- lobby-create-screen: call lobbyData.refresh() after a successful
POST so the new game shows up in the private-games panel
immediately. The shared lobby-data store is otherwise lazy
(ensure-on-first-mount), which rendered a stale list across the
post-create navigation in the e2e suite.
- e2e tests that move between lobby sub-panels now go through
`window.__galaxyNav.go(...)` rather than clicking the sidebar
items. The mobile sidebar tucks the submenu behind a dropdown, so
testid-based clicks fail on the mobile-iphone-13 / pixel-5
viewports — the dev nav surface bypasses that UX (which has its
own coverage in `lobby-tier-gate` / future submenu specs).
- game-shell-map missing-membership test: assert
`lobby-account-name` instead of `lobby-create-button` on
drop-back-to-lobby (the button moved into the paid-only
private-games sub-panel; the identity strip is the constant lobby
chrome).
- inspector-ship-group + ship-group-send synthetic loader specs:
jump straight to the dev-only `synthetic-reports` top-level
screen via the dev nav surface before looking for the file
input (the loader moved off Overview in F8-04b).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
`lobby-nav-overview` is replaced by `lobby-nav-games` (the new parent),
and the empty-games active-past sub-panel is hidden entirely so the
landing testid becomes `lobby-recruitment-empty` (the always-visible
sub-panel for a no-games session).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PR-feedback round on #60:
- Time-zone field is now a continent-grouped <select> populated from
`Intl.supportedValuesOf("timeZone")`, with the browser-detected
zone pre-selected when no value is stored. A stored zone the
runtime no longer advertises is preserved as an "Other" entry.
- Saving the profile no longer kicks the user back to the lobby:
the form stays put and shows a transient `saved` notice, cleared
on the next edit. Only `cancel` returns to the lobby.
- New `lib/account-store.svelte.ts` caches `user.account.get` for
the session; lobby + profile share it through `account.ensure()`,
so navigating Overview ⇄ Profile no longer flashes the
"loading account…" placeholder or fires a second gateway call.
Profile save writes through to the store so the shell identity
strip picks up the new display name without refetching. Cleared
on logout to prevent identity bleed between accounts.
- e2e: existing 4 cases adjusted for save-stay; added two new ones
for the timezone dropdown and identity-strip stability across
navigation.
- Docs: `ui/docs/lobby.md` updated to describe the shared cache,
the new timezone picker shape, and the save-stay behaviour.
- Wrap lobby and profile in a shared `lobby-shell.svelte` chrome:
page-list sidebar (Overview/Profile) and a top "Player-xxxx"
identity strip mirroring the project site's monospace look.
- Strip the legacy `lobby.title`, device-session-id `<code>`, and
`lobby.greeting` paragraph; the identity strip both names the user
and opens the profile editor.
- Add a top-level `profile` AppScreen with a three-field form
(`display_name`, `preferred_language`, `time_zone`) backed by a new
`src/api/account.ts` wrapper around `user.account.get`,
`user.profile.update`, and `user.settings.update`. Saving switches
the active i18n locale in-place when the new preferred language is
one the UI ships translations for.
- Update e2e fixture + auth-flow / lobby-flow specs to use the new
`lobby-account-name` testid and wait for the loaded identity before
releasing pending `SubscribeEvents` (webkit revocation race). New
`profile-screen.spec.ts` covers navigation, edit-save, and cancel.
- Sync `ui/docs/lobby.md` and `ui/docs/navigation.md` to the new
layout.
Closes#47