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2 Commits

Author SHA1 Message Date
Ilia Denisov 24c68e9846 feat(model+ui): F8-05 — race on OtherGroup, real attribution + N×M label
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Tests · UI / test (pull_request) Successful in 3m53s
Issue #48 п.32 ("Stationed ship groups") shipped with a fragile race
fallback: when a foreign group sat on a non-`other`-kind planet the
inspector printed a generic "foreign" label, which collapsed the
race dropdown to a single uninformative bucket. The engine FBS
contract did not carry per-group race either, so live games hit the
same gap. This patch carries race authoritatively from the engine
through every layer down to the inspector.

Wire format & engine
- `pkg/schema/fbs/report.fbs`: add `race:string` to `OtherGroup` and
  `LocalGroup` (additive — old clients ignore).
- `pkg/schema/fbs/report/`: regenerated Go bindings.
- `ui/frontend/src/proto/galaxy/fbs/report/`: regenerated TS bindings.
- `pkg/model/report.OtherGroup.Race`: new field; carried through
  `LocalGroup` via the embedded `OtherGroup`.
- `pkg/transcoder/report.go`: encode + decode `race` on both
  `LocalGroup` and `OtherGroup`.
- `game/internal/controller/report.go.otherGroup`: set `v.Race`
  from `c.g.Race[c.RaceIndex(sg.OwnerID)].Name` so every emitted
  group — own or foreign — carries the resolved race name.

Legacy parser
- `tools/local-dev/legacy-report/parser.go`: capture the
  `<Race> Groups` header into `pendingOtherGroup.race`, fill local
  group `Race` from `p.rep.Race`, propagate both into the
  `report.OtherGroup` rows.
- Tests + smoke counts updated; regenerated `KNNTS{039,041}.json`
  fixtures so the synthetic loader carries the new field.

UI
- `ui/frontend/src/api/`: `ReportShipGroupBase.race` field;
  synthetic loader + FBS decoder populate it.
- `ui/frontend/src/lib/inspectors/planet/ship-groups.svelte`: the
  stationed-groups inspector picks race directly from
  `group.race` (own falls back to `localRace`, both finally to the
  `race.unknown` placeholder). The planet-owner / "foreign"
  heuristic is gone.
- Row label changes from "N ships mass M" to a compact
  `<class>` | `<N ×>` | `<mass>` three-column layout: the count
  cell is right-aligned tabular, the mass cell is right-aligned
  monospace + tabular, matching the inspector / calculator number
  conventions. Stale i18n keys removed
  (`ship_groups.row.count`, `.row.mass`, `.race.foreign`).
- All affected unit tests (8 files) carry the new `race` field.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 16:23:17 +02:00
Ilia Denisov 86e77efe39 ui/phase-19: read-only ship-group inspector + sheet + tab dispatch
Closes Phase 19's UI surface. The inspector dispatches on the
selection variant: local / other groups render class, count, the
four tech levels, mass, cargo (type + amount when loaded),
location (planet name on-orbit, from/to/distance in hyperspace),
and — for local groups only — fleet membership + state. Incoming
groups surface origin / destination / distance / speed and the
inline ETA = ceil(distance / speed); zero speed collapses to the
designer's existing "—" placeholder. Unidentified groups render
just the (x, y) coordinates and the no-data hint, mirroring the
unidentified planet treatment.

Layout / inspector-tab plumbing:
  - inspector-tab.svelte derives selectedShipGroup against the
    rendered report and mounts <ShipGroup /> when the planet
    branch doesn't match. Stale refs (an index that no longer
    resolves after a turn refresh) collapse cleanly to the empty
    state.
  - +layout.svelte mounts <ShipGroupSheet /> alongside the
    existing planet sheet on mobile; both share the
    `effectiveTool === "map"` guard and clear-on-close.

i18n: en + ru both grow ~30 keys under
`game.inspector.ship_group.*`. Adding a key to one without the
other is a TS error (TranslationKey is `keyof typeof en`), so the
Russian mirror stays mandatory.

Tests:
  - inspector-ship-group.test.ts exercises every variant —
    on-planet local, in-hyperspace local, cargo-loaded local,
    foreign, incoming with ETA, incoming with zero speed,
    unidentified, plus the missing-planet `#NN` fallback.
  - tests/e2e/inspector-ship-group.spec.ts is a smoke spec that
    drives the DEV-only synthetic-report loader from /lobby
    through navigation to /games/synthetic-XXX/map.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 13:24:17 +02:00