Commit Graph

4 Commits

Author SHA1 Message Date
Ilia Denisov bde9d535dc chore(cleanup): purge /command residuals — fakeEngine, canon golden, openapi
Tests · UI / test (pull_request) Has been cancelled
Tests · Integration / integration (pull_request) Successful in 1m46s
Tests · Go / test (pull_request) Successful in 2m4s
Tests · Go / test (push) Successful in 2m28s
Tests · UI / test (push) Successful in 3m22s
Follow-up tidy after the cross-service /command removal (#73):

- Rename the router test double dummyExecutor -> fakeEngine (and the
  newExecutor / setupRouterExecutor helpers -> newFakeEngine /
  setupRouterEngine): it implements handler.Engine now, "executor" was a
  leftover of the removed adapter. Test-only.

- Regenerate the ui/core canon signing golden onto user.games.order
  (request_user_games_command.json -> request_user_games_order.json, fresh
  canonical bytes + Ed25519 signature) and drop the last
  user.games.command references from the Go/TS tests and docs.

- Align game openapi: CommandRequest.cmd no longer carries minItems: 1. It
  is now used only by PUT /api/v1/order, which accepts an empty batch
  (clearing the player's stored order, equivalent to removing every
  command); the contract test freezes the empty-allowed shape.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 15:16:17 +02:00
Ilia Denisov a89048f6c5 docs(ui): finalize MVP plan structure and de-archaeologize topic docs
MVP web client (Phases 1-30) is complete; reorganize planning + living docs around that.

- PLAN.md kept as the staged MVP record (1-30) with a status block + pointers; removed the 31-36 stages, regression scenarios, and deferred-TODO section (moved out); fixed a stale cross-machine plan path.

- ui/PLAN-finalize.md (new): active web-finalization plan in 8 stages (visual system, a11y, i18n, error UX, PWA, build hygiene, docs, owner manual-QA loop); absorbs former Phases 33 and 35.

- ui/ROADMAP.md (new): post-MVP (Wails, Capacitor, realistic projection, acceptance + regression scenarios) and triaged deferred follow-ups.

- ui/docs/README.md (new): grouped topic-doc index.

- De-archaeologized all 20 ui/docs topic docs + ui/README.md + ui/core/README.md: stripped Phase-N build history, rewritten as current-state; deferred work now points at ROADMAP.md / PLAN-finalize.md. Docs-only; no code change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 23:17:51 +02:00
Ilia Denisov e4dc0ce029 ui/phase-18: ship-class calc bridge with live designer preview
Wires pkg/calc/ship.go into the WASM Core boundary as seven thin
wrappers (DriveEffective, EmptyMass, WeaponsBlockMass, FullMass,
Speed, CargoCapacity, CarryingMass). The ship-class designer reads
Core through a new CORE_CONTEXT_KEY populated by the in-game layout
and renders a five-row preview pane (mass, full-load mass, max
speed, range at full load, cargo capacity) that updates reactively
on every form edit and on the player's localPlayer{Drive,Weapons,
Shields,Cargo} tech levels — three of which are now decoded from
the report's Player block alongside the existing localPlayerDrive.

CarryingMass is the seventh wrapper added to the original six-function
list so that "full-load mass" composes through pkg/calc/ functions
without putting math in TypeScript.
2026-05-09 23:14:40 +02:00
Ilia Denisov dc1c9b109c phase 3 2026-05-07 09:40:37 +02:00