Phase 28 (Step 2): FBS schemas + message-type constants for mail
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Adds the wire schema for the eight `user.games.mail.*` ConnectRPC commands together with the shared payload types (`MailMessage`, `MailRecipientState`, `MailBroadcastReceipt`). Send-request tables carry the optional `recipient_race_name` introduced in Step 1. Drops: - `pkg/schema/fbs/diplomail.fbs` — schema sources; - `pkg/schema/fbs/diplomail/*.go` — generated Go bindings (flatc `--go --go-module-name galaxy/schema/fbs`); - `pkg/model/diplomail/diplomail.go` — message-type catalog used by the gateway router; - `ui/frontend/src/proto/galaxy/fbs/diplomail/*.ts` — generated TS bindings consumed by the upcoming UI client wrapper; - `ui/Makefile` `FBS_INPUTS` extended to pick the new schema up on the next `make -C ui fbs-ts` run. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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// Package diplomail defines the public typed command identifiers
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// exposed at the authenticated Gateway -> Diplomatic Mail boundary.
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//
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// The gateway routes each `user.games.mail.*` ExecuteCommand into the
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// matching `/api/v1/user/games/{game_id}/mail/*` REST endpoint on the
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// backend; the wire envelopes and payload tables live in
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// `pkg/schema/fbs/diplomail.fbs`.
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package diplomail
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const (
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// MessageTypeUserGamesMailInbox is the authenticated gateway
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// message type used to read the caller's diplomatic-mail inbox
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// for one game. Backend filters out rows whose `available_at` is
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// still nil (translation in flight).
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MessageTypeUserGamesMailInbox = "user.games.mail.inbox"
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// MessageTypeUserGamesMailSent is the authenticated gateway
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// message type used to read the caller's outgoing personal
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// messages for one game. Admin and system rows are not included.
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MessageTypeUserGamesMailSent = "user.games.mail.sent"
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// MessageTypeUserGamesMailMessageGet is the authenticated
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// gateway message type used to read a single message detail
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// addressed to the caller. The response carries the translation
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// rendering when one is cached for the caller's preferred
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// language.
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MessageTypeUserGamesMailMessageGet = "user.games.mail.message.get"
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// MessageTypeUserGamesMailSend is the authenticated gateway
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// message type used to send a single-recipient personal message.
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// Exactly one of `recipient_user_id` and `recipient_race_name`
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// must be supplied; the backend resolves the race-name shortcut
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// through `Memberships.ListMembers(gameID, "active")`.
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MessageTypeUserGamesMailSend = "user.games.mail.send"
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// MessageTypeUserGamesMailBroadcast is the authenticated gateway
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// message type used by paid-tier callers to broadcast a personal
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// message to every other active member of the game.
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MessageTypeUserGamesMailBroadcast = "user.games.mail.broadcast"
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// MessageTypeUserGamesMailAdmin is the authenticated gateway
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// message type used by the game owner to compose an admin-kind
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// notification. The wire shape is target-discriminated: `user`
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// addresses a single recipient (by id or race name); `all`
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// broadcasts to every member matching the requested scope.
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MessageTypeUserGamesMailAdmin = "user.games.mail.admin"
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// MessageTypeUserGamesMailRead is the authenticated gateway
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// message type used to mark a single message as read. Idempotent.
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MessageTypeUserGamesMailRead = "user.games.mail.read"
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// MessageTypeUserGamesMailDelete is the authenticated gateway
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// message type used to soft-delete a single message. The
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// recipient row must already be marked read.
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MessageTypeUserGamesMailDelete = "user.games.mail.delete"
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)
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