Serve the whole stack behind one host: site at /, game UI at /game/,
gateway REST at /api + /healthz, Connect at /rpc (prefix stripped by the
edge Caddy). The built artifact is domain-agnostic — the UI talks to the
gateway same-origin via relative URLs, so the same bundle runs under any
host with no rebuild and with CORS disabled.
- Rename the Connect proto service galaxy.gateway.v1.EdgeGateway ->
edge.v1.Gateway; regenerate Go + TS; public path /rpc/edge.v1.Gateway.
- Move the game UI under base path /game (env BASE_PATH); make the
manifest, service-worker scope, WASM loader, and all navigation
base-aware via a withBase helper.
- Relative API + /rpc Connect prefix; Vite dev proxy mirrors the strip.
- Rewrite the edge Caddy (dev + prod) for path-based routing; empty CORS
allow-lists (same-origin); single host.
- New VitePress project site (site/): i18n en/ru with switcher, LaTeX
math, minimal monospace theme; built and served at /.
- dev-deploy compose/Makefile + CI (dev-deploy, prod-build, new
site-build) build and seed the site; probes hit /, /game/, /healthz.
- Sync docs (ARCHITECTURE, gateway README/openapi, dev-deploy &
local-dev READMEs, CLAUDE.md, ui/PLAN).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Caddy's `file_server` did not set Cache-Control on the SvelteKit
build, so browsers fell back to heuristic caching keyed off
Last-Modified. On the long-lived dev environment the heuristic
window leaves the previous deploy's `index.html` cached for
minutes-to-hours, and Safari combined that with stale conditional
requests into a visible multi-second freeze on every reload (the
reproduction was "private window reloads instantly, normal window
hangs; clearing Safari caches restores normal speed"). Push
delivery itself works — heartbeat keeps the SubscribeEvents stream
alive — but the bundle path stalls behind the browser revalidating
a chain of stale chunks.
Mirror the standard SvelteKit cache split inside both Caddyfiles:
- `_app/immutable/*` — hash-named JS/CSS chunks Vite emits with
content-addressed file names — `Cache-Control:
public, max-age=31536000, immutable`. Safe to cache forever
because the name changes whenever the content does, so the next
deploy serves new files under new URLs.
- Everything else (`index.html` fallback via `try_files`,
`env.js`, `version.json`, `core.wasm`, `wasm_exec.js`,
`favicon.svg`) — `Cache-Control: no-cache, must-revalidate`.
The browser still uses the cached body when the ETag matches,
but it always asks first; a fresh deploy reaches the user on
the next reload without a manual cache clear.
Smoke-tested locally: a docker-run Caddy with this config returns
the immutable header only for `/_app/immutable/*` and the
no-cache header for `/index.html`, `/env.js`, and the SPA-fallback
path `/some/route`. The Caddyfile passes `caddy validate` in
both `Caddyfile.dev` and `Caddyfile.prod`; the pre-existing
formatting warning on line 7 is untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
`api.galaxy.lan` was proxying every path to `galaxy-api:8080` (the
public REST listener), so authenticated Connect-Web calls
(`/galaxy.gateway.v1.EdgeGateway/ExecuteCommand`,
`/galaxy.gateway.v1.EdgeGateway/SubscribeEvents`) collapsed to a 404
from the public route table — the lobby loaded the static bundle
but every authenticated query failed silently.
Split routing by path: `/galaxy.gateway.v1.EdgeGateway/*` goes to
the authenticated listener on `:9090`, everything else stays on
`:8080`. Mirrors the Vite dev-server proxy in
`ui/frontend/vite.config.ts`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
A docker-compose stack that hosts postgres, redis, mailpit, backend,
gateway, and an app-routing Caddy. Reachable through the host Caddy at
https://www.galaxy.lan (static SPA) and https://api.galaxy.lan (REST +
gRPC). Coexists with tools/local-dev/ and tools/local-ci/ by giving
every name (compose project, container, network, volume) a distinct
galaxy-dev-* prefix.
State is persisted in named volumes; game-state lives under
${GALAXY_DEV_GAME_STATE_DIR:-$HOME/.galaxy-dev/game-state} so the
default works for a non-root runner without sudo.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>