Phase 28 (Step 2): FBS schemas + message-type constants for mail
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Adds the wire schema for the eight `user.games.mail.*` ConnectRPC
commands together with the shared payload types (`MailMessage`,
`MailRecipientState`, `MailBroadcastReceipt`). Send-request tables
carry the optional `recipient_race_name` introduced in Step 1.

Drops:

- `pkg/schema/fbs/diplomail.fbs` — schema sources;
- `pkg/schema/fbs/diplomail/*.go` — generated Go bindings (flatc
  `--go --go-module-name galaxy/schema/fbs`);
- `pkg/model/diplomail/diplomail.go` — message-type catalog used by
  the gateway router;
- `ui/frontend/src/proto/galaxy/fbs/diplomail/*.ts` — generated TS
  bindings consumed by the upcoming UI client wrapper;
- `ui/Makefile` `FBS_INPUTS` extended to pick the new schema up on
  the next `make -C ui fbs-ts` run.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-15 22:21:23 +02:00
parent 7b43ce5844
commit fed282f2d2
42 changed files with 4399 additions and 1 deletions
@@ -0,0 +1,86 @@
// automatically generated by the FlatBuffers compiler, do not modify
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
import * as flatbuffers from 'flatbuffers';
import { UUID, UUIDT } from '../common/uuid.js';
export class ReadRequest implements flatbuffers.IUnpackableObject<ReadRequestT> {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):ReadRequest {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsReadRequest(bb:flatbuffers.ByteBuffer, obj?:ReadRequest):ReadRequest {
return (obj || new ReadRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsReadRequest(bb:flatbuffers.ByteBuffer, obj?:ReadRequest):ReadRequest {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new ReadRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
gameId(obj?:UUID):UUID|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
}
messageId(obj?:UUID):UUID|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
}
static startReadRequest(builder:flatbuffers.Builder) {
builder.startObject(2);
}
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
builder.addFieldStruct(0, gameIdOffset, 0);
}
static addMessageId(builder:flatbuffers.Builder, messageIdOffset:flatbuffers.Offset) {
builder.addFieldStruct(1, messageIdOffset, 0);
}
static endReadRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
builder.requiredField(offset, 4) // game_id
builder.requiredField(offset, 6) // message_id
return offset;
}
unpack(): ReadRequestT {
return new ReadRequestT(
(this.gameId() !== null ? this.gameId()!.unpack() : null),
(this.messageId() !== null ? this.messageId()!.unpack() : null)
);
}
unpackTo(_o: ReadRequestT): void {
_o.gameId = (this.gameId() !== null ? this.gameId()!.unpack() : null);
_o.messageId = (this.messageId() !== null ? this.messageId()!.unpack() : null);
}
}
export class ReadRequestT implements flatbuffers.IGeneratedObject {
constructor(
public gameId: UUIDT|null = null,
public messageId: UUIDT|null = null
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
ReadRequest.startReadRequest(builder);
ReadRequest.addGameId(builder, (this.gameId !== null ? this.gameId!.pack(builder) : 0));
ReadRequest.addMessageId(builder, (this.messageId !== null ? this.messageId!.pack(builder) : 0));
return ReadRequest.endReadRequest(builder);
}
}