wip: refactor controller

This commit is contained in:
Ilia Denisov
2026-01-14 22:17:24 +02:00
parent 1bfc9242af
commit fe8a8d4150
43 changed files with 4710 additions and 2188 deletions
+100 -100
View File
@@ -102,116 +102,116 @@ func (g Game) shipTypesInternal(ri int) []ShipType {
return g.Race[ri].ShipTypes
}
func (g Game) DeleteShipType(raceName, typeName string) error {
ri, err := g.raceIndex(raceName)
if err != nil {
return err
}
return g.deleteShipTypeInternal(ri, typeName)
}
// func (g Game) DeleteShipType(raceName, typeName string) error {
// ri, err := g.raceIndex(raceName)
// if err != nil {
// return err
// }
// return g.deleteShipTypeInternal(ri, typeName)
// }
func (g Game) deleteShipTypeInternal(ri int, name string) error {
st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
if st < 0 {
return e.NewEntityNotExistsError("ship type %w", name)
}
if pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool {
return p.Production.Type == ProductionShip &&
p.Production.SubjectID != nil &&
g.Race[ri].ShipTypes[st].ID == *p.Production.SubjectID
}); pl >= 0 {
return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
}
for sg := range g.listShipGroups(ri) {
if sg.TypeID == g.Race[ri].ShipTypes[st].ID {
return e.NewDeleteShipTypeExistingGroupError("group: %v", sg.Index)
}
}
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
return nil
}
// func (g Game) deleteShipTypeInternal(ri int, name string) error {
// st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
// if st < 0 {
// return e.NewEntityNotExistsError("ship type %w", name)
// }
// if pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool {
// return p.Production.Type == ProductionShip &&
// p.Production.SubjectID != nil &&
// g.Race[ri].ShipTypes[st].ID == *p.Production.SubjectID
// }); pl >= 0 {
// return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
// }
// for sg := range g.listShipGroups(ri) {
// if sg.TypeID == g.Race[ri].ShipTypes[st].ID {
// return e.NewDeleteShipTypeExistingGroupError("group: %v", sg.Index)
// }
// }
// g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
// return nil
// }
// TODO: D A W S C
func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
ri, err := g.raceIndex(raceName)
if err != nil {
return err
}
_, err = g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
return err
}
// func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
// ri, err := g.raceIndex(raceName)
// if err != nil {
// return err
// }
// _, err = g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
// return err
// }
func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) (int, error) {
if err := checkShipTypeValues(d, w, s, c, a); err != nil {
return -1, err
}
n, ok := validateTypeName(name)
if !ok {
return -1, e.NewEntityTypeNameValidationError("%q", n)
}
if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name }); st >= 0 {
return -1, e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
}
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes, ShipType{
ID: uuid.New(),
ShipTypeReport: ShipTypeReport{
Name: n,
Drive: d,
Weapons: w,
Shields: s,
Cargo: c,
Armament: uint(a),
},
})
return len(g.Race[ri].ShipTypes) - 1, nil
}
// func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) (int, error) {
// if err := checkShipTypeValues(d, w, s, c, a); err != nil {
// return -1, err
// }
// n, ok := validateTypeName(name)
// if !ok {
// return -1, e.NewEntityTypeNameValidationError("%q", n)
// }
// if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name }); st >= 0 {
// return -1, e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
// }
// g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes, ShipType{
// ID: uuid.New(),
// ShipTypeReport: ShipTypeReport{
// Name: n,
// Drive: d,
// Weapons: w,
// Shields: s,
// Cargo: c,
// Armament: uint(a),
// },
// })
// return len(g.Race[ri].ShipTypes) - 1, nil
// }
func (g Game) MergeShipType(race, name, targetName string) error {
ri, err := g.raceIndex(race)
if err != nil {
return err
}
return g.mergeShipTypeInternal(ri, name, targetName)
}
// func (g Game) MergeShipType(race, name, targetName string) error {
// ri, err := g.raceIndex(race)
// if err != nil {
// return err
// }
// return g.mergeShipTypeInternal(ri, name, targetName)
// }
func (g Game) mergeShipTypeInternal(ri int, name, targetName string) error {
st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
if st < 0 {
return e.NewEntityNotExistsError("source ship type %w", name)
}
if name == targetName {
return e.NewEntityTypeNameEqualityError("ship type %q", targetName)
}
tt := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == targetName })
if tt < 0 {
return e.NewEntityNotExistsError("target ship type %w", name)
}
if !g.Race[ri].ShipTypes[st].Equal(g.Race[ri].ShipTypes[tt]) {
return e.NewMergeShipTypeNotEqualError()
}
// func (g Game) mergeShipTypeInternal(ri int, name, targetName string) error {
// st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
// if st < 0 {
// return e.NewEntityNotExistsError("source ship type %w", name)
// }
// if name == targetName {
// return e.NewEntityTypeNameEqualityError("ship type %q", targetName)
// }
// tt := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == targetName })
// if tt < 0 {
// return e.NewEntityNotExistsError("target ship type %w", name)
// }
// if !g.Race[ri].ShipTypes[st].Equal(g.Race[ri].ShipTypes[tt]) {
// return e.NewMergeShipTypeNotEqualError()
// }
// switch planet productions to the new type
for pl := range g.Map.Planet {
if g.Map.Planet[pl].Owner == g.Race[ri].ID &&
g.Map.Planet[pl].Production.Type == ProductionShip &&
g.Map.Planet[pl].Production.SubjectID != nil &&
*g.Map.Planet[pl].Production.SubjectID == g.Race[ri].ShipTypes[st].ID {
g.Map.Planet[pl].Production.SubjectID = &g.Race[ri].ShipTypes[tt].ID
}
}
// // switch planet productions to the new type
// for pl := range g.Map.Planet {
// if g.Map.Planet[pl].Owner == g.Race[ri].ID &&
// g.Map.Planet[pl].Production.Type == ProductionShip &&
// g.Map.Planet[pl].Production.SubjectID != nil &&
// *g.Map.Planet[pl].Production.SubjectID == g.Race[ri].ShipTypes[st].ID {
// g.Map.Planet[pl].Production.SubjectID = &g.Race[ri].ShipTypes[tt].ID
// }
// }
// switch ship groups to the new type
for sg := range g.ShipGroups {
if g.ShipGroups[sg].OwnerID == g.Race[ri].ID && g.ShipGroups[sg].TypeID == g.Race[ri].ShipTypes[st].ID {
g.ShipGroups[sg].TypeID = g.Race[ri].ShipTypes[tt].ID
}
}
// // switch ship groups to the new type
// for sg := range g.ShipGroups {
// if g.ShipGroups[sg].OwnerID == g.Race[ri].ID && g.ShipGroups[sg].TypeID == g.Race[ri].ShipTypes[st].ID {
// g.ShipGroups[sg].TypeID = g.Race[ri].ShipTypes[tt].ID
// }
// }
// remove the source type
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
// // remove the source type
// g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
return nil
}
// return nil
// }
func checkShipTypeValues(d, w, s, c float64, a int) error {
if !checkShipTypeValueDWSC(d) {