* Honest pixel-space sizing for `pointRadiusPx` / `strokeWidthPx`: the
renderer divides by the current camera scale on every
`viewport.zoomed` so thin lines / small markers stay the same on-screen
size at any zoom.
* Known-size planets switch to `pointRadiusWorld`, softened against the
reference scale by `PLANET_SIZE_ZOOM_ALPHA = 0.33`; unidentified
planets pin to a 3-px disc.
* New planet label layer renders a two-line `name / #N` legend under
each planet (`#N` only for unidentified or when the new `planetNames`
toggle is off). Selection now paints an inverse-fill frame around the
selected planet's label plus an outline on the disc; the old
selection-ring primitive is retired.
* Bombing markers swap the separate CirclePrim for a planet-outline
overlay (damaged / wiped colour); the report deep-link moves to a
"view bombing report" link in the planet inspector.
* Docs + tests follow: `renderer.md` reflects the new sizing contract +
label / outline layers, vitest covers the sizing math, label
formatting, and the new toggle, and the map-toggles e2e adds a
persistence case for `planetNames`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Drains six F8 polish items (parent #43) in one feature:
а) Chrome cleanup
- п.6 — remove the AccountMenu (settings/sessions/theme/language/logout
∼ rudimentary in-game) and replace it with a single icon-button
light/dark theme toggle. The toggle flips an in-memory `theme.override`;
game-shell unmount calls `theme.clearOverride()` so the lobby (and
any re-entry) re-projects the persisted lobby choice.
- п.8 — remove the wrap-scrolling radio from the map gear popover. The
per-game `wrapMode` store and the renderer's no-wrap path stay in
place for a future engine-side topology feature; only the UI surface
is dropped (wrap is a server-side concept, not a per-session UI
affordance).
б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel,
or contextual edit/remove/add)
- п.13 — planet name is now click-to-edit: clicking the name opens an
inline `<input>` + ✓ confirm icon; Escape cancels; the explicit
Rename action button and Cancel button are gone.
- п.14 — production becomes one row: primary `<select>` picks
industry/materials/research/ship, conditional secondary `<select>`
picks the target (tech / science / ship class) for research and
ship contexts. Apply is gated until row state differs from the
planet's current effective production; auto-submit-on-click is
replaced by the apply-gate.
- п.16 — cargo routes collapse to one row: a single dropdown
(COL/CAP/MAT/EMP plus a placeholder that absorbs the old section
title) and contextual action buttons (add / edit + remove) to the
right. After a successful pick or remove the dropdown stays on the
type the user just acted on.
- п.32 — stationed ship groups hoist the race column into a dropdown
above the table. The dropdown seeds with the player's own race when
local groups are stationed here, otherwise the first race
alphabetically; rendered only when more than one race is in orbit.
The race column is dropped in both single- and multi-race modes —
the dropdown's value already names the active race.
Tests: unit and Playwright e2e updated for every changed test-id and
flow; new coverage added for `theme.override`, the in-game toggle, the
apply-gate behaviour, and the stationed-race dropdown. i18n keys for
the removed menu items, the wrap radios, the cargo title, and the
explicit `rename.cancel` are dropped from both locales; new
`game.shell.theme_toggle.*`, `production.main/target.*`,
`production.apply/cancel`, `cargo.placeholder`, and
`ship_groups.race_filter.aria` keys land.
Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md`
mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md`
documents the lobby-owned persisted picker + the in-game ephemeral
override channel.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The Phase 29 fog overlay rendered as a handful of random arc
segments instead of a clean union of holes around LOCAL planets
— Pixi v8's `Graphics.cut()` does not reliably subtract multiple
overlapping circles from a base path.
Replaced the cut-based approach with a layered overpaint: a
fog-tinted rectangle fills the world, then opaque background-
coloured circles are painted on top for every visibility circle.
The natural rendering order unions overlapping circles for free —
no geometry, no `cut()` quirks, one extra fill per circle.
Renamed the toggle from `visibilityFog` to `visibleHyperspace`
across the store, i18n strings, popover, tests, and docs. The
overlay still implements the visual "fog" effect at the renderer
level (FOG_COLOR, setVisibilityFog, getMapFog); the toggle is
named after the player-facing concept it controls — the portion
of the map that is visible (intelligence/scan coverage) — rather
than the obscured part.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the gear-icon popover on the map view with per-game persistence
of every category toggle plus the wrap-mode radio. Hide-by-id and
visibility-fog facilities land on the renderer so every flip applies
within one frame without a Pixi remount; the wrap-mode toggle keeps
its existing remount + camera-preserve path. A new server-side turn
force-resets every flag to defaults so a hidden category never makes
the player miss the next turn's news.
Also fixes the FligthDistance → FlightDistance typo in pkg/calc/race.go
(plus the single Go caller); the TS side keeps duplicating the formula
until a race-level WASM bridge lands.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>