Commit Graph

7 Commits

Author SHA1 Message Date
Ilia Denisov f00c8efd18 docs: sync project guides to the new CI flow
go-unit / test (pull_request) Failing after 30s
integration / integration (pull_request) Failing after 34s
ui-test / test (pull_request) Failing after 37s
Aligns the project guides with the branching/CI/environment changes
landed in the previous commits:

- CLAUDE.md: per-stage CI gate now closes against gitea.lan; describes
  the main/development/feature/* flow and the workflow surface
- docs/ARCHITECTURE.md: new section 18 "CI and Environments" covering
  branches, workflows, and the local-dev / dev-deploy / local-ci
  triad; section numbering shifted accordingly
- tools/local-ci/README.md: marked as fallback (offline / runner
  isolation only)
- tools/local-dev/README.md and ui/README.md: cross-link to
  tools/dev-deploy/ for production-shaped testing

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 23:26:57 +02:00
Ilia Denisov 2ca47eb4df ui/phase-25: backend turn-cutoff guard + auto-pause + UI sync protocol
Backend now owns the turn-cutoff and pause guards the order tab
relies on: the scheduler flips runtime_status between
generation_in_progress and running around every engine tick, a
failed tick auto-pauses the game through OnRuntimeSnapshot, and a
new game.paused notification kind fans out alongside
game.turn.ready. The user-games handlers reject submits with
HTTP 409 turn_already_closed or game_paused depending on the
runtime state.

UI delegates auto-sync to a new OrderQueue: offline detection,
single retry on reconnect, conflict / paused classification.
OrderDraftStore surfaces conflictBanner / pausedBanner runes,
clears them on local mutation or on a game.turn.ready push via
resetForNewTurn. The order tab renders the matching banners and
the new conflict per-row badge; i18n bundles cover en + ru.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 22:00:16 +02:00
Ilia Denisov f80c623a74 ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 11:50:09 +02:00
Ilia Denisov f57a290432 phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
  list, my-applications/invites lists, game-create, application-submit,
  invite-redeem/decline. Mirror the matching transcoder pairs and Go
  fixture round-trip tests.
- Wire the seven new lobby message types through
  gateway/internal/backendclient/{routes,lobby_commands}.go with
  per-command REST helpers, JSON-tolerant decoding of backend wire
  shapes, and httptest-based unit coverage for success / 4xx / 5xx /
  503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
  `make fbs-ts` target driving flatc, and the generated bindings under
  ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
  now uses these bindings as well, closing the JSON.parse vs
  FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
  invitations, my applications, public games, create new game) and the
  /lobby/create form. Submit-application uses an inline race-name
  form on the public-game card; create-game keeps name / description /
  turn_schedule / enrollment_ends_at always visible and the rest under
  an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
  GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
  + lobby-create component tests, Playwright lobby-flow.spec covering
  create / submit / accept across all four projects. Phase 7 e2e was
  migrated to the FlatBuffers fixtures and to click+fill against the
  Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
  Phase 7, append the new lobby commands to gateway/README.md and
  docs/ARCHITECTURE.md, add ui/docs/lobby.md.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 18:05:08 +02:00
Ilia Denisov ecd2bc9348 phase 6: web storage layer (KeyStore, Cache, session)
KeyStore + Cache TS interfaces with WebCrypto non-extractable Ed25519
keys persisted via IndexedDB (idb), plus thin api/session.ts that
loads or creates the device session at app startup. Vitest unit
tests under fake-indexeddb cover both adapters; Playwright e2e
verifies the keypair survives reload and produces signatures still
verifiable under the persisted public key (gateway round-trip moves
to Phase 7's existing acceptance bullet).

Browser baseline: WebCrypto Ed25519 — Chrome >=137, Firefox >=130,
Safari >=17.4. No JS fallback; ui/docs/storage.md documents the
matrix and the WebKit non-determinism quirk.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 14:08:09 +02:00
Ilia Denisov 118f7c17a2 phase 4: connectrpc on the gateway authenticated edge
Replace the native-gRPC server bootstrap with a single
`connectrpc.com/connect` HTTP/h2c listener. Connect-Go natively
serves Connect, gRPC, and gRPC-Web on the same port, so browsers can
now reach the authenticated surface without giving up the gRPC
framing native and desktop clients may use later. The decorator
stack (envelope → session → payload-hash → signature →
freshness/replay → rate-limit → routing/push) is reused unchanged
behind a small Connect → gRPC adapter and a `grpc.ServerStream`
shim around `*connect.ServerStream`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 11:49:28 +02:00
Ilia Denisov 604fe40bcf docs: reorder & testing 2026-05-07 00:58:53 +03:00