Stage 1 of the dev-as-prod-mirror rework. The auto-provisioned "Dev
Sandbox" game and dummy users are removed so the dev contour starts
empty like prod; the separate legacy-report loader stays as the
test-data path.
- delete backend/internal/devsandbox (package + tests)
- drop the bootstrap call + DevSandboxConfig (struct, Config field,
BACKEND_DEV_SANDBOX_* env, defaults, loader, validation)
- strip BACKEND_DEV_SANDBOX_* from dev-deploy + local-dev compose and
.env.example; the generic engine-recycle / prune-broken-engines logic
stays (it serves real games)
- update tooling docs (dev-deploy README + KNOWN-ISSUES, local-dev
README + Makefile) and stale comments; DeleteGame and
InsertMembershipDirect remain (exercised by lobby integration tests)
No app behaviour change beyond not auto-creating the sandbox game.
The long-lived dev environment now opts into the bcrypt-bypass on a
fresh `up`/`rebuild` so a returning developer can sign in with `123456`
even after the matching browser session was cleared (the real emailed
code is single-use). Set the variable to an empty string in `.env` to
force real Mailpit codes (mail-flow QA).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
A docker-compose stack that hosts postgres, redis, mailpit, backend,
gateway, and an app-routing Caddy. Reachable through the host Caddy at
https://www.galaxy.lan (static SPA) and https://api.galaxy.lan (REST +
gRPC). Coexists with tools/local-dev/ and tools/local-ci/ by giving
every name (compose project, container, network, volume) a distinct
galaxy-dev-* prefix.
State is persisted in named volumes; game-state lives under
${GALAXY_DEV_GAME_STATE_DIR:-$HOME/.galaxy-dev/game-state} so the
default works for a non-root runner without sudo.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>