHandlers) BroadcastSend() gin.HandlerFunc {
return func(c *gin.Context) {
if h.diplomail == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "mail", "Broadcast", "Broadcast is not available.", "bad", "/_gm/")
return
}
username, _ := basicauth.UsernameFromContext(c.Request.Context())
gameIDs, err := parseGameIDList(c.PostForm("game_ids"))
if err != nil {
h.renderMessage(c, http.StatusBadRequest, "mail", "Invalid input", "Game IDs must be valid UUIDs.", "bad", "/_gm/broadcast")
return
}
_, total, err := h.diplomail.SendAdminMultiGameBroadcast(c.Request.Context(), diplomail.SendMultiGameBroadcastInput{
CallerUsername: username,
Scope: strings.TrimSpace(c.PostForm("scope")),
GameIDs: gameIDs,
RecipientScope: strings.TrimSpace(c.PostForm("recipients")),
Subject: strings.TrimSpace(c.PostForm("subject")),
Body: c.PostForm("body"),
SenderIP: clientip.ExtractSourceIP(c),
})
if err != nil {
if errors.Is(err, diplomail.ErrInvalidInput) {
h.renderMessage(c, http.StatusBadRequest, "mail", "Invalid input", "The broadcast was rejected: check the scope, recipients, and body.", "bad", "/_gm/broadcast")
return
}
h.logger.Error("admin console: broadcast", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "mail", "Broadcast failed", "Failed to send the broadcast.", "bad", "/_gm/broadcast")
return
}
h.renderMessage(c, http.StatusOK, "mail", "Broadcast sent", fmt.Sprintf("Broadcast delivered to %d recipients.", total), "ok", "/_gm/broadcast")
}
}
// parseConsoleDeliveryID parses the delivery_id path parameter, rendering a
// console message page on failure.
func parseConsoleDeliveryID(c *gin.Context, h *AdminConsoleHandlers) (uuid.UUID, bool) {
parsed, err := uuid.Parse(c.Param("delivery_id"))
if err != nil {
h.renderMessage(c, http.StatusBadRequest, "mail", "Invalid input", "delivery_id must be a valid UUID.", "bad", "/_gm/mail")
return uuid.Nil, false
}
return parsed, true
}
// parseGameIDList parses a comma-separated list of UUIDs, ignoring blanks.
func parseGameIDList(raw string) ([]uuid.UUID, error) {
fields := strings.Split(raw, ",")
ids := make([]uuid.UUID, 0, len(fields))
for _, field := range fields {
field = strings.TrimSpace(field)
if field == "" {
continue
}
parsed, err := uuid.Parse(field)
if err != nil {
return nil, err
}
ids = append(ids, parsed)
}
return ids, nil
}
func toMailData(deliveries mail.AdminListDeliveriesPage, dead mail.AdminListDeadLettersPage) adminconsole.MailData {
data := adminconsole.MailData{
Deliveries: make([]adminconsole.MailDeliveryRow, 0, len(deliveries.Items)),
DeadLetters: make([]adminconsole.MailDeadLetterRow, 0, len(dead.Items)),
Page: deliveries.Page,
PageSize: deliveries.PageSize,
Total: deliveries.Total,
PrevPage: deliveries.Page - 1,
NextPage: deliveries.Page + 1,
HasPrev: deliveries.Page > 1,
HasNext: int64(deliveries.Page*deliveries.PageSize) < deliveries.Total,
}
for _, d := range deliveries.Items {
data.Deliveries = append(data.Deliveries, adminconsole.MailDeliveryRow{
DeliveryID: d.DeliveryID.String(),
Template: d.TemplateID,
Status: d.Status,
Attempts: d.Attempts,
NextAttempt: fmtConsoleTimePtr(d.NextAttemptAt),
Created: fmtConsoleTime(d.CreatedAt),
})
}
for _, d := range dead.Items {
data.DeadLetters = append(data.DeadLetters, adminconsole.MailDeadLetterRow{
DeliveryID: d.DeliveryID.String(),
Reason: d.Reason,
Archived: fmtConsoleTime(d.ArchivedAt),
})
}
return data
}
func toMailDeliveryDetail(d mail.Delivery, attempts []mail.Attempt) adminconsole.MailDeliveryDetail {
detail := adminconsole.MailDeliveryDetail{
DeliveryID: d.DeliveryID.String(),
Template: d.TemplateID,
Status: d.Status,
Attempts: d.Attempts,
NextAttempt: fmtConsoleTimePtr(d.NextAttemptAt),
LastError: d.LastError,
Created: fmtConsoleTime(d.CreatedAt),
Sent: fmtConsoleTimePtr(d.SentAt),
DeadLettered: fmtConsoleTimePtr(d.DeadLetteredAt),
CanResend: d.Status != mail.StatusSent,
AttemptRows: make([]adminconsole.MailAttemptRow, 0, len(attempts)),
}
for _, a := range attempts {
detail.AttemptRows = append(detail.AttemptRows, adminconsole.MailAttemptRow{
AttemptNo: a.AttemptNo,
Outcome: a.Outcome,
Started: fmtConsoleTime(a.StartedAt),
Finished: fmtConsoleTimePtr(a.FinishedAt),
Error: a.Error,
})
}
return detail
}
func toNotificationsData(notifications notification.AdminListNotificationsPage, dead notification.AdminListDeadLettersPage, malformed notification.AdminListMalformedPage) adminconsole.NotificationsData {
data := adminconsole.NotificationsData{
Notifications: make([]adminconsole.NotificationRow, 0, len(notifications.Items)),
DeadLetters: make([]adminconsole.NotificationDeadLetterRow, 0, len(dead.Items)),
Malformed: make([]adminconsole.MalformedRow, 0, len(malformed.Items)),
}
for _, n := range notifications.Items {
data.Notifications = append(data.Notifications, adminconsole.NotificationRow{
NotificationID: n.NotificationID.String(),
Kind: n.Kind,
UserID: optionalUUID(n.UserID),
Created: fmtConsoleTime(n.CreatedAt),
})
}
for _, d := range dead.Items {
data.DeadLetters = append(data.DeadLetters, adminconsole.NotificationDeadLetterRow{
NotificationID: d.NotificationID.String(),
RouteID: d.RouteID.String(),
Reason: d.Reason,
Archived: fmtConsoleTime(d.ArchivedAt),
})
}
for _, m := range malformed.Items {
data.Malformed = append(data.Malformed, adminconsole.MalformedRow{
ID: m.ID.String(),
Reason: m.Reason,
Received: fmtConsoleTime(m.ReceivedAt),
})
}
return data
}
// optionalUUID renders a nullable user id; system-scoped rows have none.
func optionalUUID(id *uuid.UUID) string {
if id == nil {
return "—"
}
return id.String()
}
@@ -1,242 +0,0 @@
package server
import (
"context"
"net/http"
"strings"
"testing"
"time"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/diplomail"
"galaxy/backend/internal/mail"
"galaxy/backend/internal/notification"
"galaxy/backend/internal/server/middleware/basicauth"
"github.com/google/uuid"
"go.uber.org/zap"
)
type fakeMailAdmin struct {
deliveries mail.AdminListDeliveriesPage
dead mail.AdminListDeadLettersPage
delivery mail.Delivery
getErr error
attempts []mail.Attempt
resendCalls int
}
func (f *fakeMailAdmin) AdminListDeliveries(context.Context, int, int) (mail.AdminListDeliveriesPage, error) {
return f.deliveries, nil
}
func (f *fakeMailAdmin) AdminGetDelivery(context.Context, uuid.UUID) (mail.Delivery, error) {
return f.delivery, f.getErr
}
func (f *fakeMailAdmin) AdminListAttempts(context.Context, uuid.UUID) ([]mail.Attempt, error) {
return f.attempts, nil
}
func (f *fakeMailAdmin) AdminResendDelivery(context.Context, uuid.UUID) (mail.Delivery, error) {
f.resendCalls++
return f.delivery, nil
}
func (f *fakeMailAdmin) AdminListDeadLetters(context.Context, int, int) (mail.AdminListDeadLettersPage, error) {
return f.dead, nil
}
type fakeNotificationAdmin struct {
notifications notification.AdminListNotificationsPage
dead notification.AdminListDeadLettersPage
malformed notification.AdminListMalformedPage
}
func (f *fakeNotificationAdmin) AdminListNotifications(context.Context, int, int) (notification.AdminListNotificationsPage, error) {
return f.notifications, nil
}
func (f *fakeNotificationAdmin) AdminListDeadLetters(context.Context, int, int) (notification.AdminListDeadLettersPage, error) {
return f.dead, nil
}
func (f *fakeNotificationAdmin) AdminListMalformed(context.Context, int, int) (notification.AdminListMalformedPage, error) {
return f.malformed, nil
}
type fakeDiplomailAdmin struct {
total int
err error
broadcastCalls int
last diplomail.SendMultiGameBroadcastInput
}
func (f *fakeDiplomailAdmin) SendAdminMultiGameBroadcast(_ context.Context, in diplomail.SendMultiGameBroadcastInput) ([]diplomail.Message, int, error) {
f.broadcastCalls++
f.last = in
if f.err != nil {
return nil, 0, f.err
}
return nil, f.total, nil
}
func mailConsoleRouter(t *testing.T, m MailAdmin, n NotificationAdmin, d DiplomailAdmin) (http.Handler, *adminconsole.CSRF) {
t.Helper()
csrf := adminconsole.NewCSRF([]byte("test-key"))
handler, err := NewRouter(RouterDependencies{
Logger: zap.NewNop(),
AdminVerifier: basicauth.NewStaticVerifier("secret"),
AdminConsole: NewAdminConsoleHandlers(AdminConsoleDeps{CSRF: csrf, Mail: m, Notifications: n, Diplomail: d}),
})
if err != nil {
t.Fatalf("NewRouter: %v", err)
}
return handler, csrf
}
func TestConsoleMailPage(t *testing.T) {
id := uuid.New()
m := &fakeMailAdmin{
deliveries: mail.AdminListDeliveriesPage{
Items: []mail.Delivery{{DeliveryID: id, TemplateID: "auth.login_code", Status: "pending", CreatedAt: time.Now()}},
Page: 1, PageSize: 50, Total: 1,
},
dead: mail.AdminListDeadLettersPage{
Items: []mail.DeadLetter{{DeliveryID: uuid.New(), Reason: "smtp 550", ArchivedAt: time.Now()}},
},
}
router, _ := mailConsoleRouter(t, m, nil, nil)
rec := consoleGet(t, router, "/_gm/mail")
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
for _, want := range []string{"auth.login_code", "pending", "Dead-letters", "smtp 550"} {
if !strings.Contains(rec.Body.String(), want) {
t.Errorf("mail page missing %q", want)
}
}
}
func TestConsoleMailDeliveryDetail(t *testing.T) {
id := uuid.New()
m := &fakeMailAdmin{
delivery: mail.Delivery{DeliveryID: id, TemplateID: "auth.login_code", Status: "pending", Attempts: 2},
attempts: []mail.Attempt{{AttemptNo: 1, Outcome: "transient_failure", StartedAt: time.Now(), Error: "timeout"}},
}
router, _ := mailConsoleRouter(t, m, nil, nil)
rec := consoleGet(t, router, "/_gm/mail/deliveries/"+id.String())
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
for _, want := range []string{id.String(), "auth.login_code", "Attempts", "transient_failure", "Resend"} {
if !strings.Contains(rec.Body.String(), want) {
t.Errorf("delivery detail missing %q", want)
}
}
}
func TestConsoleMailDeliveryDetailNotFound(t *testing.T) {
m := &fakeMailAdmin{getErr: mail.ErrDeliveryNotFound}
router, _ := mailConsoleRouter(t, m, nil, nil)
rec := consoleGet(t, router, "/_gm/mail/deliveries/"+uuid.New().String())
if rec.Code != http.StatusNotFound {
t.Fatalf("status = %d, want 404", rec.Code)
}
}
func TestConsoleMailResend(t *testing.T) {
id := uuid.New()
m := &fakeMailAdmin{delivery: mail.Delivery{DeliveryID: id}}
router, csrf := mailConsoleRouter(t, m, nil, nil)
rec := consolePost(t, router, "/_gm/mail/deliveries/"+id.String()+"/resend", "_csrf="+csrf.Token("ops"))
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303", rec.Code)
}
if m.resendCalls != 1 {
t.Errorf("AdminResendDelivery called %d times, want 1", m.resendCalls)
}
}
func TestConsoleMailResendRejectsBadCSRF(t *testing.T) {
id := uuid.New()
m := &fakeMailAdmin{delivery: mail.Delivery{DeliveryID: id}}
router, _ := mailConsoleRouter(t, m, nil, nil)
rec := consolePost(t, router, "/_gm/mail/deliveries/"+id.String()+"/resend", "")
if rec.Code != http.StatusForbidden {
t.Fatalf("status = %d, want 403", rec.Code)
}
if m.resendCalls != 0 {
t.Error("resend must not run without a CSRF token")
}
}
func TestConsoleNotificationsPage(t *testing.T) {
n := &fakeNotificationAdmin{
notifications: notification.AdminListNotificationsPage{Items: []notification.Notification{{NotificationID: uuid.New(), Kind: "lobby.invite.received"}}},
dead: notification.AdminListDeadLettersPage{Items: []notification.DeadLetter{{NotificationID: uuid.New(), RouteID: uuid.New(), Reason: "push gone"}}},
malformed: notification.AdminListMalformedPage{Items: []notification.MalformedIntent{{ID: uuid.New(), Reason: "bad shape"}}},
}
router, _ := mailConsoleRouter(t, nil, n, nil)
rec := consoleGet(t, router, "/_gm/notifications")
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
for _, want := range []string{"lobby.invite.received", "push gone", "bad shape", "Malformed intents"} {
if !strings.Contains(rec.Body.String(), want) {
t.Errorf("notifications page missing %q", want)
}
}
}
func TestConsoleBroadcastForm(t *testing.T) {
router, _ := mailConsoleRouter(t, nil, nil, &fakeDiplomailAdmin{})
rec := consoleGet(t, router, "/_gm/broadcast")
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200", rec.Code)
}
if !strings.Contains(rec.Body.String(), "Send broadcast") {
t.Error("broadcast form missing")
}
}
func TestConsoleBroadcastSend(t *testing.T) {
d := &fakeDiplomailAdmin{total: 5}
router, csrf := mailConsoleRouter(t, nil, nil, d)
form := "_csrf=" + csrf.Token("ops") + "&scope=all_running&recipients=active&body=hello"
rec := consolePost(t, router, "/_gm/broadcast", form)
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
if !strings.Contains(rec.Body.String(), "5 recipients") {
t.Errorf("broadcast result missing recipient count; body=%s", rec.Body.String())
}
if d.broadcastCalls != 1 || d.last.Scope != "all_running" || d.last.Body != "hello" || d.last.CallerUsername != "ops" {
t.Errorf("broadcast input = %+v (calls=%d)", d.last, d.broadcastCalls)
}
}
func TestConsoleBroadcastSendBadGameIDs(t *testing.T) {
d := &fakeDiplomailAdmin{}
router, csrf := mailConsoleRouter(t, nil, nil, d)
form := "_csrf=" + csrf.Token("ops") + "&scope=selected&game_ids=not-a-uuid&body=hello"
rec := consolePost(t, router, "/_gm/broadcast", form)
if rec.Code != http.StatusBadRequest {
t.Fatalf("status = %d, want 400", rec.Code)
}
if d.broadcastCalls != 0 {
t.Error("broadcast must not run with invalid game ids")
}
}
func TestConsoleMailUnavailable(t *testing.T) {
router, _ := mailConsoleRouter(t, nil, nil, nil)
rec := consoleGet(t, router, "/_gm/mail")
if rec.Code != http.StatusServiceUnavailable {
t.Fatalf("status = %d, want 503", rec.Code)
}
}
@@ -1,149 +0,0 @@
package server
import (
"context"
"errors"
"net/http"
"strings"
"galaxy/backend/internal/admin"
"galaxy/backend/internal/adminconsole"
"github.com/gin-gonic/gin"
"go.uber.org/zap"
)
// OperatorAdmin is the subset of the admin-account service the console uses.
// *admin.Service satisfies it.
type OperatorAdmin interface {
List(ctx context.Context) ([]admin.Admin, error)
Create(ctx context.Context, in admin.CreateInput) (admin.Admin, error)
Disable(ctx context.Context, username string) (admin.Admin, error)
Enable(ctx context.Context, username string) (admin.Admin, error)
ResetPassword(ctx context.Context, username, password string) (admin.Admin, error)
}
// OperatorsList renders GET /_gm/operators.
func (h *AdminConsoleHandlers) OperatorsList() gin.HandlerFunc {
return func(c *gin.Context) {
if h.operators == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "operators", "Operators", "Operator administration is not available.", "bad", "/_gm/")
return
}
admins, err := h.operators.List(c.Request.Context())
if err != nil {
h.logger.Error("admin console: list operators", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "operators", "Operators", "Failed to load operators.", "bad", "/_gm/")
return
}
h.render(c, http.StatusOK, "operators", "operators", "Operators", toOperatorsData(admins))
}
}
// OperatorCreate handles POST /_gm/operators.
func (h *AdminConsoleHandlers) OperatorCreate() gin.HandlerFunc {
return func(c *gin.Context) {
if h.operators == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "operators", "Operators", "Operator administration is not available.", "bad", "/_gm/")
return
}
_, err := h.operators.Create(c.Request.Context(), admin.CreateInput{
Username: strings.TrimSpace(c.PostForm("username")),
Password: c.PostForm("password"),
})
if err != nil {
switch {
case errors.Is(err, admin.ErrUsernameTaken):
h.renderMessage(c, http.StatusConflict, "operators", "Username taken", "That username is already in use.", "bad", "/_gm/operators")
case errors.Is(err, admin.ErrInvalidInput):
h.renderMessage(c, http.StatusBadRequest, "operators", "Invalid input", "Username and password are required.", "bad", "/_gm/operators")
default:
h.logger.Error("admin console: create operator", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "operators", "Create failed", "Failed to create the operator.", "bad", "/_gm/operators")
}
return
}
c.Redirect(http.StatusSeeOther, "/_gm/operators")
}
}
// OperatorDisable handles POST /_gm/operators/:username/disable.
func (h *AdminConsoleHandlers) OperatorDisable() gin.HandlerFunc {
return h.operatorAction("disable", func(ctx context.Context, username string) error {
_, err := h.operators.Disable(ctx, username)
return err
})
}
// OperatorEnable handles POST /_gm/operators/:username/enable.
func (h *AdminConsoleHandlers) OperatorEnable() gin.HandlerFunc {
return h.operatorAction("enable", func(ctx context.Context, username string) error {
_, err := h.operators.Enable(ctx, username)
return err
})
}
// OperatorResetPassword handles POST /_gm/operators/:username/reset-password.
func (h *AdminConsoleHandlers) OperatorResetPassword() gin.HandlerFunc {
return func(c *gin.Context) {
if h.operators == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "operators", "Operators", "Operator administration is not available.", "bad", "/_gm/")
return
}
username := c.Param("username")
password := c.PostForm("password")
if strings.TrimSpace(password) == "" {
h.renderMessage(c, http.StatusBadRequest, "operators", "Invalid input", "A new password is required.", "bad", "/_gm/operators")
return
}
if _, err := h.operators.ResetPassword(c.Request.Context(), username, password); err != nil {
if errors.Is(err, admin.ErrNotFound) {
h.renderMessage(c, http.StatusNotFound, "operators", "Operator not found", "No such operator.", "bad", "/_gm/operators")
return
}
if errors.Is(err, admin.ErrInvalidInput) {
h.renderMessage(c, http.StatusBadRequest, "operators", "Invalid input", "The password was rejected.", "bad", "/_gm/operators")
return
}
h.logger.Error("admin console: reset operator password", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "operators", "Reset failed", "Failed to reset the password.", "bad", "/_gm/operators")
return
}
c.Redirect(http.StatusSeeOther, "/_gm/operators")
}
}
// operatorAction is the shared shape for operator POST actions that take only
// the username and redirect back to the list.
func (h *AdminConsoleHandlers) operatorAction(label string, run func(context.Context, string) error) gin.HandlerFunc {
return func(c *gin.Context) {
if h.operators == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "operators", "Operators", "Operator administration is not available.", "bad", "/_gm/")
return
}
if err := run(c.Request.Context(), c.Param("username")); err != nil {
if errors.Is(err, admin.ErrNotFound) {
h.renderMessage(c, http.StatusNotFound, "operators", "Operator not found", "No such operator.", "bad", "/_gm/operators")
return
}
h.logger.Error("admin console: operator "+label, zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "operators", "Action failed", "The "+label+" action failed.", "bad", "/_gm/operators")
return
}
c.Redirect(http.StatusSeeOther, "/_gm/operators")
}
}
// toOperatorsData maps admin accounts into the operators view model.
func toOperatorsData(admins []admin.Admin) adminconsole.OperatorsData {
data := adminconsole.OperatorsData{Items: make([]adminconsole.OperatorRow, 0, len(admins))}
for _, a := range admins {
data.Items = append(data.Items, adminconsole.OperatorRow{
Username: a.Username,
CreatedAt: fmtConsoleTime(a.CreatedAt),
LastUsedAt: fmtConsoleTimePtr(a.LastUsedAt),
Disabled: a.DisabledAt != nil,
})
}
return data
}
@@ -1,166 +0,0 @@
package server
import (
"context"
"net/http"
"strings"
"testing"
"galaxy/backend/internal/admin"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/server/middleware/basicauth"
"go.uber.org/zap"
)
type fakeOperatorAdmin struct {
list []admin.Admin
createErr error
created admin.CreateInput
createCalls int
disableCalls int
enableCalls int
resetCalls int
lastResetUser string
lastResetPass string
}
func (f *fakeOperatorAdmin) List(context.Context) ([]admin.Admin, error) { return f.list, nil }
func (f *fakeOperatorAdmin) Create(_ context.Context, in admin.CreateInput) (admin.Admin, error) {
f.createCalls++
f.created = in
if f.createErr != nil {
return admin.Admin{}, f.createErr
}
return admin.Admin{Username: in.Username}, nil
}
func (f *fakeOperatorAdmin) Disable(_ context.Context, username string) (admin.Admin, error) {
f.disableCalls++
return admin.Admin{Username: username}, nil
}
func (f *fakeOperatorAdmin) Enable(_ context.Context, username string) (admin.Admin, error) {
f.enableCalls++
return admin.Admin{Username: username}, nil
}
func (f *fakeOperatorAdmin) ResetPassword(_ context.Context, username, password string) (admin.Admin, error) {
f.resetCalls++
f.lastResetUser = username
f.lastResetPass = password
return admin.Admin{Username: username}, nil
}
func operatorsRouter(t *testing.T, operators OperatorAdmin) (http.Handler, *adminconsole.CSRF) {
t.Helper()
csrf := adminconsole.NewCSRF([]byte("test-key"))
handler, err := NewRouter(RouterDependencies{
Logger: zap.NewNop(),
AdminVerifier: basicauth.NewStaticVerifier("secret"),
AdminConsole: NewAdminConsoleHandlers(AdminConsoleDeps{CSRF: csrf, Operators: operators}),
})
if err != nil {
t.Fatalf("NewRouter: %v", err)
}
return handler, csrf
}
func TestConsoleOperatorsList(t *testing.T) {
fake := &fakeOperatorAdmin{list: []admin.Admin{{Username: "root"}}}
router, _ := operatorsRouter(t, fake)
rec := consoleGet(t, router, "/_gm/operators")
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
for _, want := range []string{"root", "Create operator", "Reset"} {
if !strings.Contains(rec.Body.String(), want) {
t.Errorf("operators page missing %q", want)
}
}
}
func TestConsoleOperatorCreate(t *testing.T) {
fake := &fakeOperatorAdmin{}
router, csrf := operatorsRouter(t, fake)
rec := consolePost(t, router, "/_gm/operators", "_csrf="+csrf.Token("ops")+"&username=mod&password=s3cret")
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303; body=%s", rec.Code, rec.Body.String())
}
if fake.createCalls != 1 || fake.created.Username != "mod" || fake.created.Password != "s3cret" {
t.Errorf("create recorded %d username=%q", fake.createCalls, fake.created.Username)
}
}
func TestConsoleOperatorCreateConflict(t *testing.T) {
fake := &fakeOperatorAdmin{createErr: admin.ErrUsernameTaken}
router, csrf := operatorsRouter(t, fake)
rec := consolePost(t, router, "/_gm/operators", "_csrf="+csrf.Token("ops")+"&username=root&password=x")
if rec.Code != http.StatusConflict {
t.Fatalf("status = %d, want 409", rec.Code)
}
}
func TestConsoleOperatorDisableEnable(t *testing.T) {
fake := &fakeOperatorAdmin{}
router, csrf := operatorsRouter(t, fake)
if rec := consolePost(t, router, "/_gm/operators/root/disable", "_csrf="+csrf.Token("ops")); rec.Code != http.StatusSeeOther {
t.Fatalf("disable status = %d, want 303", rec.Code)
}
if rec := consolePost(t, router, "/_gm/operators/root/enable", "_csrf="+csrf.Token("ops")); rec.Code != http.StatusSeeOther {
t.Fatalf("enable status = %d, want 303", rec.Code)
}
if fake.disableCalls != 1 || fake.enableCalls != 1 {
t.Errorf("disable=%d enable=%d, want 1/1", fake.disableCalls, fake.enableCalls)
}
}
func TestConsoleOperatorResetPassword(t *testing.T) {
fake := &fakeOperatorAdmin{}
router, csrf := operatorsRouter(t, fake)
rec := consolePost(t, router, "/_gm/operators/root/reset-password", "_csrf="+csrf.Token("ops")+"&password=newpass")
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303", rec.Code)
}
if fake.resetCalls != 1 || fake.lastResetUser != "root" || fake.lastResetPass != "newpass" {
t.Errorf("reset recorded %d user=%q", fake.resetCalls, fake.lastResetUser)
}
}
func TestConsoleOperatorResetPasswordMissing(t *testing.T) {
fake := &fakeOperatorAdmin{}
router, csrf := operatorsRouter(t, fake)
rec := consolePost(t, router, "/_gm/operators/root/reset-password", "_csrf="+csrf.Token("ops"))
if rec.Code != http.StatusBadRequest {
t.Fatalf("status = %d, want 400", rec.Code)
}
if fake.resetCalls != 0 {
t.Error("reset must not run without a password")
}
}
func TestConsoleOperatorRejectsBadCSRF(t *testing.T) {
fake := &fakeOperatorAdmin{}
router, _ := operatorsRouter(t, fake)
rec := consolePost(t, router, "/_gm/operators/root/disable", "")
if rec.Code != http.StatusForbidden {
t.Fatalf("status = %d, want 403", rec.Code)
}
if fake.disableCalls != 0 {
t.Error("disable must not run without a CSRF token")
}
}
func TestConsoleOperatorsUnavailable(t *testing.T) {
router, _ := operatorsRouter(t, nil)
rec := consoleGet(t, router, "/_gm/operators")
if rec.Code != http.StatusServiceUnavailable {
t.Fatalf("status = %d, want 503", rec.Code)
}
}
@@ -1,214 +0,0 @@
package server
import (
"context"
"io"
"net/http"
"net/http/httptest"
"strings"
"testing"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/opsstatus"
"galaxy/backend/internal/server/middleware/basicauth"
"github.com/gin-gonic/gin"
"go.uber.org/zap"
)
// fakeMonitor is a static opsstatus.Reader for dashboard rendering tests.
type fakeMonitor struct {
snapshot opsstatus.Snapshot
}
func (f fakeMonitor) Collect(context.Context) opsstatus.Snapshot {
return f.snapshot
}
func newConsoleTestRouter(t *testing.T) http.Handler {
t.Helper()
handler, err := NewRouter(RouterDependencies{
Logger: zap.NewNop(),
AdminVerifier: basicauth.NewStaticVerifier("secret"),
AdminConsole: NewAdminConsoleHandlers(AdminConsoleDeps{CSRF: adminconsole.NewCSRF([]byte("test-key"))}),
})
if err != nil {
t.Fatalf("NewRouter: %v", err)
}
return handler
}
func TestAdminConsoleRequiresAuth(t *testing.T) {
router := newConsoleTestRouter(t)
req := httptest.NewRequest(http.MethodGet, "/_gm/", nil)
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusUnauthorized {
t.Fatalf("status = %d, want 401", rec.Code)
}
if got := rec.Header().Get("WWW-Authenticate"); !strings.Contains(got, "Basic") {
t.Fatalf("WWW-Authenticate = %q, want a Basic challenge", got)
}
}
func TestAdminConsoleDashboardRenders(t *testing.T) {
router := newConsoleTestRouter(t)
for _, path := range []string{"/_gm", "/_gm/"} {
req := httptest.NewRequest(http.MethodGet, path, nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusOK {
t.Fatalf("GET %s status = %d, want 200; body=%s", path, rec.Code, rec.Body.String())
}
if ct := rec.Header().Get("Content-Type"); !strings.HasPrefix(ct, "text/html") {
t.Errorf("GET %s content-type = %q, want text/html", path, ct)
}
body := rec.Body.String()
if !strings.Contains(body, "Dashboard") {
t.Errorf("GET %s body missing the dashboard heading", path)
}
if !strings.Contains(body, "ops") {
t.Errorf("GET %s body missing the operator name", path)
}
}
}
func TestAdminConsoleDashboardShowsMonitoring(t *testing.T) {
monitor := fakeMonitor{snapshot: opsstatus.Snapshot{
PostgresHealthy: true,
Runtimes: []opsstatus.StatusCount{{Status: "running", Count: 3}, {Status: "stopped", Count: 1}},
MailDeliveries: []opsstatus.StatusCount{{Status: "pending", Count: 2}},
NotificationRoutes: []opsstatus.StatusCount{{Status: "published", Count: 9}},
NotificationMalformed: 4,
Errors: []string{"notification route counts: boom"},
}}
handler, err := NewRouter(RouterDependencies{
Logger: zap.NewNop(),
AdminVerifier: basicauth.NewStaticVerifier("secret"),
AdminConsole: NewAdminConsoleHandlers(AdminConsoleDeps{
CSRF: adminconsole.NewCSRF([]byte("test-key")),
Monitor: monitor,
Ready: func() bool { return true },
}),
})
if err != nil {
t.Fatalf("NewRouter: %v", err)
}
req := httptest.NewRequest(http.MethodGet, "/_gm/", nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
handler.ServeHTTP(rec, req)
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
body := rec.Body.String()
for _, want := range []string{
"Game runtimes", "running", "stopped",
"Mail deliveries", "pending",
"Notification routes", "published",
"Malformed notifications",
"notification route counts: boom",
"healthy",
} {
if !strings.Contains(body, want) {
t.Errorf("dashboard body missing %q", want)
}
}
}
func TestAdminConsoleDashboardWithoutMonitor(t *testing.T) {
router := newConsoleTestRouter(t) // no monitor wired
req := httptest.NewRequest(http.MethodGet, "/_gm/", nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200", rec.Code)
}
if !strings.Contains(rec.Body.String(), "Monitoring is not wired") {
t.Error("dashboard without a monitor should note that monitoring is unavailable")
}
}
func TestAdminConsoleServesAsset(t *testing.T) {
router := newConsoleTestRouter(t)
req := httptest.NewRequest(http.MethodGet, "/_gm/assets/console.css", nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusOK {
t.Fatalf("asset status = %d, want 200", rec.Code)
}
if ct := rec.Header().Get("Content-Type"); !strings.Contains(ct, "text/css") {
t.Errorf("asset content-type = %q, want text/css", ct)
}
}
func TestAdminConsoleRequireCSRF(t *testing.T) {
gin.SetMode(gin.TestMode)
csrf := adminconsole.NewCSRF([]byte("test-key"))
console := NewAdminConsoleHandlers(AdminConsoleDeps{CSRF: csrf})
engine := gin.New()
engine.Use(func(c *gin.Context) {
c.Request = c.Request.WithContext(basicauth.WithUsername(c.Request.Context(), "ops"))
c.Next()
})
engine.Use(console.RequireCSRF())
engine.GET("/x", func(c *gin.Context) { c.Status(http.StatusOK) })
engine.POST("/x", func(c *gin.Context) { c.Status(http.StatusOK) })
token := csrf.Token("ops")
cases := []struct {
name string
method string
form string
origin string
host string
want int
}{
{"get is a safe method", http.MethodGet, "", "", "galaxy.lan", http.StatusOK},
{"valid token, same origin", http.MethodPost, "_csrf=" + token, "https://galaxy.lan", "galaxy.lan", http.StatusOK},
{"valid token, no origin header", http.MethodPost, "_csrf=" + token, "", "galaxy.lan", http.StatusOK},
{"missing token", http.MethodPost, "", "https://galaxy.lan", "galaxy.lan", http.StatusForbidden},
{"wrong token", http.MethodPost, "_csrf=bogus", "https://galaxy.lan", "galaxy.lan", http.StatusForbidden},
{"cross-origin", http.MethodPost, "_csrf=" + token, "https://evil.example", "galaxy.lan", http.StatusForbidden},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
var body io.Reader
if tc.form != "" {
body = strings.NewReader(tc.form)
}
req := httptest.NewRequest(tc.method, "/x", body)
if tc.form != "" {
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
}
if tc.origin != "" {
req.Header.Set("Origin", tc.origin)
}
req.Host = tc.host
rec := httptest.NewRecorder()
engine.ServeHTTP(rec, req)
if rec.Code != tc.want {
t.Fatalf("status = %d, want %d (body=%s)", rec.Code, tc.want, rec.Body.String())
}
})
}
}
@@ -1,252 +0,0 @@
package server
import (
"context"
"errors"
"net/http"
"strings"
"time"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/server/middleware/basicauth"
"galaxy/backend/internal/user"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"go.uber.org/zap"
)
// UserAdmin is the subset of the user service the operator console depends on.
// *user.Service satisfies it; tests supply a fake so the console pages render
// without a database.
type UserAdmin interface {
ListAccounts(ctx context.Context, page, pageSize int) (user.AccountPage, error)
GetAccount(ctx context.Context, userID uuid.UUID) (user.Account, error)
ApplySanction(ctx context.Context, input user.ApplySanctionInput) (user.Account, error)
ApplyEntitlement(ctx context.Context, input user.ApplyEntitlementInput) (user.Account, error)
SoftDelete(ctx context.Context, userID uuid.UUID, actor user.ActorRef) error
}
// consoleTiers lists the selectable entitlement tiers in display order.
var consoleTiers = []string{user.TierFree, user.TierMonthly, user.TierYearly, user.TierPermanent}
// UsersList renders GET /_gm/users — the paginated account list.
func (h *AdminConsoleHandlers) UsersList() gin.HandlerFunc {
return func(c *gin.Context) {
if h.users == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "users", "Users", "User administration is not available.", "bad", "/_gm/")
return
}
page := parsePositiveQueryInt(c.Query("page"), 1)
pageSize := parsePositiveQueryInt(c.Query("page_size"), 50)
result, err := h.users.ListAccounts(c.Request.Context(), page, pageSize)
if err != nil {
h.logger.Error("admin console: list users", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "users", "Users", "Failed to load users.", "bad", "/_gm/")
return
}
h.render(c, http.StatusOK, "users", "users", "Users", toUsersListData(result))
}
}
// UserDetail renders GET /_gm/users/:user_id.
func (h *AdminConsoleHandlers) UserDetail() gin.HandlerFunc {
return func(c *gin.Context) {
if h.users == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "users", "Users", "User administration is not available.", "bad", "/_gm/")
return
}
userID, ok := parseUserIDParam(c)
if !ok {
return
}
account, err := h.users.GetAccount(c.Request.Context(), userID)
if err != nil {
if errors.Is(err, user.ErrAccountNotFound) {
h.renderMessage(c, http.StatusNotFound, "users", "User not found", "No such user, or the account has been soft-deleted.", "bad", "/_gm/users")
return
}
h.logger.Error("admin console: get user", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "users", "Users", "Failed to load the user.", "bad", "/_gm/users")
return
}
h.render(c, http.StatusOK, "user_detail", "users", account.Email, toUserDetailData(account))
}
}
// UserBlock handles POST /_gm/users/:user_id/block — applies a permanent block.
func (h *AdminConsoleHandlers) UserBlock() gin.HandlerFunc {
return func(c *gin.Context) {
if h.users == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "users", "Users", "User administration is not available.", "bad", "/_gm/")
return
}
userID, ok := parseUserIDParam(c)
if !ok {
return
}
back := "/_gm/users/" + userID.String()
reason := strings.TrimSpace(c.PostForm("reason_code"))
if reason == "" {
h.renderMessage(c, http.StatusBadRequest, "users", "Invalid input", "A reason is required to block a user.", "bad", back)
return
}
_, err := h.users.ApplySanction(c.Request.Context(), user.ApplySanctionInput{
UserID: userID,
SanctionCode: user.SanctionCodePermanentBlock,
Scope: "account",
ReasonCode: reason,
Actor: actorFromContext(c),
})
if err != nil {
h.logger.Error("admin console: block user", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "users", "Block failed", "Failed to block the user.", "bad", back)
return
}
c.Redirect(http.StatusSeeOther, back)
}
}
// UserEntitlement handles POST /_gm/users/:user_id/entitlement.
func (h *AdminConsoleHandlers) UserEntitlement() gin.HandlerFunc {
return func(c *gin.Context) {
if h.users == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "users", "Users", "User administration is not available.", "bad", "/_gm/")
return
}
userID, ok := parseUserIDParam(c)
if !ok {
return
}
back := "/_gm/users/" + userID.String()
tier := strings.TrimSpace(c.PostForm("tier"))
source := strings.TrimSpace(c.PostForm("source"))
if source == "" {
source = "admin"
}
_, err := h.users.ApplyEntitlement(c.Request.Context(), user.ApplyEntitlementInput{
UserID: userID,
Tier: tier,
Source: source,
Actor: actorFromContext(c),
ReasonCode: strings.TrimSpace(c.PostForm("reason_code")),
})
if err != nil {
if errors.Is(err, user.ErrInvalidInput) {
h.renderMessage(c, http.StatusBadRequest, "users", "Invalid input", "The entitlement request was rejected: check the tier.", "bad", back)
return
}
h.logger.Error("admin console: apply entitlement", zap.Error(err))
h.renderMessage(c, http.StatusInternalServerError, "users", "Entitlement failed", "Failed to update the entitlement.", "bad", back)
return
}
c.Redirect(http.StatusSeeOther, back)
}
}
// UserSoftDelete handles POST /_gm/users/:user_id/soft-delete.
func (h *AdminConsoleHandlers) UserSoftDelete() gin.HandlerFunc {
return func(c *gin.Context) {
if h.users == nil {
h.renderMessage(c, http.StatusServiceUnavailable, "users", "Users", "User administration is not available.", "bad", "/_gm/")
return
}
userID, ok := parseUserIDParam(c)
if !ok {
return
}
if err := h.users.SoftDelete(c.Request.Context(), userID, actorFromContext(c)); err != nil {
if errors.Is(err, user.ErrAccountNotFound) {
h.renderMessage(c, http.StatusNotFound, "users", "User not found", "No such user.", "bad", "/_gm/users")
return
}
// A cascade error does not undo the soft delete; log and proceed.
h.logger.Warn("admin console: soft-delete cascade returned error", zap.Error(err))
}
c.Redirect(http.StatusSeeOther, "/_gm/users")
}
}
// actorFromContext builds the admin ActorRef for audit trails from the
// authenticated operator username stored by the Basic Auth middleware.
func actorFromContext(c *gin.Context) user.ActorRef {
username, _ := basicauth.UsernameFromContext(c.Request.Context())
return user.ActorRef{Type: "admin", ID: username}
}
// toUsersListData maps an account page into the users list view model.
func toUsersListData(page user.AccountPage) adminconsole.UsersListData {
data := adminconsole.UsersListData{
Items: make([]adminconsole.UserRow, 0, len(page.Items)),
Page: page.Page,
PageSize: page.PageSize,
Total: page.Total,
PrevPage: page.Page - 1,
NextPage: page.Page + 1,
HasPrev: page.Page > 1,
HasNext: page.Page*page.PageSize < page.Total,
}
for _, account := range page.Items {
data.Items = append(data.Items, adminconsole.UserRow{
UserID: account.UserID.String(),
Email: account.Email,
UserName: account.UserName,
DisplayName: account.DisplayName,
Tier: account.Entitlement.Tier,
Blocked: account.PermanentBlock,
Deleted: account.DeletedAt != nil,
CreatedAt: fmtConsoleTime(account.CreatedAt),
})
}
return data
}
// toUserDetailData maps an account aggregate into the detail view model.
func toUserDetailData(account user.Account) adminconsole.UserDetailData {
data := adminconsole.UserDetailData{
UserID: account.UserID.String(),
Email: account.Email,
UserName: account.UserName,
DisplayName: account.DisplayName,
PreferredLanguage: account.PreferredLanguage,
TimeZone: account.TimeZone,
DeclaredCountry: account.DeclaredCountry,
Blocked: account.PermanentBlock,
Deleted: account.DeletedAt != nil,
CreatedAt: fmtConsoleTime(account.CreatedAt),
UpdatedAt: fmtConsoleTime(account.UpdatedAt),
Tier: account.Entitlement.Tier,
IsPaid: account.Entitlement.IsPaid,
EntitlementSource: account.Entitlement.Source,
EntitlementReason: account.Entitlement.ReasonCode,
EntitlementEnds: fmtConsoleTimePtr(account.Entitlement.EndsAt),
Tiers: consoleTiers,
}
for _, sanction := range account.ActiveSanctions {
data.Sanctions = append(data.Sanctions, adminconsole.SanctionView{
SanctionCode: sanction.SanctionCode,
Scope: sanction.Scope,
ReasonCode: sanction.ReasonCode,
AppliedAt: fmtConsoleTime(sanction.AppliedAt),
ExpiresAt: fmtConsoleTimePtr(sanction.ExpiresAt),
})
}
return data
}
// fmtConsoleTime renders a timestamp for display in the console.
func fmtConsoleTime(t time.Time) string {
if t.IsZero() {
return ""
}
return t.UTC().Format("2006-01-02 15:04 UTC")
}
// fmtConsoleTimePtr renders an optional timestamp, returning "" when nil.
func fmtConsoleTimePtr(t *time.Time) string {
if t == nil {
return ""
}
return fmtConsoleTime(*t)
}
@@ -1,288 +0,0 @@
package server
import (
"context"
"net/http"
"net/http/httptest"
"strings"
"testing"
"galaxy/backend/internal/adminconsole"
"galaxy/backend/internal/server/middleware/basicauth"
"galaxy/backend/internal/user"
"github.com/google/uuid"
"go.uber.org/zap"
)
// fakeUserAdmin records calls so the console handlers can be exercised without
// a database.
type fakeUserAdmin struct {
page user.AccountPage
account user.Account
getErr error
sanctionCalls int
lastSanction user.ApplySanctionInput
entitlementCall int
lastEntitlement user.ApplyEntitlementInput
softDeleteCalls int
lastSoftActor user.ActorRef
}
func (f *fakeUserAdmin) ListAccounts(context.Context, int, int) (user.AccountPage, error) {
return f.page, nil
}
func (f *fakeUserAdmin) GetAccount(context.Context, uuid.UUID) (user.Account, error) {
return f.account, f.getErr
}
func (f *fakeUserAdmin) ApplySanction(_ context.Context, in user.ApplySanctionInput) (user.Account, error) {
f.sanctionCalls++
f.lastSanction = in
return f.account, nil
}
func (f *fakeUserAdmin) ApplyEntitlement(_ context.Context, in user.ApplyEntitlementInput) (user.Account, error) {
f.entitlementCall++
f.lastEntitlement = in
return f.account, nil
}
func (f *fakeUserAdmin) SoftDelete(_ context.Context, _ uuid.UUID, actor user.ActorRef) error {
f.softDeleteCalls++
f.lastSoftActor = actor
return nil
}
func newUsersConsoleRouter(t *testing.T, users UserAdmin) (http.Handler, *adminconsole.CSRF) {
t.Helper()
csrf := adminconsole.NewCSRF([]byte("test-key"))
handler, err := NewRouter(RouterDependencies{
Logger: zap.NewNop(),
AdminVerifier: basicauth.NewStaticVerifier("secret"),
AdminConsole: NewAdminConsoleHandlers(AdminConsoleDeps{CSRF: csrf, Users: users}),
})
if err != nil {
t.Fatalf("NewRouter: %v", err)
}
return handler, csrf
}
func TestConsoleUsersList(t *testing.T) {
fake := &fakeUserAdmin{page: user.AccountPage{
Items: []user.Account{
{UserID: uuid.New(), Email: "alice@example.test", UserName: "alice"},
{UserID: uuid.New(), Email: "bob@example.test", UserName: "bob", PermanentBlock: true},
},
Page: 1, PageSize: 50, Total: 2,
}}
router, _ := newUsersConsoleRouter(t, fake)
req := httptest.NewRequest(http.MethodGet, "/_gm/users", nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
body := rec.Body.String()
for _, want := range []string{"alice@example.test", "bob@example.test", "blocked", "page 1"} {
if !strings.Contains(body, want) {
t.Errorf("users list missing %q", want)
}
}
}
func TestConsoleUserDetailRendersForms(t *testing.T) {
id := uuid.New()
fake := &fakeUserAdmin{account: user.Account{
UserID: id, Email: "alice@example.test", UserName: "alice",
Entitlement: user.EntitlementSnapshot{Tier: user.TierFree},
}}
router, csrf := newUsersConsoleRouter(t, fake)
req := httptest.NewRequest(http.MethodGet, "/_gm/users/"+id.String(), nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusOK {
t.Fatalf("status = %d, want 200; body=%s", rec.Code, rec.Body.String())
}
body := rec.Body.String()
for _, want := range []string{
"alice@example.test",
"Permanently block",
"Update entitlement",
"Soft-delete account",
csrf.Token("ops"),
} {
if !strings.Contains(body, want) {
t.Errorf("user detail missing %q", want)
}
}
}
func TestConsoleUserDetailNotFound(t *testing.T) {
fake := &fakeUserAdmin{getErr: user.ErrAccountNotFound}
router, _ := newUsersConsoleRouter(t, fake)
req := httptest.NewRequest(http.MethodGet, "/_gm/users/"+uuid.New().String(), nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusNotFound {
t.Fatalf("status = %d, want 404", rec.Code)
}
if !strings.Contains(rec.Body.String(), "not found") {
t.Error("expected a not-found message")
}
}
func TestConsoleUserBlock(t *testing.T) {
id := uuid.New()
fake := &fakeUserAdmin{account: user.Account{UserID: id}}
router, csrf := newUsersConsoleRouter(t, fake)
form := "_csrf=" + csrf.Token("ops") + "&reason_code=spam"
req := httptest.NewRequest(http.MethodPost, "http://galaxy.lan/_gm/users/"+id.String()+"/block", strings.NewReader(form))
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
req.Header.Set("Origin", "https://galaxy.lan")
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303; body=%s", rec.Code, rec.Body.String())
}
if fake.sanctionCalls != 1 {
t.Fatalf("ApplySanction called %d times, want 1", fake.sanctionCalls)
}
if fake.lastSanction.SanctionCode != user.SanctionCodePermanentBlock {
t.Errorf("sanction code = %q, want permanent_block", fake.lastSanction.SanctionCode)
}
if fake.lastSanction.Scope != "account" {
t.Errorf("scope = %q, want account", fake.lastSanction.Scope)
}
if fake.lastSanction.ReasonCode != "spam" {
t.Errorf("reason = %q, want spam", fake.lastSanction.ReasonCode)
}
if fake.lastSanction.Actor.Type != "admin" || fake.lastSanction.Actor.ID != "ops" {
t.Errorf("actor = %+v, want admin/ops", fake.lastSanction.Actor)
}
if fake.lastSanction.UserID != id {
t.Errorf("sanction user id = %s, want %s", fake.lastSanction.UserID, id)
}
}
func TestConsoleUserBlockMissingReason(t *testing.T) {
id := uuid.New()
fake := &fakeUserAdmin{account: user.Account{UserID: id}}
router, csrf := newUsersConsoleRouter(t, fake)
form := "_csrf=" + csrf.Token("ops")
req := httptest.NewRequest(http.MethodPost, "http://galaxy.lan/_gm/users/"+id.String()+"/block", strings.NewReader(form))
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
req.Header.Set("Origin", "https://galaxy.lan")
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusBadRequest {
t.Fatalf("status = %d, want 400", rec.Code)
}
if fake.sanctionCalls != 0 {
t.Errorf("ApplySanction must not be called without a reason")
}
}
func TestConsoleUserBlockRejectsBadCSRF(t *testing.T) {
id := uuid.New()
fake := &fakeUserAdmin{account: user.Account{UserID: id}}
router, _ := newUsersConsoleRouter(t, fake)
req := httptest.NewRequest(http.MethodPost, "http://galaxy.lan/_gm/users/"+id.String()+"/block", strings.NewReader("reason_code=spam"))
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
req.Header.Set("Origin", "https://galaxy.lan")
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusForbidden {
t.Fatalf("status = %d, want 403", rec.Code)
}
if fake.sanctionCalls != 0 {
t.Errorf("ApplySanction must not run when the CSRF token is missing")
}
}
func TestConsoleUserEntitlement(t *testing.T) {
id := uuid.New()
fake := &fakeUserAdmin{account: user.Account{UserID: id}}
router, csrf := newUsersConsoleRouter(t, fake)
form := "_csrf=" + csrf.Token("ops") + "&tier=monthly&source=admin&reason_code=promo"
req := httptest.NewRequest(http.MethodPost, "http://galaxy.lan/_gm/users/"+id.String()+"/entitlement", strings.NewReader(form))
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
req.Header.Set("Origin", "https://galaxy.lan")
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303; body=%s", rec.Code, rec.Body.String())
}
if fake.entitlementCall != 1 {
t.Fatalf("ApplyEntitlement called %d times, want 1", fake.entitlementCall)
}
if fake.lastEntitlement.Tier != user.TierMonthly {
t.Errorf("tier = %q, want monthly", fake.lastEntitlement.Tier)
}
if fake.lastEntitlement.Actor.ID != "ops" {
t.Errorf("actor id = %q, want ops", fake.lastEntitlement.Actor.ID)
}
}
func TestConsoleUserSoftDelete(t *testing.T) {
id := uuid.New()
fake := &fakeUserAdmin{account: user.Account{UserID: id}}
router, csrf := newUsersConsoleRouter(t, fake)
form := "_csrf=" + csrf.Token("ops")
req := httptest.NewRequest(http.MethodPost, "http://galaxy.lan/_gm/users/"+id.String()+"/soft-delete", strings.NewReader(form))
req.Header.Set("Content-Type", "application/x-www-form-urlencoded")
req.Header.Set("Origin", "https://galaxy.lan")
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusSeeOther {
t.Fatalf("status = %d, want 303", rec.Code)
}
if got := rec.Header().Get("Location"); got != "/_gm/users" {
t.Errorf("redirect Location = %q, want /_gm/users", got)
}
if fake.softDeleteCalls != 1 {
t.Fatalf("SoftDelete called %d times, want 1", fake.softDeleteCalls)
}
if fake.lastSoftActor.ID != "ops" {
t.Errorf("soft-delete actor = %q, want ops", fake.lastSoftActor.ID)
}
}
func TestConsoleUsersUnavailable(t *testing.T) {
router, _ := newUsersConsoleRouter(t, nil) // no user service wired
req := httptest.NewRequest(http.MethodGet, "/_gm/users", nil)
req.SetBasicAuth("ops", "secret")
rec := httptest.NewRecorder()
router.ServeHTTP(rec, req)
if rec.Code != http.StatusServiceUnavailable {
t.Fatalf("status = %d, want 503", rec.Code)
}
}
@@ -60,24 +60,19 @@ func (h *AdminDiplomailHandlers) Send() gin.HandlerFunc {
ctx := c.Request.Context()
switch req.Target {
case "", "user":
var recipientID uuid.UUID
if req.RecipientUserID != "" {
parsed, parseErr := uuid.Parse(req.RecipientUserID)
if parseErr != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "recipient_user_id must be a valid UUID")
return
}
recipientID = parsed
recipientID, parseErr := uuid.Parse(req.RecipientUserID)
if parseErr != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "recipient_user_id must be a valid UUID")
return
}
msg, rcpt, sendErr := h.svc.SendAdminPersonal(ctx, diplomail.SendAdminPersonalInput{
GameID: gameID,
CallerKind: diplomail.CallerKindAdmin,
CallerUsername: username,
RecipientUserID: recipientID,
RecipientRaceName: req.RecipientRaceName,
Subject: req.Subject,
Body: req.Body,
SenderIP: clientip.ExtractSourceIP(c),
GameID: gameID,
CallerKind: diplomail.CallerKindAdmin,
CallerUsername: username,
RecipientUserID: recipientID,
Subject: req.Subject,
Body: req.Body,
SenderIP: clientip.ExtractSourceIP(c),
})
if sendErr != nil {
respondDiplomailError(c, h.logger, "admin mail send personal", ctx, sendErr)
@@ -39,6 +39,55 @@ func NewUserGamesHandlers(rt *runtime.Service, engine *engineclient.Client, logg
return &UserGamesHandlers{runtime: rt, engine: engine, logger: logger.Named("http.user.games")}
}
// Commands handles POST /api/v1/user/games/{game_id}/commands.
func (h *UserGamesHandlers) Commands() gin.HandlerFunc {
if h == nil || h.runtime == nil || h.engine == nil {
return handlers.NotImplemented("userGamesCommands")
}
return func(c *gin.Context) {
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
userID, ok := userid.FromContext(c.Request.Context())
if !ok {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "user id missing")
return
}
body, err := io.ReadAll(c.Request.Body)
if err != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body could not be read")
return
}
ctx := c.Request.Context()
if err := h.runtime.CheckOrdersAccept(ctx, gameID); err != nil {
respondGameProxyError(c, h.logger, "user games commands", ctx, err)
return
}
mapping, err := h.runtime.ResolvePlayerMapping(ctx, gameID, userID)
if err != nil {
respondGameProxyError(c, h.logger, "user games commands", ctx, err)
return
}
endpoint, err := h.runtime.EngineEndpoint(ctx, gameID)
if err != nil {
respondGameProxyError(c, h.logger, "user games commands", ctx, err)
return
}
payload, err := rebindActor(body, mapping.RaceName)
if err != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body must be a JSON object")
return
}
resp, err := h.engine.ExecuteCommands(ctx, endpoint, payload)
if err != nil {
respondEngineProxyError(c, h.logger, "user games commands", ctx, resp, err)
return
}
c.Data(http.StatusOK, "application/json", resp)
}
}
// Orders handles POST /api/v1/user/games/{game_id}/orders.
func (h *UserGamesHandlers) Orders() gin.HandlerFunc {
if h == nil || h.runtime == nil || h.engine == nil {
@@ -86,15 +86,6 @@ func (h *UserLobbyGamesHandlers) Create() gin.HandlerFunc {
return
}
ctx := c.Request.Context()
paid, err := h.svc.IsPaid(ctx, userID)
if err != nil {
respondLobbyError(c, h.logger, "user lobby games create", ctx, err)
return
}
if !paid {
httperr.Abort(c, http.StatusForbidden, httperr.CodeForbidden, "creating private games requires a paid subscription")
return
}
owner := userID
game, err := h.svc.CreateGame(ctx, lobby.CreateGameInput{
OwnerUserID: &owner,
+66 -62
View File
@@ -87,24 +87,19 @@ func (h *UserMailHandlers) SendPersonal() gin.HandlerFunc {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body must be valid JSON")
return
}
var recipientID uuid.UUID
if req.RecipientUserID != "" {
parsed, perr := uuid.Parse(req.RecipientUserID)
if perr != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "recipient_user_id must be a valid UUID")
return
}
recipientID = parsed
recipientID, err := uuid.Parse(req.RecipientUserID)
if err != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "recipient_user_id must be a valid UUID")
return
}
ctx := c.Request.Context()
msg, rcpt, err := h.svc.SendPersonal(ctx, diplomail.SendPersonalInput{
GameID: gameID,
SenderUserID: userID,
RecipientUserID: recipientID,
RecipientRaceName: req.RecipientRaceName,
Subject: req.Subject,
Body: req.Body,
SenderIP: clientip.ExtractSourceIP(c),
GameID: gameID,
SenderUserID: userID,
RecipientUserID: recipientID,
Subject: req.Subject,
Body: req.Body,
SenderIP: clientip.ExtractSourceIP(c),
})
if err != nil {
respondDiplomailError(c, h.logger, "user mail send personal", ctx, err)
@@ -194,9 +189,9 @@ func (h *UserMailHandlers) Sent() gin.HandlerFunc {
respondDiplomailError(c, h.logger, "user mail sent", ctx, err)
return
}
out := userMailSentListWire{Items: make([]userMailMessageDetailWire, 0, len(items))}
for _, entry := range items {
out.Items = append(out.Items, mailMessageDetailToWire(entry, false))
out := userMailSentListWire{Items: make([]userMailSentSummaryWire, 0, len(items))}
for _, m := range items {
out.Items = append(out.Items, mailMessageSummaryToWire(m))
}
c.JSON(http.StatusOK, out)
}
@@ -346,26 +341,21 @@ func (h *UserMailHandlers) SendAdmin() gin.HandlerFunc {
switch req.Target {
case "", "user":
var recipientID uuid.UUID
if req.RecipientUserID != "" {
parsed, parseErr := uuid.Parse(req.RecipientUserID)
if parseErr != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "recipient_user_id must be a valid UUID")
return
}
recipientID = parsed
recipientID, parseErr := uuid.Parse(req.RecipientUserID)
if parseErr != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "recipient_user_id must be a valid UUID")
return
}
callerUserID := userID
msg, rcpt, sendErr := h.svc.SendAdminPersonal(ctx, diplomail.SendAdminPersonalInput{
GameID: gameID,
CallerKind: diplomail.CallerKindOwner,
CallerUserID: &callerUserID,
CallerUsername: account.UserName,
RecipientUserID: recipientID,
RecipientRaceName: req.RecipientRaceName,
Subject: req.Subject,
Body: req.Body,
SenderIP: clientip.ExtractSourceIP(c),
GameID: gameID,
CallerKind: diplomail.CallerKindOwner,
CallerUserID: &callerUserID,
CallerUsername: account.UserName,
RecipientUserID: recipientID,
Subject: req.Subject,
Body: req.Body,
SenderIP: clientip.ExtractSourceIP(c),
})
if sendErr != nil {
respondDiplomailError(c, h.logger, "user mail send admin personal", ctx, sendErr)
@@ -459,13 +449,10 @@ func parseMessageIDParam(c *gin.Context) (uuid.UUID, bool) {
}
// userMailSendRequestWire mirrors the request body for SendPersonal.
// Exactly one of `recipient_user_id` and `recipient_race_name` must
// be supplied; the service rejects ambiguous and empty inputs.
type userMailSendRequestWire struct {
RecipientUserID string `json:"recipient_user_id,omitempty"`
RecipientRaceName string `json:"recipient_race_name,omitempty"`
Subject string `json:"subject,omitempty"`
Body string `json:"body"`
RecipientUserID string `json:"recipient_user_id"`
Subject string `json:"subject,omitempty"`
Body string `json:"body"`
}
// userMailSendBroadcastRequestWire mirrors the request body for the
@@ -477,16 +464,15 @@ type userMailSendBroadcastRequestWire struct {
}
// userMailSendAdminRequestWire mirrors the request body for the
// owner-only admin send. `target="user"` requires exactly one of
// `recipient_user_id` and `recipient_race_name`; `target="all"`
// accepts the optional `recipients` scope (default `active`).
// owner-only admin send. `target="user"` requires
// `recipient_user_id`; `target="all"` accepts the optional
// `recipients` scope (default `active`).
type userMailSendAdminRequestWire struct {
Target string `json:"target"`
RecipientUserID string `json:"recipient_user_id,omitempty"`
RecipientRaceName string `json:"recipient_race_name,omitempty"`
Recipients string `json:"recipients,omitempty"`
Subject string `json:"subject,omitempty"`
Body string `json:"body"`
Target string `json:"target"`
RecipientUserID string `json:"recipient_user_id,omitempty"`
Recipients string `json:"recipients,omitempty"`
Subject string `json:"subject,omitempty"`
Body string `json:"body"`
}
// userMailBroadcastReceiptWire is the response shape returned after a
@@ -538,7 +524,6 @@ type userMailMessageDetailWire struct {
SenderKind string `json:"sender_kind"`
SenderUserID *string `json:"sender_user_id,omitempty"`
SenderUsername *string `json:"sender_username,omitempty"`
SenderRaceName *string `json:"sender_race_name,omitempty"`
Subject string `json:"subject,omitempty"`
Body string `json:"body"`
BodyLang string `json:"body_lang"`
@@ -555,18 +540,27 @@ type userMailMessageDetailWire struct {
Translator *string `json:"translator,omitempty"`
}
// userMailSentSummaryWire mirrors the response shape for the
// sender-side listing. Recipient state is intentionally omitted (one
// author may have N recipients per broadcast in later stages).
type userMailSentSummaryWire struct {
MessageID string `json:"message_id"`
GameID string `json:"game_id"`
GameName string `json:"game_name,omitempty"`
Kind string `json:"kind"`
Subject string `json:"subject,omitempty"`
Body string `json:"body"`
BodyLang string `json:"body_lang"`
BroadcastScope string `json:"broadcast_scope"`
CreatedAt string `json:"created_at"`
}
type userMailInboxListWire struct {
Items []userMailMessageDetailWire `json:"items"`
}
// userMailSentListWire mirrors the response shape for the
// sender-side listing. Phase 28's in-game UI threads sent messages
// by the recipient's race name, so the wire carries the full
// message detail (including the recipient snapshot) — single sends
// contribute one row per message, broadcasts contribute one row per
// addressee and the UI collapses them by `message_id`.
type userMailSentListWire struct {
Items []userMailMessageDetailWire `json:"items"`
Items []userMailSentSummaryWire `json:"items"`
}
type userMailUnreadCountWire struct {
@@ -603,10 +597,6 @@ func mailMessageDetailToWire(entry diplomail.InboxEntry, justCreated bool) userM
s := *entry.SenderUsername
out.SenderUsername = &s
}
if entry.SenderRaceName != nil {
s := *entry.SenderRaceName
out.SenderRaceName = &s
}
if entry.Recipient.RecipientRaceName != nil {
s := *entry.Recipient.RecipientRaceName
out.RecipientRaceName = &s
@@ -634,6 +624,20 @@ func mailMessageDetailToWire(entry diplomail.InboxEntry, justCreated bool) userM
return out
}
func mailMessageSummaryToWire(m diplomail.Message) userMailSentSummaryWire {
return userMailSentSummaryWire{
MessageID: m.MessageID.String(),
GameID: m.GameID.String(),
GameName: m.GameName,
Kind: m.Kind,
Subject: m.Subject,
Body: m.Body,
BodyLang: m.BodyLang,
BroadcastScope: m.BroadcastScope,
CreatedAt: m.CreatedAt.UTC().Format(timestampLayout),
}
}
// mailRecipientStateToWire renders the recipient row after a
// mark-read or soft-delete call. The caller only needs the per-user
// state, not the full message body again.
+1 -59
View File
@@ -81,13 +81,6 @@ type RouterDependencies struct {
AdminGeo *AdminGeoHandlers
InternalSessions *InternalSessionsHandlers
InternalUsers *InternalUsersHandlers
// AdminConsole, when non-nil, mounts the server-rendered operator
// console under the `/_gm` route group behind the same admin Basic
// Auth verifier as `/api/v1/admin`. A nil value leaves the console
// unmounted, which keeps routers built without console wiring (the
// contract test, most unit tests) unchanged.
AdminConsole *AdminConsoleHandlers
}
// NewRouter constructs the backend gin engine wired with the documented
@@ -130,7 +123,6 @@ func NewRouter(deps RouterDependencies) (http.Handler, error) {
registerUserRoutes(router, instruments, deps)
registerAdminRoutes(router, instruments, deps)
registerInternalRoutes(router, instruments, deps)
registerAdminConsoleRoutes(router, deps)
router.NoMethod(func(c *gin.Context) {
if allow := allowedMethodsForPath(c.Request.URL.Path); allow != "" {
@@ -278,6 +270,7 @@ func registerUserRoutes(router *gin.Engine, instruments *metrics.Instruments, de
raceNames.POST("/register", deps.UserLobbyRaceNames.Register())
userGames := group.Group("/games")
userGames.POST("/:game_id/commands", deps.UserGames.Commands())
userGames.POST("/:game_id/orders", deps.UserGames.Orders())
userGames.GET("/:game_id/orders", deps.UserGames.GetOrders())
userGames.GET("/:game_id/reports/:turn", deps.UserGames.Report())
@@ -372,57 +365,6 @@ func registerInternalRoutes(router *gin.Engine, instruments *metrics.Instruments
users.GET("/:user_id/account-internal", deps.InternalUsers.GetAccountInternal())
}
// registerAdminConsoleRoutes mounts the server-rendered operator console under
// `/_gm` when deps.AdminConsole is wired. The group reuses the same admin Basic
// Auth verifier as `/api/v1/admin`; the CSRF guard then protects every
// state-changing request. A nil AdminConsole leaves the surface unmounted.
func registerAdminConsoleRoutes(router *gin.Engine, deps RouterDependencies) {
if deps.AdminConsole == nil {
return
}
group := router.Group("/_gm")
group.Use(basicauth.Middleware(deps.AdminVerifier, adminBasicAuthRealm))
group.Use(deps.AdminConsole.RequireCSRF())
group.GET("/assets/*filepath", deps.AdminConsole.Asset())
group.GET("", deps.AdminConsole.Dashboard())
group.GET("/", deps.AdminConsole.Dashboard())
group.GET("/users", deps.AdminConsole.UsersList())
group.GET("/users/:user_id", deps.AdminConsole.UserDetail())
group.POST("/users/:user_id/block", deps.AdminConsole.UserBlock())
group.POST("/users/:user_id/entitlement", deps.AdminConsole.UserEntitlement())
group.POST("/users/:user_id/soft-delete", deps.AdminConsole.UserSoftDelete())
group.GET("/games", deps.AdminConsole.GamesList())
group.POST("/games", deps.AdminConsole.GameCreate())
group.GET("/games/:game_id", deps.AdminConsole.GameDetail())
group.POST("/games/:game_id/force-start", deps.AdminConsole.GameForceStart())
group.POST("/games/:game_id/force-stop", deps.AdminConsole.GameForceStop())
group.POST("/games/:game_id/ban-member", deps.AdminConsole.GameBanMember())
group.POST("/games/:game_id/runtime/restart", deps.AdminConsole.RuntimeRestart())
group.POST("/games/:game_id/runtime/patch", deps.AdminConsole.RuntimePatch())
group.POST("/games/:game_id/runtime/force-next-turn", deps.AdminConsole.RuntimeForceNextTurn())
group.GET("/engine-versions", deps.AdminConsole.EngineVersionsList())
group.POST("/engine-versions", deps.AdminConsole.EngineVersionRegister())
group.POST("/engine-versions/:version/disable", deps.AdminConsole.EngineVersionDisable())
group.GET("/operators", deps.AdminConsole.OperatorsList())
group.POST("/operators", deps.AdminConsole.OperatorCreate())
group.POST("/operators/:username/disable", deps.AdminConsole.OperatorDisable())
group.POST("/operators/:username/enable", deps.AdminConsole.OperatorEnable())
group.POST("/operators/:username/reset-password", deps.AdminConsole.OperatorResetPassword())
group.GET("/mail", deps.AdminConsole.MailPage())
group.GET("/mail/deliveries/:delivery_id", deps.AdminConsole.MailDeliveryDetail())
group.POST("/mail/deliveries/:delivery_id/resend", deps.AdminConsole.MailResend())
group.GET("/notifications", deps.AdminConsole.NotificationsPage())
group.GET("/broadcast", deps.AdminConsole.BroadcastForm())
group.POST("/broadcast", deps.AdminConsole.BroadcastSend())
}
// allowedMethodsForPath returns the comma-separated list of methods
// the gin router accepts on requestPath. Only the probe paths declare
// a non-empty list so NoMethod can advertise a useful `Allow` header
+81 -51
View File
@@ -265,12 +265,7 @@ paths:
summary: Create a new private lobby game owned by the caller
description: |
Always emits a `private` game owned by `X-User-ID`. Public games
are created via `POST /api/v1/admin/games`. The endpoint is
gated by the caller's paid tier: free-tier accounts receive
`403 forbidden` (code `forbidden`) and no `draft` row is
created. The tier is read through
`EntitlementProvider.IsPaid(userID)` from the user-domain
service.
are created via `POST /api/v1/admin/games`.
security:
- UserHeader: []
parameters:
@@ -290,8 +285,6 @@ paths:
$ref: "#/components/schemas/LobbyGameDetail"
"400":
$ref: "#/components/responses/InvalidRequestError"
"403":
$ref: "#/components/responses/ForbiddenError"
"501":
$ref: "#/components/responses/NotImplementedError"
"500":
@@ -981,6 +974,37 @@ paths:
$ref: "#/components/responses/NotImplementedError"
"500":
$ref: "#/components/responses/InternalError"
/api/v1/user/games/{game_id}/commands:
post:
tags: [User]
operationId: userGamesCommands
summary: Forward an engine command batch
security:
- UserHeader: []
parameters:
- $ref: "#/components/parameters/XUserID"
- $ref: "#/components/parameters/GameID"
requestBody:
required: true
content:
application/json:
schema:
$ref: "#/components/schemas/EngineCommand"
responses:
"200":
description: Engine command result passed through.
content:
application/json:
schema:
$ref: "#/components/schemas/PassthroughObject"
"400":
$ref: "#/components/responses/InvalidRequestError"
"404":
$ref: "#/components/responses/NotFoundError"
"501":
$ref: "#/components/responses/NotImplementedError"
"500":
$ref: "#/components/responses/InternalError"
/api/v1/user/games/{game_id}/orders:
post:
tags: [User]
@@ -3507,6 +3531,14 @@ components:
properties:
name:
type: string
EngineCommand:
type: object
additionalProperties: true
description: |
Engine command request body. The schema is permissive because the
engine proxy passes the body through verbatim; the typed shape
lives in `pkg/model/rest.Command` and is enforced by
`internal/engineclient` before the engine call leaves backend.
EngineOrder:
type: object
additionalProperties: true
@@ -4036,22 +4068,11 @@ components:
UserMailSendRequest:
type: object
additionalProperties: false
required: [body]
required: [recipient_user_id, body]
properties:
recipient_user_id:
type: string
format: uuid
description: |
Either `recipient_user_id` or `recipient_race_name` must
be supplied; supplying both is rejected as
`invalid_request`.
recipient_race_name:
type: string
description: |
Resolves to the active member with this race name in the
game. Mutually exclusive with `recipient_user_id`. The
server returns `forbidden` when the matching member is no
longer active (lobby-removed / blocked).
subject:
type: string
description: |
@@ -4072,18 +4093,10 @@ components:
type: string
format: uuid
description: |
One of `recipient_user_id` and `recipient_race_name` is
required when `target="user"`. Identifies the recipient
of the personal admin message by uuid; the recipient may
be in any membership status (admin notifications can
reach kicked players when addressed by user_id).
recipient_race_name:
type: string
description: |
Optional alternative to `recipient_user_id` when
`target="user"`. Resolves to the active member with this
race name in the game; lobby-removed and blocked members
cannot be reached through the race-name shortcut.
Required when `target="user"`. Identifies the recipient
of the personal admin message; the recipient may be in
any membership status (admin notifications can reach
kicked players).
recipients:
type: string
enum: [active, active_and_removed, all_members]
@@ -4310,17 +4323,6 @@ components:
sender_username:
type: string
nullable: true
sender_race_name:
type: string
nullable: true
description: |
Snapshot of the sender's race name in this game at send
time. Populated when `sender_kind="player"` and the
sender had an active membership at send time; nil for
admin and system messages, and for player messages sent
by a private-game owner who was not an active member at
send time. The in-game UI keys per-race threading on this
field.
subject:
type: string
body:
@@ -4368,6 +4370,41 @@ components:
translator:
type: string
description: Identifier of the translation engine that produced the cached row.
UserMailSentSummary:
type: object
additionalProperties: false
required:
- message_id
- game_id
- kind
- body
- body_lang
- broadcast_scope
- created_at
properties:
message_id:
type: string
format: uuid
game_id:
type: string
format: uuid
game_name:
type: string
kind:
type: string
enum: [personal, admin]
subject:
type: string
body:
type: string
body_lang:
type: string
broadcast_scope:
type: string
enum: [single, game_broadcast, multi_game_broadcast]
created_at:
type: string
format: date-time
UserMailInboxList:
type: object
additionalProperties: false
@@ -4378,13 +4415,6 @@ components:
items:
$ref: "#/components/schemas/UserMailMessageDetail"
UserMailSentList:
description: |
Sender-side listing of personal messages authored by the
caller. Each item carries the same shape as inbox entries
(including the recipient snapshot); single sends contribute
one row per message, broadcasts contribute one row per
addressee so the in-game UI can collapse them by
`message_id` into a single stand-alone item.
type: object
additionalProperties: false
required: [items]
@@ -4392,7 +4422,7 @@ components:
items:
type: array
items:
$ref: "#/components/schemas/UserMailMessageDetail"
$ref: "#/components/schemas/UserMailSentSummary"
UserMailUnreadCount:
type: object
additionalProperties: false
+10
View File
@@ -0,0 +1,10 @@
# Client for Galaxy Plus
UI Client is capable of:
- Register a new player and login for an existing player using only e-mail and one-time codes,
- Enlist to a new Game from available onboard Games list,
- Request list of Games in which Player participating,
- Request, store and display particular Game data,
- Use push-like mechanism for receiving asynchronous updates from Server,
- Offline mode when no internet connection is available or user desired to work offline.
+10
View File
@@ -0,0 +1,10 @@
// Package appmeta provides shared application metadata used by both the
// bootstrap loader process and the standalone UI client process.
package appmeta
const (
// AppID is the shared Fyne application identifier used for a common storage root.
AppID = "GalaxyPlus"
// DefaultBackendURL is the default backend HTTP endpoint used by local runs.
DefaultBackendURL = "http://127.0.0.1:8080"
)
+116
View File
@@ -0,0 +1,116 @@
package client
import (
"fmt"
"time"
gerr "galaxy/error"
)
var (
checkConnectionInterval = 5 * time.Second
checkVersionInterval = time.Hour
statePersistInterval = time.Second
)
func (e *client) startBackground() {
if e.conn == nil || e.updater == nil {
return
}
go e.backgroundLoop()
}
func (e *client) stopBackground() {
e.backgroundOnce.Do(func() {
close(e.backgroundStop)
})
}
func (e *client) backgroundLoop() {
checkConnTimer := time.NewTimer(checkConnectionInterval)
checkVersionTimer := time.NewTimer(checkVersionInterval)
persistStateTimer := time.NewTimer(statePersistInterval)
defer func() {
checkConnTimer.Stop()
checkVersionTimer.Stop()
persistStateTimer.Stop()
}()
for {
select {
case <-e.backgroundStop:
return
case <-checkConnTimer.C:
if e.conn != nil {
e.OnConnection(e.conn.CheckConnection())
}
checkConnTimer.Reset(checkConnectionInterval)
case <-checkVersionTimer.C:
if e.updater != nil {
if err := e.updater.CheckAndPrepareLatest(); err != nil {
e.handlerError(err)
}
}
checkVersionTimer.Reset(checkVersionInterval)
case <-persistStateTimer.C:
e.ensureStatePersist()
persistStateTimer.Reset(statePersistInterval)
}
}
}
func (e *client) ensureStatePersist() {
param := e.GetParams()
needSaving := false
e.stateMu.Lock()
if e.world != nil {
if param.CameraZoom > 0 && param.CameraZoom != e.state.CameraZoom {
e.state.CameraZoom = param.CameraZoom
needSaving = true
}
if param.CameraXWorldFp != e.state.CameraXFp {
e.state.CameraXFp = param.CameraXWorldFp
needSaving = true
}
if param.CameraYWorldFp != e.state.CameraYFp {
e.state.CameraYFp = param.CameraYWorldFp
needSaving = true
}
}
if e.mapSplitter != nil && e.mapSplitter.Offset != e.state.MapSplitterOffset {
e.state.MapSplitterOffset = e.mapSplitter.Offset
needSaving = true
}
if e.accInfo.Open != e.state.AccordionInfoOpen {
e.state.AccordionInfoOpen = e.accInfo.Open
needSaving = true
}
if e.accCalc.Open != e.state.AccordionCalcOpen {
e.state.AccordionCalcOpen = e.accCalc.Open
needSaving = true
}
if needSaving {
if err := e.s.SaveState(*e.state); err != nil {
e.handlerError(err)
}
}
e.stateMu.Unlock()
}
func (e *client) handlerError(err error) {
if err == nil {
return
}
fmt.Printf("ERROR: %s\n", err)
switch {
case gerr.IsConnection(err):
e.OnConnectionError(err)
case gerr.IsStorage(err):
e.OnStorageError(err)
default:
e.OnServiceError(err)
}
}
+39
View File
@@ -0,0 +1,39 @@
package client
import (
"errors"
"testing"
gerr "galaxy/error"
"github.com/stretchr/testify/require"
)
func TestHandlerErrorDispatchesByClass(t *testing.T) {
t.Parallel()
tests := []struct {
name string
err error
wantEvent string
}{
{name: "connection", err: gerr.WrapConnection(errors.New("dial")), wantEvent: "connection"},
{name: "storage", err: gerr.WrapStorage(errors.New("write file")), wantEvent: "storage"},
{name: "service", err: gerr.WrapService(errors.New("bad response")), wantEvent: "service"},
{name: "unclassified defaults to service", err: errors.New("plain"), wantEvent: "service"},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
var got string
c := &client{
onConnectionErrFn: func(error) { got = "connection" },
onStorageErrFn: func(error) { got = "storage" },
onServiceErrFn: func(error) { got = "service" },
}
c.handlerError(tt.err)
require.Equal(t, tt.wantEvent, got)
})
}
}
+101
View File
@@ -0,0 +1,101 @@
package client
import (
"image/color"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/widget"
)
type interactiveRaster struct {
widget.BaseWidget
min fyne.Size
raster *canvas.Raster
onLayout func(fyne.Size)
onScrolled func(*fyne.ScrollEvent)
onDragged func(*fyne.DragEvent)
onDragEnd func()
onTapped func(*fyne.PointEvent)
}
func (r *interactiveRaster) SetMinSize(size fyne.Size) {
r.min = size
r.Resize(size)
}
func (r *interactiveRaster) MinSize() fyne.Size {
return r.min
}
func (r *interactiveRaster) CreateRenderer() fyne.WidgetRenderer {
return &rasterWidgetRender{
canvas: r,
bg: canvas.NewRasterWithPixels(bgPattern),
onLayout: r.onLayout,
}
}
// Tapped is a left-click event
func (r *interactiveRaster) Tapped(ev *fyne.PointEvent) {
if r.onTapped == nil {
return
}
r.onTapped(ev)
}
// TappedSecondary is a right-click event
func (r *interactiveRaster) TappedSecondary(*fyne.PointEvent) {}
func newInteractiveRaster(
raster *canvas.Raster,
onLayout func(fyne.Size),
onScrolled func(*fyne.ScrollEvent),
onDragged func(*fyne.DragEvent),
onDragEnd func(),
onTapped func(*fyne.PointEvent),
) *interactiveRaster {
r := &interactiveRaster{
raster: raster,
onLayout: onLayout,
onScrolled: onScrolled,
onDragged: onDragged,
onDragEnd: onDragEnd,
onTapped: onTapped,
}
r.ExtendBaseWidget(r)
return r
}
func bgPattern(x, y, _, _ int) color.Color {
const boxSize = 25
if (x/boxSize)%2 == (y/boxSize)%2 {
return color.Gray{Y: 58}
}
return color.Gray{Y: 84}
}
func (r *interactiveRaster) Scrolled(e *fyne.ScrollEvent) {
if r.onScrolled == nil {
return
}
r.onScrolled(e)
}
func (r *interactiveRaster) Dragged(e *fyne.DragEvent) {
if r.onDragged == nil {
return
}
r.onDragged(e)
}
func (r *interactiveRaster) DragEnd() {
if r.onDragEnd == nil {
return
}
r.onDragEnd()
}
+289
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@@ -0,0 +1,289 @@
package client
import (
"image"
"sync"
"galaxy/client/updater"
"galaxy/client/widget/calculator"
"galaxy/client/world"
"galaxy/connector"
mc "galaxy/model/client"
"galaxy/storage"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/lang"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
const version = "1.0.0"
type client struct {
s storage.Storage
conn connector.Connector
app fyne.App
window fyne.Window
state *mc.State
stateMu sync.RWMutex
reg *registry
calculator *calculator.Calculator
mapSplitter *container.Split
accInfo *widget.AccordionItem
accCalc *widget.AccordionItem
// loadReportFunc func(uint)
world *world.World
drawer *world.GGDrawer
raster *canvas.Raster
co *RasterCoalescer[world.RenderParams]
pan *PanController
// Protected camera/options state (UI-facing). This is the "base" params snapshot.
// Viewport/margins are NOT stored here; they come from raster draw callback.
mu sync.RWMutex
wp *world.RenderParams
canvasScale float32
// Latest raster geometry metadata for correct event->pixel conversion:
// - logical size: raster.Size() (Fyne units)
// - pixel size: last (wPx,hPx) passed to draw callback
metaMu sync.RWMutex
lastRasterLogicW float32
lastRasterLogicH float32
lastRasterPxW int
lastRasterPxH int
lastCanvasScale float32 // optional, useful for debugging
// Snapshot of params actually used for the last render (includes viewport/margins).
// Used for HitTest and to keep UI interactions consistent with what the user sees.
lastRenderedMu sync.RWMutex
lastRenderedParams world.RenderParams
// Indexing / backing-canvas caches (owned by client because it depends on UI geometry)
lastIndexedViewportW int
lastIndexedViewportH int
lastIndexedZoomFp int
lastCanvasW int
lastCanvasH int
viewportImg *image.RGBA
viewportW int
viewportH int
hits []world.Hit
updater *updater.Manager
backgroundStop chan struct{}
backgroundOnce sync.Once
onConnectionFn func(bool)
onConnectionErrFn func(error)
onStorageErrFn func(error)
onServiceErrFn func(error)
}
func NewClient(s storage.Storage, conn connector.Connector, app fyne.App) (mc.Client, error) {
e := &client{
s: s,
conn: conn,
app: app,
window: app.NewWindow("Galaxy Plus"),
reg: newRegistry(),
lastCanvasScale: 1.0,
world: nil,
hits: make([]world.Hit, 5),
backgroundStop: make(chan struct{}),
}
e.calculator = calculator.NewCaclulator(calculator.WithCreateHandler(e.createShipClass))
e.updater = updater.NewManager(e.s, e.conn)
stateExists, err := e.s.StateExists()
if err != nil {
return nil, err
}
if stateExists {
state, err := e.s.LoadState()
if err != nil {
return nil, err
}
e.state = &state
} else {
e.state = &mc.State{
ClientCurrentVersion: e.Version(),
CameraZoom: 1.0,
MapSplitterOffset: 0.5,
AccordionInfoOpen: false,
AccordionCalcOpen: false,
}
if err := e.s.SaveState(*e.state); err != nil {
return nil, err
}
}
if e.state.CameraZoom <= 0 {
e.state.CameraZoom = 1.0
}
if e.state.MapSplitterOffset <= 0 {
e.state.MapSplitterOffset = 0.5
}
e.wp = &world.RenderParams{
Options: &world.RenderOptions{DisableWrapScroll: false},
CameraZoom: e.state.CameraZoom,
CameraXWorldFp: e.state.CameraXFp,
CameraYWorldFp: e.state.CameraYFp,
}
e.drawer = &world.GGDrawer{DC: nil}
e.raster = canvas.NewRaster(func(wPx, hPx int) image.Image {
return e.draw(wPx, hPx)
})
e.pan = NewPanController(e)
e.co = NewRasterCoalescer(
FyneExecutor{},
e.raster,
func(wPx, hPx int, p world.RenderParams) image.Image {
return e.renderRasterImage(wPx, hPx, p)
},
)
return e, nil
}
func (e *client) BuildUI(w fyne.Window) {
mapCanvasObject := newInteractiveRaster(e.raster, e.onRasterWidgetLayout, e.onScrolled, e.onDragged, e.onDradEnd, e.onTapped)
toolbar := widget.NewToolbar(
widget.NewToolbarAction(
theme.FolderIcon(),
func() { e.initReportAsync("GAME_ID", 0) }),
widget.NewToolbarSeparator(),
widget.NewToolbarAction(
theme.NavigateBackIcon(),
func() {}),
widget.NewToolbarAction(
theme.NavigateNextIcon(),
func() {}),
)
e.accInfo = widget.NewAccordionItem(lang.L("title.info"), container.NewStack())
e.accInfo.Open = e.state.AccordionInfoOpen
e.accCalc = widget.NewAccordionItem(lang.L("title.calculator"), e.calculator.CanvasObject)
e.accCalc.Open = e.state.AccordionCalcOpen
accordion := widget.NewAccordion()
accordion.MultiOpen = true
accordion.Append(e.accCalc)
accordion.Append(e.accInfo)
e.mapSplitter = container.NewHSplit(mapCanvasObject, container.NewHScroll(accordion))
e.mapSplitter.SetOffset(e.state.MapSplitterOffset)
tabs := container.NewAppTabs(
container.NewTabItemWithIcon(
lang.L("title.map"),
theme.GridIcon(),
e.mapSplitter),
container.NewTabItemWithIcon(
"Calculator",
theme.ComputerIcon(),
container.NewStack(widget.NewButton("Calc", func() {})),
),
)
th := tabs.Theme()
icon := canvas.NewImageFromResource(th.Icon(theme.IconNameInfo))
statusLeft := widget.NewTextGridFromString("Status")
statusAd := widget.NewTextGridFromString("")
statusBar := container.NewBorder(
nil, // top
nil, // bottom
container.NewHBox(statusLeft, widget.NewSeparator()), // left
container.NewHBox(widget.NewSeparator(), icon), // right
statusAd, // center
)
content := container.NewBorder(
toolbar, // top
statusBar, // bottom
nil, // left
nil, // right
tabs, // center
)
w.CenterOnScreen()
w.SetContent(content)
s := statusBar.Size()
icon.SetMinSize(fyne.NewSize(s.Height, s.Height))
e.initLatestReport()
}
func (e *client) loadWorld(w *world.World) {
if w == nil {
return
}
w.SetCircleRadiusScaleFp(world.SCALE / 1000)
e.world = w
// TODO: store camera position in user settings
e.wp.CameraXWorldFp = w.W / 2
e.wp.CameraYWorldFp = w.H / 2
e.world.SetTheme(world.ThemeDark)
e.RequestRefresh()
}
func (e *client) Run() error {
e.BuildUI(e.window)
e.startBackground()
e.RequestRefresh()
e.window.SetMaster()
e.window.Resize(fyne.NewSize(800, 600))
e.window.CenterOnScreen()
e.window.SetOnClosed(e.Shutdown)
e.window.ShowAndRun()
return nil
}
func (e *client) Shutdown() {
e.stopBackground()
e.ensureStatePersist()
e.window.Close()
}
// TODO: remove func?
func (e *client) Version() string { return version }
func (e *client) OnConnection(isGood bool) {
if e.onConnectionFn != nil {
e.onConnectionFn(isGood)
}
}
func (e *client) OnConnectionError(err error) {
if e.onConnectionErrFn != nil {
e.onConnectionErrFn(err)
}
}
func (e *client) OnStorageError(err error) {
if e.onStorageErrFn != nil {
e.onStorageErrFn(err)
}
}
func (e *client) OnServiceError(err error) {
if e.onServiceErrFn != nil {
e.onServiceErrFn(err)
}
}
+227
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package client
import (
"image"
"sync"
"testing"
"github.com/stretchr/testify/require"
)
type testExecutor struct {
mu sync.Mutex
queue []func()
}
func (e *testExecutor) Post(fn func()) {
e.mu.Lock()
e.queue = append(e.queue, fn)
e.mu.Unlock()
}
func (e *testExecutor) FlushAll() {
for {
var fn func()
e.mu.Lock()
if len(e.queue) > 0 {
fn = e.queue[0]
e.queue = e.queue[1:]
}
e.mu.Unlock()
if fn == nil {
return
}
fn()
}
}
type testRefresher struct {
mu sync.Mutex
count int
}
func (r *testRefresher) Refresh() {
r.mu.Lock()
r.count++
r.mu.Unlock()
}
func (r *testRefresher) Count() int {
r.mu.Lock()
defer r.mu.Unlock()
return r.count
}
func TestRasterCoalescer_RequestBeforeDraw_CoalescesToLatest(t *testing.T) {
t.Parallel()
exec := &testExecutor{}
ref := &testRefresher{}
var got []int
co := NewRasterCoalescer(exec, ref, func(w, h int, p int) image.Image {
got = append(got, p)
return image.NewRGBA(image.Rect(0, 0, w, h))
})
co.Request(1)
co.Request(2)
co.Request(3)
// Only a single refresh should be scheduled before the next Draw().
exec.FlushAll()
require.Equal(t, 1, ref.Count())
_ = co.Draw(10, 10)
require.Equal(t, []int{3}, got)
}
func TestRasterCoalescer_RequestDuringDraw_SchedulesOneFollowUpRefresh(t *testing.T) {
t.Parallel()
exec := &testExecutor{}
ref := &testRefresher{}
var got []int
var co *RasterCoalescer[int]
co = NewRasterCoalescer(exec, ref, func(w, h int, p int) image.Image {
got = append(got, p)
if p == 1 {
co.Request(2)
co.Request(3)
}
return image.NewRGBA(image.Rect(0, 0, w, h))
})
co.Request(1)
exec.FlushAll()
require.Equal(t, 1, ref.Count())
// First draw renders 1 and schedules exactly one additional refresh.
_ = co.Draw(10, 10)
exec.FlushAll()
require.Equal(t, 2, ref.Count())
// Second draw renders latest (3).
_ = co.Draw(10, 10)
require.Equal(t, []int{1, 3}, got)
}
func TestRasterCoalescer_ManyRequestsWhileDrawing_StillOnlyOneExtraRefresh(t *testing.T) {
t.Parallel()
exec := &testExecutor{}
ref := &testRefresher{}
var got []int
var co *RasterCoalescer[int]
co = NewRasterCoalescer(exec, ref, func(w, h int, p int) image.Image {
got = append(got, p)
if p == 1 {
for i := 2; i <= 50; i++ {
co.Request(i)
}
}
return image.NewRGBA(image.Rect(0, 0, w, h))
})
co.Request(1)
exec.FlushAll()
require.Equal(t, 1, ref.Count())
_ = co.Draw(10, 10)
exec.FlushAll()
require.Equal(t, 2, ref.Count())
_ = co.Draw(10, 10)
require.Equal(t, []int{1, 50}, got)
}
func TestCopyViewportRGBA_CopiesROIAndIsIndependentFromSource(t *testing.T) {
t.Parallel()
src := image.NewRGBA(image.Rect(0, 0, 20, 20))
dst := image.NewRGBA(image.Rect(0, 0, 5, 6))
// Fill src with a pattern: pixel (x,y) has RGBA = (x, y, 0, 255).
for y := 0; y < 20; y++ {
for x := 0; x < 20; x++ {
off := y*src.Stride + x*4
src.Pix[off+0] = byte(x)
src.Pix[off+1] = byte(y)
src.Pix[off+2] = 0
src.Pix[off+3] = 255
}
}
marginX, marginY := 7, 9
copyViewportRGBA(dst, src, marginX, marginY, 5, 6)
// Verify a few pixels in dst match the expected source ROI.
// dst(0,0) == src(marginX, marginY)
{
off := 0*dst.Stride + 0*4
require.Equal(t, byte(marginX), dst.Pix[off+0])
require.Equal(t, byte(marginY), dst.Pix[off+1])
require.Equal(t, byte(255), dst.Pix[off+3])
}
// dst(4,5) == src(marginX+4, marginY+5)
{
off := 5*dst.Stride + 4*4
require.Equal(t, byte(marginX+4), dst.Pix[off+0])
require.Equal(t, byte(marginY+5), dst.Pix[off+1])
require.Equal(t, byte(255), dst.Pix[off+3])
}
// Mutate src ROI after copy and ensure dst is unchanged (no aliasing).
{
off := (marginY+0)*src.Stride + (marginX+0)*4
src.Pix[off+0] = 200
src.Pix[off+1] = 201
src.Pix[off+3] = 123
}
offDst := 0*dst.Stride + 0*4
require.Equal(t, byte(marginX), dst.Pix[offDst+0])
require.Equal(t, byte(marginY), dst.Pix[offDst+1])
require.Equal(t, byte(255), dst.Pix[offDst+3])
}
func TestEventPosToPixel_FloorMapping(t *testing.T) {
t.Parallel()
e := &client{}
// Pretend raster logical is 100x50, pixel is 1000x500.
e.metaMu.Lock()
e.lastRasterLogicW = 100
e.lastRasterLogicH = 50
e.lastRasterPxW = 1000
e.lastRasterPxH = 500
e.metaMu.Unlock()
x, y, ok := e.eventPosToPixel(0, 0)
require.True(t, ok)
require.Equal(t, 0, x)
require.Equal(t, 0, y)
// Middle
x, y, ok = e.eventPosToPixel(50, 25)
require.True(t, ok)
require.Equal(t, 500, x)
require.Equal(t, 250, y)
// Near max logical should map near max pixel with floor.
x, y, ok = e.eventPosToPixel(99.9, 49.9)
require.True(t, ok)
require.GreaterOrEqual(t, x, 998)
require.GreaterOrEqual(t, y, 498)
// Clamp
x, y, ok = e.eventPosToPixel(-10, 999)
require.True(t, ok)
require.Equal(t, 0, x)
require.Equal(t, 500, y)
}
+53
View File
@@ -0,0 +1,53 @@
package main
import (
"context"
"errors"
"fmt"
"galaxy/client"
"galaxy/client/appmeta"
"galaxy/client/loader"
"galaxy/connector/http"
"galaxy/storage/fs"
"os"
"os/signal"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/lang"
)
func main() {
var err error
defer func() {
if err == nil {
if r := recover(); r != nil {
err = errors.Join(err, fmt.Errorf("panic: %v", r))
}
}
if err != nil {
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
}()
ctx, cancel := signal.NotifyContext(context.Background(), os.Interrupt)
defer cancel()
app := app.NewWithID(appmeta.AppID)
if err = lang.AddTranslationsFS(client.Translations, "resource/lang"); err != nil {
return
}
s, err := fs.NewFS(app.Storage().RootURI().Path())
if err != nil {
return
}
c, err := http.NewHttpConnector(ctx, appmeta.DefaultBackendURL)
if err != nil {
return
}
l, err := loader.NewLoader(s, c, app)
if err != nil {
return
}
err = l.Run(ctx)
}
+51
View File
@@ -0,0 +1,51 @@
package main
import (
"context"
"errors"
"fmt"
"galaxy/client"
"galaxy/client/appmeta"
"galaxy/connector/http"
"galaxy/storage/fs"
"os"
"os/signal"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/lang"
)
func main() {
var err error
defer func() {
if err == nil {
if r := recover(); r != nil {
err = errors.Join(err, fmt.Errorf("panic: %v", r))
}
}
if err != nil {
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
}()
ctx, cancel := signal.NotifyContext(context.Background(), os.Interrupt)
defer cancel()
app := app.NewWithID(appmeta.AppID)
if err = lang.AddTranslationsFS(client.Translations, "resource/lang"); err != nil {
return
}
s, err := fs.NewFS(app.Storage().RootURI().Path())
if err != nil {
return
}
conn, err := http.NewHttpConnector(ctx, appmeta.DefaultBackendURL)
if err != nil {
return
}
c, err := client.NewClient(s, conn, app)
if err != nil {
return
}
err = c.Run()
}
+133
View File
@@ -0,0 +1,133 @@
package client
/*
Fyne-friendly latest-wins coalescing for canvas.NewRaster(draw func(w,h int) image.Image).
Key property:
- draw() renders at most once per invocation (never loops).
- if new requests arrived while drawing, we schedule exactly one extra Refresh.
*/
import (
"image"
"sync"
)
// UIExecutor posts a function to run on the UI/main thread.
type UIExecutor interface {
Post(fn func())
}
// Refresher is the minimal interface we need from fyne.CanvasObject / Raster.
type Refresher interface {
Refresh()
}
// RasterRenderer renders the latest params and returns an image.
// Must be called on the UI thread (inside draw callback).
type RasterRenderer[P any] func(wPx, hPx int, params P) image.Image
// RasterCoalescer implements latest-wins coalescing for raster rendering.
// It is designed specifically for toolkits like fyne where the system calls draw(w,h)
// and expects a returned image.
type RasterCoalescer[P any] struct {
exec UIExecutor
refresher Refresher
renderer RasterRenderer[P]
mu sync.Mutex
// inDraw == true while Draw() is running on UI thread.
inDraw bool
// refreshQueued == true when we have already posted a Refresh() that has not yet
// resulted in a Draw() call (or is expected to call Draw soon).
refreshQueued bool
// pending == true when new params arrived while inDraw==true.
// Draw() will schedule exactly one follow-up Refresh after it returns.
pending bool
latest P
have bool
}
// NewRasterCoalescer creates a new coalescer.
// - exec.Post must run fn on UI thread.
// - refresher.Refresh will trigger the framework to call draw(w,h).
func NewRasterCoalescer[P any](exec UIExecutor, refresher Refresher, renderer RasterRenderer[P]) *RasterCoalescer[P] {
if exec == nil {
panic("RasterCoalescer: nil executor")
}
if refresher == nil {
panic("RasterCoalescer: nil refresher")
}
if renderer == nil {
panic("RasterCoalescer: nil renderer")
}
return &RasterCoalescer[P]{exec: exec, refresher: refresher, renderer: renderer}
}
// Request stores the latest params and schedules exactly one refresh (latest-wins).
// Can be called from any goroutine.
func (c *RasterCoalescer[P]) Request(params P) {
c.mu.Lock()
c.latest = params
c.have = true
// If we are currently inside Draw(), don't schedule refresh immediately.
// Just mark pending; Draw() will schedule one follow-up refresh after it returns.
if c.inDraw {
c.pending = true
c.mu.Unlock()
return
}
// Not drawing. Schedule at most one refresh until the next Draw() happens.
if c.refreshQueued {
c.mu.Unlock()
return
}
c.refreshQueued = true
c.mu.Unlock()
c.exec.Post(c.refresher.Refresh)
}
// Draw must be called from the raster draw callback on the UI thread.
// It renders exactly once with the latest snapshot.
// If more requests arrived while drawing, it schedules exactly one extra refresh.
func (c *RasterCoalescer[P]) Draw(wPx, hPx int) image.Image {
c.mu.Lock()
// A Draw call corresponds to a previously scheduled refresh being serviced.
c.refreshQueued = false
if !c.have {
c.mu.Unlock()
return image.NewRGBA(image.Rect(0, 0, wPx, hPx))
}
c.inDraw = true
c.pending = false
params := c.latest
c.mu.Unlock()
img := c.renderer(wPx, hPx, params)
c.mu.Lock()
needAnother := c.pending
c.pending = false
c.inDraw = false
// If we need another frame, schedule exactly one refresh (if not already queued).
if needAnother && !c.refreshQueued {
c.refreshQueued = true
c.mu.Unlock()
c.exec.Post(c.refresher.Refresh)
return img
}
c.mu.Unlock()
return img
}
+6
View File
@@ -0,0 +1,6 @@
package client
import "embed"
//go:embed resource/lang
var Translations embed.FS
+46
View File
@@ -0,0 +1,46 @@
module galaxy/client
go 1.26.0
require (
fyne.io/fyne/v2 v2.7.3
github.com/fogleman/gg v1.3.0
github.com/stretchr/testify v1.11.1
)
require (
fyne.io/systray v1.12.0 // indirect
github.com/BurntSushi/toml v1.6.0 // indirect
github.com/davecgh/go-spew v1.1.2-0.20180830191138-d8f796af33cc // indirect
github.com/fredbi/uri v1.1.1 // indirect
github.com/fsnotify/fsnotify v1.9.0 // indirect
github.com/fyne-io/gl-js v0.2.0 // indirect
github.com/fyne-io/glfw-js v0.3.0 // indirect
github.com/fyne-io/image v0.1.1 // indirect
github.com/fyne-io/oksvg v0.2.0 // indirect
github.com/go-gl/gl v0.0.0-20231021071112-07e5d0ea2e71 // indirect
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20250301202403-da16c1255728 // indirect
github.com/go-text/render v0.2.0 // indirect
github.com/go-text/typesetting v0.3.3 // indirect
github.com/godbus/dbus/v5 v5.2.2 // indirect
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
github.com/hack-pad/go-indexeddb v0.3.2 // indirect
github.com/hack-pad/safejs v0.1.1 // indirect
github.com/jeandeaual/go-locale v0.0.0-20250612000132-0ef82f21eade // indirect
github.com/jsummers/gobmp v0.0.0-20230614200233-a9de23ed2e25 // indirect
github.com/kr/pretty v0.3.1 // indirect
github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646 // indirect
github.com/nicksnyder/go-i18n/v2 v2.6.1 // indirect
github.com/pmezard/go-difflib v1.0.1-0.20181226105442-5d4384ee4fb2 // indirect
github.com/rogpeppe/go-internal v1.14.1 // indirect
github.com/rymdport/portal v0.4.2 // indirect
github.com/srwiley/oksvg v0.0.0-20221011165216-be6e8873101c // indirect
github.com/srwiley/rasterx v0.0.0-20220730225603-2ab79fcdd4ef // indirect
github.com/yuin/goldmark v1.7.16 // indirect
golang.org/x/image v0.36.0 // indirect
golang.org/x/net v0.53.0 // indirect
golang.org/x/sys v0.43.0 // indirect
golang.org/x/text v0.36.0 // indirect
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
)
+82
View File
@@ -0,0 +1,82 @@
fyne.io/fyne/v2 v2.7.3 h1:xBT/iYbdnNHONWO38fZMBrVBiJG8rV/Jypmy4tVfRWE=
fyne.io/fyne/v2 v2.7.3/go.mod h1:gu+dlIcZWSzKZmnrY8Fbnj2Hirabv2ek+AKsfQ2bBlw=
fyne.io/systray v1.12.0 h1:CA1Kk0e2zwFlxtc02L3QFSiIbxJ/P0n582YrZHT7aTM=
fyne.io/systray v1.12.0/go.mod h1:RVwqP9nYMo7h5zViCBHri2FgjXF7H2cub7MAq4NSoLs=
github.com/BurntSushi/toml v1.6.0 h1:dRaEfpa2VI55EwlIW72hMRHdWouJeRF7TPYhI+AUQjk=
github.com/BurntSushi/toml v1.6.0/go.mod h1:ukJfTF/6rtPPRCnwkur4qwRxa8vTRFBF0uk2lLoLwho=
github.com/creack/pty v1.1.9/go.mod h1:oKZEueFk5CKHvIhNR5MUki03XCEU+Q6VDXinZuGJ33E=
github.com/davecgh/go-spew v1.1.2-0.20180830191138-d8f796af33cc h1:U9qPSI2PIWSS1VwoXQT9A3Wy9MM3WgvqSxFWenqJduM=
github.com/felixge/fgprof v0.9.3 h1:VvyZxILNuCiUCSXtPtYmmtGvb65nqXh2QFWc0Wpf2/g=
github.com/felixge/fgprof v0.9.3/go.mod h1:RdbpDgzqYVh/T9fPELJyV7EYJuHB55UTEULNun8eiPw=
github.com/fogleman/gg v1.3.0 h1:/7zJX8F6AaYQc57WQCyN9cAIz+4bCJGO9B+dyW29am8=
github.com/fogleman/gg v1.3.0/go.mod h1:R/bRT+9gY/C5z7JzPU0zXsXHKM4/ayA+zqcVNZzPa1k=
github.com/fredbi/uri v1.1.1 h1:xZHJC08GZNIUhbP5ImTHnt5Ya0T8FI2VAwI/37kh2Ko=
github.com/fredbi/uri v1.1.1/go.mod h1:4+DZQ5zBjEwQCDmXW5JdIjz0PUA+yJbvtBv+u+adr5o=
github.com/fsnotify/fsnotify v1.9.0 h1:2Ml+OJNzbYCTzsxtv8vKSFD9PbJjmhYF14k/jKC7S9k=
github.com/fsnotify/fsnotify v1.9.0/go.mod h1:8jBTzvmWwFyi3Pb8djgCCO5IBqzKJ/Jwo8TRcHyHii0=
github.com/fyne-io/gl-js v0.2.0 h1:+EXMLVEa18EfkXBVKhifYB6OGs3HwKO3lUElA0LlAjs=
github.com/fyne-io/gl-js v0.2.0/go.mod h1:ZcepK8vmOYLu96JoxbCKJy2ybr+g1pTnaBDdl7c3ajI=
github.com/fyne-io/glfw-js v0.3.0 h1:d8k2+Y7l+zy2pc7wlGRyPfTgZoqDf3AI4G+2zOWhWUk=
github.com/fyne-io/glfw-js v0.3.0/go.mod h1:Ri6te7rdZtBgBpxLW19uBpp3Dl6K9K/bRaYdJ22G8Jk=
github.com/fyne-io/image v0.1.1 h1:WH0z4H7qfvNUw5l4p3bC1q70sa5+YWVt6HCj7y4VNyA=
github.com/fyne-io/image v0.1.1/go.mod h1:xrfYBh6yspc+KjkgdZU/ifUC9sPA5Iv7WYUBzQKK7JM=
github.com/fyne-io/oksvg v0.2.0 h1:mxcGU2dx6nwjJsSA9PCYZDuoAcsZ/OuJlvg/Q9Njfo8=
github.com/fyne-io/oksvg v0.2.0/go.mod h1:dJ9oEkPiWhnTFNCmRgEze+YNprJF7YRbpjgpWS4kzoI=
github.com/go-gl/gl v0.0.0-20231021071112-07e5d0ea2e71 h1:5BVwOaUSBTlVZowGO6VZGw2H/zl9nrd3eCZfYV+NfQA=
github.com/go-gl/gl v0.0.0-20231021071112-07e5d0ea2e71/go.mod h1:9YTyiznxEY1fVinfM7RvRcjRHbw2xLBJ3AAGIT0I4Nw=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20250301202403-da16c1255728 h1:RkGhqHxEVAvPM0/R+8g7XRwQnHatO0KAuVcwHo8q9W8=
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20250301202403-da16c1255728/go.mod h1:SyRD8YfuKk+ZXlDqYiqe1qMSqjNgtHzBTG810KUagMc=
github.com/go-text/render v0.2.0 h1:LBYoTmp5jYiJ4NPqDc2pz17MLmA3wHw1dZSVGcOdeAc=
github.com/go-text/render v0.2.0/go.mod h1:CkiqfukRGKJA5vZZISkjSYrcdtgKQWRa2HIzvwNN5SU=
github.com/go-text/typesetting v0.3.3 h1:ihGNJU9KzdK2QRDy1Bm7FT5RFQoYb+3n3EIhI/4eaQc=
github.com/go-text/typesetting v0.3.3/go.mod h1:vIRUT25mLQaSh4C8H/lIsKppQz/Gdb8Pu/tNwpi52ts=
github.com/go-text/typesetting-utils v0.0.0-20250618110550-c820a94c77b8 h1:4KCscI9qYWMGTuz6BpJtbUSRzcBrUSSE0ENMJbNSrFs=
github.com/go-text/typesetting-utils v0.0.0-20250618110550-c820a94c77b8/go.mod h1:3/62I4La/HBRX9TcTpBj4eipLiwzf+vhI+7whTc9V7o=
github.com/godbus/dbus/v5 v5.2.2 h1:TUR3TgtSVDmjiXOgAAyaZbYmIeP3DPkld3jgKGV8mXQ=
github.com/godbus/dbus/v5 v5.2.2/go.mod h1:3AAv2+hPq5rdnr5txxxRwiGjPXamgoIHgz9FPBfOp3c=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/google/pprof v0.0.0-20211214055906-6f57359322fd h1:1FjCyPC+syAzJ5/2S8fqdZK1R22vvA0J7JZKcuOIQ7Y=
github.com/google/pprof v0.0.0-20211214055906-6f57359322fd/go.mod h1:KgnwoLYCZ8IQu3XUZ8Nc/bM9CCZFOyjUNOSygVozoDg=
github.com/hack-pad/go-indexeddb v0.3.2 h1:DTqeJJYc1usa45Q5r52t01KhvlSN02+Oq+tQbSBI91A=
github.com/hack-pad/go-indexeddb v0.3.2/go.mod h1:QvfTevpDVlkfomY498LhstjwbPW6QC4VC/lxYb0Kom0=
github.com/hack-pad/safejs v0.1.1 h1:d5qPO0iQ7h2oVtpzGnLExE+Wn9AtytxIfltcS2b9KD8=
github.com/hack-pad/safejs v0.1.1/go.mod h1:HdS+bKF1NrE72VoXZeWzxFOVQVUSqZJAG0xNCnb+Tio=
github.com/jeandeaual/go-locale v0.0.0-20250612000132-0ef82f21eade h1:FmusiCI1wHw+XQbvL9M+1r/C3SPqKrmBaIOYwVfQoDE=
github.com/jeandeaual/go-locale v0.0.0-20250612000132-0ef82f21eade/go.mod h1:ZDXo8KHryOWSIqnsb/CiDq7hQUYryCgdVnxbj8tDG7o=
github.com/jsummers/gobmp v0.0.0-20230614200233-a9de23ed2e25 h1:YLvr1eE6cdCqjOe972w/cYF+FjW34v27+9Vo5106B4M=
github.com/jsummers/gobmp v0.0.0-20230614200233-a9de23ed2e25/go.mod h1:kLgvv7o6UM+0QSf0QjAse3wReFDsb9qbZJdfexWlrQw=
github.com/kr/pretty v0.3.1 h1:flRD4NNwYAUpkphVc1HcthR4KEIFJ65n8Mw5qdRn3LE=
github.com/kr/pretty v0.3.1/go.mod h1:hoEshYVHaxMs3cyo3Yncou5ZscifuDolrwPKZanG3xk=
github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646 h1:zYyBkD/k9seD2A7fsi6Oo2LfFZAehjjQMERAvZLEDnQ=
github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646/go.mod h1:jpp1/29i3P1S/RLdc7JQKbRpFeM1dOBd8T9ki5s+AY8=
github.com/nicksnyder/go-i18n/v2 v2.6.1 h1:JDEJraFsQE17Dut9HFDHzCoAWGEQJom5s0TRd17NIEQ=
github.com/nicksnyder/go-i18n/v2 v2.6.1/go.mod h1:Vee0/9RD3Quc/NmwEjzzD7VTZ+Ir7QbXocrkhOzmUKA=
github.com/pkg/profile v1.7.0 h1:hnbDkaNWPCLMO9wGLdBFTIZvzDrDfBM2072E1S9gJkA=
github.com/pkg/profile v1.7.0/go.mod h1:8Uer0jas47ZQMJ7VD+OHknK4YDY07LPUC6dEvqDjvNo=
github.com/pmezard/go-difflib v1.0.1-0.20181226105442-5d4384ee4fb2 h1:Jamvg5psRIccs7FGNTlIRMkT8wgtp5eCXdBlqhYGL6U=
github.com/rogpeppe/go-internal v1.14.1 h1:UQB4HGPB6osV0SQTLymcB4TgvyWu6ZyliaW0tI/otEQ=
github.com/rymdport/portal v0.4.2 h1:7jKRSemwlTyVHHrTGgQg7gmNPJs88xkbKcIL3NlcmSU=
github.com/rymdport/portal v0.4.2/go.mod h1:kFF4jslnJ8pD5uCi17brj/ODlfIidOxlgUDTO5ncnC4=
github.com/srwiley/oksvg v0.0.0-20221011165216-be6e8873101c h1:km8GpoQut05eY3GiYWEedbTT0qnSxrCjsVbb7yKY1KE=
github.com/srwiley/oksvg v0.0.0-20221011165216-be6e8873101c/go.mod h1:cNQ3dwVJtS5Hmnjxy6AgTPd0Inb3pW05ftPSX7NZO7Q=
github.com/srwiley/rasterx v0.0.0-20220730225603-2ab79fcdd4ef h1:Ch6Q+AZUxDBCVqdkI8FSpFyZDtCVBc2VmejdNrm5rRQ=
github.com/srwiley/rasterx v0.0.0-20220730225603-2ab79fcdd4ef/go.mod h1:nXTWP6+gD5+LUJ8krVhhoeHjvHTutPxMYl5SvkcnJNE=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
github.com/yuin/goldmark v1.7.16 h1:n+CJdUxaFMiDUNnWC3dMWCIQJSkxH4uz3ZwQBkAlVNE=
github.com/yuin/goldmark v1.7.16/go.mod h1:ip/1k0VRfGynBgxOz0yCqHrbZXhcjxyuS66Brc7iBKg=
go.yaml.in/yaml/v3 v3.0.4 h1:tfq32ie2Jv2UxXFdLJdh3jXuOzWiL1fo0bu/FbuKpbc=
go.yaml.in/yaml/v3 v3.0.4/go.mod h1:DhzuOOF2ATzADvBadXxruRBLzYTpT36CKvDb3+aBEFg=
golang.org/x/image v0.36.0 h1:Iknbfm1afbgtwPTmHnS2gTM/6PPZfH+z2EFuOkSbqwc=
golang.org/x/image v0.36.0/go.mod h1:YsWD2TyyGKiIX1kZlu9QfKIsQ4nAAK9bdgdrIsE7xy4=
golang.org/x/net v0.53.0 h1:d+qAbo5L0orcWAr0a9JweQpjXF19LMXJE8Ey7hwOdUA=
golang.org/x/sys v0.43.0 h1:Rlag2XtaFTxp19wS8MXlJwTvoh8ArU6ezoyFsMyCTNI=
golang.org/x/text v0.36.0 h1:JfKh3XmcRPqZPKevfXVpI1wXPTqbkE5f7JA92a55Yxg=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c h1:Hei/4ADfdWqJk1ZMxUNpqntNwaWcugrBjAiHlqqRiVk=
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c/go.mod h1:JHkPIbrfpd72SG/EVd6muEfDQjcINNoR0C8j2r3qZ4Q=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

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