Engine emits Floats at Fixed3 quantisation; UI now renders them as 3-decimal
fixed-point strings without thousand separators, monospaced via var(--font-mono)
on .numeric cells, and right-aligned in tables so columns line up on the
decimal point. Integer counts render with 0 decimals and no separators;
science fractions render as 1-decimal percent (matches the engine's third
decimal of precision).
Bug fixes from #51 (umbrella #43):
- Player Status drive/weapons/shields/cargo: were tech LEVELS rendered
through formatPercent (x100) — now use formatFloat (raw level).
- Races table: same bug, same fix.
Style/UX cleanups:
- Inspector field labels lose "stockpile" word ($ / M suffix carries it).
- Coordinates drop the parentheses (just "x, y").
- Inspector + report tables unify font sizes with calculator-tab
(values 0.85rem mono, labels 0.8rem).
Files:
- new util: ui/frontend/src/lib/util/number-format.ts
- report/format.ts becomes a thin re-export to keep section imports compact
- inspector planet / ship-group / actions: drop inline formatNumber,
mark numeric <dd> with class="numeric"
- table-races (+ bug fix), table-sciences, table-ship-classes,
designer-science: drop inline formatters, switch to util, add
class="numeric" on numeric <th>/<td>
- 17 report section files: class="numeric" on numeric th/td +
scoped CSS rule for mono+right-align
- i18n en/ru: drop "stockpile" word, drop "%" from tech-level column
headers in races + player_status (the "%" was the misleading bit
from the bug)
- tests/inspector-planet + tests/table-races: update assertions to
match the new format
Verification: pnpm test (814 passed), pnpm check (0 errors/warnings),
pnpm build clean.
Refs: #51 (#43 umbrella).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Clicking the already-active WAR/PEACE button still appended a
\`setDiplomaticStance\` whose \`relation\` matched the row's current
value. The engine would accept the duplicate harmlessly, but the
order tab inflates with rows that say nothing and every auto-sync
re-ships the redundant payload. Compare against the overlayed
stance (so a queued-but-not-applied change suppresses a re-click
that matches the *intended* state, not just the server snapshot)
and short-circuit when they agree. Mirrors the vote picker, which
already had the same guard.
vitest.config.ts: \`mergeConfig\` refuses callback-form base
configs, so resolve \`vite.config.ts\`'s callback with the test
context first and merge the plain object. Surfaced after the
\`loadEnv\` migration switched the root config to the callback
form.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds the Races View in the in-game shell. The table lists every
non-extinct other race with tech levels (percent), totals,
planets, votes received, and a per-row WAR | PEACE segmented
control. A single vote-recipient slot above the table queues a
`CommandRaceVote`; per-row buttons queue `CommandRaceRelation`.
Both commands flow through the existing order draft store with
collapse-by-acceptor (stance) and singleton (vote) rules.
`GameReport` widens with `races`, `myVotes`, `myVoteFor`; the
decoder walks `report.player[]` once for the richer projection.
The optimistic overlay flips stance and vote target immediately;
`votesReceived`, `myVotes`, and the alliance summary stay
server-authoritative — alliance grouping and the 2/3 victory
check are tallied on the server at turn cutoff and explicitly
not surfaced client-side (`rules.txt` keeps foreign races'
outgoing vote targets private).
Includes Vitest component coverage of stance and vote
collapse rules + a Playwright e2e that drives both commands
through the dispatcher route and verifies the gateway saw the
expected `CommandRaceRelation` / `CommandRaceVote` payloads.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>