refactor: fleet/group AtPlanet

This commit is contained in:
Ilia Denisov
2026-02-05 15:49:51 +02:00
parent e90218368c
commit fef1be577d
7 changed files with 24 additions and 21 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ func (c *Cache) SendFleet(ri, fi int, planetNumber uint) error {
c.validateRaceIndex(ri)
c.validateFleetIndex(fi)
fleetState := c.FleetState(c.g.Fleets[fi].ID)
sourcePlanet, ok := fleetState.OnPlanet()
sourcePlanet, ok := fleetState.AtPlanet()
if !ok || game.StateInOrbit != fleetState.State && game.StateLaunched != fleetState.State {
return e.NewShipsBusyError()
}