wip: refactor controller

This commit is contained in:
Ilia Denisov
2026-01-14 22:17:24 +02:00
parent 1bfc9242af
commit fe8a8d4150
43 changed files with 4710 additions and 2188 deletions
+70 -70
View File
@@ -1,10 +1,10 @@
package game
import (
"slices"
// "slices"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
// e "github.com/iliadenisov/galaxy/internal/error"
)
type Race struct {
@@ -38,7 +38,7 @@ func (r Race) TechLevel(t Tech) float64 {
return r.Tech.Value(t)
}
// TODO: refactor to separate method with *Race as parameter
// TODO: remove func, move to Cache
func (r *Race) SetTechLevel(t Tech, v float64) {
r.Tech = r.Tech.Set(t, v)
}
@@ -51,74 +51,74 @@ func (r Race) VisibilityDistance() float64 {
return r.TechLevel(TechDrive) * 30
}
func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
ri, err := g.raceIndex(hostRace)
if err != nil {
return RaceRelation{}, err
}
other, err := g.raceIndex(opponentRace)
if err != nil {
return RaceRelation{}, err
}
return g.relationInternal(ri, other)
}
// func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
// ri, err := g.raceIndex(hostRace)
// if err != nil {
// return RaceRelation{}, err
// }
// other, err := g.raceIndex(opponentRace)
// if err != nil {
// return RaceRelation{}, err
// }
// return g.relationInternal(ri, other)
// }
func (g Game) UpdateRelation(race, opponent string, rel Relation) error {
ri, err := g.raceIndex(race)
if err != nil {
return err
}
var other int
if race == opponent {
other = ri
} else if other, err = g.raceIndex(opponent); err != nil {
return err
}
if err != nil {
return err
}
return g.updateRelationInternal(ri, other, rel)
}
// func (g Game) UpdateRelation(race, opponent string, rel Relation) error {
// ri, err := g.raceIndex(race)
// if err != nil {
// return err
// }
// var other int
// if race == opponent {
// other = ri
// } else if other, err = g.raceIndex(opponent); err != nil {
// return err
// }
// if err != nil {
// return err
// }
// return g.updateRelationInternal(ri, other, rel)
// }
func (g *Game) GiveVotes(race, recipient string) error {
ri, err := g.raceIndex(race)
if err != nil {
return err
}
rec, err := g.raceIndex(recipient)
if err != nil {
return err
}
g.Race[ri].Vote = g.Race[rec].ID
return nil
}
// func (g *Game) GiveVotes(race, recipient string) error {
// ri, err := g.raceIndex(race)
// if err != nil {
// return err
// }
// rec, err := g.raceIndex(recipient)
// if err != nil {
// return err
// }
// g.Race[ri].Vote = g.Race[rec].ID
// return nil
// }
func (g Game) relationInternal(ri, other int) (RaceRelation, error) {
if ri == other {
return RaceRelation{
RaceID: g.Race[ri].ID,
Relation: RelationPeace,
}, nil
}
rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID })
if rel < 0 {
return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
}
return g.Race[ri].Relations[rel], nil
}
// func (g Game) relationInternal(ri, other int) (RaceRelation, error) {
// if ri == other {
// return RaceRelation{
// RaceID: g.Race[ri].ID,
// Relation: RelationPeace,
// }, nil
// }
// rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID })
// if rel < 0 {
// return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
// }
// return g.Race[ri].Relations[rel], nil
// }
func (g Game) updateRelationInternal(ri, other int, rel Relation) error {
for o := range g.Race[ri].Relations {
switch {
case ri == other:
g.Race[ri].Relations[o].Relation = rel
case g.Race[ri].Relations[o].RaceID == g.Race[other].ID:
g.Race[ri].Relations[o].Relation = rel
return nil
}
}
if ri != other {
return e.NewGameStateError("UpdateRelation: opponent not found")
}
return nil
}
// func (g Game) updateRelationInternal(ri, other int, rel Relation) error {
// for o := range g.Race[ri].Relations {
// switch {
// case ri == other:
// g.Race[ri].Relations[o].Relation = rel
// case g.Race[ri].Relations[o].RaceID == g.Race[other].ID:
// g.Race[ri].Relations[o].Relation = rel
// return nil
// }
// }
// if ri != other {
// return e.NewGameStateError("UpdateRelation: opponent not found")
// }
// return nil
// }