Two follow-up nits on the F8-04b sidebar:
1. The bare-`lobby` resolver (lobby-screen.svelte) redirected to
`games-recruitment` unconditionally on mount. With games already
in the player's roster the sidebar then highlighted the wrong
sub-page. The resolver now awaits the lobby fan-out + account
fetch, then hands off to the same `firstVisibleGamesScreen` helper
the sidebar uses — so a fresh entry with games lands on
`active-past`, the canonical-order fallback stays `recruitment`.
2. `games-invitations` was unconditionally visible in the sidebar.
Now it follows the `active-past` rule: hidden until the
pending-invites list reports >=1. The lobby shell's auto-kick
effect treats it symmetrically — accepting / declining the last
invite moves the player to the next visible sub-page once the
fan-out has resolved.
Acceptance order in games-invitations-screen.acceptInvite was also
swapped to setMyGames-before-removeInvitation: both mutations land
in the same microtask, so the new auto-kick sees the freshly added
game in `myGames` when invitations drop to zero and routes the
player to `active-past` instead of bouncing through `recruitment`.
The visibility predicates and canonical order live in the new
`src/lib/lobby-nav.ts` pure helper, shared between the sidebar and
the resolver so they cannot disagree. Unit tests cover every
combination of (hasMyGames, hasInvitations, isPaidOrDev).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- lobby-create-screen: call lobbyData.refresh() after a successful
POST so the new game shows up in the private-games panel
immediately. The shared lobby-data store is otherwise lazy
(ensure-on-first-mount), which rendered a stale list across the
post-create navigation in the e2e suite.
- e2e tests that move between lobby sub-panels now go through
`window.__galaxyNav.go(...)` rather than clicking the sidebar
items. The mobile sidebar tucks the submenu behind a dropdown, so
testid-based clicks fail on the mobile-iphone-13 / pixel-5
viewports — the dev nav surface bypasses that UX (which has its
own coverage in `lobby-tier-gate` / future submenu specs).
- game-shell-map missing-membership test: assert
`lobby-account-name` instead of `lobby-create-button` on
drop-back-to-lobby (the button moved into the paid-only
private-games sub-panel; the identity strip is the constant lobby
chrome).
- inspector-ship-group + ship-group-send synthetic loader specs:
jump straight to the dev-only `synthetic-reports` top-level
screen via the dev nav surface before looking for the file
input (the loader moved off Overview in F8-04b).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reshape the lobby UI from a single Overview into a two-level sidebar
(games · profile · DEV synthetic-reports) with four games sub-panels
(active-past · recruitment · invitations · private-games). Move the
`create new game` button into the private-games panel, merge the
applications section into recruitment cards as status chips, and add
DEV-only synthetic-report loader as a top-level screen.
Add a paid-tier gate at backend `lobby.game.create`: free callers get
`403 forbidden` before the lobby service is invoked. The UI hides the
private-games sub-panel + create button on free tier (DEV affordances
flag overrides). Update every integration test that creates a game to
use a new `testenv.PromoteToPaid` helper; add a new
`TestLobbyFlow_FreeUserCreateGameForbidden`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PR-feedback round on #60:
- Time-zone field is now a continent-grouped <select> populated from
`Intl.supportedValuesOf("timeZone")`, with the browser-detected
zone pre-selected when no value is stored. A stored zone the
runtime no longer advertises is preserved as an "Other" entry.
- Saving the profile no longer kicks the user back to the lobby:
the form stays put and shows a transient `saved` notice, cleared
on the next edit. Only `cancel` returns to the lobby.
- New `lib/account-store.svelte.ts` caches `user.account.get` for
the session; lobby + profile share it through `account.ensure()`,
so navigating Overview ⇄ Profile no longer flashes the
"loading account…" placeholder or fires a second gateway call.
Profile save writes through to the store so the shell identity
strip picks up the new display name without refetching. Cleared
on logout to prevent identity bleed between accounts.
- e2e: existing 4 cases adjusted for save-stay; added two new ones
for the timezone dropdown and identity-strip stability across
navigation.
- Docs: `ui/docs/lobby.md` updated to describe the shared cache,
the new timezone picker shape, and the save-stay behaviour.
- Wrap lobby and profile in a shared `lobby-shell.svelte` chrome:
page-list sidebar (Overview/Profile) and a top "Player-xxxx"
identity strip mirroring the project site's monospace look.
- Strip the legacy `lobby.title`, device-session-id `<code>`, and
`lobby.greeting` paragraph; the identity strip both names the user
and opens the profile editor.
- Add a top-level `profile` AppScreen with a three-field form
(`display_name`, `preferred_language`, `time_zone`) backed by a new
`src/api/account.ts` wrapper around `user.account.get`,
`user.profile.update`, and `user.settings.update`. Saving switches
the active i18n locale in-place when the new preferred language is
one the UI ships translations for.
- Update e2e fixture + auth-flow / lobby-flow specs to use the new
`lobby-account-name` testid and wait for the loaded identity before
releasing pending `SubscribeEvents` (webkit revocation race). New
`profile-screen.spec.ts` covers navigation, edit-save, and cancel.
- Sync `ui/docs/lobby.md` and `ui/docs/navigation.md` to the new
layout.
Closes#47
The two-step e-mail login now drops the cursor on each step's primary
field as it mounts — the e-mail field on load, the code field once the
e-mail step advances — via a small `use:` action. Focusing fires each
input's onfocus, which clears the readonly autofill guard, so the field
is editable straight away.
The code input now requests `autocomplete="one-time-code"` instead of
`new-password`. The latter is a password-manager hint and does not stop
Firefox saving the typed code to form history (it was offering the
previous code back in a dropdown). `one-time-code` is the semantic token
for a verification code; Firefox honours it specifically to keep the
value out of form history (Mozilla bug 1547294). The e-mail field keeps
`new-password` to fend off saved-login autofill.
Tests: new Vitest cases assert autofocus on both steps and the code
field's `one-time-code` token; a new Playwright case covers the same in
Chromium and WebKit (Safari engine). Firefox form history is owner
manual-QA — there is no Firefox project in the e2e matrix.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Collapse the game UI to one route (`/`): a screen dispatcher renders
login/lobby/lobby-create/game from `appScreen`/`activeView` state instead of
URL routes. Move screen components to lib/screens & lib/game; the game shell
reads the game id from `appScreen.gameId` and re-inits per-game stores via an
$effect; in-game views render from `activeView`. Flip ~23 goto/href nav sites
to store mutations; drop the `?sidebar=` URL coupling. Auth gate is now
state-based. WIP: browser-history (Back→lobby), restore-validation, the
return-to-lobby button, push deep-links, and the test migration are follow-ups
on this branch.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>