Two issues surfaced once the long-lived dev environment finally
reached the diplomail view:
1. `/sent` returns one row per recipient for broadcast and admin
fan-outs (so the admin tooling can render the materialised
audience). The list pane fed all rows into the stand-alone
bucket, so the `{#each entries as e (entryKey(e))}` key in
`thread-list.svelte` collapsed to the same `standalone:${id}`
for every recipient and Svelte 5 aborted the render with
`each_key_duplicate`. Dedupe stand-alones by `message_id` in
`buildEntries`.
2. The compose dialog exposed an `admin` kind toggle gated on
"owner of game". That was a Phase 28 plan decision, but admin
compose is an operator tool (server admin), not an in-game
action — every game owner should not be able to broadcast
admin notifications. Drop the admin option, the audience
sub-toggles, and the admin path through `submit`. The
`MailStore.composeAdmin` wrapper and the backend RPC stay so
the future admin UI can call them.
Vitest covers the fan-out dedup with three rows sharing one
`message_id` collapsing to a single stand-alone entry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
`tests/mail-store.test.ts` exercises the `entries` derived rune
with handcrafted inbox + sent fixtures:
- personal messages exchanged with one race collapse into a
per-race thread with messages sorted oldest → newest;
- system mail (`sender_kind=system`) and admin notifications
(`sender_kind=admin`) surface as stand-alone items even when a
race-name snapshot is present;
- the caller's own paid-tier broadcasts (`broadcast_scope=
game_broadcast`) render as stand-alone outgoing items;
- `unreadCount` counts inbox rows with `readAt === null`.
The store fields are mutated directly to avoid wiring a fake
`GalaxyClient`; the underlying `$derived` rune fires whenever
those fields change.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>