Commit Graph

9 Commits

Author SHA1 Message Date
Ilia Denisov b6770d394c feat(ui): app-shell core — single-route dispatcher, route collapse, nav→state
Collapse the game UI to one route (`/`): a screen dispatcher renders
login/lobby/lobby-create/game from `appScreen`/`activeView` state instead of
URL routes. Move screen components to lib/screens & lib/game; the game shell
reads the game id from `appScreen.gameId` and re-inits per-game stores via an
$effect; in-game views render from `activeView`. Flip ~23 goto/href nav sites
to store mutations; drop the `?sidebar=` URL coupling. Auth gate is now
state-based. WIP: browser-history (Back→lobby), restore-validation, the
return-to-lobby button, push deep-links, and the test migration are follow-ups
on this branch.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 20:04:04 +02:00
Ilia Denisov 9cb5097f54 fix(ui): redirect app root to lobby/login; evict stale root service worker
Tests · UI / test (push) Has been cancelled
Build · Site / build (push) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 1m42s
Build · Site / build (pull_request) Successful in 6s
Tests · UI / test (pull_request) Successful in 2m23s
Tests · Go / test (pull_request) Successful in 1m56s
- The app root ("/", i.e. /game/) rendered a dev "workspace skeleton"
  stub, and the layout guard only redirected anonymous users off it, so
  an authenticated visitor stayed on the stub. Redirect "/" to /lobby
  (authenticated) and /login (anonymous), and replace the stub with a
  minimal loading placeholder. Drop the obsolete landing-stub unit test
  (root redirect is covered by the auth-flow e2e).
- Ship a tombstone /service-worker.js on the project site so any old
  root-scoped PWA worker (from when the game lived at the origin root)
  unregisters itself instead of serving a stale cached page at the
  site origin. The game now registers its worker only under /game/.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 18:53:16 +02:00
Ilia Denisov 8565942392 feat(deploy): single-origin path-based deployment + project site
Build · Site / build (push) Successful in 8s
Tests · Go / test (push) Successful in 2m22s
Tests · UI / test (push) Failing after 2m42s
Serve the whole stack behind one host: site at /, game UI at /game/,
gateway REST at /api + /healthz, Connect at /rpc (prefix stripped by the
edge Caddy). The built artifact is domain-agnostic — the UI talks to the
gateway same-origin via relative URLs, so the same bundle runs under any
host with no rebuild and with CORS disabled.

- Rename the Connect proto service galaxy.gateway.v1.EdgeGateway ->
  edge.v1.Gateway; regenerate Go + TS; public path /rpc/edge.v1.Gateway.
- Move the game UI under base path /game (env BASE_PATH); make the
  manifest, service-worker scope, WASM loader, and all navigation
  base-aware via a withBase helper.
- Relative API + /rpc Connect prefix; Vite dev proxy mirrors the strip.
- Rewrite the edge Caddy (dev + prod) for path-based routing; empty CORS
  allow-lists (same-origin); single host.
- New VitePress project site (site/): i18n en/ru with switcher, LaTeX
  math, minimal monospace theme; built and served at /.
- dev-deploy compose/Makefile + CI (dev-deploy, prod-build, new
  site-build) build and seed the site; probes hit /, /game/, /healthz.
- Sync docs (ARCHITECTURE, gateway README/openapi, dev-deploy &
  local-dev READMEs, CLAUDE.md, ui/PLAN).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 18:19:07 +02:00
Ilia Denisov 11f51944df fix(ui): register the service worker in production only
Tests · UI / test (push) Successful in 2m19s
Tests · UI / test (pull_request) Successful in 2m25s
SvelteKit's automatic SW registration also runs under `vite dev`, where
the worker intercepted/cached the dev-server e2e suite (42 failures).
Disable auto-registration (kit.serviceWorker.register: false) and
register the worker manually from the root layout guarded by `!dev`, so
`vite dev` and the e2e suite run worker-free while the production build —
and the PWA preview test — still install it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 15:56:32 +02:00
Ilia Denisov 973480d812 feat(ui): design tokens + light/dark theming, migrate in-game chrome (F1a)
Tests · UI / test (push) Successful in 2m4s
Introduce the shared design-token system under
ui/frontend/src/lib/theme/: tokens.css (dark default + light palette,
plus spacing/radii/typography scales), base.css global baseline
(document background, text, token focus ring, selection), and
theme.svelte.ts (system/light/dark choice, persisted to localStorage,
applied via data-theme on <html>). A pre-paint guard in app.html
resolves the theme before the app boots to avoid a flash, and the theme
picker is wired into the previously-disabled account-menu stub.

Migrate the always-visible in-game chrome to the tokens (header, account
menu, sidebar, tab-bar, bottom-tabs, shell background): dark renders as
before, light comes for free. The default stays dark during the
incremental migration; the remaining view bodies migrate in F1b.

Docs: ui/docs/design-system.md (+ index entry). Test: tests/theme.test.ts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 07:02:13 +02:00
Ilia Denisov 5b07bb4e14 ui/phase-24: push events, turn-ready toast, single SubscribeEvents consumer
Wires the gateway's signed SubscribeEvents stream end-to-end:

- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
  current_turn advance, addressed to every active membership, push-only
  channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
  carries both per-event dispatch and revocation detection; toast
  primitive (store + host) lives in lib/; GameStateStore gains
  pendingTurn/markPendingTurn/advanceToPending and a persisted
  lastViewedTurn so a return after multiple turns surfaces the same
  "view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
  (verifyPayloadHash + verifyEvent), full-jitter exponential backoff
  1s -> 30s on transient failure, signOut("revoked") on
  Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
  (testcontainers + capturing publisher), consumer (Vitest event
  stream, toast, game-state extensions), and a Playwright e2e
  delivering a signed frame to the live UI.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-11 16:16:31 +02:00
Ilia Denisov 9101aba816 phase 7+: i18n primitive + login language picker + autocomplete-off
Adds a minimal Svelte 5 i18n primitive (`src/lib/i18n/`) backing the
login form, the layout blocker page, and the lobby placeholder.
SUPPORTED_LOCALES drives both the picker and the runtime lookup;
adding a language is a two-step change inside `src/lib/i18n/`.

Login form gains a globe-icon language dropdown (English / Русский
in their native names), defaulting to navigator.languages with `en`
as the fallback. Switching the locale re-renders the form in place;
on submit, the locale rides in the JSON body of `send-email-code`
because Safari/WebKit silently drops JS-set Accept-Language. Gateway
gains a body `locale` field that takes priority over the request
header for preferred-language resolution.

Email and code inputs disable browser autofill / suggestions
(`autocomplete=off` + `autocorrect=off` + `autocapitalize=off` +
`spellcheck=false`) so Keychain / address-book pickers and
remembered-value dropdowns no longer fire on focus.

Cross-cuts:
- backend & gateway openapi: clarify that body `locale` is honored.
- docs/FUNCTIONAL{,_ru}.md §1.2: document body-vs-header priority.
- gateway tests: body `locale` overrides Accept-Language; blank
  body `locale` falls back to header.
- new ui/docs/i18n.md; cross-links from auth-flow.md and ui/README.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 16:14:40 +02:00
Ilia Denisov 22b0710d04 phase 7: auth flow UI (email-code login + session resume + revocation)
Implements ui/PLAN.md Phase 7 end-to-end:

- /login two-step form (email -> code) over the gateway public REST
  surface; /lobby placeholder issues the first authenticated
  user.account.get and renders the decoded display name.
- SessionStore (Svelte 5 runes) with loading / unsupported / anonymous /
  authenticated states; layout-level route guard, browser-not-supported
  blocker, and a minimal SubscribeEvents revocation watcher that closes
  the active client within 1s on a clean stream end or
  Unauthenticated.
- VITE_GATEWAY_BASE_URL + VITE_GATEWAY_RESPONSE_PUBLIC_KEY config plus
  AuthError taxonomy in api/auth.ts.
- Vitest (auth-api, session-store, login-page) and Playwright e2e
  (auth-flow.spec.ts) on the four configured projects, with a fixture
  Ed25519 keypair forging Connect-Web JSON responses.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-07 15:24:21 +02:00
Ilia Denisov 7cc18159e9 phase 1 2026-05-07 07:18:55 +02:00