Three independent bugs in `tests/e2e/map-toggles.spec.ts` made the
fresh-Phase-29 suite red on CI #216:
1. `visiblePlanets` filtered on `p.id < 1_000_000`, which JS interprets
in signed space — high-bit-prefix primitives (cargo route 0x80…,
battle 0xa0…, bombing 0xc0…) are stored as negative Numbers and
leaked into the planet list. Filter switched to a `0 < id < 1e7`
window that matches the engine planet-number range exactly.
2. The `visibleHighBitCount` helper now ToUint32-converts the id
before masking so the bitmask comparison works regardless of
whether the id is stored as positive or negative.
3. The fog and wrap-mode tests read the renderer state synchronously
after the click — the Svelte effect re-runs asynchronously, so the
tests saw stale state. Both now `waitForFunction` on the canonical
"settled" signal: empty fog circles for the fog flip, and a new
`getMapMode()` debug accessor for the wrap-mode remount.
Renderer side: registers a `MapModeProvider` next to the existing
camera / fog providers and exposes `getMapMode()` through the debug
surface.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the gear-icon popover on the map view with per-game persistence
of every category toggle plus the wrap-mode radio. Hide-by-id and
visibility-fog facilities land on the renderer so every flip applies
within one frame without a Pixi remount; the wrap-mode toggle keeps
its existing remount + camera-preserve path. A new server-side turn
force-resets every flag to defaults so a hidden category never makes
the player miss the next turn's news.
Also fixes the FligthDistance → FlightDistance typo in pkg/calc/race.go
(plus the single Go caller); the TS side keeps duplicating the formula
until a race-level WASM bridge lands.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>