Drains six F8 polish items (parent #43) in one feature:
а) Chrome cleanup
- п.6 — remove the AccountMenu (settings/sessions/theme/language/logout
∼ rudimentary in-game) and replace it with a single icon-button
light/dark theme toggle. The toggle flips an in-memory `theme.override`;
game-shell unmount calls `theme.clearOverride()` so the lobby (and
any re-entry) re-projects the persisted lobby choice.
- п.8 — remove the wrap-scrolling radio from the map gear popover. The
per-game `wrapMode` store and the renderer's no-wrap path stay in
place for a future engine-side topology feature; only the UI surface
is dropped (wrap is a server-side concept, not a per-session UI
affordance).
б) Inspector compact rows (single idiom: select + ✓ apply / ✗ cancel,
or contextual edit/remove/add)
- п.13 — planet name is now click-to-edit: clicking the name opens an
inline `<input>` + ✓ confirm icon; Escape cancels; the explicit
Rename action button and Cancel button are gone.
- п.14 — production becomes one row: primary `<select>` picks
industry/materials/research/ship, conditional secondary `<select>`
picks the target (tech / science / ship class) for research and
ship contexts. Apply is gated until row state differs from the
planet's current effective production; auto-submit-on-click is
replaced by the apply-gate.
- п.16 — cargo routes collapse to one row: a single dropdown
(COL/CAP/MAT/EMP plus a placeholder that absorbs the old section
title) and contextual action buttons (add / edit + remove) to the
right. After a successful pick or remove the dropdown stays on the
type the user just acted on.
- п.32 — stationed ship groups hoist the race column into a dropdown
above the table. The dropdown seeds with the player's own race when
local groups are stationed here, otherwise the first race
alphabetically; rendered only when more than one race is in orbit.
The race column is dropped in both single- and multi-race modes —
the dropdown's value already names the active race.
Tests: unit and Playwright e2e updated for every changed test-id and
flow; new coverage added for `theme.override`, the in-game toggle, the
apply-gate behaviour, and the stationed-race dropdown. i18n keys for
the removed menu items, the wrap radios, the cargo title, and the
explicit `rename.cancel` are dropped from both locales; new
`game.shell.theme_toggle.*`, `production.main/target.*`,
`production.apply/cancel`, `cargo.placeholder`, and
`ship_groups.race_filter.aria` keys land.
Docs synced: `docs/FUNCTIONAL.md` §6.7 + `docs/FUNCTIONAL_ru.md`
mirror drop the torus / no-wrap radio mention; `ui/docs/design-system.md`
documents the lobby-owned persisted picker + the in-game ephemeral
override channel.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two follow-up fixes after the initial Phase 19 landing:
1. The IncomingGroup dashed trajectory was drawn between raw
(x1, y1) and (x2, y2) world coordinates. On torus wrap mode
this took the long way around when origin and destination
sat near opposite seams. The line now picks endpoints via
`torusShortestDelta` so the segment crosses the seam when
that's the shorter visual path. The interpolated clickable
point follows the same unwrapped vector. The same helper
fixes the in-hyperspace position for local / foreign groups.
2. On-planet local and foreign groups previously rendered as
small offset points next to every populated planet, which
turned the canvas into noise as soon as a player held more
than a handful of planets. The map no longer renders any
in-orbit group; the planet inspector grows a compact
"stationed ship groups" subsection
(`lib/inspectors/planet/ship-groups.svelte`) that lists
each in-orbit group as a row of `<race> · <class> · <count>
ships · <mass>`. Race attribution: LocalGroup → the player's
race, OtherGroup on a foreign-owned planet → the planet's
owner, OtherGroup elsewhere → "foreign" placeholder. Rows
are non-interactive in Phase 19; Phase 21+ will deep-link
into the ship-groups table view with a (planet, race) filter.
Tests:
- `state-binding-groups.test.ts` swaps the on-planet rendering
expectation for the new "no map primitive" rule, and adds a
regression that asserts the incoming line crosses the torus
seam via `torusShortestDelta`.
- new `inspector-planet-ship-groups.test.ts` covers row
composition, the destination-mismatch filter, the
in-hyperspace exclusion, the foreign-planet owner fallback,
and the empty-state collapse.
- `inspector-planet.test.ts` and `inspector-ship-group.spec.ts`
pick up the new prop chain (`localShipGroups`,
`otherShipGroups`, `localRace`).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>