Commit Graph

4 Commits

Author SHA1 Message Date
Ilia Denisov 24c68e9846 feat(model+ui): F8-05 — race on OtherGroup, real attribution + N×M label
Tests · UI / test (push) Has been cancelled
Tests · Go / test (pull_request) Successful in 2m6s
Tests · Go / test (push) Successful in 2m6s
Tests · Integration / integration (pull_request) Successful in 1m51s
Tests · UI / test (pull_request) Successful in 3m53s
Issue #48 п.32 ("Stationed ship groups") shipped with a fragile race
fallback: when a foreign group sat on a non-`other`-kind planet the
inspector printed a generic "foreign" label, which collapsed the
race dropdown to a single uninformative bucket. The engine FBS
contract did not carry per-group race either, so live games hit the
same gap. This patch carries race authoritatively from the engine
through every layer down to the inspector.

Wire format & engine
- `pkg/schema/fbs/report.fbs`: add `race:string` to `OtherGroup` and
  `LocalGroup` (additive — old clients ignore).
- `pkg/schema/fbs/report/`: regenerated Go bindings.
- `ui/frontend/src/proto/galaxy/fbs/report/`: regenerated TS bindings.
- `pkg/model/report.OtherGroup.Race`: new field; carried through
  `LocalGroup` via the embedded `OtherGroup`.
- `pkg/transcoder/report.go`: encode + decode `race` on both
  `LocalGroup` and `OtherGroup`.
- `game/internal/controller/report.go.otherGroup`: set `v.Race`
  from `c.g.Race[c.RaceIndex(sg.OwnerID)].Name` so every emitted
  group — own or foreign — carries the resolved race name.

Legacy parser
- `tools/local-dev/legacy-report/parser.go`: capture the
  `<Race> Groups` header into `pendingOtherGroup.race`, fill local
  group `Race` from `p.rep.Race`, propagate both into the
  `report.OtherGroup` rows.
- Tests + smoke counts updated; regenerated `KNNTS{039,041}.json`
  fixtures so the synthetic loader carries the new field.

UI
- `ui/frontend/src/api/`: `ReportShipGroupBase.race` field;
  synthetic loader + FBS decoder populate it.
- `ui/frontend/src/lib/inspectors/planet/ship-groups.svelte`: the
  stationed-groups inspector picks race directly from
  `group.race` (own falls back to `localRace`, both finally to the
  `race.unknown` placeholder). The planet-owner / "foreign"
  heuristic is gone.
- Row label changes from "N ships mass M" to a compact
  `<class>` | `<N ×>` | `<mass>` three-column layout: the count
  cell is right-aligned tabular, the mass cell is right-aligned
  monospace + tabular, matching the inspector / calculator number
  conventions. Stale i18n keys removed
  (`ship_groups.row.count`, `.row.mass`, `.race.foreign`).
- All affected unit tests (8 files) carry the new `race` field.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 16:23:17 +02:00
Ilia Denisov 54733bfb14 ui/phase-20: lock after Send + dashed tracks for in-flight & pending sends
Send joins Modernize / Dismantle / Transfer as a lockable command:
once any of the four lands in the draft for a group, every action
button on its inspector is disabled with a "command pending"
tooltip and the banner names the queued kind. Load / Unload /
Split / Join Fleet stay non-locking — they stack legitimately on
the engine side.

Two dashed overlays now run alongside the cargo-route arrows:

- Yellow dashed track for own in-space groups, drawn from the
  origin planet to the destination (matches the in-space point
  colour so eye reads both as one entity).
- Green dashed track for every wire-valid sendShipGroup command
  in the order draft, drawn from the source group's orbit planet
  to the chosen destination. Disappears when the command is
  removed from the order tab, when the engine rejects it, or
  when the group has left orbit (in-space track replaces it).

Both tracks are wrap-aware via torusShortestDelta and never
participate in hit-test.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 17:55:43 +02:00
Ilia Denisov ac14eaff10 ui/phase-20: pick-first Send + lock after Modernize/Dismantle/Transfer
Send no longer carries a destination control inside the form: a
click on the action drops the inspector straight into map-pick
mode, and the form (ship count + confirm) only mounts after the
player chooses a destination. Cancelling the picker leaves no
form behind.

A queued Modernize / Dismantle / Transfer for a given group
locks every action button on its inspector and surfaces a banner
that points the player at the order list. Cancelling the queued
entry from the order tab releases the lock on the next render —
the derivation watches draft.commands directly. Send / Load /
Unload / Split / Join Fleet do not lock; Send is naturally
followed by an out-of-orbit state at turn cutoff, the rest can
stack legitimately.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 17:20:48 +02:00
Ilia Denisov 3626998a33 ui/phase-20: ship-group inspector actions
Eight ship-group operations land on the inspector behind a single
inline-form panel: split, send, load, unload, modernize, dismantle,
transfer, join fleet. Each action either appends a typed command to
the local order draft or surfaces a tooltip explaining the
disabled state. Partial-ship operations emit an implicit
breakShipGroup command before the targeted action so the engine
sees a clean (Break, Action) pair on the wire.

`pkg/calc.BlockUpgradeCost` migrates from
`game/internal/controller/ship_group_upgrade.go` so the calc
bridge can wrap a pure pkg/calc formula; the controller now
imports it. The bridge surfaces the function as
`core.blockUpgradeCost`, which the inspector calls once per ship
block to render the modernize cost preview.

`GameReport.otherRaces` is decoded from the report's player block
(non-extinct, ≠ self) and feeds the transfer-to-race picker. The
planet inspector's stationed-ship rows become clickable for own
groups so the actions panel is reachable from the standard click
flow (the renderer continues to hide on-planet groups).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-10 16:27:55 +02:00