Commit Graph

3 Commits

Author SHA1 Message Date
Ilia Denisov f7109af55c ui/phase-19: torus-aware incoming track + on-planet groups in inspector
Two follow-up fixes after the initial Phase 19 landing:

  1. The IncomingGroup dashed trajectory was drawn between raw
     (x1, y1) and (x2, y2) world coordinates. On torus wrap mode
     this took the long way around when origin and destination
     sat near opposite seams. The line now picks endpoints via
     `torusShortestDelta` so the segment crosses the seam when
     that's the shorter visual path. The interpolated clickable
     point follows the same unwrapped vector. The same helper
     fixes the in-hyperspace position for local / foreign groups.
  2. On-planet local and foreign groups previously rendered as
     small offset points next to every populated planet, which
     turned the canvas into noise as soon as a player held more
     than a handful of planets. The map no longer renders any
     in-orbit group; the planet inspector grows a compact
     "stationed ship groups" subsection
     (`lib/inspectors/planet/ship-groups.svelte`) that lists
     each in-orbit group as a row of `<race> · <class> · <count>
     ships · <mass>`. Race attribution: LocalGroup → the player's
     race, OtherGroup on a foreign-owned planet → the planet's
     owner, OtherGroup elsewhere → "foreign" placeholder. Rows
     are non-interactive in Phase 19; Phase 21+ will deep-link
     into the ship-groups table view with a (planet, race) filter.

Tests:
  - `state-binding-groups.test.ts` swaps the on-planet rendering
    expectation for the new "no map primitive" rule, and adds a
    regression that asserts the incoming line crosses the torus
    seam via `torusShortestDelta`.
  - new `inspector-planet-ship-groups.test.ts` covers row
    composition, the destination-mismatch filter, the
    in-hyperspace exclusion, the foreign-planet owner fallback,
    and the empty-state collapse.
  - `inspector-planet.test.ts` and `inspector-ship-group.spec.ts`
    pick up the new prop chain (`localShipGroups`,
    `otherShipGroups`, `localRace`).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 15:08:41 +02:00
Ilia Denisov 3694847792 ui/phase-19: seed an authenticated session in the synthetic-report e2e
The root +layout.svelte redirects anonymous traffic to /login, so a
fresh CI browser context never gets to render the lobby's
DEV-gated synthetic-report section — the previous spec relied on
leftover session state in the local browser and silently broke on
clean runners (local-ci run 23).

Bootstrap the session through /__debug/store before navigating to
/lobby: load a device keypair, set a deterministic device session
id. The synthetic flow itself still bypasses the gateway entirely;
the seed only ensures `session.status === "authenticated"` so the
layout guard lets the lobby through.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 13:39:08 +02:00
Ilia Denisov 86e77efe39 ui/phase-19: read-only ship-group inspector + sheet + tab dispatch
Closes Phase 19's UI surface. The inspector dispatches on the
selection variant: local / other groups render class, count, the
four tech levels, mass, cargo (type + amount when loaded),
location (planet name on-orbit, from/to/distance in hyperspace),
and — for local groups only — fleet membership + state. Incoming
groups surface origin / destination / distance / speed and the
inline ETA = ceil(distance / speed); zero speed collapses to the
designer's existing "—" placeholder. Unidentified groups render
just the (x, y) coordinates and the no-data hint, mirroring the
unidentified planet treatment.

Layout / inspector-tab plumbing:
  - inspector-tab.svelte derives selectedShipGroup against the
    rendered report and mounts <ShipGroup /> when the planet
    branch doesn't match. Stale refs (an index that no longer
    resolves after a turn refresh) collapse cleanly to the empty
    state.
  - +layout.svelte mounts <ShipGroupSheet /> alongside the
    existing planet sheet on mobile; both share the
    `effectiveTool === "map"` guard and clear-on-close.

i18n: en + ru both grow ~30 keys under
`game.inspector.ship_group.*`. Adding a key to one without the
other is a TS error (TranslationKey is `keyof typeof en`), so the
Russian mirror stays mandatory.

Tests:
  - inspector-ship-group.test.ts exercises every variant —
    on-planet local, in-hyperspace local, cargo-loaded local,
    foreign, incoming with ETA, incoming with zero speed,
    unidentified, plus the missing-planet `#NN` fallback.
  - tests/e2e/inspector-ship-group.spec.ts is a smoke spec that
    drives the DEV-only synthetic-report loader from /lobby
    through navigation to /games/synthetic-XXX/map.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 13:24:17 +02:00