wip: refactor controller
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@@ -1,69 +1,69 @@
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package game_test
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import (
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"slices"
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"testing"
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// import (
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// "slices"
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// "testing"
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e "github.com/iliadenisov/galaxy/internal/error"
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// e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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// "github.com/iliadenisov/galaxy/internal/model/game"
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// "github.com/stretchr/testify/assert"
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// )
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func TestSendGroup(t *testing.T) {
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g := newGame()
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// group #1 - in_orbit, free to upgrade
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assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
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// group #2 - in_space
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assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
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g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
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// group #3 - in_orbit, unmovable
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g.CreateShipType(Race_0.Name, "Fortress", 0, 30, 100, 0, 50)
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assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
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// func TestSendGroup(t *testing.T) {
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// g := newGame()
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// // group #1 - in_orbit, free to upgrade
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// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
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// // group #2 - in_space
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// assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
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// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
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// // group #3 - in_orbit, unmovable
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// g.CreateShipType(Race_0.Name, "Fortress", 0, 50, 30, 100, 0)
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// assert.NoError(t, g.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
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assert.ErrorContains(t,
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g.SendGroup("UnknownRace", 1, 2, 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.SendGroup(Race_0.Name, 555, 2, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.SendGroup(Race_0.Name, 1, 222, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.SendGroup(Race_0.Name, 2, 1, 0),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.ErrorContains(t,
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g.SendGroup(Race_0.Name, 3, 2, 0),
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e.GenericErrorText(e.ErrSendShipHasNoDrives))
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assert.ErrorContains(t,
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g.SendGroup(Race_0.Name, 1, 2, 100),
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e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
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assert.ErrorContains(t,
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g.SendGroup(Race_0.Name, 1, 3, 0),
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e.GenericErrorText(e.ErrSendUnreachableDestination))
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// assert.ErrorContains(t,
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// g.SendGroup("UnknownRace", 1, 2, 0),
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// e.GenericErrorText(e.ErrInputUnknownRace))
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// assert.ErrorContains(t,
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// g.SendGroup(Race_0.Name, 555, 2, 0),
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// e.GenericErrorText(e.ErrInputEntityNotExists))
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// assert.ErrorContains(t,
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// g.SendGroup(Race_0.Name, 1, 222, 0),
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// e.GenericErrorText(e.ErrInputEntityNotExists))
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// assert.ErrorContains(t,
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// g.SendGroup(Race_0.Name, 2, 1, 0),
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// e.GenericErrorText(e.ErrShipsBusy))
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// assert.ErrorContains(t,
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// g.SendGroup(Race_0.Name, 3, 2, 0),
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// e.GenericErrorText(e.ErrSendShipHasNoDrives))
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// assert.ErrorContains(t,
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// g.SendGroup(Race_0.Name, 1, 2, 100),
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// e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
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// assert.ErrorContains(t,
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// g.SendGroup(Race_0.Name, 1, 3, 0),
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// e.GenericErrorText(e.ErrSendUnreachableDestination))
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assert.NoError(t, g.SendGroup(Race_0.Name, 1, 2, 3)) // send 3 of 10
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(7), g.ShipGroups[0].Number)
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assert.Equal(t, game.StateInOrbit, g.ShipGroups[0].State())
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assert.Equal(t, uint(3), g.ShipGroups[3].Number)
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assert.Equal(t, game.StateLaunched, g.ShipGroups[3].State())
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// assert.NoError(t, g.SendGroup(Race_0.Name, 1, 2, 3)) // send 3 of 10
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// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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// assert.Equal(t, uint(7), g.ShipGroups[0].Number)
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// assert.Equal(t, game.StateInOrbit, g.ShipGroups[0].State())
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// assert.Equal(t, uint(3), g.ShipGroups[3].Number)
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// assert.Equal(t, game.StateLaunched, g.ShipGroups[3].State())
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assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 2)) // un-send 2 of 3
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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assert.Equal(t, uint(9), game.MustShipGroup(g, Race_0_idx, 5).Number)
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assert.Equal(t, game.StateInOrbit, game.MustShipGroup(g, Race_0_idx, 5).State())
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assert.Equal(t, uint(1), game.MustShipGroup(g, Race_0_idx, 4).Number)
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assert.Equal(t, game.StateLaunched, game.MustShipGroup(g, Race_0_idx, 4).State())
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// assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 2)) // un-send 2 of 3
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// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 4)
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// assert.Equal(t, uint(9), game.MustShipGroup(g, Race_0_idx, 5).Number)
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// assert.Equal(t, game.StateInOrbit, game.MustShipGroup(g, Race_0_idx, 5).State())
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// assert.Equal(t, uint(1), game.MustShipGroup(g, Race_0_idx, 4).Number)
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// assert.Equal(t, game.StateLaunched, game.MustShipGroup(g, Race_0_idx, 4).State())
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assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 0)) // un-send the rest 1
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), game.MustShipGroup(g, Race_0_idx, 5).Number)
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assert.Equal(t, game.StateInOrbit, game.MustShipGroup(g, Race_0_idx, 5).State())
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// assert.NoError(t, g.SendGroup(Race_0.Name, 4, 0, 0)) // un-send the rest 1
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// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
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// assert.Equal(t, uint(10), game.MustShipGroup(g, Race_0_idx, 5).Number)
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// assert.Equal(t, game.StateInOrbit, game.MustShipGroup(g, Race_0_idx, 5).State())
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assert.NoError(t, g.SendGroup(Race_0.Name, 5, 2, 0))
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assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
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assert.Equal(t, uint(10), game.MustShipGroup(g, Race_0_idx, 5).Number)
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assert.Equal(t, game.StateLaunched, game.MustShipGroup(g, Race_0_idx, 5).State())
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}
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// assert.NoError(t, g.SendGroup(Race_0.Name, 5, 2, 0))
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// assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 3)
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// assert.Equal(t, uint(10), game.MustShipGroup(g, Race_0_idx, 5).Number)
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// assert.Equal(t, game.StateLaunched, game.MustShipGroup(g, Race_0_idx, 5).State())
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// }
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