refactor: fleet/group AtPlanet
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@@ -22,7 +22,7 @@ func (c *Cache) SendFleet(ri, fi int, planetNumber uint) error {
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c.validateRaceIndex(ri)
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c.validateFleetIndex(fi)
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fleetState := c.FleetState(c.g.Fleets[fi].ID)
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sourcePlanet, ok := fleetState.OnPlanet()
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sourcePlanet, ok := fleetState.AtPlanet()
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if !ok || game.StateInOrbit != fleetState.State && game.StateLaunched != fleetState.State {
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return e.NewShipsBusyError()
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}
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